This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/stroke/CurveIterators.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

300 lines
6.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_CURVE_ITERATORS_H__
#define __FREESTYLE_CURVE_ITERATORS_H__
/** \file blender/freestyle/intern/stroke/CurveIterators.h
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Curve
* \author Stephane Grabli
* \date 01/08/2003
*/
#include "Curve.h"
#include "Stroke.h"
namespace Freestyle {
namespace CurveInternal {
/*! iterator on a curve. Allows an iterating outside
* initial vertices. A CurvePoint is instanciated an returned
* when the iterator is dereferenced.
*/
class CurvePointIterator : public Interface0DIteratorNested
{
public:
friend class ::Curve;
public:
float _CurvilinearLength;
float _step;
::Curve::vertex_container::iterator __A;
::Curve::vertex_container::iterator __B;
::Curve::vertex_container::iterator _begin;
::Curve::vertex_container::iterator _end;
int _n;
int _currentn;
float _t;
mutable CurvePoint _Point;
float _CurveLength;
public:
inline CurvePointIterator(float step = 0.0f) : Interface0DIteratorNested()
{
_step = step;
_CurvilinearLength = 0.0f;
_t = 0.0f;
//_Point = 0;
_n = 0;
_currentn = 0;
_CurveLength = 0;
}
inline CurvePointIterator(const CurvePointIterator& iBrother) : Interface0DIteratorNested()
{
__A = iBrother.__A;
__B = iBrother.__B;
_begin = iBrother._begin;
_end = iBrother._end;
_CurvilinearLength = iBrother._CurvilinearLength;
_step = iBrother._step;
_t = iBrother._t;
_Point = iBrother._Point;
_n = iBrother._n;
_currentn = iBrother._currentn;
_CurveLength = iBrother._CurveLength;
}
inline CurvePointIterator& operator=(const CurvePointIterator& iBrother)
{
__A = iBrother.__A;
__B = iBrother.__B;
_begin = iBrother._begin;
_end = iBrother._end;
_CurvilinearLength = iBrother._CurvilinearLength;
_step = iBrother._step;
_t = iBrother._t;
_Point = iBrother._Point;
_n = iBrother._n;
_currentn = iBrother._currentn;
_CurveLength = iBrother._CurveLength;
return *this;
}
virtual ~CurvePointIterator() {}
protected:
inline CurvePointIterator(::Curve::vertex_container::iterator iA, ::Curve::vertex_container::iterator iB,
::Curve::vertex_container::iterator ibegin, ::Curve::vertex_container::iterator iend,
int currentn, int n, float iCurveLength, float step, float t = 0.0f,
float iCurvilinearLength = 0.0f)
: Interface0DIteratorNested()
{
__A = iA;
__B = iB;
_begin = ibegin;
_end = iend;
_CurvilinearLength = iCurvilinearLength;
_step = step;
_t = t;
_n = n;
_currentn = currentn;
_CurveLength = iCurveLength;
}
public:
virtual CurvePointIterator *copy() const
{
return new CurvePointIterator(*this);
}
inline Interface0DIterator castToInterface0DIterator() const
{
Interface0DIterator ret(new CurveInternal::CurvePointIterator(*this));
return ret;
}
virtual string getExactTypeName() const
{
return "CurvePointIterator";
}
// operators
inline CurvePointIterator& operator++() // operator corresponding to ++i
{
increment();
return *this;
}
inline CurvePointIterator& operator--() // operator corresponding to --i
{
decrement();
return *this;
}
// comparibility
virtual bool operator==(const Interface0DIteratorNested& b) const
{
const CurvePointIterator *it_exact = dynamic_cast<const CurvePointIterator*>(&b);
if (!it_exact)
return false;
return ((__A == it_exact->__A) && (__B == it_exact->__B) && (_t == it_exact->_t));
}
// dereferencing
virtual CurvePoint& operator*()
{
return (_Point = CurvePoint(*__A, *__B, _t));
}
virtual CurvePoint *operator->()
{
return &(operator*());
}
virtual bool isBegin() const
{
if ((__A == _begin) && (_t < (float)M_EPSILON))
return true;
return false;
}
virtual bool isEnd() const
{
if (__B == _end)
return true;
return false;
}
//protected:
virtual int increment()
{
if ((_currentn == _n - 1) && (_t == 1.0f)) {
// we're setting the iterator to end
++__A;
++__B;
++_currentn;
_t = 0.0f;
return 0;
}
if (0 == _step) { // means we iterate over initial vertices
Vec3r vec_tmp((*__B)->point2d() - (*__A)->point2d());
_CurvilinearLength += (float)vec_tmp.norm();
if (_currentn == _n - 1) {
_t = 1.0f;
return 0;
}
++__B;
++__A;
++_currentn;
return 0;
}
// compute the new position:
Vec3r vec_tmp2((*__A)->point2d() - (*__B)->point2d());
float normAB = (float)vec_tmp2.norm();
if (normAB > M_EPSILON) {
_CurvilinearLength += _step;
_t = _t + _step / normAB;
}
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
//if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
_t = 1.0f;
}
else {
_t = 0.0f;
++_currentn;
++__A;
++__B;
}
}
return 0;
}
virtual int decrement()
{
if (_t == 0.0f) { //we're at the beginning of the edge
_t = 1.0f;
--_currentn;
--__A;
--__B;
if (_currentn == _n - 1)
return 0;
}
if (0 == _step) { // means we iterate over initial vertices
Vec3r vec_tmp((*__B)->point2d() - (*__A)->point2d());
_CurvilinearLength -= (float)vec_tmp.norm();
_t = 0;
return 0;
}
// compute the new position:
Vec3r vec_tmp2((*__A)->point2d() - (*__B)->point2d());
float normAB = (float)vec_tmp2.norm();
if (normAB > M_EPSILON) {
_CurvilinearLength -= _step;
_t = _t - _step / normAB;
}
else {
_t = -1.0f; // We just need a negative value here
}
// round value
if (fabs(_t) < (float)M_EPSILON)
_t = 0.0f;
if (_t < 0) {
if (_currentn == 0)
_CurvilinearLength = 0.0f;
else
_CurvilinearLength += normAB * (-_t);
_t = 0.0f;
}
return 0;
}
virtual float t() const
{
return _CurvilinearLength;
}
virtual float u() const
{
return _CurvilinearLength / _CurveLength;
}
};
} // end of namespace CurveInternal
} /* namespace Freestyle */
#endif // __FREESTYLE_CURVE_ITERATORS_H__