`BLO_library_read_struct()` actually takes care for us of nearly everything, makes things much simpler...
468 lines
13 KiB
C
468 lines
13 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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* .blend file reading entry point
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*/
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/** \file
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* \ingroup blenloader
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_linklist.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "DNA_genfile.h"
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#include "DNA_sdna_types.h"
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#include "BKE_main.h"
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#include "BKE_idcode.h"
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#include "BLO_readfile.h"
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#include "BLO_undofile.h"
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#include "BLO_blend_defs.h"
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#include "readfile.h"
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#include "BLI_sys_types.h" // needed for intptr_t
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#ifdef WIN32
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# include "BLI_winstuff.h"
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#endif
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/* local prototypes --------------------- */
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void BLO_blendhandle_print_sizes(BlendHandle *, void *);
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/* Access routines used by filesel. */
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/**
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* Open a blendhandle from a file path.
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*
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* \param filepath: The file path to open.
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* \param reports: Report errors in opening the file (can be NULL).
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* \return A handle on success, or NULL on failure.
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*/
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BlendHandle *BLO_blendhandle_from_file(const char *filepath, ReportList *reports)
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{
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BlendHandle *bh;
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bh = (BlendHandle *)blo_filedata_from_file(filepath, reports);
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return bh;
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}
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/**
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* Open a blendhandle from memory.
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*
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* \param mem: The data to load from.
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* \param memsize: The size of the data.
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* \return A handle on success, or NULL on failure.
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*/
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BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize)
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{
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BlendHandle *bh;
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bh = (BlendHandle *)blo_filedata_from_memory(mem, memsize, NULL);
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return bh;
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}
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void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
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{
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FileData *fd = (FileData *)bh;
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BHead *bhead;
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fprintf(fp, "[\n");
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for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
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if (bhead->code == ENDB)
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break;
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else {
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const short *sp = fd->filesdna->structs[bhead->SDNAnr];
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const char *name = fd->filesdna->types[sp[0]];
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char buf[4];
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buf[0] = (bhead->code >> 24) & 0xFF;
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buf[1] = (bhead->code >> 16) & 0xFF;
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buf[2] = (bhead->code >> 8) & 0xFF;
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buf[3] = (bhead->code >> 0) & 0xFF;
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buf[0] = buf[0] ? buf[0] : ' ';
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buf[1] = buf[1] ? buf[1] : ' ';
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buf[2] = buf[2] ? buf[2] : ' ';
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buf[3] = buf[3] ? buf[3] : ' ';
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fprintf(fp, "['%.4s', '%s', %d, %ld ],\n", buf, name, bhead->nr, (long int)(bhead->len + sizeof(BHead)));
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}
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}
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fprintf(fp, "]\n");
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}
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/**
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* Gets the names of all the datablocks in a file of a certain type (e.g. all the scene names in a file).
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*
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* \param bh: The blendhandle to access.
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* \param ofblocktype: The type of names to get.
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* \param tot_names: The length of the returned list.
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* \return A BLI_linklist of strings. The string links should be freed with malloc.
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*/
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LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names)
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{
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FileData *fd = (FileData *)bh;
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LinkNode *names = NULL;
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BHead *bhead;
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int tot = 0;
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for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
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if (bhead->code == ofblocktype) {
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const char *idname = blo_bhead_id_name(fd, bhead);
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BLI_linklist_prepend(&names, strdup(idname + 2));
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tot++;
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}
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else if (bhead->code == ENDB)
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break;
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}
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*tot_names = tot;
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return names;
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}
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/**
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* Gets the previews of all the datablocks in a file of a certain type (e.g. all the scene previews in a file).
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*
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* \param bh: The blendhandle to access.
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* \param ofblocktype: The type of names to get.
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* \param tot_prev: The length of the returned list.
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* \return A BLI_linklist of PreviewImage. The PreviewImage links should be freed with malloc.
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*/
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LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev)
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{
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FileData *fd = (FileData *)bh;
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LinkNode *previews = NULL;
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BHead *bhead;
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int looking = 0;
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PreviewImage *prv = NULL;
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PreviewImage *new_prv = NULL;
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int tot = 0;
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for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
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if (bhead->code == ofblocktype) {
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const char *idname = blo_bhead_id_name(fd, bhead);
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switch (GS(idname)) {
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case ID_MA: /* fall through */
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case ID_TE: /* fall through */
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case ID_IM: /* fall through */
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case ID_WO: /* fall through */
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case ID_LA: /* fall through */
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case ID_OB: /* fall through */
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case ID_GR: /* fall through */
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case ID_SCE: /* fall through */
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new_prv = MEM_callocN(sizeof(PreviewImage), "newpreview");
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BLI_linklist_prepend(&previews, new_prv);
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tot++;
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looking = 1;
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break;
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default:
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break;
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}
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}
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else if (bhead->code == DATA) {
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if (looking) {
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if (bhead->SDNAnr == DNA_struct_find_nr(fd->filesdna, "PreviewImage") ) {
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prv = BLO_library_read_struct(fd, bhead, "PreviewImage");
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if (prv) {
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memcpy(new_prv, prv, sizeof(PreviewImage));
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if (prv->rect[0] && prv->w[0] && prv->h[0]) {
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bhead = blo_bhead_next(fd, bhead);
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BLI_assert((new_prv->w[0] * new_prv->h[0] * sizeof(uint)) == bhead->len);
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new_prv->rect[0] = BLO_library_read_struct(fd, bhead, "PreviewImage Icon Rect");
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}
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else {
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/* This should not be needed, but can happen in 'broken' .blend files,
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* better handle this gracefully than crashing. */
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BLI_assert(prv->rect[0] == NULL && prv->w[0] == 0 && prv->h[0] == 0);
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new_prv->rect[0] = NULL;
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new_prv->w[0] = new_prv->h[0] = 0;
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}
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if (prv->rect[1] && prv->w[1] && prv->h[1]) {
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bhead = blo_bhead_next(fd, bhead);
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BLI_assert((new_prv->w[1] * new_prv->h[1] * sizeof(uint)) == bhead->len);
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new_prv->rect[1] = BLO_library_read_struct(fd, bhead, "PreviewImage Image Rect");
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}
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else {
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/* This should not be needed, but can happen in 'broken' .blend files,
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* better handle this gracefully than crashing. */
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BLI_assert(prv->rect[1] == NULL && prv->w[1] == 0 && prv->h[1] == 0);
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new_prv->rect[1] = NULL;
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new_prv->w[1] = new_prv->h[1] = 0;
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}
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MEM_freeN(prv);
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}
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}
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}
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}
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else if (bhead->code == ENDB) {
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break;
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}
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else {
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looking = 0;
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new_prv = NULL;
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prv = NULL;
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}
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}
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*tot_prev = tot;
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return previews;
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}
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/**
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* Gets the names of all the linkable datablock types available in a file. (e.g. "Scene", "Mesh", "Light", etc.).
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*
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* \param bh: The blendhandle to access.
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* \return A BLI_linklist of strings. The string links should be freed with malloc.
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*/
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LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh)
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{
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FileData *fd = (FileData *)bh;
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GSet *gathered = BLI_gset_ptr_new("linkable_groups gh");
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LinkNode *names = NULL;
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BHead *bhead;
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for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
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if (bhead->code == ENDB) {
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break;
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}
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else if (BKE_idcode_is_valid(bhead->code)) {
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if (BKE_idcode_is_linkable(bhead->code)) {
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const char *str = BKE_idcode_to_name(bhead->code);
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if (BLI_gset_add(gathered, (void *)str)) {
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BLI_linklist_prepend(&names, strdup(str));
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}
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}
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}
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}
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BLI_gset_free(gathered, NULL);
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return names;
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}
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/**
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* Close and free a blendhandle. The handle becomes invalid after this call.
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*
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* \param bh: The handle to close.
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*/
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void BLO_blendhandle_close(BlendHandle *bh)
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{
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FileData *fd = (FileData *)bh;
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blo_filedata_free(fd);
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}
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/**********/
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/**
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* Open a blender file from a pathname. The function returns NULL
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* and sets a report in the list if it cannot open the file.
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*
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* \param filepath: The path of the file to open.
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* \param reports: If the return value is NULL, errors indicating the cause of the failure.
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* \return The data of the file.
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*/
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BlendFileData *BLO_read_from_file(
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const char *filepath,
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eBLOReadSkip skip_flags,
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ReportList *reports)
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{
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BlendFileData *bfd = NULL;
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FileData *fd;
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fd = blo_filedata_from_file(filepath, reports);
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if (fd) {
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fd->reports = reports;
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fd->skip_flags = skip_flags;
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bfd = blo_read_file_internal(fd, filepath);
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blo_filedata_free(fd);
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}
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return bfd;
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}
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/**
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* Open a blender file from memory. The function returns NULL
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* and sets a report in the list if it cannot open the file.
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*
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* \param mem: The file data.
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* \param memsize: The length of \a mem.
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* \param reports: If the return value is NULL, errors indicating the cause of the failure.
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* \return The data of the file.
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*/
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BlendFileData *BLO_read_from_memory(
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const void *mem, int memsize,
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eBLOReadSkip skip_flags,
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ReportList *reports)
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{
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BlendFileData *bfd = NULL;
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FileData *fd;
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fd = blo_filedata_from_memory(mem, memsize, reports);
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if (fd) {
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fd->reports = reports;
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fd->skip_flags = skip_flags;
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bfd = blo_read_file_internal(fd, "");
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blo_filedata_free(fd);
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}
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return bfd;
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}
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/**
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* Used for undo/redo, skips part of libraries reading (assuming their data are already loaded & valid).
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*
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* \param oldmain: old main, from which we will keep libraries and other datablocks that should not have changed.
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* \param filename: current file, only for retrieving library data.
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*/
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BlendFileData *BLO_read_from_memfile(
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Main *oldmain, const char *filename, MemFile *memfile,
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eBLOReadSkip skip_flags,
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ReportList *reports)
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{
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BlendFileData *bfd = NULL;
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FileData *fd;
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ListBase old_mainlist;
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fd = blo_filedata_from_memfile(memfile, reports);
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if (fd) {
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fd->reports = reports;
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fd->skip_flags = skip_flags;
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BLI_strncpy(fd->relabase, filename, sizeof(fd->relabase));
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/* clear ob->proxy_from pointers in old main */
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blo_clear_proxy_pointers_from_lib(oldmain);
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/* separate libraries from old main */
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blo_split_main(&old_mainlist, oldmain);
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/* add the library pointers in oldmap lookup */
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blo_add_library_pointer_map(&old_mainlist, fd);
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/* makes lookup of existing images in old main */
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blo_make_image_pointer_map(fd, oldmain);
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/* makes lookup of existing light caches in old main */
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blo_make_scene_pointer_map(fd, oldmain);
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/* makes lookup of existing video clips in old main */
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blo_make_movieclip_pointer_map(fd, oldmain);
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/* make lookups of existing sound data in old main */
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blo_make_sound_pointer_map(fd, oldmain);
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/* removed packed data from this trick - it's internal data that needs saves */
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bfd = blo_read_file_internal(fd, filename);
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/* ensures relinked light caches are not freed */
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blo_end_scene_pointer_map(fd, oldmain);
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/* ensures relinked images are not freed */
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blo_end_image_pointer_map(fd, oldmain);
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/* ensures relinked movie clips are not freed */
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blo_end_movieclip_pointer_map(fd, oldmain);
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/* ensures relinked sounds are not freed */
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blo_end_sound_pointer_map(fd, oldmain);
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/* Still in-use libraries have already been moved from oldmain to new mainlist,
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* but oldmain itself shall *never* be 'transferred' to new mainlist! */
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BLI_assert(old_mainlist.first == oldmain);
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if (bfd && old_mainlist.first != old_mainlist.last) {
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/* Even though directly used libs have been already moved to new main, indirect ones have not.
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* This is a bit annoying, but we have no choice but to keep them all for now - means some now unused
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* data may remain in memory, but think we'll have to live with it. */
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Main *libmain, *libmain_next;
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Main *newmain = bfd->main;
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ListBase new_mainlist = {newmain, newmain};
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for (libmain = oldmain->next; libmain; libmain = libmain_next) {
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libmain_next = libmain->next;
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/* Note that LIB_INDIRECT does not work with libraries themselves, so we use non-NULL parent
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* to detect indirect-linked ones... */
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if (libmain->curlib && (libmain->curlib->parent != NULL)) {
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BLI_remlink(&old_mainlist, libmain);
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BLI_addtail(&new_mainlist, libmain);
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}
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else {
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#ifdef PRINT_DEBUG
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printf("Dropped Main for lib: %s\n", libmain->curlib->id.name);
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#endif
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}
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}
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/* In any case, we need to move all lib datablocks themselves - those are 'first level data',
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* getting rid of them would imply updating spaces & co to prevent invalid pointers access. */
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BLI_movelisttolist(&newmain->libraries, &oldmain->libraries);
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blo_join_main(&new_mainlist);
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}
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/* printf("Remaining mains/libs in oldmain: %d\n", BLI_listbase_count(&fd->old_mainlist) - 1); */
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/* That way, libs (aka mains) we did not reuse in new undone/redone state
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* will be cleared together with oldmain... */
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blo_join_main(&old_mainlist);
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blo_filedata_free(fd);
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}
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return bfd;
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}
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/**
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* Frees a BlendFileData structure and *all* the data associated with it (the userdef data, and the main libblock data).
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*
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* \param bfd: The structure to free.
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*/
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void BLO_blendfiledata_free(BlendFileData *bfd)
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{
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if (bfd->main) {
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BKE_main_free(bfd->main);
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}
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if (bfd->user) {
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MEM_freeN(bfd->user);
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}
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MEM_freeN(bfd);
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}
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