In the case of the report a GL_PROXY_TEXTURE_2D_ARRAY of 2509x2509x1 failed to be allocated. This is a work around as the GL_PROXY_TEXTURE_* is not reliable. Reviewed By: brecht, fclem Maniphest Tasks: T63223 Differential Revision: https://developer.blender.org/D4651
1634 lines
47 KiB
C
1634 lines
47 KiB
C
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_image_types.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_utildefines.h"
|
|
#include "BLI_math_base.h"
|
|
|
|
#include "BKE_global.h"
|
|
|
|
#include "GPU_batch.h"
|
|
#include "GPU_context.h"
|
|
#include "GPU_debug.h"
|
|
#include "GPU_draw.h"
|
|
#include "GPU_extensions.h"
|
|
#include "GPU_glew.h"
|
|
#include "GPU_framebuffer.h"
|
|
#include "GPU_texture.h"
|
|
|
|
#include "gpu_context_private.h"
|
|
|
|
static struct GPUTextureGlobal {
|
|
GPUTexture *invalid_tex_1D; /* texture used in place of invalid textures (not loaded correctly, missing) */
|
|
GPUTexture *invalid_tex_2D;
|
|
GPUTexture *invalid_tex_3D;
|
|
} GG = {NULL, NULL, NULL};
|
|
|
|
/* Maximum number of FBOs a texture can be attached to. */
|
|
#define GPU_TEX_MAX_FBO_ATTACHED 10
|
|
|
|
typedef enum eGPUTextureFormatFlag {
|
|
GPU_FORMAT_DEPTH = (1 << 0),
|
|
GPU_FORMAT_STENCIL = (1 << 1),
|
|
GPU_FORMAT_INTEGER = (1 << 2),
|
|
GPU_FORMAT_FLOAT = (1 << 3),
|
|
|
|
GPU_FORMAT_1D = (1 << 10),
|
|
GPU_FORMAT_2D = (1 << 11),
|
|
GPU_FORMAT_3D = (1 << 12),
|
|
GPU_FORMAT_CUBE = (1 << 13),
|
|
GPU_FORMAT_ARRAY = (1 << 14),
|
|
} eGPUTextureFormatFlag;
|
|
|
|
/* GPUTexture */
|
|
struct GPUTexture {
|
|
int w, h, d; /* width/height/depth */
|
|
int number; /* number for multitexture binding */
|
|
int refcount; /* reference count */
|
|
GLenum target; /* GL_TEXTURE_* */
|
|
GLenum target_base; /* same as target, (but no multisample)
|
|
* use it for unbinding */
|
|
GLuint bindcode; /* opengl identifier for texture */
|
|
|
|
eGPUTextureFormat format;
|
|
eGPUTextureFormatFlag format_flag;
|
|
|
|
uint bytesize; /* number of byte for one pixel */
|
|
int components; /* number of color/alpha channels */
|
|
int samples; /* number of samples for multisamples textures. 0 if not multisample target */
|
|
|
|
int fb_attachment[GPU_TEX_MAX_FBO_ATTACHED];
|
|
GPUFrameBuffer *fb[GPU_TEX_MAX_FBO_ATTACHED];
|
|
};
|
|
|
|
/* ------ Memory Management ------- */
|
|
/* Records every texture allocation / free
|
|
* to estimate the Texture Pool Memory consumption */
|
|
static uint memory_usage;
|
|
|
|
static uint gpu_texture_memory_footprint_compute(GPUTexture *tex)
|
|
{
|
|
int samp = max_ii(tex->samples, 1);
|
|
switch (tex->target_base) {
|
|
case GL_TEXTURE_1D:
|
|
return tex->bytesize * tex->w * samp;
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
case GL_TEXTURE_2D:
|
|
return tex->bytesize * tex->w * tex->h * samp;
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_3D:
|
|
return tex->bytesize * tex->w * tex->h * tex->d * samp;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
return tex->bytesize * 6 * tex->w * tex->h * samp;
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
return tex->bytesize * 6 * tex->w * tex->h * tex->d * samp;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void gpu_texture_memory_footprint_add(GPUTexture *tex)
|
|
{
|
|
memory_usage += gpu_texture_memory_footprint_compute(tex);
|
|
}
|
|
|
|
static void gpu_texture_memory_footprint_remove(GPUTexture *tex)
|
|
{
|
|
memory_usage -= gpu_texture_memory_footprint_compute(tex);
|
|
}
|
|
|
|
uint GPU_texture_memory_usage_get(void)
|
|
{
|
|
return memory_usage;
|
|
}
|
|
|
|
/* -------------------------------- */
|
|
|
|
static const char *gl_enum_to_str(GLenum e)
|
|
{
|
|
#define ENUM_TO_STRING(e) [GL_##e] = STRINGIFY_ARG(e)
|
|
static const char *enum_strings[] = {
|
|
ENUM_TO_STRING(TEXTURE_CUBE_MAP),
|
|
ENUM_TO_STRING(TEXTURE_2D),
|
|
ENUM_TO_STRING(TEXTURE_2D_ARRAY),
|
|
ENUM_TO_STRING(TEXTURE_1D),
|
|
ENUM_TO_STRING(TEXTURE_1D_ARRAY),
|
|
ENUM_TO_STRING(TEXTURE_3D),
|
|
ENUM_TO_STRING(TEXTURE_2D_MULTISAMPLE),
|
|
ENUM_TO_STRING(RGBA32F),
|
|
ENUM_TO_STRING(RGBA16F),
|
|
ENUM_TO_STRING(RGBA16),
|
|
ENUM_TO_STRING(RG32F),
|
|
ENUM_TO_STRING(RGB16F),
|
|
ENUM_TO_STRING(RG16F),
|
|
ENUM_TO_STRING(RG16I),
|
|
ENUM_TO_STRING(RG16),
|
|
ENUM_TO_STRING(RGBA8),
|
|
ENUM_TO_STRING(RGBA8UI),
|
|
ENUM_TO_STRING(R32F),
|
|
ENUM_TO_STRING(R32UI),
|
|
ENUM_TO_STRING(R32I),
|
|
ENUM_TO_STRING(R16F),
|
|
ENUM_TO_STRING(R16I),
|
|
ENUM_TO_STRING(R16UI),
|
|
ENUM_TO_STRING(RG8),
|
|
ENUM_TO_STRING(RG16UI),
|
|
ENUM_TO_STRING(R16),
|
|
ENUM_TO_STRING(R8),
|
|
ENUM_TO_STRING(R8UI),
|
|
ENUM_TO_STRING(R11F_G11F_B10F),
|
|
ENUM_TO_STRING(DEPTH24_STENCIL8),
|
|
ENUM_TO_STRING(DEPTH32F_STENCIL8),
|
|
ENUM_TO_STRING(DEPTH_COMPONENT32F),
|
|
ENUM_TO_STRING(DEPTH_COMPONENT24),
|
|
ENUM_TO_STRING(DEPTH_COMPONENT16),
|
|
};
|
|
#undef ENUM_TO_STRING
|
|
|
|
return enum_strings[e];
|
|
}
|
|
|
|
static int gpu_get_component_count(eGPUTextureFormat format)
|
|
{
|
|
switch (format) {
|
|
case GPU_RGBA8:
|
|
case GPU_RGBA8UI:
|
|
case GPU_RGBA16F:
|
|
case GPU_RGBA16:
|
|
case GPU_RGBA32F:
|
|
return 4;
|
|
case GPU_RGB16F:
|
|
case GPU_R11F_G11F_B10F:
|
|
return 3;
|
|
case GPU_RG8:
|
|
case GPU_RG16:
|
|
case GPU_RG16F:
|
|
case GPU_RG16I:
|
|
case GPU_RG16UI:
|
|
case GPU_RG32F:
|
|
return 2;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* Definitely not complete, edit according to the gl specification. */
|
|
static void gpu_validate_data_format(eGPUTextureFormat tex_format, eGPUDataFormat data_format)
|
|
{
|
|
(void)data_format;
|
|
|
|
if (ELEM(tex_format,
|
|
GPU_DEPTH_COMPONENT24,
|
|
GPU_DEPTH_COMPONENT16,
|
|
GPU_DEPTH_COMPONENT32F))
|
|
{
|
|
BLI_assert(data_format == GPU_DATA_FLOAT);
|
|
}
|
|
else if (ELEM(tex_format,
|
|
GPU_DEPTH24_STENCIL8,
|
|
GPU_DEPTH32F_STENCIL8))
|
|
{
|
|
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
|
|
}
|
|
else {
|
|
/* Integer formats */
|
|
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R8UI, GPU_R32UI)) {
|
|
if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
|
|
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
|
|
}
|
|
else {
|
|
BLI_assert(data_format == GPU_DATA_INT);
|
|
}
|
|
}
|
|
/* Byte formats */
|
|
else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8, GPU_RGBA8UI)) {
|
|
BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
|
|
}
|
|
/* Special case */
|
|
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
|
|
BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
|
|
}
|
|
/* Float formats */
|
|
else {
|
|
BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
|
|
}
|
|
}
|
|
}
|
|
|
|
static eGPUDataFormat gpu_get_data_format_from_tex_format(eGPUTextureFormat tex_format)
|
|
{
|
|
if (ELEM(tex_format,
|
|
GPU_DEPTH_COMPONENT24,
|
|
GPU_DEPTH_COMPONENT16,
|
|
GPU_DEPTH_COMPONENT32F))
|
|
{
|
|
return GPU_DATA_FLOAT;
|
|
}
|
|
else if (ELEM(tex_format,
|
|
GPU_DEPTH24_STENCIL8,
|
|
GPU_DEPTH32F_STENCIL8))
|
|
{
|
|
return GPU_DATA_UNSIGNED_INT_24_8;
|
|
}
|
|
else {
|
|
/* Integer formats */
|
|
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R8UI, GPU_R16UI, GPU_R32UI)) {
|
|
if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
|
|
return GPU_DATA_UNSIGNED_INT;
|
|
}
|
|
else {
|
|
return GPU_DATA_INT;
|
|
}
|
|
}
|
|
/* Byte formats */
|
|
else if (ELEM(tex_format, GPU_R8)) {
|
|
return GPU_DATA_UNSIGNED_BYTE;
|
|
}
|
|
/* Special case */
|
|
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
|
|
return GPU_DATA_10_11_11_REV;
|
|
}
|
|
else {
|
|
return GPU_DATA_FLOAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Definitely not complete, edit according to the gl specification. */
|
|
static GLenum gpu_get_gl_dataformat(eGPUTextureFormat data_type, eGPUTextureFormatFlag *format_flag)
|
|
{
|
|
if (ELEM(data_type,
|
|
GPU_DEPTH_COMPONENT24,
|
|
GPU_DEPTH_COMPONENT16,
|
|
GPU_DEPTH_COMPONENT32F))
|
|
{
|
|
*format_flag |= GPU_FORMAT_DEPTH;
|
|
return GL_DEPTH_COMPONENT;
|
|
}
|
|
else if (ELEM(data_type,
|
|
GPU_DEPTH24_STENCIL8,
|
|
GPU_DEPTH32F_STENCIL8))
|
|
{
|
|
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
|
|
return GL_DEPTH_STENCIL;
|
|
}
|
|
else {
|
|
/* Integer formats */
|
|
if (ELEM(data_type, GPU_R8UI, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
|
|
*format_flag |= GPU_FORMAT_INTEGER;
|
|
|
|
switch (gpu_get_component_count(data_type)) {
|
|
case 1: return GL_RED_INTEGER; break;
|
|
case 2: return GL_RG_INTEGER; break;
|
|
case 3: return GL_RGB_INTEGER; break;
|
|
case 4: return GL_RGBA_INTEGER; break;
|
|
}
|
|
}
|
|
else if (ELEM(data_type, GPU_R8)) {
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
return GL_RED;
|
|
}
|
|
else {
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
|
|
switch (gpu_get_component_count(data_type)) {
|
|
case 1: return GL_RED; break;
|
|
case 2: return GL_RG; break;
|
|
case 3: return GL_RGB; break;
|
|
case 4: return GL_RGBA; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_assert(0);
|
|
*format_flag |= GPU_FORMAT_FLOAT;
|
|
return GL_RGBA;
|
|
}
|
|
|
|
static uint gpu_get_bytesize(eGPUTextureFormat data_type)
|
|
{
|
|
switch (data_type) {
|
|
case GPU_RGBA32F:
|
|
return 32;
|
|
case GPU_RG32F:
|
|
case GPU_RGBA16F:
|
|
case GPU_RGBA16:
|
|
return 16;
|
|
case GPU_RGB16F:
|
|
return 12;
|
|
case GPU_DEPTH32F_STENCIL8:
|
|
return 8;
|
|
case GPU_RG16F:
|
|
case GPU_RG16I:
|
|
case GPU_RG16UI:
|
|
case GPU_RG16:
|
|
case GPU_DEPTH24_STENCIL8:
|
|
case GPU_DEPTH_COMPONENT32F:
|
|
case GPU_RGBA8UI:
|
|
case GPU_RGBA8:
|
|
case GPU_R11F_G11F_B10F:
|
|
case GPU_R32F:
|
|
case GPU_R32UI:
|
|
case GPU_R32I:
|
|
return 4;
|
|
case GPU_DEPTH_COMPONENT24:
|
|
return 3;
|
|
case GPU_DEPTH_COMPONENT16:
|
|
case GPU_R16F:
|
|
case GPU_R16UI:
|
|
case GPU_R16I:
|
|
case GPU_RG8:
|
|
case GPU_R16:
|
|
return 2;
|
|
case GPU_R8:
|
|
case GPU_R8UI:
|
|
return 1;
|
|
default:
|
|
BLI_assert(!"Texture format incorrect or unsupported\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static GLenum gpu_get_gl_internalformat(eGPUTextureFormat format)
|
|
{
|
|
/* You can add any of the available type to this list
|
|
* For available types see GPU_texture.h */
|
|
switch (format) {
|
|
/* Formats texture & renderbuffer */
|
|
case GPU_RGBA32F: return GL_RGBA32F;
|
|
case GPU_RGBA16F: return GL_RGBA16F;
|
|
case GPU_RGBA16: return GL_RGBA16;
|
|
case GPU_RG32F: return GL_RG32F;
|
|
case GPU_RGB16F: return GL_RGB16F;
|
|
case GPU_RG16F: return GL_RG16F;
|
|
case GPU_RG16I: return GL_RG16I;
|
|
case GPU_RG16: return GL_RG16;
|
|
case GPU_RGBA8: return GL_RGBA8;
|
|
case GPU_RGBA8UI: return GL_RGBA8UI;
|
|
case GPU_R32F: return GL_R32F;
|
|
case GPU_R32UI: return GL_R32UI;
|
|
case GPU_R32I: return GL_R32I;
|
|
case GPU_R16F: return GL_R16F;
|
|
case GPU_R16I: return GL_R16I;
|
|
case GPU_R16UI: return GL_R16UI;
|
|
case GPU_RG8: return GL_RG8;
|
|
case GPU_RG16UI: return GL_RG16UI;
|
|
case GPU_R16: return GL_R16;
|
|
case GPU_R8: return GL_R8;
|
|
case GPU_R8UI: return GL_R8UI;
|
|
/* Special formats texture & renderbuffer */
|
|
case GPU_R11F_G11F_B10F: return GL_R11F_G11F_B10F;
|
|
case GPU_DEPTH24_STENCIL8: return GL_DEPTH24_STENCIL8;
|
|
case GPU_DEPTH32F_STENCIL8: return GL_DEPTH32F_STENCIL8;
|
|
/* Texture only format */
|
|
/* ** Add Format here */
|
|
/* Special formats texture only */
|
|
/* ** Add Format here */
|
|
/* Depth Formats */
|
|
case GPU_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT32F;
|
|
case GPU_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT24;
|
|
case GPU_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT16;
|
|
default:
|
|
BLI_assert(!"Texture format incorrect or unsupported\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static GLenum gpu_get_gl_datatype(eGPUDataFormat format)
|
|
{
|
|
switch (format) {
|
|
case GPU_DATA_FLOAT:
|
|
return GL_FLOAT;
|
|
case GPU_DATA_INT:
|
|
return GL_INT;
|
|
case GPU_DATA_UNSIGNED_INT:
|
|
return GL_UNSIGNED_INT;
|
|
case GPU_DATA_UNSIGNED_BYTE:
|
|
return GL_UNSIGNED_BYTE;
|
|
case GPU_DATA_UNSIGNED_INT_24_8:
|
|
return GL_UNSIGNED_INT_24_8;
|
|
case GPU_DATA_10_11_11_REV:
|
|
return GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
default:
|
|
BLI_assert(!"Unhandled data format");
|
|
return GL_FLOAT;
|
|
}
|
|
}
|
|
|
|
static float *GPU_texture_rescale_3d(GPUTexture *tex, int w, int h, int d, int channels, const float *fpixels)
|
|
{
|
|
const uint xf = w / tex->w, yf = h / tex->h, zf = d / tex->d;
|
|
float *nfpixels = MEM_mallocN(channels * sizeof(float) * tex->w * tex->h * tex->d, "GPUTexture Rescaled 3Dtex");
|
|
|
|
if (nfpixels) {
|
|
GPU_print_error_debug("You need to scale a 3D texture, feel the pain!");
|
|
|
|
for (uint k = 0; k < tex->d; k++) {
|
|
for (uint j = 0; j < tex->h; j++) {
|
|
for (uint i = 0; i < tex->w; i++) {
|
|
/* obviously doing nearest filtering here,
|
|
* it's going to be slow in any case, let's not make it worse */
|
|
float xb = i * xf;
|
|
float yb = j * yf;
|
|
float zb = k * zf;
|
|
uint offset = k * (tex->w * tex->h) + i * tex->h + j;
|
|
uint offset_orig = (zb) * (w * h) + (xb) * h + (yb);
|
|
|
|
if (channels == 4) {
|
|
nfpixels[offset * 4] = fpixels[offset_orig * 4];
|
|
nfpixels[offset * 4 + 1] = fpixels[offset_orig * 4 + 1];
|
|
nfpixels[offset * 4 + 2] = fpixels[offset_orig * 4 + 2];
|
|
nfpixels[offset * 4 + 3] = fpixels[offset_orig * 4 + 3];
|
|
}
|
|
else
|
|
nfpixels[offset] = fpixels[offset_orig];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nfpixels;
|
|
}
|
|
|
|
static bool gpu_texture_check_capacity(
|
|
GPUTexture *tex, GLenum proxy, GLenum internalformat,
|
|
GLenum data_format, GLenum data_type)
|
|
{
|
|
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY)) {
|
|
/* Some AMD drivers have a faulty `GL_PROXY_TEXTURE_..` check.
|
|
* (see T55888, T56185, T59351).
|
|
* Checking with `GL_PROXY_TEXTURE_..` doesn't prevent `Out Of Memory` issue,
|
|
* it just states that the OGL implementation can support the texture.
|
|
* So manually check the maximum size and maximum number of layers. */
|
|
switch (proxy) {
|
|
case GL_PROXY_TEXTURE_2D_ARRAY:
|
|
if ((tex->d < 0) || (tex->d > GPU_max_texture_layers()))
|
|
return false;
|
|
break;
|
|
|
|
case GL_PROXY_TEXTURE_1D_ARRAY:
|
|
if ((tex->h < 0) || (tex->h > GPU_max_texture_layers()))
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
switch (proxy) {
|
|
case GL_PROXY_TEXTURE_3D:
|
|
if ((tex->d < 0) || (tex->d > GPU_max_texture_size()))
|
|
return false;
|
|
ATTR_FALLTHROUGH;
|
|
|
|
case GL_PROXY_TEXTURE_2D:
|
|
case GL_PROXY_TEXTURE_2D_ARRAY:
|
|
if ((tex->h < 0) || (tex->h > GPU_max_texture_size()))
|
|
return false;
|
|
ATTR_FALLTHROUGH;
|
|
|
|
case GL_PROXY_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_1D_ARRAY:
|
|
if ((tex->w < 0) || (tex->w > GPU_max_texture_size()))
|
|
return false;
|
|
ATTR_FALLTHROUGH;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else {
|
|
switch (proxy) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
|
|
break;
|
|
case GL_PROXY_TEXTURE_1D_ARRAY:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
|
|
break;
|
|
case GL_PROXY_TEXTURE_2D_ARRAY:
|
|
case GL_PROXY_TEXTURE_3D:
|
|
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
|
|
break;
|
|
}
|
|
int width = 0;
|
|
glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &width);
|
|
|
|
return (width > 0);
|
|
}
|
|
}
|
|
|
|
/* This tries to allocate video memory for a given texture
|
|
* If alloc fails, lower the resolution until it fits. */
|
|
static bool gpu_texture_try_alloc(
|
|
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type,
|
|
int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
|
|
{
|
|
bool ret;
|
|
ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
|
|
|
|
if (!ret && try_rescale) {
|
|
BLI_assert(!ELEM(proxy, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY)); // not implemented
|
|
|
|
const int w = tex->w, h = tex->h, d = tex->d;
|
|
|
|
/* Find largest texture possible */
|
|
do {
|
|
tex->w /= 2;
|
|
tex->h /= 2;
|
|
tex->d /= 2;
|
|
|
|
/* really unlikely to happen but keep this just in case */
|
|
if (tex->w == 0) break;
|
|
if (tex->h == 0 && proxy != GL_PROXY_TEXTURE_1D) break;
|
|
if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D) break;
|
|
|
|
ret = gpu_texture_check_capacity(tex, proxy, internalformat, data_format, data_type);
|
|
} while (ret == false);
|
|
|
|
/* Rescale */
|
|
if (ret) {
|
|
switch (proxy) {
|
|
case GL_PROXY_TEXTURE_1D:
|
|
case GL_PROXY_TEXTURE_2D:
|
|
/* Do nothing for now */
|
|
return false;
|
|
case GL_PROXY_TEXTURE_3D:
|
|
BLI_assert(data_type == GL_FLOAT);
|
|
*rescaled_fpixels = GPU_texture_rescale_3d(tex, w, h, d, channels, fpixels);
|
|
return (bool)*rescaled_fpixels;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_nD(
|
|
int w, int h, int d, int n, const void *pixels,
|
|
eGPUTextureFormat tex_format, eGPUDataFormat gpu_data_format, int samples,
|
|
const bool can_rescale, char err_out[256])
|
|
{
|
|
if (samples) {
|
|
CLAMP_MAX(samples, GPU_max_color_texture_samples());
|
|
}
|
|
|
|
if ((tex_format == GPU_DEPTH24_STENCIL8) && GPU_depth_blitting_workaround()) {
|
|
/* MacOS + Radeon Pro fails to blit depth on GPU_DEPTH24_STENCIL8
|
|
* but works on GPU_DEPTH32F_STENCIL8. */
|
|
tex_format = GPU_DEPTH32F_STENCIL8;
|
|
}
|
|
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
tex->w = w;
|
|
tex->h = h;
|
|
tex->d = d;
|
|
tex->samples = samples;
|
|
tex->number = -1;
|
|
tex->refcount = 1;
|
|
tex->format = tex_format;
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
tex->format_flag = 0;
|
|
|
|
if (n == 2) {
|
|
if (d == 0)
|
|
tex->target_base = tex->target = GL_TEXTURE_2D;
|
|
else
|
|
tex->target_base = tex->target = GL_TEXTURE_2D_ARRAY;
|
|
}
|
|
else if (n == 1) {
|
|
if (h == 0)
|
|
tex->target_base = tex->target = GL_TEXTURE_1D;
|
|
else
|
|
tex->target_base = tex->target = GL_TEXTURE_1D_ARRAY;
|
|
}
|
|
else if (n == 3) {
|
|
tex->target_base = tex->target = GL_TEXTURE_3D;
|
|
}
|
|
else {
|
|
/* should never happen */
|
|
MEM_freeN(tex);
|
|
return NULL;
|
|
}
|
|
|
|
gpu_validate_data_format(tex_format, gpu_data_format);
|
|
|
|
if (samples && n == 2 && d == 0)
|
|
tex->target = GL_TEXTURE_2D_MULTISAMPLE;
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
/* Generate Texture object */
|
|
tex->bindcode = GPU_tex_alloc();
|
|
|
|
if (!tex->bindcode) {
|
|
if (err_out) {
|
|
BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
|
|
}
|
|
else {
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
}
|
|
GPU_texture_free(tex);
|
|
return NULL;
|
|
}
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
/* Check if texture fit in VRAM */
|
|
GLenum proxy = GL_PROXY_TEXTURE_2D;
|
|
|
|
if (n == 2) {
|
|
if (d > 1)
|
|
proxy = GL_PROXY_TEXTURE_2D_ARRAY;
|
|
}
|
|
else if (n == 1) {
|
|
if (h == 0)
|
|
proxy = GL_PROXY_TEXTURE_1D;
|
|
else
|
|
proxy = GL_PROXY_TEXTURE_1D_ARRAY;
|
|
}
|
|
else if (n == 3) {
|
|
proxy = GL_PROXY_TEXTURE_3D;
|
|
}
|
|
|
|
float *rescaled_pixels = NULL;
|
|
bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, data_format, data_type, tex->components, can_rescale,
|
|
pixels, &rescaled_pixels);
|
|
|
|
if (G.debug & G_DEBUG_GPU || !valid) {
|
|
printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
|
|
gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
|
|
w, h, d, tex->components,
|
|
gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
|
|
}
|
|
|
|
if (!valid) {
|
|
if (err_out) {
|
|
BLI_strncpy(err_out, "GPUTexture: texture alloc failed\n", 256);
|
|
}
|
|
else {
|
|
fprintf(stderr, "GPUTexture: texture alloc failed. Likely not enough Video Memory.\n");
|
|
fprintf(stderr, "Current texture memory usage : %.2f MiB.\n",
|
|
gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
|
|
}
|
|
GPU_texture_free(tex);
|
|
return NULL;
|
|
}
|
|
|
|
gpu_texture_memory_footprint_add(tex);
|
|
|
|
/* Upload Texture */
|
|
const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
|
|
|
|
if (tex->target == GL_TEXTURE_2D ||
|
|
tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
|
|
tex->target == GL_TEXTURE_1D_ARRAY)
|
|
{
|
|
if (samples) {
|
|
glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
|
|
if (pix)
|
|
glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
|
|
}
|
|
else {
|
|
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
|
|
}
|
|
}
|
|
else if (tex->target == GL_TEXTURE_1D) {
|
|
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
|
|
}
|
|
else {
|
|
glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
|
|
}
|
|
|
|
if (rescaled_pixels)
|
|
MEM_freeN(rescaled_pixels);
|
|
|
|
/* Texture Parameters */
|
|
if (GPU_texture_stencil(tex) || /* Does not support filtering */
|
|
GPU_texture_integer(tex) || /* Does not support filtering */
|
|
GPU_texture_depth(tex))
|
|
{
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
else {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
if (GPU_texture_depth(tex)) {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
}
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
if (n > 1) {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
if (n > 2) {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
}
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static GPUTexture *GPU_texture_cube_create(
|
|
int w, int d,
|
|
const float *fpixels_px, const float *fpixels_py, const float *fpixels_pz,
|
|
const float *fpixels_nx, const float *fpixels_ny, const float *fpixels_nz,
|
|
eGPUTextureFormat tex_format, eGPUDataFormat gpu_data_format,
|
|
char err_out[256])
|
|
{
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
tex->w = w;
|
|
tex->h = w;
|
|
tex->d = d;
|
|
tex->samples = 0;
|
|
tex->number = -1;
|
|
tex->refcount = 1;
|
|
tex->format = tex_format;
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
tex->format_flag = GPU_FORMAT_CUBE;
|
|
|
|
if (d == 0) {
|
|
tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP;
|
|
}
|
|
else {
|
|
BLI_assert(false && "Cubemap array Not implemented yet");
|
|
// tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
|
|
}
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
/* Generate Texture object */
|
|
tex->bindcode = GPU_tex_alloc();
|
|
|
|
if (!tex->bindcode) {
|
|
if (err_out) {
|
|
BLI_strncpy(err_out, "GPUTexture: texture create failed\n", 256);
|
|
}
|
|
else {
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
}
|
|
GPU_texture_free(tex);
|
|
return NULL;
|
|
}
|
|
|
|
if (G.debug & G_DEBUG_GPU) {
|
|
printf("GPUTexture: create : %s, %s, w : %d, h : %d, d : %d, comp : %d, size : %.2f MiB\n",
|
|
gl_enum_to_str(tex->target), gl_enum_to_str(internalformat),
|
|
w, w, d, tex->components,
|
|
gpu_texture_memory_footprint_compute(tex) / 1048576.0f);
|
|
}
|
|
|
|
gpu_texture_memory_footprint_add(tex);
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
/* Upload Texture */
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_px);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_py);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_pz);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nx);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_ny);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nz);
|
|
|
|
/* Texture Parameters */
|
|
if (GPU_texture_stencil(tex) || /* Does not support filtering */
|
|
GPU_texture_integer(tex) || /* Does not support filtering */
|
|
GPU_texture_depth(tex))
|
|
{
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
else {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
if (GPU_texture_depth(tex)) {
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
}
|
|
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
return tex;
|
|
}
|
|
|
|
/* Special buffer textures. tex_format must be compatible with the buffer content. */
|
|
GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint buffer)
|
|
{
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
tex->number = -1;
|
|
tex->refcount = 1;
|
|
tex->format = tex_format;
|
|
tex->components = gpu_get_component_count(tex_format);
|
|
tex->format_flag = 0;
|
|
tex->target_base = tex->target = GL_TEXTURE_BUFFER;
|
|
tex->bytesize = gpu_get_bytesize(tex_format);
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
|
|
|
|
gpu_get_gl_dataformat(tex_format, &tex->format_flag);
|
|
|
|
if (!(ELEM(tex_format, GPU_R8, GPU_R16) ||
|
|
ELEM(tex_format, GPU_R16F, GPU_R32F) ||
|
|
ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
|
|
ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
|
|
ELEM(tex_format, GPU_RG8, GPU_RG16) ||
|
|
ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
|
|
ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
|
|
ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
|
|
//ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
|
|
ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) ||
|
|
ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
|
|
ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
|
|
ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
|
|
{
|
|
fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
|
|
GPU_texture_free(tex);
|
|
return NULL;
|
|
}
|
|
|
|
/* Generate Texture object */
|
|
tex->bindcode = GPU_tex_alloc();
|
|
|
|
if (!tex->bindcode) {
|
|
fprintf(stderr, "GPUTexture: texture create failed\n");
|
|
GPU_texture_free(tex);
|
|
BLI_assert(0 && "glGenTextures failed: Are you sure a valid OGL context is active on this thread?\n");
|
|
return NULL;
|
|
}
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
glTexBuffer(tex->target, internalformat, buffer);
|
|
glBindTexture(tex->target, 0);
|
|
|
|
return tex;
|
|
}
|
|
|
|
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
|
|
{
|
|
/* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP
|
|
* these values are correct for glDisable, so textarget can be safely used in
|
|
* GPU_texture_bind/GPU_texture_unbind through tex->target_base */
|
|
/* (is any of this obsolete now that we don't glEnable/Disable textures?) */
|
|
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
tex->bindcode = bindcode;
|
|
tex->number = -1;
|
|
tex->refcount = 1;
|
|
tex->target = textarget;
|
|
tex->target_base = textarget;
|
|
tex->format = -1;
|
|
tex->components = -1;
|
|
tex->samples = 0;
|
|
|
|
if (!glIsTexture(tex->bindcode)) {
|
|
GPU_print_error_debug("Blender Texture Not Loaded");
|
|
}
|
|
else {
|
|
GLint w, h;
|
|
|
|
GLenum gettarget;
|
|
|
|
if (textarget == GL_TEXTURE_2D)
|
|
gettarget = GL_TEXTURE_2D;
|
|
else
|
|
gettarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
|
|
glBindTexture(textarget, tex->bindcode);
|
|
glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_WIDTH, &w);
|
|
glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_HEIGHT, &h);
|
|
tex->w = w;
|
|
tex->h = h;
|
|
glBindTexture(textarget, 0);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
|
|
{
|
|
GPUTexture *tex = prv->gputexture[0];
|
|
GLuint bindcode = 0;
|
|
|
|
if (tex)
|
|
bindcode = tex->bindcode;
|
|
|
|
/* this binds a texture, so that's why we restore it to 0 */
|
|
if (bindcode == 0) {
|
|
GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], GL_TEXTURE_2D, mipmap, 0, NULL);
|
|
}
|
|
if (tex) {
|
|
tex->bindcode = bindcode;
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
return tex;
|
|
}
|
|
|
|
tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
|
|
tex->bindcode = bindcode;
|
|
tex->number = -1;
|
|
tex->refcount = 1;
|
|
tex->target = GL_TEXTURE_2D;
|
|
tex->target_base = GL_TEXTURE_2D;
|
|
tex->format = -1;
|
|
tex->components = -1;
|
|
|
|
prv->gputexture[0] = tex;
|
|
|
|
if (!glIsTexture(tex->bindcode)) {
|
|
GPU_print_error_debug("Blender Texture Not Loaded");
|
|
}
|
|
else {
|
|
GLint w, h;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, tex->bindcode);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
|
|
|
|
tex->w = w;
|
|
tex->h = h;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
return tex;
|
|
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_1d(
|
|
int w, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_1d_array(
|
|
int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0 && h > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, h, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_2d(
|
|
int w, int h, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0 && h > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_2d_multisample(
|
|
int w, int h, eGPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0 && h > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_2d_array(
|
|
int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0 && h > 0 && d > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_3d(
|
|
int w, int h, int d, eGPUTextureFormat tex_format, const float *pixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0 && h > 0 && d > 0);
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
|
|
return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_cube(
|
|
int w, eGPUTextureFormat tex_format, const float *fpixels, char err_out[256])
|
|
{
|
|
BLI_assert(w > 0);
|
|
const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
|
|
const int channels = gpu_get_component_count(tex_format);
|
|
|
|
if (fpixels) {
|
|
int face_ofs = w * w * channels;
|
|
fpixels_px = fpixels + 0 * face_ofs;
|
|
fpixels_nx = fpixels + 1 * face_ofs;
|
|
fpixels_py = fpixels + 2 * face_ofs;
|
|
fpixels_ny = fpixels + 3 * face_ofs;
|
|
fpixels_pz = fpixels + 4 * face_ofs;
|
|
fpixels_nz = fpixels + 5 * face_ofs;
|
|
}
|
|
else {
|
|
fpixels_px = fpixels_py = fpixels_pz = fpixels_nx = fpixels_ny = fpixels_nz = NULL;
|
|
}
|
|
|
|
return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
|
|
tex_format, GPU_DATA_FLOAT, err_out);
|
|
}
|
|
|
|
GPUTexture *GPU_texture_create_from_vertbuf(GPUVertBuf *vert)
|
|
{
|
|
GPUVertFormat *format = &vert->format;
|
|
GPUVertAttr *attr = &format->attrs[0];
|
|
|
|
/* Detect incompatible cases (not supported by texture buffers) */
|
|
BLI_assert(format->attr_len == 1 && vert->vbo_id != 0);
|
|
BLI_assert(attr->comp_len != 3); /* Not until OGL 4.0 */
|
|
BLI_assert(attr->comp_type != GPU_COMP_I10);
|
|
BLI_assert(attr->fetch_mode != GPU_FETCH_INT_TO_FLOAT);
|
|
|
|
uint byte_per_comp = attr->sz / attr->comp_len;
|
|
bool is_uint = ELEM(attr->comp_type, GPU_COMP_U8, GPU_COMP_U16, GPU_COMP_U32);
|
|
|
|
/* Cannot fetch signed int or 32bit ints as normalized float. */
|
|
if (attr->fetch_mode == GPU_FETCH_INT_TO_FLOAT_UNIT) {
|
|
BLI_assert(is_uint || byte_per_comp <= 2);
|
|
}
|
|
|
|
eGPUTextureFormat data_type;
|
|
switch (attr->fetch_mode) {
|
|
case GPU_FETCH_FLOAT:
|
|
switch (attr->comp_len) {
|
|
case 1: data_type = GPU_R32F; break;
|
|
case 2: data_type = GPU_RG32F; break;
|
|
// case 3: data_type = GPU_RGB32F; break; /* Not supported */
|
|
default: data_type = GPU_RGBA32F; break;
|
|
}
|
|
break;
|
|
case GPU_FETCH_INT:
|
|
switch (attr->comp_len) {
|
|
case 1:
|
|
switch (byte_per_comp) {
|
|
case 1: data_type = (is_uint) ? GPU_R8UI : GPU_R8I; break;
|
|
case 2: data_type = (is_uint) ? GPU_R16UI : GPU_R16I; break;
|
|
default: data_type = (is_uint) ? GPU_R32UI : GPU_R32I; break;
|
|
}
|
|
break;
|
|
case 2:
|
|
switch (byte_per_comp) {
|
|
case 1: data_type = (is_uint) ? GPU_RG8UI : GPU_RG8I; break;
|
|
case 2: data_type = (is_uint) ? GPU_RG16UI : GPU_RG16I; break;
|
|
default: data_type = (is_uint) ? GPU_RG32UI : GPU_RG32I; break;
|
|
}
|
|
break;
|
|
default:
|
|
switch (byte_per_comp) {
|
|
case 1: data_type = (is_uint) ? GPU_RGBA8UI : GPU_RGBA8I; break;
|
|
case 2: data_type = (is_uint) ? GPU_RGBA16UI : GPU_RGBA16I; break;
|
|
default: data_type = (is_uint) ? GPU_RGBA32UI : GPU_RGBA32I; break;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case GPU_FETCH_INT_TO_FLOAT_UNIT:
|
|
switch (attr->comp_len) {
|
|
case 1: data_type = (byte_per_comp == 1) ? GPU_R8 : GPU_R16; break;
|
|
case 2: data_type = (byte_per_comp == 1) ? GPU_RG8 : GPU_RG16; break;
|
|
default: data_type = (byte_per_comp == 1) ? GPU_RGBA8 : GPU_RGBA16; break;
|
|
}
|
|
break;
|
|
default:
|
|
BLI_assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
return GPU_texture_create_buffer(data_type, vert->vbo_id);
|
|
}
|
|
|
|
void GPU_texture_add_mipmap(
|
|
GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl, const void *pixels)
|
|
{
|
|
BLI_assert((int)tex->format > -1);
|
|
BLI_assert(tex->components > -1);
|
|
|
|
gpu_validate_data_format(tex->format, gpu_data_format);
|
|
|
|
GLenum internalformat = gpu_get_gl_internalformat(tex->format);
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
int size[3];
|
|
GPU_texture_get_mipmap_size(tex, miplvl, size);
|
|
|
|
switch (tex->target) {
|
|
case GL_TEXTURE_1D:
|
|
glTexImage1D(tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
glTexImage2D(tex->target, miplvl, internalformat, size[0], size[1], 0, data_format, data_type, pixels);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
glTexImage3D(tex->target, miplvl, internalformat, size[0], size[1], size[2], 0, data_format, data_type, pixels);
|
|
break;
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
/* Multisample textures cannot have mipmaps. */
|
|
default:
|
|
BLI_assert(!"tex->target mode not supported");
|
|
}
|
|
|
|
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
|
|
|
|
glBindTexture(tex->target, 0);
|
|
}
|
|
|
|
void GPU_texture_update_sub(
|
|
GPUTexture *tex, eGPUDataFormat gpu_data_format, const void *pixels,
|
|
int offset_x, int offset_y, int offset_z, int width, int height, int depth)
|
|
{
|
|
BLI_assert((int)tex->format > -1);
|
|
BLI_assert(tex->components > -1);
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
GLint alignment;
|
|
|
|
/* The default pack size for textures is 4, which won't work for byte based textures */
|
|
if (tex->bytesize == 1) {
|
|
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
}
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
switch (tex->target) {
|
|
case GL_TEXTURE_1D:
|
|
glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
glTexSubImage2D(
|
|
tex->target, 0, offset_x, offset_y,
|
|
width, height, data_format, data_type, pixels);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
glTexSubImage3D(
|
|
tex->target, 0, offset_x, offset_y, offset_z,
|
|
width, height, depth, data_format, data_type, pixels);
|
|
break;
|
|
default:
|
|
BLI_assert(!"tex->target mode not supported");
|
|
}
|
|
|
|
if (tex->bytesize == 1) {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
}
|
|
|
|
glBindTexture(tex->target, 0);
|
|
}
|
|
|
|
void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl)
|
|
{
|
|
int size[3] = {0, 0, 0};
|
|
GPU_texture_get_mipmap_size(tex, miplvl, size);
|
|
|
|
gpu_validate_data_format(tex->format, gpu_data_format);
|
|
|
|
size_t buf_size = gpu_texture_memory_footprint_compute(tex);
|
|
size_t samples_count = max_ii(1, tex->samples);
|
|
|
|
samples_count *= size[0];
|
|
samples_count *= max_ii(1, size[1]);
|
|
samples_count *= max_ii(1, size[2]);
|
|
samples_count *= (GPU_texture_cube(tex)) ? 6 : 1;
|
|
|
|
switch (gpu_data_format) {
|
|
case GPU_DATA_FLOAT:
|
|
buf_size = sizeof(float) * samples_count * tex->components;
|
|
break;
|
|
case GPU_DATA_INT:
|
|
case GPU_DATA_UNSIGNED_INT:
|
|
buf_size = sizeof(int) * samples_count * tex->components;
|
|
break;
|
|
case GPU_DATA_UNSIGNED_INT_24_8:
|
|
case GPU_DATA_10_11_11_REV:
|
|
buf_size = sizeof(int) * samples_count;
|
|
break;
|
|
case GPU_DATA_UNSIGNED_BYTE:
|
|
break;
|
|
}
|
|
|
|
void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
|
|
if (GPU_texture_cube(tex)) {
|
|
int cube_face_size = buf_size / 6;
|
|
for (int i = 0; i < 6; ++i) {
|
|
glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, miplvl, data_format, data_type,
|
|
((char *)buf) + cube_face_size * i);
|
|
}
|
|
}
|
|
else {
|
|
glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
|
|
}
|
|
|
|
glBindTexture(tex->target, 0);
|
|
|
|
return buf;
|
|
}
|
|
|
|
void GPU_texture_read_rect(
|
|
GPUTexture *tex, eGPUDataFormat gpu_data_format,
|
|
const rcti *rect, void *r_buf)
|
|
{
|
|
gpu_validate_data_format(tex->format, gpu_data_format);
|
|
|
|
GPUFrameBuffer *cur_fb = GPU_framebuffer_active_get();
|
|
GPUFrameBuffer *tmp_fb = GPU_framebuffer_create();
|
|
GPU_framebuffer_texture_attach(tmp_fb, tex, 0, 0);
|
|
|
|
GPU_framebuffer_bind(tmp_fb);
|
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
|
|
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
|
|
|
|
glReadPixels(rect->xmin, rect->ymin,
|
|
BLI_rcti_size_x(rect), BLI_rcti_size_y(rect),
|
|
data_format, data_type, r_buf);
|
|
|
|
if (cur_fb) {
|
|
GPU_framebuffer_bind(cur_fb);
|
|
}
|
|
else {
|
|
GPU_framebuffer_restore();
|
|
}
|
|
GPU_framebuffer_free(tmp_fb);
|
|
}
|
|
|
|
void GPU_texture_update(GPUTexture *tex, eGPUDataFormat data_format, const void *pixels)
|
|
{
|
|
GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
|
|
}
|
|
|
|
void GPU_invalid_tex_init(void)
|
|
{
|
|
memory_usage = 0;
|
|
const float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
|
|
GG.invalid_tex_1D = GPU_texture_create_1d(1, GPU_RGBA8, color, NULL);
|
|
GG.invalid_tex_2D = GPU_texture_create_2d(1, 1, GPU_RGBA8, color, NULL);
|
|
GG.invalid_tex_3D = GPU_texture_create_3d(1, 1, 1, GPU_RGBA8, color, NULL);
|
|
}
|
|
|
|
void GPU_invalid_tex_bind(int mode)
|
|
{
|
|
switch (mode) {
|
|
case GL_TEXTURE_1D:
|
|
glBindTexture(GL_TEXTURE_1D, GG.invalid_tex_1D->bindcode);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
glBindTexture(GL_TEXTURE_2D, GG.invalid_tex_2D->bindcode);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
glBindTexture(GL_TEXTURE_3D, GG.invalid_tex_3D->bindcode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GPU_invalid_tex_free(void)
|
|
{
|
|
if (GG.invalid_tex_1D)
|
|
GPU_texture_free(GG.invalid_tex_1D);
|
|
if (GG.invalid_tex_2D)
|
|
GPU_texture_free(GG.invalid_tex_2D);
|
|
if (GG.invalid_tex_3D)
|
|
GPU_texture_free(GG.invalid_tex_3D);
|
|
}
|
|
|
|
void GPU_texture_bind(GPUTexture *tex, int number)
|
|
{
|
|
BLI_assert(number >= 0);
|
|
|
|
if (number >= GPU_max_textures()) {
|
|
fprintf(stderr, "Not enough texture slots.\n");
|
|
return;
|
|
}
|
|
|
|
if ((G.debug & G_DEBUG)) {
|
|
for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
|
|
if (tex->fb[i] && GPU_framebuffer_bound(tex->fb[i])) {
|
|
fprintf(stderr,
|
|
"Feedback loop warning!: Attempting to bind "
|
|
"texture attached to current framebuffer!\n");
|
|
BLI_assert(0); /* Should never happen! */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0 + number);
|
|
|
|
if (tex->bindcode != 0)
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
else
|
|
GPU_invalid_tex_bind(tex->target_base);
|
|
|
|
tex->number = number;
|
|
}
|
|
|
|
void GPU_texture_unbind(GPUTexture *tex)
|
|
{
|
|
if (tex->number == -1)
|
|
return;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glBindTexture(tex->target, 0);
|
|
|
|
tex->number = -1;
|
|
}
|
|
|
|
int GPU_texture_bound_number(GPUTexture *tex)
|
|
{
|
|
return tex->number;
|
|
}
|
|
|
|
#define WARN_NOT_BOUND(_tex) { \
|
|
if (_tex->number == -1) { \
|
|
fprintf(stderr, "Warning : Trying to set parameter on a texture not bound.\n"); \
|
|
BLI_assert(0); \
|
|
return; \
|
|
} \
|
|
} ((void)0)
|
|
|
|
void GPU_texture_generate_mipmap(GPUTexture *tex)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
|
|
if (GPU_texture_depth(tex)) {
|
|
/* Some drivers have bugs when using glGenerateMipmap with depth textures (see T56789).
|
|
* In this case we just create a complete texture with mipmaps manually without downsampling.
|
|
* You must initialize the texture levels using other methods like GPU_framebuffer_recursive_downsample(). */
|
|
int levels = 1 + floor(log2(max_ii(tex->w, tex->h)));
|
|
eGPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex->format);
|
|
for (int i = 1; i < levels; ++i) {
|
|
GPU_texture_add_mipmap(tex, data_format, i, NULL);
|
|
}
|
|
glBindTexture(tex->target, tex->bindcode);
|
|
}
|
|
else {
|
|
glGenerateMipmap(tex->target_base);
|
|
}
|
|
}
|
|
|
|
void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
/* Could become an assertion ? (fclem) */
|
|
if (!GPU_texture_depth(tex))
|
|
return;
|
|
|
|
GLenum mode = (use_compare) ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, mode);
|
|
}
|
|
|
|
void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
/* Stencil and integer format does not support filtering. */
|
|
BLI_assert(!use_filter || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
|
|
|
|
GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, filter);
|
|
}
|
|
|
|
void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
/* Stencil and integer format does not support filtering. */
|
|
BLI_assert((!use_filter && !use_mipmap) || !(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
|
|
|
|
GLenum filter = (use_filter) ? GL_LINEAR : GL_NEAREST;
|
|
GLenum mipmap = (
|
|
(use_filter) ?
|
|
(use_mipmap) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR :
|
|
(use_mipmap) ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
|
|
}
|
|
|
|
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
GLenum repeat = (use_repeat) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_S, repeat);
|
|
if (tex->target_base != GL_TEXTURE_1D)
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_T, repeat);
|
|
if (tex->target_base == GL_TEXTURE_3D)
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_WRAP_R, repeat);
|
|
}
|
|
|
|
static GLenum gpu_get_gl_filterfunction(eGPUFilterFunction filter)
|
|
{
|
|
switch (filter) {
|
|
case GPU_NEAREST:
|
|
return GL_NEAREST;
|
|
case GPU_LINEAR:
|
|
return GL_LINEAR;
|
|
default:
|
|
BLI_assert(!"Unhandled filter mode");
|
|
return GL_NEAREST;
|
|
}
|
|
}
|
|
|
|
void GPU_texture_filters(GPUTexture *tex, eGPUFilterFunction min_filter, eGPUFilterFunction mag_filter)
|
|
{
|
|
WARN_NOT_BOUND(tex);
|
|
|
|
/* Stencil and integer format does not support filtering. */
|
|
BLI_assert(!(GPU_texture_stencil(tex) || GPU_texture_integer(tex)));
|
|
BLI_assert(mag_filter == GPU_NEAREST || mag_filter == GPU_LINEAR);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + tex->number);
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, gpu_get_gl_filterfunction(min_filter));
|
|
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, gpu_get_gl_filterfunction(mag_filter));
|
|
}
|
|
|
|
void GPU_texture_free(GPUTexture *tex)
|
|
{
|
|
tex->refcount--;
|
|
|
|
if (tex->refcount < 0)
|
|
fprintf(stderr, "GPUTexture: negative refcount\n");
|
|
|
|
if (tex->refcount == 0) {
|
|
for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
|
|
if (tex->fb[i] != NULL) {
|
|
GPU_framebuffer_texture_detach_slot(tex->fb[i], tex, tex->fb_attachment[i]);
|
|
}
|
|
}
|
|
|
|
if (tex->bindcode)
|
|
GPU_tex_free(tex->bindcode);
|
|
|
|
gpu_texture_memory_footprint_remove(tex);
|
|
|
|
MEM_freeN(tex);
|
|
}
|
|
}
|
|
|
|
void GPU_texture_ref(GPUTexture *tex)
|
|
{
|
|
tex->refcount++;
|
|
}
|
|
|
|
int GPU_texture_target(const GPUTexture *tex)
|
|
{
|
|
return tex->target;
|
|
}
|
|
|
|
int GPU_texture_width(const GPUTexture *tex)
|
|
{
|
|
return tex->w;
|
|
}
|
|
|
|
int GPU_texture_height(const GPUTexture *tex)
|
|
{
|
|
return tex->h;
|
|
}
|
|
|
|
int GPU_texture_layers(const GPUTexture *tex)
|
|
{
|
|
return tex->d;
|
|
}
|
|
|
|
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
|
|
{
|
|
return tex->format;
|
|
}
|
|
|
|
int GPU_texture_samples(const GPUTexture *tex)
|
|
{
|
|
return tex->samples;
|
|
}
|
|
|
|
bool GPU_texture_depth(const GPUTexture *tex)
|
|
{
|
|
return (tex->format_flag & GPU_FORMAT_DEPTH) != 0;
|
|
}
|
|
|
|
bool GPU_texture_stencil(const GPUTexture *tex)
|
|
{
|
|
return (tex->format_flag & GPU_FORMAT_STENCIL) != 0;
|
|
}
|
|
|
|
bool GPU_texture_integer(const GPUTexture *tex)
|
|
{
|
|
return (tex->format_flag & GPU_FORMAT_INTEGER) != 0;
|
|
}
|
|
|
|
bool GPU_texture_cube(const GPUTexture *tex)
|
|
{
|
|
return (tex->format_flag & GPU_FORMAT_CUBE) != 0;
|
|
}
|
|
|
|
int GPU_texture_opengl_bindcode(const GPUTexture *tex)
|
|
{
|
|
return tex->bindcode;
|
|
}
|
|
|
|
void GPU_texture_attach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb, int attachment)
|
|
{
|
|
for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
|
|
if (tex->fb[i] == NULL) {
|
|
tex->fb[i] = fb;
|
|
tex->fb_attachment[i] = attachment;
|
|
return;
|
|
}
|
|
}
|
|
|
|
BLI_assert(!"Error: Texture: Not enough Framebuffer slots");
|
|
}
|
|
|
|
/* Return previous attachment point */
|
|
int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
|
|
{
|
|
for (int i = 0; i < GPU_TEX_MAX_FBO_ATTACHED; ++i) {
|
|
if (tex->fb[i] == fb) {
|
|
tex->fb[i] = NULL;
|
|
return tex->fb_attachment[i];
|
|
}
|
|
}
|
|
|
|
BLI_assert(!"Error: Texture: Framebuffer is not attached");
|
|
return 0;
|
|
}
|
|
|
|
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
|
|
{
|
|
/* TODO assert if lvl is below the limit of 1px in each dimension. */
|
|
int div = 1 << lvl;
|
|
size[0] = max_ii(1, tex->w / div);
|
|
|
|
if (tex->target == GL_TEXTURE_1D_ARRAY) {
|
|
size[1] = tex->h;
|
|
}
|
|
else if (tex->h > 0) {
|
|
size[1] = max_ii(1, tex->h / div);
|
|
}
|
|
|
|
if (tex->target == GL_TEXTURE_2D_ARRAY) {
|
|
size[2] = tex->d;
|
|
}
|
|
else if (tex->d > 0) {
|
|
size[2] = max_ii(1, tex->d / div);
|
|
}
|
|
}
|