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blender-archive/source/blender/functions/intern/attributes_ref.cc
Jacques Lucke ff82049642 Functions: add MutableAttributesRef data structure
This will be used to reference the content of a CustomData structure
in C++ code, that does not need to know who owns the data but only
works with it.
2020-06-27 20:58:35 +02:00

73 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "FN_attributes_ref.hh"
namespace blender {
namespace fn {
AttributesInfoBuilder::~AttributesInfoBuilder()
{
for (uint i : m_defaults.index_range()) {
m_types[i]->destruct(m_defaults[i]);
}
}
void AttributesInfoBuilder::add(StringRef name, const CPPType &type, const void *default_value)
{
if (m_names.add_as(name)) {
m_types.append(&type);
if (default_value == nullptr) {
default_value = type.default_value();
}
void *dst = m_allocator.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(default_value, dst);
m_defaults.append(dst);
}
else {
/* The same name can be added more than once as long as the type is always the same. */
BLI_assert(m_types[m_names.index_of_as(name)] == &type);
}
}
AttributesInfo::AttributesInfo(const AttributesInfoBuilder &builder)
{
for (uint i : builder.m_types.index_range()) {
StringRefNull name = m_allocator.copy_string(builder.m_names[i]);
const CPPType &type = *builder.m_types[i];
const void *default_value = builder.m_defaults[i];
m_index_by_name.add_new(name, i);
m_name_by_index.append(name);
m_type_by_index.append(&type);
void *dst = m_allocator.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(default_value, dst);
m_defaults.append(dst);
}
}
AttributesInfo::~AttributesInfo()
{
for (uint i : m_defaults.index_range()) {
m_type_by_index[i]->destruct(m_defaults[i]);
}
}
} // namespace fn
} // namespace blender