Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup collada
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 */
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#include <string>
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#include <sstream>
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#include "COLLADASWInstanceMaterial.h"
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extern "C" {
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#include "BKE_customdata.h"
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#include "BKE_material.h"
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#include "DNA_mesh_types.h"
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}
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#include "InstanceWriter.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial &bind_material,
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                                           Object *ob,
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                                           bool active_uv_only)
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{
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  for (int a = 0; a < ob->totcol; a++) {
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    Material *ma = give_current_material(ob, a + 1);
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    COLLADASW::InstanceMaterialList &iml = bind_material.getInstanceMaterialList();
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    if (ma) {
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      std::string matid(get_material_id(ma));
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      matid = translate_id(matid);
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      std::ostringstream ostr;
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      ostr << matid;
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      COLLADASW::InstanceMaterial im(ostr.str(),
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                                     COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
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      // create <bind_vertex_input> for each uv map
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      Mesh *me = (Mesh *)ob->data;
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      int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
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      int map_index = 0;
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      int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
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      for (int b = 0; b < num_layers; b++) {
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        if (!active_uv_only || b == active_uv_index) {
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          char *name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, b);
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          im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
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        }
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      }
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      iml.push_back(im);
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    }
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  }
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}
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