Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
214 lines
7.4 KiB
C++
214 lines
7.4 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* Templated common implementation part of all CPU kernels.
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*
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* The idea is that particular .cpp files sets needed optimization flags and
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* simply includes this file without worry of copying actual implementation over.
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*/
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#include "kernel/kernel_compat_cpu.h"
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#ifndef KERNEL_STUB
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# ifndef __SPLIT_KERNEL__
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# include "kernel/kernel_math.h"
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# include "kernel/kernel_types.h"
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# include "kernel/split/kernel_split_data.h"
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# include "kernel/kernel_globals.h"
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# include "kernel/kernel_color.h"
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# include "kernel/kernels/cpu/kernel_cpu_image.h"
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# include "kernel/kernel_film.h"
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# include "kernel/kernel_path.h"
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# include "kernel/kernel_path_branched.h"
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# include "kernel/kernel_bake.h"
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# else
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# include "kernel/split/kernel_split_common.h"
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# include "kernel/split/kernel_data_init.h"
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# include "kernel/split/kernel_path_init.h"
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# include "kernel/split/kernel_scene_intersect.h"
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# include "kernel/split/kernel_lamp_emission.h"
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# include "kernel/split/kernel_do_volume.h"
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# include "kernel/split/kernel_queue_enqueue.h"
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# include "kernel/split/kernel_indirect_background.h"
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# include "kernel/split/kernel_shader_setup.h"
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# include "kernel/split/kernel_shader_sort.h"
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# include "kernel/split/kernel_shader_eval.h"
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# include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
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# include "kernel/split/kernel_subsurface_scatter.h"
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# include "kernel/split/kernel_direct_lighting.h"
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# include "kernel/split/kernel_shadow_blocked_ao.h"
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# include "kernel/split/kernel_shadow_blocked_dl.h"
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# include "kernel/split/kernel_enqueue_inactive.h"
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# include "kernel/split/kernel_next_iteration_setup.h"
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# include "kernel/split/kernel_indirect_subsurface.h"
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# include "kernel/split/kernel_buffer_update.h"
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# endif /* __SPLIT_KERNEL__ */
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#else
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# define STUB_ASSERT(arch, name) \
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assert(!(#name " kernel stub for architecture " #arch " was called!"))
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# ifdef __SPLIT_KERNEL__
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# include "kernel/split/kernel_data_init.h"
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# endif /* __SPLIT_KERNEL__ */
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#endif /* KERNEL_STUB */
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CCL_NAMESPACE_BEGIN
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#ifndef __SPLIT_KERNEL__
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/* Path Tracing */
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void KERNEL_FUNCTION_FULL_NAME(path_trace)(
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KernelGlobals *kg, float *buffer, int sample, int x, int y, int offset, int stride)
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{
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# ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, path_trace);
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# else
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# ifdef __BRANCHED_PATH__
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if (kernel_data.integrator.branched) {
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kernel_branched_path_trace(kg, buffer, sample, x, y, offset, stride);
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}
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else
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# endif
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{
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kernel_path_trace(kg, buffer, sample, x, y, offset, stride);
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}
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# endif /* KERNEL_STUB */
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}
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/* Film */
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void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x,
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int y,
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int offset,
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int stride)
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{
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# ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, convert_to_byte);
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# else
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kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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# endif /* KERNEL_STUB */
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}
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void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
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uchar4 *rgba,
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float *buffer,
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float sample_scale,
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int x,
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int y,
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int offset,
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int stride)
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{
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# ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, convert_to_half_float);
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# else
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kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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# endif /* KERNEL_STUB */
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}
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/* Shader Evaluate */
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void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
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uint4 *input,
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float4 *output,
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int type,
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int filter,
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int i,
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int offset,
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int sample)
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{
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# ifdef KERNEL_STUB
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STUB_ASSERT(KERNEL_ARCH, shader);
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# else
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if (type >= SHADER_EVAL_BAKE) {
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# ifdef __BAKING__
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kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, filter, i, offset, sample);
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# endif
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}
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else if (type == SHADER_EVAL_DISPLACE) {
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kernel_displace_evaluate(kg, input, output, i);
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}
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else {
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kernel_background_evaluate(kg, input, output, i);
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}
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# endif /* KERNEL_STUB */
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}
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#else /* __SPLIT_KERNEL__ */
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/* Split Kernel Path Tracing */
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# ifdef KERNEL_STUB
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# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
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{ \
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STUB_ASSERT(KERNEL_ARCH, name); \
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}
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# define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
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{ \
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STUB_ASSERT(KERNEL_ARCH, name); \
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}
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# else
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# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
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{ \
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kernel_##name(kg); \
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}
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# define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
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void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
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{ \
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ccl_local type locals; \
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kernel_##name(kg, &locals); \
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}
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# endif /* KERNEL_STUB */
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DEFINE_SPLIT_KERNEL_FUNCTION(path_init)
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DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
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DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
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DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
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DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
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DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao,
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BackgroundAOLocals)
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DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
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DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(enqueue_inactive, uint)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint)
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DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
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DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint)
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#endif /* __SPLIT_KERNEL__ */
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#undef KERNEL_STUB
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#undef STUB_ASSERT
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#undef KERNEL_ARCH
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CCL_NAMESPACE_END
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