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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_passthrough_vert.glsl

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GLSL

#ifdef USE_WORLD_CLIP_PLANES
uniform mat4 ModelMatrix;
#endif
/* Does Nothing */
in vec3 pos;
void main()
{
vec4 pos_4d = vec4(pos, 1.0);
gl_Position = pos_4d;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}