option after reentering a paint mode. Solution by Bastien with modifications, thanks! Show Brush flag need not be reenabled always, but make sure it is at least enabled once on paint initialization.
503 lines
12 KiB
C
503 lines
12 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/paint.c
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_space_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_subsurf.h"
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#include "bmesh.h"
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const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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static OverlayControlFlags overlay_flags = 0;
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void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (!br)
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return;
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if (br->mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
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if (br->mask_mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
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}
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void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (br && br->curve == curve)
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overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
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}
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void BKE_paint_invalidate_overlay_all(void)
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{
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overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
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PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
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PAINT_INVALID_OVERLAY_CURVE);
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}
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OverlayControlFlags BKE_paint_get_overlay_flags(void)
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{
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return overlay_flags;
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}
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void BKE_paint_set_overlay_override(OverlayFlags flags)
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{
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if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
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if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
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if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
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if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE)
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
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}
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else {
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overlay_flags &= ~(PAINT_OVERRIDE_MASK);
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}
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}
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void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag)
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{
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overlay_flags &= ~(flag);
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}
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Paint *BKE_paint_get_active(Scene *sce)
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{
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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if (sce->basact && sce->basact->object) {
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switch (sce->basact->object->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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return &ts->imapaint.paint;
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}
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}
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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return NULL;
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}
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Paint *BKE_paint_get_active_from_context(const bContext *C)
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{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return &ts->imapaint.paint;
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else if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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}
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else {
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return &ts->imapaint.paint;
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}
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}
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else if (obact) {
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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return &ts->imapaint.paint;
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default:
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return &ts->imapaint.paint;
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}
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}
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else {
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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}
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return NULL;
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}
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PaintMode BKE_paintmode_get_active_from_context(const bContext *C)
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{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return PAINT_TEXTURE_2D;
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else if (ts->use_uv_sculpt)
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return PAINT_SCULPT_UV;
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}
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else {
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return PAINT_TEXTURE_2D;
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}
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}
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else if (obact) {
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return PAINT_SCULPT;
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case OB_MODE_VERTEX_PAINT:
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return PAINT_VERTEX;
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case OB_MODE_WEIGHT_PAINT:
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return PAINT_WEIGHT;
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case OB_MODE_TEXTURE_PAINT:
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return PAINT_TEXTURE_PROJECTIVE;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return PAINT_SCULPT_UV;
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return PAINT_TEXTURE_2D;
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default:
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return PAINT_TEXTURE_2D;
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}
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}
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else {
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/* default to image paint */
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return PAINT_TEXTURE_2D;
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}
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}
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return PAINT_INVALID;
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}
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Brush *BKE_paint_brush(Paint *p)
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{
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return p ? p->brush : NULL;
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}
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void BKE_paint_brush_set(Paint *p, Brush *br)
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{
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if (p) {
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id_us_min((ID *)p->brush);
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id_us_plus((ID *)br);
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p->brush = br;
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}
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}
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/* are we in vertex paint or weight pain face select mode? */
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bool BKE_paint_select_face_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
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(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
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);
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}
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/* are we in weight paint vertex select mode? */
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bool BKE_paint_select_vert_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
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(ob->mode & OB_MODE_WEIGHT_PAINT)
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);
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}
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/**
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* used to check if selection is possible
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* (when we don't care if its face or vert)
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*/
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bool BKE_paint_select_elem_test(Object *ob)
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{
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return (BKE_paint_select_vert_test(ob) ||
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BKE_paint_select_face_test(ob));
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}
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void BKE_paint_init(Paint *p, const char col[3])
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{
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Brush *brush;
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/* If there's no brush, create one */
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brush = BKE_paint_brush(p);
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if (brush == NULL)
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brush = BKE_brush_add(G.main, "Brush");
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BKE_paint_brush_set(p, brush);
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memcpy(p->paint_cursor_col, col, 3);
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p->paint_cursor_col[3] = 128;
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}
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void BKE_paint_free(Paint *paint)
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{
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id_us_min((ID *)paint->brush);
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}
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/* called when copying scene settings, so even if 'src' and 'tar' are the same
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* still do a id_us_plus(), rather then if we were copying between 2 existing
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* scenes where a matching value should decrease the existing user count as
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* with paint_brush_set() */
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void BKE_paint_copy(Paint *src, Paint *tar)
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{
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tar->brush = src->brush;
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id_us_plus((ID *)tar->brush);
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}
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/* returns non-zero if any of the face's vertices
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* are hidden, zero otherwise */
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bool paint_is_face_hidden(const MFace *f, const MVert *mvert)
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{
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return ((mvert[f->v1].flag & ME_HIDE) ||
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(mvert[f->v2].flag & ME_HIDE) ||
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(mvert[f->v3].flag & ME_HIDE) ||
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(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
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}
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/* returns non-zero if any of the corners of the grid
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* face whose inner corner is at (x, y) are hidden,
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* zero otherwise */
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bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y)
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{
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/* skip face if any of its corners are hidden */
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return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
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BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
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}
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/* Return TRUE if all vertices in the face are visible, FALSE otherwise */
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bool paint_is_bmesh_face_hidden(BMFace *f)
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{
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BMLoop *l_iter;
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BMLoop *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
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return true;
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}
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} while ((l_iter = l_iter->next) != l_first);
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return false;
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}
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float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
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unsigned x, unsigned y)
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{
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int factor = BKE_ccg_factor(level, gpm->level);
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int gridsize = BKE_ccg_gridsize(gpm->level);
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return gpm->data[(y * factor) * gridsize + (x * factor)];
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}
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/* threshhold to move before updating the brush rotation */
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#define RAKE_THRESHHOLD 20
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void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2])
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{
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const float u = 0.5f;
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const float r = RAKE_THRESHHOLD;
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float dpos[2];
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sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
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if (len_squared_v2(dpos) >= r * r) {
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ups->brush_rotation = atan2(dpos[0], dpos[1]);
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interp_v2_v2v2(ups->last_rake, ups->last_rake,
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mouse_pos, u);
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}
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}
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void free_sculptsession_deformMats(SculptSession *ss)
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{
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if (ss->orig_cos) MEM_freeN(ss->orig_cos);
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if (ss->deform_cos) MEM_freeN(ss->deform_cos);
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if (ss->deform_imats) MEM_freeN(ss->deform_imats);
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ss->orig_cos = NULL;
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ss->deform_cos = NULL;
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ss->deform_imats = NULL;
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}
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/* Write out the sculpt dynamic-topology BMesh to the Mesh */
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static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
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{
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SculptSession *ss = ob->sculpt;
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if (ss->bm) {
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if (ob->data) {
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BMIter iter;
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BMFace *efa;
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BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
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BM_elem_flag_set(efa, BM_ELEM_SMOOTH,
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ss->bm_smooth_shading);
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}
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if (reorder)
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BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
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BM_mesh_bm_to_me(ss->bm, ob->data, FALSE);
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}
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}
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}
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void sculptsession_bm_to_me(Object *ob, int reorder)
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{
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if (ob && ob->sculpt) {
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sculptsession_bm_to_me_update_data_only(ob, reorder);
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/* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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}
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void sculptsession_bm_to_me_for_render(Object *object)
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{
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if (object && object->sculpt) {
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if (object->sculpt->bm) {
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/* Ensure no points to old arrays are stored in DM
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*
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* Apparently, we could not use DAG_id_tag_update
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* here because this will lead to the while object
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* surface to disappear, so we'll release DM in place.
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*/
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BKE_object_free_derived_caches(object);
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if (object->sculpt->pbvh) {
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BKE_pbvh_free(object->sculpt->pbvh);
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object->sculpt->pbvh = NULL;
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}
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sculptsession_bm_to_me_update_data_only(object, false);
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/* In contrast with sculptsession_bm_to_me no need in
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* DAG tag update here - derived mesh was freed and
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* old pointers are nowhere stored.
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*/
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}
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}
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}
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void free_sculptsession(Object *ob)
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{
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if (ob && ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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DerivedMesh *dm = ob->derivedFinal;
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if (ss->bm) {
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sculptsession_bm_to_me(ob, TRUE);
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BM_mesh_free(ss->bm);
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}
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if (ss->pbvh)
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BKE_pbvh_free(ss->pbvh);
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if (ss->bm_log)
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BM_log_free(ss->bm_log);
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if (dm && dm->getPBVH)
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dm->getPBVH(NULL, dm); /* signal to clear */
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if (ss->texcache)
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MEM_freeN(ss->texcache);
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if (ss->tex_pool)
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BKE_image_pool_free(ss->tex_pool);
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if (ss->layer_co)
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MEM_freeN(ss->layer_co);
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if (ss->orig_cos)
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MEM_freeN(ss->orig_cos);
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if (ss->deform_cos)
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MEM_freeN(ss->deform_cos);
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if (ss->deform_imats)
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MEM_freeN(ss->deform_imats);
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MEM_freeN(ss);
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ob->sculpt = NULL;
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}
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}
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