A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
227 lines
5.6 KiB
C++
227 lines
5.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_ADVANCED_FUNCTIONS_0D_H__
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#define __FREESTYLE_ADVANCED_FUNCTIONS_0D_H__
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/** \file blender/freestyle/intern/stroke/AdvancedFunctions0D.h
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* \ingroup freestyle
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* \brief Functions taking 0D input
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* \author Stephane Grabli
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* \author Emmanuel Turquin
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* \date 01/07/2003
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*/
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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#include "../view_map/Functions0D.h"
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//
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// Functions definitions
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//
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///////////////////////////////////////////////////////////
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namespace Freestyle {
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namespace Functions0D {
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// DensityF0D
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/*! Returns the density of the (result) image evaluated at an Interface0D.
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* This density is evaluated using a pixels square window around the evaluation point and integrating
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* these values using a gaussian.
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*/
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class LIB_STROKE_EXPORT DensityF0D : public UnaryFunction0D<double>
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{
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public:
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/*! Builds the functor from the gaussian sigma value.
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* \param sigma
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* sigma indicates the x value for which the gaussian function is 0.5. It leads to the window size value.
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* (the larger, the smoother)
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*/
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DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)sigma);
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}
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/*! Returns the string "DensityF0D" */
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string getName() const
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{
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return "DensityF0D";
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}
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/*! The () operator. */
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int operator()(Interface0DIterator& iter);
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private:
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GaussianFilter _filter;
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};
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// LocalAverageDepthF0D
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/*! Returns the average depth around a point.
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* The result is obtained by querying the depth buffer on a window around that point.
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*/
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class LIB_STROKE_EXPORT LocalAverageDepthF0D : public UnaryFunction0D<double>
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{
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private:
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GaussianFilter _filter;
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public:
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/*! Builds the functor from the size of the mask that will be used. */
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LocalAverageDepthF0D(real maskSize = 5.0f) : UnaryFunction0D<double>()
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{
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_filter.setSigma((float)maskSize / 2.0f);
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}
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/*! Returns the string "LocalAverageDepthF0D" */
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string getName() const
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{
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return "LocalAverageDepthF0D";
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}
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/*! the () operator. */
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int operator()(Interface0DIterator& iter);
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};
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// ReadMapPixel
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/*! Reads a pixel in a map. */
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class LIB_STROKE_EXPORT ReadMapPixelF0D : public UnaryFunction0D<float>
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{
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private:
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const char * _mapName;
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int _level;
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public:
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/*! Builds the functor from name of the
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* Map that must be read.
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* \param iMapName
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* The name of the map.
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* \param level
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadMapPixelF0D(const char *iMapName, int level) : UnaryFunction0D<float>()
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{
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_mapName = iMapName;
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_level = level;
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}
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/*! Returns the string "ReadMapPixelF0D" */
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string getName() const
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{
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return "ReadMapPixelF0D";
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}
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/*! the () operator. */
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int operator()(Interface0DIterator& iter);
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};
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// ReadSteerableViewMapPixel
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/*! Reads a pixel in one of the level of one of the steerable viewmaps. */
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class LIB_STROKE_EXPORT ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float>
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{
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private:
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unsigned _orientation;
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int _level;
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public:
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/*! Builds the functor
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* \param nOrientation
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* The integer belonging to [0,4] indicating the orientation (E,NE,N,NW) we are interested in.
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* \param level
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadSteerableViewMapPixelF0D(unsigned nOrientation, int level) : UnaryFunction0D<float>()
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{
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_orientation = nOrientation;
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_level = level;
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}
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/*! Returns the string "ReadSteerableViewMapPixelF0D" */
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string getName() const
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{
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return "ReadSteerableViewMapPixelF0D";
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}
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/*! the () operator. */
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int operator()(Interface0DIterator& iter);
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};
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// ReadCompleteViewMapPixel
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/*! Reads a pixel in one of the level of the complete viewmap. */
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class LIB_STROKE_EXPORT ReadCompleteViewMapPixelF0D : public UnaryFunction0D<float>
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{
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private:
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int _level;
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public:
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/*! Builds the functor
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* \param level
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* The level of the pyramid from which the pixel must be read.
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*/
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ReadCompleteViewMapPixelF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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}
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/*! Returns the string "ReadCompleteViewMapPixelF0D" */
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string getName() const
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{
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return "ReadCompleteViewMapPixelF0D";
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}
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/*! the () operator. */
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int operator()(Interface0DIterator& iter);
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};
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// GetViewMapGradientNormF0D
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/*! Returns the norm of the gradient of the global viewmap density image. */
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class LIB_STROKE_EXPORT GetViewMapGradientNormF0D: public UnaryFunction0D< float>
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{
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private:
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int _level;
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float _step;
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public:
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/*! Builds the functor
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* \param level
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* The level of the pyramid from which the pixel must be read.
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*/
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GetViewMapGradientNormF0D(int level) : UnaryFunction0D<float>()
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{
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_level = level;
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_step = (float)pow(2.0, _level);
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}
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/*! Returns the string "GetOccludeeF0D" */
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string getName() const
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{
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return "GetViewMapGradientNormF0D";
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}
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/*! the () operator. */
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int operator()(Interface0DIterator& iter);
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};
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} // end of namespace Functions0D
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} /* namespace Freestyle */
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#endif // __FREESTYLE_ADVANCED_FUNCTIONS_0D_H__
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