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blender-archive/source/blender/freestyle/intern/view_map/BoxGrid.cpp
Tamito Kajiyama 33b65832d2 Fix for [#35482] 2.67 freestyle line visibility computation bug.
The reported line visibility issue was caused by a wrong calculation of a 2D
bounding box (so-called "proscenium face" in Freestyle) in the case of a
spherical grid data structure used for a perspective camera.  The problem was
resulting from the proscenium computation based on two corners (min and max)
of the 3D bounding box of imported mesh data.  Aware of the spherical coordinate
transformation involving non-linear (arctangent) functions, now the proscenium
is computed by taking in account all the eight corners of the 3D bounding box.

Also added minor code changes to facilitate future debugging.
2013-07-13 19:33:25 +00:00

243 lines
6.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
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* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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*/
/** \file blender/freestyle/intern/view_map/BoxGrid.cpp
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
* \author Alexander Beels
* \date 2011-1-29
*/
#include <algorithm>
#include <stdexcept>
#include "BoxGrid.h"
#include "BKE_global.h"
using namespace std;
namespace Freestyle {
// Helper Classes
// OccluderData
///////////////
// Cell
/////////
BoxGrid::Cell::Cell() {}
BoxGrid::Cell::~Cell() {}
void BoxGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
const real epsilon = 1.0e-06;
boundary[0] = x - epsilon;
boundary[1] = x + sizeX + epsilon;
boundary[2] = y - epsilon;
boundary[3] = y + sizeY + epsilon;
}
bool BoxGrid::Cell::compareOccludersByShallowestPoint(const BoxGrid::OccluderData *a, const BoxGrid::OccluderData *b)
{
return a->shallowest < b->shallowest;
}
void BoxGrid::Cell::indexPolygons()
{
// Sort occluders by their shallowest points.
sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}
// Iterator
//////////////////
BoxGrid::Iterator::Iterator (BoxGrid& grid, Vec3r& center, real epsilon)
: _target(grid.transform(center)), _foundOccludee(false)
{
// Find target cell
_cell = grid.findCell(_target);
#if BOX_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Searching for occluders of edge centered at " << _target << " in cell [" <<
1_cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] <<
", " << _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
}
#endif
// Set iterator
_current = _cell->faces.begin();
}
BoxGrid::Iterator::~Iterator() {}
// BoxGrid
/////////////////
BoxGrid::BoxGrid(OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap, Vec3r& viewpoint,
bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
// Generate Cell structure
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Generate Cell structure" << endl;
}
assignCells(source, density, viewMap);
// Fill Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distribute occluders" << endl;
}
distributePolygons(source);
// Reorganize Cells
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Reorganize cells" << endl;
}
reorganizeCells();
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Ready to use BoxGrid" << endl;
}
}
BoxGrid::~BoxGrid() {}
void BoxGrid::assignCells (OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap)
{
_cellSize = density.cellSize();
_cellsX = density.cellsX();
_cellsY = density.cellsY();
_cellOrigin[0] = density.cellOrigin(0);
_cellOrigin[1] = density.cellOrigin(1);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
}
// Now allocate the cell table and fill it with default (empty) cells
_cells.resize(_cellsX * _cellsY);
for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
(*i) = NULL;
}
// Identify cells that will be used, and set the dimensions for each
ViewMap::fedges_container& fedges = viewMap->FEdges();
for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f) {
if ((*f)->isInImage()) {
Vec3r point = transform((*f)->center3d());
unsigned int i, j;
getCellCoordinates(point, i, j);
if (_cells[i * _cellsY + j] == NULL) {
// This is an uninitialized cell
real x, y, width, height;
x = _cellOrigin[0] + _cellSize * i;
width = _cellSize;
y = _cellOrigin[1] + _cellSize * j;
height = _cellSize;
// Initialize cell
Cell *b = _cells[i * _cellsY + j] = new Cell();
b->setDimensions(x, y, width, height);
}
}
}
}
void BoxGrid::distributePolygons(OccluderSource& source)
{
unsigned long nFaces = 0;
unsigned long nKeptFaces = 0;
for (source.begin(); source.isValid(); source.next()) {
OccluderData *occluder = NULL;
try {
if (insertOccluder(source, occluder)) {
_faces.push_back(occluder);
++nKeptFaces;
}
}
catch (...) {
// If an exception was thrown, _faces.push_back() cannot have succeeded.
// occluder is not owned by anyone, and must be deleted.
// If the exception was thrown before or during new OccluderData(), then
// occluder is NULL, and this delete is harmless.
delete occluder;
throw;
}
++nFaces;
}
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Distributed " << nFaces << " occluders. Retained " << nKeptFaces << "." << endl;
}
}
void BoxGrid::reorganizeCells()
{
// Sort the occluders by shallowest point
for (vector<Cell*>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
if (*i != NULL) {
(*i)->indexPolygons();
}
}
}
void BoxGrid::getCellCoordinates(const Vec3r& point, unsigned& x, unsigned& y)
{
x = min(_cellsX - 1, (unsigned) floor (max((double) 0.0f, point[0] - _cellOrigin[0]) / _cellSize));
y = min(_cellsY - 1, (unsigned) floor (max((double) 0.0f, point[1] - _cellOrigin[1]) / _cellSize));
}
BoxGrid::Cell *BoxGrid::findCell(const Vec3r& point)
{
unsigned int x, y;
getCellCoordinates(point, x, y);
return _cells[x * _cellsY + y];
}
bool BoxGrid::orthographicProjection() const
{
return true;
}
const Vec3r& BoxGrid::viewpoint() const
{
return _viewpoint;
}
bool BoxGrid::enableQI() const
{
return _enableQI;
}
BoxGrid::Transform::Transform() : GridHelpers::Transform() {}
Vec3r BoxGrid::Transform::operator()(const Vec3r& point) const
{
return Vec3r(point[0], point[1], -point[2]);
}
} /* namespace Freestyle */