-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux. BPython: -- Window: added GetScreens, SetScreen and improved GetScreenInfo. -- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender. -- doc updates.
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_MATERIAL_H
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#define EXPP_MATERIAL_H
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#include <Python.h>
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#include <DNA_material_types.h>
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#include <BKE_material.h>
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#include "rgbTuple.h"
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/*****************************************************************************/
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/* Python BPy_Material structure definition: */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD
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Material *material;
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BPy_rgbTuple *col, *amb, *spec, *mir;
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} BPy_Material;
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extern PyTypeObject Material_Type; /* The Material PyType Object */
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#define BPy_Material_Check(v) \
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((v)->ob_type == &Material_Type) /* for type checking */
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/*****************************************************************************/
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/* Module Blender.Material - public functions */
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/*****************************************************************************/
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PyObject *M_Material_Init (void);
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PyObject *Material_CreatePyObject (Material *mat);
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Material *Material_FromPyObject (PyObject *pyobj);
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int Material_CheckPyObject (PyObject *pyobj);
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/* Some functions needed by NMesh.c */
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PyObject *EXPP_PyList_fromMaterialList (Material **matlist, int len, int all);
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Material **EXPP_newMaterialList_fromPyList (PyObject *list);
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Material **EXPP_newMaterialList(int len);
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#endif /* EXPP_MATERIAL_H */
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