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blender-archive/source/blender/editors/render/render_ops.c
Tamito Kajiyama bd68a72869 A WIP commit for proof-of-concept implementations of line style modifiers.
A number of UI elements were newly introduced to control line color, alpha
transparency and line thickness by means of base color/alpha/thickness plus
modifiers that alter the base values.  To begin with, three basic modifiers
were prototyped with the aim of putting the new UI framework in practice
and evaluating if it works properly.

The Parameter Editor mode is still in a work-in-progress state and totally
useless from users' viewpoint.
2010-07-20 17:57:33 +00:00

94 lines
3.3 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "WM_api.h"
#include "render_intern.h" // own include
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
#include "quicktime_export.h"
#endif
/***************************** render ***********************************/
void ED_operatortypes_render(void)
{
WM_operatortype_append(OBJECT_OT_material_slot_add);
WM_operatortype_append(OBJECT_OT_material_slot_remove);
WM_operatortype_append(OBJECT_OT_material_slot_assign);
WM_operatortype_append(OBJECT_OT_material_slot_select);
WM_operatortype_append(OBJECT_OT_material_slot_deselect);
WM_operatortype_append(OBJECT_OT_material_slot_copy);
WM_operatortype_append(MATERIAL_OT_new);
WM_operatortype_append(TEXTURE_OT_new);
WM_operatortype_append(WORLD_OT_new);
WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
WM_operatortype_append(SCENE_OT_render_layer_add);
WM_operatortype_append(SCENE_OT_render_layer_remove);
WM_operatortype_append(SCENE_OT_freestyle_module_add);
WM_operatortype_append(SCENE_OT_freestyle_module_remove);
WM_operatortype_append(SCENE_OT_freestyle_module_move);
WM_operatortype_append(SCENE_OT_freestyle_lineset_add);
WM_operatortype_append(SCENE_OT_freestyle_lineset_remove);
WM_operatortype_append(SCENE_OT_freestyle_lineset_move);
WM_operatortype_append(SCENE_OT_freestyle_linestyle_new);
WM_operatortype_append(SCENE_OT_freestyle_color_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_alpha_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_thickness_modifier_add);
WM_operatortype_append(SCENE_OT_freestyle_modifier_toggle_fold);
WM_operatortype_append(SCENE_OT_freestyle_modifier_remove);
WM_operatortype_append(SCENE_OT_freestyle_modifier_move);
#if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec);
#endif
WM_operatortype_append(TEXTURE_OT_slot_copy);
WM_operatortype_append(TEXTURE_OT_slot_paste);
WM_operatortype_append(TEXTURE_OT_slot_move);
WM_operatortype_append(TEXTURE_OT_envmap_save);
WM_operatortype_append(TEXTURE_OT_envmap_clear);
WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
/* render_internal.c */
WM_operatortype_append(RENDER_OT_view_show);
WM_operatortype_append(RENDER_OT_render);
WM_operatortype_append(RENDER_OT_view_cancel);
/* render_opengl.c */
WM_operatortype_append(RENDER_OT_opengl);
}