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blender-archive/intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

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without conflicts, see:

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2019-04-17 06:21:24 +02:00

214 lines
7.4 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Templated common implementation part of all CPU kernels.
*
* The idea is that particular .cpp files sets needed optimization flags and
* simply includes this file without worry of copying actual implementation over.
*/
#include "kernel/kernel_compat_cpu.h"
#ifndef KERNEL_STUB
# ifndef __SPLIT_KERNEL__
# include "kernel/kernel_math.h"
# include "kernel/kernel_types.h"
# include "kernel/split/kernel_split_data.h"
# include "kernel/kernel_globals.h"
# include "kernel/kernel_color.h"
# include "kernel/kernels/cpu/kernel_cpu_image.h"
# include "kernel/kernel_film.h"
# include "kernel/kernel_path.h"
# include "kernel/kernel_path_branched.h"
# include "kernel/kernel_bake.h"
# else
# include "kernel/split/kernel_split_common.h"
# include "kernel/split/kernel_data_init.h"
# include "kernel/split/kernel_path_init.h"
# include "kernel/split/kernel_scene_intersect.h"
# include "kernel/split/kernel_lamp_emission.h"
# include "kernel/split/kernel_do_volume.h"
# include "kernel/split/kernel_queue_enqueue.h"
# include "kernel/split/kernel_indirect_background.h"
# include "kernel/split/kernel_shader_setup.h"
# include "kernel/split/kernel_shader_sort.h"
# include "kernel/split/kernel_shader_eval.h"
# include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
# include "kernel/split/kernel_subsurface_scatter.h"
# include "kernel/split/kernel_direct_lighting.h"
# include "kernel/split/kernel_shadow_blocked_ao.h"
# include "kernel/split/kernel_shadow_blocked_dl.h"
# include "kernel/split/kernel_enqueue_inactive.h"
# include "kernel/split/kernel_next_iteration_setup.h"
# include "kernel/split/kernel_indirect_subsurface.h"
# include "kernel/split/kernel_buffer_update.h"
# endif /* __SPLIT_KERNEL__ */
#else
# define STUB_ASSERT(arch, name) \
assert(!(#name " kernel stub for architecture " #arch " was called!"))
# ifdef __SPLIT_KERNEL__
# include "kernel/split/kernel_data_init.h"
# endif /* __SPLIT_KERNEL__ */
#endif /* KERNEL_STUB */
CCL_NAMESPACE_BEGIN
#ifndef __SPLIT_KERNEL__
/* Path Tracing */
void KERNEL_FUNCTION_FULL_NAME(path_trace)(
KernelGlobals *kg, float *buffer, int sample, int x, int y, int offset, int stride)
{
# ifdef KERNEL_STUB
STUB_ASSERT(KERNEL_ARCH, path_trace);
# else
# ifdef __BRANCHED_PATH__
if (kernel_data.integrator.branched) {
kernel_branched_path_trace(kg, buffer, sample, x, y, offset, stride);
}
else
# endif
{
kernel_path_trace(kg, buffer, sample, x, y, offset, stride);
}
# endif /* KERNEL_STUB */
}
/* Film */
void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x,
int y,
int offset,
int stride)
{
# ifdef KERNEL_STUB
STUB_ASSERT(KERNEL_ARCH, convert_to_byte);
# else
kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
# endif /* KERNEL_STUB */
}
void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg,
uchar4 *rgba,
float *buffer,
float sample_scale,
int x,
int y,
int offset,
int stride)
{
# ifdef KERNEL_STUB
STUB_ASSERT(KERNEL_ARCH, convert_to_half_float);
# else
kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
# endif /* KERNEL_STUB */
}
/* Shader Evaluate */
void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg,
uint4 *input,
float4 *output,
int type,
int filter,
int i,
int offset,
int sample)
{
# ifdef KERNEL_STUB
STUB_ASSERT(KERNEL_ARCH, shader);
# else
if (type >= SHADER_EVAL_BAKE) {
# ifdef __BAKING__
kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, filter, i, offset, sample);
# endif
}
else if (type == SHADER_EVAL_DISPLACE) {
kernel_displace_evaluate(kg, input, output, i);
}
else {
kernel_background_evaluate(kg, input, output, i);
}
# endif /* KERNEL_STUB */
}
#else /* __SPLIT_KERNEL__ */
/* Split Kernel Path Tracing */
# ifdef KERNEL_STUB
# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
{ \
STUB_ASSERT(KERNEL_ARCH, name); \
}
# define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
{ \
STUB_ASSERT(KERNEL_ARCH, name); \
}
# else
# define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
{ \
kernel_##name(kg); \
}
# define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
void KERNEL_FUNCTION_FULL_NAME(name)(KernelGlobals * kg, KernelData * /*data*/) \
{ \
ccl_local type locals; \
kernel_##name(kg, &locals); \
}
# endif /* KERNEL_STUB */
DEFINE_SPLIT_KERNEL_FUNCTION(path_init)
DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao,
BackgroundAOLocals)
DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(enqueue_inactive, uint)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint)
DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint)
#endif /* __SPLIT_KERNEL__ */
#undef KERNEL_STUB
#undef STUB_ASSERT
#undef KERNEL_ARCH
CCL_NAMESPACE_END