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blender-archive/source/blender/blenloader/intern/readblenentry.c
Bastien Montagne 5ae8b1da02 Fix wrong memory handling in own rB93633efe69ca.
`BLO_library_read_struct()` actually takes care for us of nearly
everything, makes things much simpler...
2019-03-11 23:37:54 +01:00

468 lines
13 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* .blend file reading entry point
*/
/** \file
* \ingroup blenloader
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DNA_genfile.h"
#include "DNA_sdna_types.h"
#include "BKE_main.h"
#include "BKE_idcode.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "BLO_blend_defs.h"
#include "readfile.h"
#include "BLI_sys_types.h" // needed for intptr_t
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
/* local prototypes --------------------- */
void BLO_blendhandle_print_sizes(BlendHandle *, void *);
/* Access routines used by filesel. */
/**
* Open a blendhandle from a file path.
*
* \param filepath: The file path to open.
* \param reports: Report errors in opening the file (can be NULL).
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_file(const char *filepath, ReportList *reports)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_filedata_from_file(filepath, reports);
return bh;
}
/**
* Open a blendhandle from memory.
*
* \param mem: The data to load from.
* \param memsize: The size of the data.
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_filedata_from_memory(mem, memsize, NULL);
return bh;
}
void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
{
FileData *fd = (FileData *)bh;
BHead *bhead;
fprintf(fp, "[\n");
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ENDB)
break;
else {
const short *sp = fd->filesdna->structs[bhead->SDNAnr];
const char *name = fd->filesdna->types[sp[0]];
char buf[4];
buf[0] = (bhead->code >> 24) & 0xFF;
buf[1] = (bhead->code >> 16) & 0xFF;
buf[2] = (bhead->code >> 8) & 0xFF;
buf[3] = (bhead->code >> 0) & 0xFF;
buf[0] = buf[0] ? buf[0] : ' ';
buf[1] = buf[1] ? buf[1] : ' ';
buf[2] = buf[2] ? buf[2] : ' ';
buf[3] = buf[3] ? buf[3] : ' ';
fprintf(fp, "['%.4s', '%s', %d, %ld ],\n", buf, name, bhead->nr, (long int)(bhead->len + sizeof(BHead)));
}
}
fprintf(fp, "]\n");
}
/**
* Gets the names of all the datablocks in a file of a certain type (e.g. all the scene names in a file).
*
* \param bh: The blendhandle to access.
* \param ofblocktype: The type of names to get.
* \param tot_names: The length of the returned list.
* \return A BLI_linklist of strings. The string links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names)
{
FileData *fd = (FileData *)bh;
LinkNode *names = NULL;
BHead *bhead;
int tot = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = blo_bhead_id_name(fd, bhead);
BLI_linklist_prepend(&names, strdup(idname + 2));
tot++;
}
else if (bhead->code == ENDB)
break;
}
*tot_names = tot;
return names;
}
/**
* Gets the previews of all the datablocks in a file of a certain type (e.g. all the scene previews in a file).
*
* \param bh: The blendhandle to access.
* \param ofblocktype: The type of names to get.
* \param tot_prev: The length of the returned list.
* \return A BLI_linklist of PreviewImage. The PreviewImage links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev)
{
FileData *fd = (FileData *)bh;
LinkNode *previews = NULL;
BHead *bhead;
int looking = 0;
PreviewImage *prv = NULL;
PreviewImage *new_prv = NULL;
int tot = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = blo_bhead_id_name(fd, bhead);
switch (GS(idname)) {
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
case ID_OB: /* fall through */
case ID_GR: /* fall through */
case ID_SCE: /* fall through */
new_prv = MEM_callocN(sizeof(PreviewImage), "newpreview");
BLI_linklist_prepend(&previews, new_prv);
tot++;
looking = 1;
break;
default:
break;
}
}
else if (bhead->code == DATA) {
if (looking) {
if (bhead->SDNAnr == DNA_struct_find_nr(fd->filesdna, "PreviewImage") ) {
prv = BLO_library_read_struct(fd, bhead, "PreviewImage");
if (prv) {
memcpy(new_prv, prv, sizeof(PreviewImage));
if (prv->rect[0] && prv->w[0] && prv->h[0]) {
bhead = blo_bhead_next(fd, bhead);
BLI_assert((new_prv->w[0] * new_prv->h[0] * sizeof(uint)) == bhead->len);
new_prv->rect[0] = BLO_library_read_struct(fd, bhead, "PreviewImage Icon Rect");
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[0] == NULL && prv->w[0] == 0 && prv->h[0] == 0);
new_prv->rect[0] = NULL;
new_prv->w[0] = new_prv->h[0] = 0;
}
if (prv->rect[1] && prv->w[1] && prv->h[1]) {
bhead = blo_bhead_next(fd, bhead);
BLI_assert((new_prv->w[1] * new_prv->h[1] * sizeof(uint)) == bhead->len);
new_prv->rect[1] = BLO_library_read_struct(fd, bhead, "PreviewImage Image Rect");
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[1] == NULL && prv->w[1] == 0 && prv->h[1] == 0);
new_prv->rect[1] = NULL;
new_prv->w[1] = new_prv->h[1] = 0;
}
MEM_freeN(prv);
}
}
}
}
else if (bhead->code == ENDB) {
break;
}
else {
looking = 0;
new_prv = NULL;
prv = NULL;
}
}
*tot_prev = tot;
return previews;
}
/**
* Gets the names of all the linkable datablock types available in a file. (e.g. "Scene", "Mesh", "Light", etc.).
*
* \param bh: The blendhandle to access.
* \return A BLI_linklist of strings. The string links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh)
{
FileData *fd = (FileData *)bh;
GSet *gathered = BLI_gset_ptr_new("linkable_groups gh");
LinkNode *names = NULL;
BHead *bhead;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
if (bhead->code == ENDB) {
break;
}
else if (BKE_idcode_is_valid(bhead->code)) {
if (BKE_idcode_is_linkable(bhead->code)) {
const char *str = BKE_idcode_to_name(bhead->code);
if (BLI_gset_add(gathered, (void *)str)) {
BLI_linklist_prepend(&names, strdup(str));
}
}
}
}
BLI_gset_free(gathered, NULL);
return names;
}
/**
* Close and free a blendhandle. The handle becomes invalid after this call.
*
* \param bh: The handle to close.
*/
void BLO_blendhandle_close(BlendHandle *bh)
{
FileData *fd = (FileData *)bh;
blo_filedata_free(fd);
}
/**********/
/**
* Open a blender file from a pathname. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param filepath: The path of the file to open.
* \param reports: If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_file(
const char *filepath,
eBLOReadSkip skip_flags,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_filedata_from_file(filepath, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, filepath);
blo_filedata_free(fd);
}
return bfd;
}
/**
* Open a blender file from memory. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param mem: The file data.
* \param memsize: The length of \a mem.
* \param reports: If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
eBLOReadSkip skip_flags,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_filedata_from_memory(mem, memsize, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, "");
blo_filedata_free(fd);
}
return bfd;
}
/**
* Used for undo/redo, skips part of libraries reading (assuming their data are already loaded & valid).
*
* \param oldmain: old main, from which we will keep libraries and other datablocks that should not have changed.
* \param filename: current file, only for retrieving library data.
*/
BlendFileData *BLO_read_from_memfile(
Main *oldmain, const char *filename, MemFile *memfile,
eBLOReadSkip skip_flags,
ReportList *reports)
{
BlendFileData *bfd = NULL;
FileData *fd;
ListBase old_mainlist;
fd = blo_filedata_from_memfile(memfile, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
BLI_strncpy(fd->relabase, filename, sizeof(fd->relabase));
/* clear ob->proxy_from pointers in old main */
blo_clear_proxy_pointers_from_lib(oldmain);
/* separate libraries from old main */
blo_split_main(&old_mainlist, oldmain);
/* add the library pointers in oldmap lookup */
blo_add_library_pointer_map(&old_mainlist, fd);
/* makes lookup of existing images in old main */
blo_make_image_pointer_map(fd, oldmain);
/* makes lookup of existing light caches in old main */
blo_make_scene_pointer_map(fd, oldmain);
/* makes lookup of existing video clips in old main */
blo_make_movieclip_pointer_map(fd, oldmain);
/* make lookups of existing sound data in old main */
blo_make_sound_pointer_map(fd, oldmain);
/* removed packed data from this trick - it's internal data that needs saves */
bfd = blo_read_file_internal(fd, filename);
/* ensures relinked light caches are not freed */
blo_end_scene_pointer_map(fd, oldmain);
/* ensures relinked images are not freed */
blo_end_image_pointer_map(fd, oldmain);
/* ensures relinked movie clips are not freed */
blo_end_movieclip_pointer_map(fd, oldmain);
/* ensures relinked sounds are not freed */
blo_end_sound_pointer_map(fd, oldmain);
/* Still in-use libraries have already been moved from oldmain to new mainlist,
* but oldmain itself shall *never* be 'transferred' to new mainlist! */
BLI_assert(old_mainlist.first == oldmain);
if (bfd && old_mainlist.first != old_mainlist.last) {
/* Even though directly used libs have been already moved to new main, indirect ones have not.
* This is a bit annoying, but we have no choice but to keep them all for now - means some now unused
* data may remain in memory, but think we'll have to live with it. */
Main *libmain, *libmain_next;
Main *newmain = bfd->main;
ListBase new_mainlist = {newmain, newmain};
for (libmain = oldmain->next; libmain; libmain = libmain_next) {
libmain_next = libmain->next;
/* Note that LIB_INDIRECT does not work with libraries themselves, so we use non-NULL parent
* to detect indirect-linked ones... */
if (libmain->curlib && (libmain->curlib->parent != NULL)) {
BLI_remlink(&old_mainlist, libmain);
BLI_addtail(&new_mainlist, libmain);
}
else {
#ifdef PRINT_DEBUG
printf("Dropped Main for lib: %s\n", libmain->curlib->id.name);
#endif
}
}
/* In any case, we need to move all lib datablocks themselves - those are 'first level data',
* getting rid of them would imply updating spaces & co to prevent invalid pointers access. */
BLI_movelisttolist(&newmain->libraries, &oldmain->libraries);
blo_join_main(&new_mainlist);
}
/* printf("Remaining mains/libs in oldmain: %d\n", BLI_listbase_count(&fd->old_mainlist) - 1); */
/* That way, libs (aka mains) we did not reuse in new undone/redone state
* will be cleared together with oldmain... */
blo_join_main(&old_mainlist);
blo_filedata_free(fd);
}
return bfd;
}
/**
* Frees a BlendFileData structure and *all* the data associated with it (the userdef data, and the main libblock data).
*
* \param bfd: The structure to free.
*/
void BLO_blendfiledata_free(BlendFileData *bfd)
{
if (bfd->main) {
BKE_main_free(bfd->main);
}
if (bfd->user) {
MEM_freeN(bfd->user);
}
MEM_freeN(bfd);
}