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blender-archive/source/blender/editors/physics/physics_fluid.c
Thomas Dinges f837b46a2b Modifier compilation tweaks (Blender conference commit)
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake)
* Use WITH_BF_FLUID in your user config (scons) 

* Add support for scons to disable build with Decimate and Boolean modifier. 
(WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
2011-10-29 23:56:07 +00:00

1175 lines
36 KiB
C

/*
* fluidsim.c
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/physics/physics_fluid.c
* \ingroup edphys
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include "MEM_guardedalloc.h"
/* types */
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_fluidsim.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_unit.h"
#include "LBM_fluidsim.h"
#include "ED_screen.h"
#include "ED_fluidsim.h"
#include "WM_types.h"
#include "WM_api.h"
#include "physics_intern.h" // own include
/* enable/disable overall compilation */
#ifdef WITH_MOD_FLUID
#include "WM_api.h"
#include "DNA_scene_types.h"
#include "DNA_ipo_types.h"
#include "DNA_mesh_types.h"
#include "PIL_time.h"
static float get_fluid_viscosity(FluidsimSettings *settings)
{
switch (settings->viscosityMode) {
case 0: /* unused */
return -1.0;
case 2: /* water */
return 1.0e-6;
case 3: /* some (thick) oil */
return 5.0e-5;
case 4: /* ca. honey */
return 2.0e-3;
case 1: /* manual */
default:
return (1.0/pow(10.0, settings->viscosityExponent)) * settings->viscosityValue;
}
}
static void get_fluid_gravity(float *gravity, Scene *scene, FluidsimSettings *fss)
{
if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
} else {
copy_v3_v3(gravity, fss->grav);
}
}
static float get_fluid_size_m(Scene *scene, Object *domainob, FluidsimSettings *fss)
{
if (!scene->unit.system) {
return fss->realsize;
} else {
float dim[3];
float longest_axis;
object_get_dimensions(domainob, dim);
longest_axis = MAX3(dim[0], dim[1], dim[2]);
return longest_axis * scene->unit.scale_length;
}
}
static int fluid_is_animated_mesh(FluidsimSettings *fss)
{
return ((fss->type == OB_FLUIDSIM_CONTROL) || fss->domainNovecgen);
}
/* ********************** fluid sim settings struct functions ********************** */
#if 0
/* helper function */
void fluidsimGetGeometryObjFilename(Object *ob, char *dst) { //, char *srcname) {
//BLI_snprintf(dst,FILE_MAXFILE, "%s_cfgdata_%s.bobj.gz", srcname, ob->id.name);
BLI_snprintf(dst,FILE_MAXFILE, "fluidcfgdata_%s.bobj.gz", ob->id.name);
}
#endif
/* ********************** fluid sim channel helper functions ********************** */
typedef struct FluidAnimChannels {
int length;
double aniFrameTime;
float *timeAtFrame;
float *DomainTime;
float *DomainGravity;
float *DomainViscosity;
} FluidAnimChannels;
typedef struct FluidObject {
struct FluidObject *next, *prev;
struct Object *object;
float *Translation;
float *Rotation;
float *Scale;
float *Active;
float *InitialVelocity;
float *AttractforceStrength;
float *AttractforceRadius;
float *VelocityforceStrength;
float *VelocityforceRadius;
float *VertexCache;
int numVerts, numTris;
} FluidObject;
// no. of entries for the two channel sizes
#define CHANNEL_FLOAT 1
#define CHANNEL_VEC 3
// simplify channels before printing
// for API this is done anyway upon init
#if 0
static void fluidsimPrintChannel(FILE *file, float *channel, int paramsize, char *str, int entries)
{
int i,j;
int channelSize = paramsize;
if(entries==3) {
elbeemSimplifyChannelVec3( channel, &channelSize);
} else if(entries==1) {
elbeemSimplifyChannelFloat( channel, &channelSize);
} else {
// invalid, cant happen?
}
fprintf(file, " CHANNEL %s = \n", str);
for(i=0; i<channelSize;i++) {
fprintf(file," ");
for(j=0;j<=entries;j++) { // also print time value
fprintf(file," %f ", channel[i*(entries+1)+j] );
if(j==entries-1){ fprintf(file," "); }
}
fprintf(file," \n");
}
fprintf(file, " ; \n" );
}
#endif
/* Note: fluid anim channel data layout
* ------------------------------------
* CHANNEL_FLOAT:
* frame 1 |frame 2
* [dataF][time][dataF][time]
*
* CHANNEL_VEC:
* frame 1 |frame 2
* [dataX][dataY][dataZ][time][dataX][dataY][dataZ][time]
*
*/
static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *channels)
{
int i;
channels->timeAtFrame = MEM_callocN( (channels->length+1)*sizeof(float), "timeAtFrame channel");
channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
for(i=2; i<=channels->length; i++) {
channels->timeAtFrame[i] = channels->timeAtFrame[i-1] + channels->aniFrameTime;
}
}
/* if this is slow, can replace with faster, less readable code */
static void set_channel(float *channel, float time, float *value, int i, int size)
{
if (size == CHANNEL_FLOAT) {
channel[(i * 2) + 0] = value[0];
channel[(i * 2) + 1] = time;
}
else if (size == CHANNEL_VEC) {
channel[(i * 4) + 0] = value[0];
channel[(i * 4) + 1] = value[1];
channel[(i * 4) + 2] = value[2];
channel[(i * 4) + 3] = time;
}
}
static void set_vertex_channel(float *channel, float time, struct Scene *scene, struct FluidObject *fobj, int i)
{
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float *verts;
int *tris=NULL, numVerts=0, numTris=0;
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
int framesize = (3*fobj->numVerts) + 1;
int j;
if (channel == NULL)
return;
initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 1, modifierIndex);
/* don't allow mesh to change number of verts in anim sequence */
if (numVerts != fobj->numVerts) {
MEM_freeN(channel);
channel = NULL;
return;
}
/* fill frame of channel with vertex locations */
for(j=0; j < (3*numVerts); j++) {
channel[i*framesize + j] = verts[j];
}
channel[i*framesize + framesize-1] = time;
MEM_freeN(verts);
MEM_freeN(tris);
}
static void free_domain_channels(FluidAnimChannels *channels)
{
if (!channels->timeAtFrame)
return;
MEM_freeN(channels->timeAtFrame);
channels->timeAtFrame = NULL;
MEM_freeN(channels->DomainGravity);
channels->DomainGravity = NULL;
MEM_freeN(channels->DomainViscosity);
channels->DomainViscosity = NULL;
}
static void free_all_fluidobject_channels(ListBase *fobjects)
{
FluidObject *fobj;
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
if (fobj->Translation) {
MEM_freeN(fobj->Translation);
fobj->Translation = NULL;
MEM_freeN(fobj->Rotation);
fobj->Rotation = NULL;
MEM_freeN(fobj->Scale);
fobj->Scale = NULL;
MEM_freeN(fobj->Active);
fobj->Active = NULL;
MEM_freeN(fobj->InitialVelocity);
fobj->InitialVelocity = NULL;
}
if (fobj->AttractforceStrength) {
MEM_freeN(fobj->AttractforceStrength);
fobj->AttractforceStrength = NULL;
MEM_freeN(fobj->AttractforceRadius);
fobj->AttractforceRadius = NULL;
MEM_freeN(fobj->VelocityforceStrength);
fobj->VelocityforceStrength = NULL;
MEM_freeN(fobj->VelocityforceRadius);
fobj->VelocityforceRadius = NULL;
}
if (fobj->VertexCache) {
MEM_freeN(fobj->VertexCache);
fobj->VertexCache = NULL;
}
}
}
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
Base *base;
int i;
int length = channels->length;
float eval_time;
/* XXX: first init time channel - temporary for now */
/* init time values (should be done after evaluating animated time curve) */
init_time(domainSettings, channels);
/* allocate domain animation channels */
channels->DomainGravity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "channel DomainGravity");
channels->DomainViscosity = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainViscosity");
//channels->DomainTime = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
for (base=scene->base.first; base; base= base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
if (fluidmd) {
FluidObject *fobj = MEM_callocN(sizeof(FluidObject), "Fluid Object");
fobj->object = ob;
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE)) {
BLI_addtail(fobjects, fobj);
continue;
}
fobj->Translation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Translation");
fobj->Rotation = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Rotation");
fobj->Scale = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject Scale");
fobj->Active = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject Active");
fobj->InitialVelocity = MEM_callocN( length * (CHANNEL_VEC+1) * sizeof(float), "fluidobject InitialVelocity");
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
fobj->AttractforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceStrength");
fobj->AttractforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject AttractforceRadius");
fobj->VelocityforceStrength = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceStrength");
fobj->VelocityforceRadius = MEM_callocN( length * (CHANNEL_FLOAT+1) * sizeof(float), "fluidobject VelocityforceRadius");
}
if (fluid_is_animated_mesh(fluidmd->fss)) {
float *verts=NULL;
int *tris=NULL, modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
initElbeemMesh(scene, ob, &fobj->numVerts, &verts, &fobj->numTris, &tris, 0, modifierIndex);
fobj->VertexCache = MEM_callocN( length *((fobj->numVerts*CHANNEL_VEC)+1) * sizeof(float), "fluidobject VertexCache");
MEM_freeN(verts);
MEM_freeN(tris);
}
BLI_addtail(fobjects, fobj);
}
}
/* now we loop over the frames and fill the allocated channels with data */
for (i=0; i<channels->length; i++) {
FluidObject *fobj;
float viscosity, gravity[3];
float timeAtFrame;
eval_time = domainSettings->bakeStart + i;
timeAtFrame = channels->timeAtFrame[i+1];
/* XXX: This can't be used due to an anim sys optimisation that ignores recalc object animation,
* leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ )
* --> BKE_animsys_evaluate_all_animation(G.main, eval_time);
* This doesn't work with drivers:
* --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL);
*/
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
/* now scene data should be current according to animation system, so we fill the channels */
/* Domain properties - gravity/viscosity/time */
get_fluid_gravity(gravity, scene, domainSettings);
set_channel(channels->DomainGravity, timeAtFrame, gravity, i, CHANNEL_VEC);
viscosity = get_fluid_viscosity(domainSettings);
set_channel(channels->DomainViscosity, timeAtFrame, &viscosity, i, CHANNEL_FLOAT);
// XXX : set_channel(channels->DomainTime, timeAtFrame, &time, i, CHANNEL_VEC);
/* object movement */
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
/* init euler rotation values and convert to elbeem format */
/* get the rotation from ob->obmat rather than ob->rot to account for parent animations */
if(i) {
copy_v3_v3(old_rot, fobj->Rotation + 4*(i-1));
mul_v3_fl(old_rot, -M_PI/180.f);
}
mat4_to_compatible_eulO(rot_d, old_rot, 0, ob->obmat);
mul_v3_fl(rot_d, -180.f/M_PI);
set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
set_channel(fobj->Scale, timeAtFrame, ob->size, i, CHANNEL_VEC);
set_channel(fobj->Active, timeAtFrame, &active, i, CHANNEL_FLOAT);
set_channel(fobj->InitialVelocity, timeAtFrame, &fluidmd->fss->iniVelx, i, CHANNEL_VEC);
if (fluidmd->fss->type == OB_FLUIDSIM_CONTROL) {
set_channel(fobj->AttractforceStrength, timeAtFrame, &fluidmd->fss->attractforceStrength, i, CHANNEL_FLOAT);
set_channel(fobj->AttractforceRadius, timeAtFrame, &fluidmd->fss->attractforceRadius, i, CHANNEL_FLOAT);
set_channel(fobj->VelocityforceStrength, timeAtFrame, &fluidmd->fss->velocityforceStrength, i, CHANNEL_FLOAT);
set_channel(fobj->VelocityforceRadius, timeAtFrame, &fluidmd->fss->velocityforceRadius, i, CHANNEL_FLOAT);
}
if (fluid_is_animated_mesh(fluidmd->fss)) {
set_vertex_channel(fobj->VertexCache, timeAtFrame, scene, fobj, i);
}
}
}
}
static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
{
FluidObject *fobj;
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
int modifierIndex = modifiers_indexInObject(ob, (ModifierData *)fluidmd);
float *verts=NULL;
int *tris=NULL;
int numVerts=0, numTris=0;
int deform = fluid_is_animated_mesh(fluidmd->fss);
elbeemMesh fsmesh;
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
elbeemResetMesh( &fsmesh );
fsmesh.type = fluidmd->fss->type;
fsmesh.name = ob->id.name;
initElbeemMesh(scene, ob, &numVerts, &verts, &numTris, &tris, 0, modifierIndex);
fsmesh.numVertices = numVerts;
fsmesh.numTriangles = numTris;
fsmesh.vertices = verts;
fsmesh.triangles = tris;
fsmesh.channelSizeTranslation =
fsmesh.channelSizeRotation =
fsmesh.channelSizeScale =
fsmesh.channelSizeInitialVel =
fsmesh.channelSizeActive = length;
fsmesh.channelTranslation = fobj->Translation;
fsmesh.channelRotation = fobj->Rotation;
fsmesh.channelScale = fobj->Scale;
fsmesh.channelActive = fobj->Active;
if( ELEM(fsmesh.type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW)) {
fsmesh.channelInitialVel = fobj->InitialVelocity;
fsmesh.localInivelCoords = ((fluidmd->fss->typeFlags & OB_FSINFLOW_LOCALCOORD)?1:0);
}
if(fluidmd->fss->typeFlags & OB_FSBND_NOSLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_NOSLIP;
else if(fluidmd->fss->typeFlags & OB_FSBND_PARTSLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if(fluidmd->fss->typeFlags & OB_FSBND_FREESLIP)
fsmesh.obstacleType = FLUIDSIM_OBSTACLE_FREESLIP;
fsmesh.obstaclePartslip = fluidmd->fss->partSlipValue;
fsmesh.volumeInitType = fluidmd->fss->volumeInitType;
fsmesh.obstacleImpactFactor = fluidmd->fss->surfaceSmoothing; // misused value
if (fsmesh.type == OB_FLUIDSIM_CONTROL) {
fsmesh.cpsTimeStart = fluidmd->fss->cpsTimeStart;
fsmesh.cpsTimeEnd = fluidmd->fss->cpsTimeEnd;
fsmesh.cpsQuality = fluidmd->fss->cpsQuality;
fsmesh.obstacleType = (fluidmd->fss->flag & OB_FLUIDSIM_REVERSE);
fsmesh.channelSizeAttractforceRadius =
fsmesh.channelSizeVelocityforceStrength =
fsmesh.channelSizeVelocityforceRadius =
fsmesh.channelSizeAttractforceStrength = length;
fsmesh.channelAttractforceStrength = fobj->AttractforceStrength;
fsmesh.channelAttractforceRadius = fobj->AttractforceRadius;
fsmesh.channelVelocityforceStrength = fobj->VelocityforceStrength;
fsmesh.channelVelocityforceRadius = fobj->VelocityforceRadius;
}
else {
fsmesh.channelAttractforceStrength =
fsmesh.channelAttractforceRadius =
fsmesh.channelVelocityforceStrength =
fsmesh.channelVelocityforceRadius = NULL;
}
/* animated meshes */
if(deform) {
fsmesh.channelSizeVertices = length;
fsmesh.channelVertices = fobj->VertexCache;
// remove channels
fsmesh.channelTranslation =
fsmesh.channelRotation =
fsmesh.channelScale = NULL;
}
elbeemAddMesh(&fsmesh);
if(verts) MEM_freeN(verts);
if(tris) MEM_freeN(tris);
}
}
static int fluid_validate_scene(ReportList *reports, Scene *scene, Object *fsDomain)
{
Base *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
for(base=scene->base.first; base; base= base->next)
{
Object *ob = base->object;
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
/* only find objects with fluid modifiers */
if (!fluidmdtmp || ob->type != OB_MESH) continue;
if(fluidmdtmp->fss->type == OB_FLUIDSIM_DOMAIN) {
/* if no initial domain object given, find another potential domain */
if (!fsDomain) {
newdomain = ob;
}
/* if there's more than one domain, cancel */
else if (fsDomain && ob != fsDomain) {
BKE_report(reports, RPT_ERROR, "There should be only one domain object");
return 0;
}
}
/* count number of objects needed for animation channels */
if ( !ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE) )
channelObjCount++;
/* count number of fluid input objects */
if (ELEM(fluidmdtmp->fss->type, OB_FLUIDSIM_FLUID, OB_FLUIDSIM_INFLOW))
fluidInputCount++;
}
if (newdomain)
fsDomain = newdomain;
if (!fsDomain) {
BKE_report(reports, RPT_ERROR, "No domain object found");
return 0;
}
if (channelObjCount>=255) {
BKE_report(reports, RPT_ERROR, "Cannot bake with more then 256 objects");
return 0;
}
if (fluidInputCount == 0) {
BKE_report(reports, RPT_ERROR, "No fluid input objects in the scene");
return 0;
}
return 1;
}
#define FLUID_SUFFIX_CONFIG "fluidsim.cfg"
#define FLUID_SUFFIX_SURFACE "fluidsurface"
static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetFile, char *debugStrBuffer)
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
FluidsimSettings *domainSettings= fluidmd->fss;
FILE *fileCfg;
int dirExist = 0;
char newSurfdataPath[FILE_MAXDIR+FILE_MAXFILE]; // modified output settings
const char *suffixConfig = FLUID_SUFFIX_CONFIG;
int outStringsChanged = 0;
// prepare names...
strncpy(targetDir, domainSettings->surfdataPath, FILE_MAXDIR);
strncpy(newSurfdataPath, domainSettings->surfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.main->name); // fixed #frame-no
// .tmp: dont overwrite/delete original file
BLI_snprintf(targetFile, FILE_MAXDIR+FILE_MAXFILE, "%s%s.tmp", targetDir, suffixConfig);
// make sure all directories exist
// as the bobjs use the same dir, this only needs to be checked
// for the cfg output
BLI_make_existing_file(targetFile);
// check selected directory
// simply try to open cfg file for writing to test validity of settings
fileCfg = fopen(targetFile, "w");
if(fileCfg) {
dirExist = 1; fclose(fileCfg);
// remove cfg dummy from directory test
BLI_delete(targetFile, 0,0);
}
if((strlen(targetDir)<1) || (!dirExist)) {
char blendDir[FILE_MAXDIR+FILE_MAXFILE];
char blendFile[FILE_MAXDIR+FILE_MAXFILE];
// invalid dir, reset to current/previous
BLI_strncpy(blendDir, G.main->name, FILE_MAXDIR+FILE_MAXFILE);
BLI_splitdirstring(blendDir, blendFile);
BLI_replace_extension(blendFile, FILE_MAXDIR+FILE_MAXFILE, ""); /* strip .blend */
BLI_snprintf(newSurfdataPath, FILE_MAXDIR+FILE_MAXFILE ,"//fluidsimdata/%s_%s_", blendFile, fsDomain->id.name);
BLI_snprintf(debugStrBuffer, 256, "fluidsimBake::error - warning resetting output dir to '%s'\n", newSurfdataPath);
elbeemDebugOut(debugStrBuffer);
outStringsChanged=1;
}
// check if modified output dir is ok
#if 0
if(outStringsChanged) {
char dispmsg[FILE_MAXDIR+FILE_MAXFILE+256];
int selection=0;
BLI_strncpy(dispmsg,"Output settings set to: '", sizeof(dispmsg));
strcat(dispmsg, newSurfdataPath);
strcat(dispmsg, "'%t|Continue with changed settings%x1|Discard and abort%x0");
// ask user if thats what he/she wants...
selection = pupmenu(dispmsg);
if(selection<1) return 0; // 0 from menu, or -1 aborted
BLI_strncpy(targetDir, newSurfdataPath, sizeof(targetDir));
strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR);
BLI_path_abs(targetDir, G.main->name); // fixed #frame-no
}
#endif
return outStringsChanged;
}
/* ******************************************************************************** */
/* ********************** write fluidsim config to file ************************* */
/* ******************************************************************************** */
typedef struct FluidBakeJob {
/* from wmJob */
void *owner;
short *stop, *do_update;
float *progress;
int current_frame;
elbeemSimulationSettings *settings;
} FluidBakeJob;
static void fluidbake_free(void *customdata)
{
FluidBakeJob *fb= (FluidBakeJob *)customdata;
MEM_freeN(fb);
}
/* called by fluidbake, only to check job 'stop' value */
static int fluidbake_breakjob(void *customdata)
{
FluidBakeJob *fb= (FluidBakeJob *)customdata;
if(fb->stop && *(fb->stop))
return 1;
/* this is not nice yet, need to make the jobs list template better
* for identifying/acting upon various different jobs */
/* but for now we'll reuse the render break... */
return (G.afbreek);
}
/* called by fluidbake, wmJob sends notifier */
static void fluidbake_updatejob(void *customdata, float progress)
{
FluidBakeJob *fb= (FluidBakeJob *)customdata;
*(fb->do_update)= 1;
*(fb->progress)= progress;
}
static void fluidbake_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
FluidBakeJob *fb= (FluidBakeJob *)customdata;
fb->stop= stop;
fb->do_update = do_update;
fb->progress = progress;
G.afbreek= 0; /* XXX shared with render - replace with job 'stop' switch */
elbeemSimulate();
*do_update= 1;
*stop = 0;
}
static void fluidbake_endjob(void *customdata)
{
FluidBakeJob *fb= (FluidBakeJob *)customdata;
if (fb->settings) {
MEM_freeN(fb->settings);
fb->settings = NULL;
}
}
int runSimulationCallback(void *data, int status, int frame) {
FluidBakeJob *fb = (FluidBakeJob *)data;
elbeemSimulationSettings *settings = fb->settings;
if (status == FLUIDSIM_CBSTATUS_NEWFRAME) {
fluidbake_updatejob(fb, frame / (float)settings->noOfFrames);
//printf("elbeem blender cb s%d, f%d, domainid:%d noOfFrames: %d \n", status,frame, settings->domainId, settings->noOfFrames ); // DEBUG
}
if (fluidbake_breakjob(fb)) {
return FLUIDSIM_CBRET_ABORT;
}
return FLUIDSIM_CBRET_CONTINUE;
}
static void fluidbake_free_data(FluidAnimChannels *channels, ListBase *fobjects, elbeemSimulationSettings *fsset, FluidBakeJob *fb)
{
free_domain_channels(channels);
MEM_freeN(channels);
channels = NULL;
free_all_fluidobject_channels(fobjects);
BLI_freelistN(fobjects);
MEM_freeN(fobjects);
fobjects = NULL;
if (fsset) {
MEM_freeN(fsset);
fsset = NULL;
}
if (fb) {
MEM_freeN(fb);
fb = NULL;
}
}
/* copied from rna_fluidsim.c: fluidsim_find_lastframe() */
static void fluidsim_delete_until_lastframe(FluidsimSettings *fss)
{
char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
char targetDirVel[FILE_MAXFILE+FILE_MAXDIR], targetFileVel[FILE_MAXFILE+FILE_MAXDIR];
char previewDir[FILE_MAXFILE+FILE_MAXDIR], previewFile[FILE_MAXFILE+FILE_MAXDIR];
int curFrame = 1, exists = 0;
BLI_snprintf(targetDir, sizeof(targetDir), "%sfluidsurface_final_####.bobj.gz", fss->surfdataPath);
BLI_snprintf(targetDirVel, sizeof(targetDir), "%sfluidsurface_final_####.bvel.gz", fss->surfdataPath);
BLI_snprintf(previewDir, sizeof(targetDir), "%sfluidsurface_preview_####.bobj.gz", fss->surfdataPath);
BLI_path_abs(targetDir, G.main->name);
BLI_path_abs(targetDirVel, G.main->name);
BLI_path_abs(previewDir, G.main->name);
do {
BLI_strncpy(targetFile, targetDir, sizeof(targetFile));
BLI_strncpy(targetFileVel, targetDirVel, sizeof(targetFileVel));
BLI_strncpy(previewFile, previewDir, sizeof(previewFile));
BLI_path_frame(targetFile, curFrame, 0);
BLI_path_frame(targetFileVel, curFrame, 0);
BLI_path_frame(previewFile, curFrame, 0);
curFrame++;
if((exists = BLI_exists(targetFile)))
{
BLI_delete(targetFile, 0, 0);
BLI_delete(targetFileVel, 0, 0);
BLI_delete(previewFile, 0, 0);
}
} while(exists);
return;
}
static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, short do_job)
{
Scene *scene= CTX_data_scene(C);
int i;
FluidsimSettings *domainSettings;
char debugStrBuffer[256];
int gridlevels = 0;
const char *strEnvName = "BLENDER_ELBEEMDEBUG"; // from blendercall.cpp
const char *suffixConfig = FLUID_SUFFIX_CONFIG;
const char *suffixSurface = FLUID_SUFFIX_SURFACE;
char targetDir[FILE_MAXDIR+FILE_MAXFILE]; // store & modify output settings
char targetFile[FILE_MAXDIR+FILE_MAXFILE]; // temp. store filename from targetDir for access
int outStringsChanged = 0; // modified? copy back before baking
float domainMat[4][4];
float invDomMat[4][4];
int noFrames;
int origFrame = scene->r.cfra;
FluidAnimChannels *channels = MEM_callocN(sizeof(FluidAnimChannels), "fluid domain animation channels");
ListBase *fobjects = MEM_callocN(sizeof(ListBase), "fluid objects");
FluidsimModifierData *fluidmd = NULL;
Mesh *mesh = NULL;
FluidBakeJob *fb;
elbeemSimulationSettings *fsset= MEM_callocN(sizeof(elbeemSimulationSettings), "Fluid sim settings");
fb= MEM_callocN(sizeof(FluidBakeJob), "fluid bake job");
if(getenv(strEnvName)) {
int dlevel = atoi(getenv(strEnvName));
elbeemSetDebugLevel(dlevel);
BLI_snprintf(debugStrBuffer,256,"fluidsimBake::msg: Debug messages activated due to envvar '%s'\n",strEnvName);
elbeemDebugOut(debugStrBuffer);
}
/* make sure it corresponds to startFrame setting (old: noFrames = scene->r.efra - scene->r.sfra +1) */;
noFrames = scene->r.efra - 0;
if(noFrames<=0) {
BKE_report(reports, RPT_ERROR, "No frames to export - check your animation range settings");
fluidbake_free_data(channels, fobjects, fsset, fb);
return 0;
}
/* check scene for sane object/modifier settings */
if (!fluid_validate_scene(reports, scene, fsDomain)) {
fluidbake_free_data(channels, fobjects, fsset, fb);
return 0;
}
/* these both have to be valid, otherwise we wouldnt be here */
fluidmd = (FluidsimModifierData *)modifiers_findByType(fsDomain, eModifierType_Fluidsim);
domainSettings = fluidmd->fss;
mesh = fsDomain->data;
domainSettings->bakeStart = 1;
domainSettings->bakeEnd = scene->r.efra;
// calculate bounding box
fluid_get_bb(mesh->mvert, mesh->totvert, fsDomain->obmat, domainSettings->bbStart, domainSettings->bbSize);
// reset last valid frame
domainSettings->lastgoodframe = -1;
/* delete old baked files */
fluidsim_delete_until_lastframe(domainSettings);
/* rough check of settings... */
if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
BLI_snprintf(debugStrBuffer,256,"fluidsimBake::warning - Preview (%d) >= Resolution (%d)... setting equal.\n", domainSettings->previewresxyz , domainSettings->resolutionxyz);
elbeemDebugOut(debugStrBuffer);
domainSettings->previewresxyz = domainSettings->resolutionxyz;
}
// set adaptive coarsening according to resolutionxyz
// this should do as an approximation, with in/outflow
// doing this more accurate would be overkill
// perhaps add manual setting?
if(domainSettings->maxRefine <0) {
if(domainSettings->resolutionxyz>128) {
gridlevels = 2;
} else
if(domainSettings->resolutionxyz>64) {
gridlevels = 1;
} else {
gridlevels = 0;
}
} else {
gridlevels = domainSettings->maxRefine;
}
BLI_snprintf(debugStrBuffer,256,"fluidsimBake::msg: Baking %s, refine: %d\n", fsDomain->id.name , gridlevels );
elbeemDebugOut(debugStrBuffer);
/* ******** prepare output file paths ******** */
outStringsChanged = fluid_init_filepaths(fsDomain, targetDir, targetFile, debugStrBuffer);
channels->length = scene->r.efra;
channels->aniFrameTime = (domainSettings->animEnd - domainSettings->animStart)/(double)noFrames;
/* ******** initialise and allocate animation channels ******** */
fluid_init_all_channels(C, fsDomain, domainSettings, channels, fobjects);
/* reset to original current frame */
scene->r.cfra = origFrame;
ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
/* ---- XXX: No Time animation curve for now, leaving this code here for reference
{ int timeIcu[1] = { FLUIDSIM_TIME };
float timeDef[1] = { 1. };
// time channel is a bit special, init by hand...
timeAtIndex = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatindex");
for(i=0; i<=scene->r.efra; i++) {
timeAtIndex[i] = (float)(i-startFrame);
}
fluidsimInitChannel(scene, &channelDomainTime, allchannelSize, timeAtIndex, timeIcu,timeDef, domainSettings->ipo, CHANNEL_FLOAT ); // NDEB
// time channel is a multiplicator for
if(channelDomainTime) {
for(i=0; i<allchannelSize; i++) {
channelDomainTime[i*2+0] = aniFrameTime * channelDomainTime[i*2+0];
if(channelDomainTime[i*2+0]<0.) channelDomainTime[i*2+0] = 0.;
}
}
timeAtFrame = MEM_callocN( (allchannelSize+1)*1*sizeof(float), "fluidsiminit_timeatframe");
timeAtFrame[0] = timeAtFrame[1] = domainSettings->animStart; // start at index 1
if(channelDomainTime) {
for(i=2; i<=allchannelSize; i++) {
timeAtFrame[i] = timeAtFrame[i-1]+channelDomainTime[(i-1)*2+0];
}
fsset->} else {
for(i=2; i<=allchannelSize; i++) { timeAtFrame[i] = timeAtFrame[i-1]+aniFrameTime; }
}
} // domain channel init
*/
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);
if(!invert_m4_m4(invDomMat, domainMat)) {
BLI_snprintf(debugStrBuffer,256,"fluidsimBake::error - Invalid obj matrix?\n");
elbeemDebugOut(debugStrBuffer);
BKE_report(reports, RPT_ERROR, "Invalid object matrix");
fluidbake_free_data(channels, fobjects, fsset, fb);
return 0;
}
/* ******** start writing / exporting ******** */
// use .tmp, dont overwrite/delete original file
BLI_snprintf(targetFile, 240, "%s%s.tmp", targetDir, suffixConfig);
// make sure these directories exist as well
if(outStringsChanged) {
BLI_make_existing_file(targetFile);
}
/* ******** export domain to elbeem ******** */
elbeemResetSettings(fsset);
fsset->version = 1;
// setup global settings
copy_v3_v3(fsset->geoStart, domainSettings->bbStart);
copy_v3_v3(fsset->geoSize, domainSettings->bbSize);
// simulate with 50^3
fsset->resolutionxyz = (int)domainSettings->resolutionxyz;
fsset->previewresxyz = (int)domainSettings->previewresxyz;
fsset->realsize = get_fluid_size_m(scene, fsDomain, domainSettings);
fsset->viscosity = get_fluid_viscosity(domainSettings);
get_fluid_gravity(fsset->gravity, scene, domainSettings);
// simulate 5 frames, each 0.03 seconds, output to ./apitest_XXX.bobj.gz
fsset->animStart = domainSettings->animStart;
fsset->aniFrameTime = channels->aniFrameTime;
fsset->noOfFrames = noFrames; // is otherwise subtracted in parser
BLI_snprintf(targetFile, 240, "%s%s", targetDir, suffixSurface);
// defaults for compressibility and adaptive grids
fsset->gstar = domainSettings->gstar;
fsset->maxRefine = domainSettings->maxRefine; // check <-> gridlevels
fsset->generateParticles = domainSettings->generateParticles;
fsset->numTracerParticles = domainSettings->generateTracers;
fsset->surfaceSmoothing = domainSettings->surfaceSmoothing;
fsset->surfaceSubdivs = domainSettings->surfaceSubdivs;
fsset->farFieldSize = domainSettings->farFieldSize;
BLI_strncpy(fsset->outputPath, targetFile, 240);
// domain channels
fsset->channelSizeFrameTime =
fsset->channelSizeViscosity =
fsset->channelSizeGravity = channels->length;
fsset->channelFrameTime = channels->DomainTime;
fsset->channelViscosity = channels->DomainViscosity;
fsset->channelGravity = channels->DomainGravity;
fsset->runsimCallback = &runSimulationCallback;
fsset->runsimUserData = fb;
if (domainSettings->typeFlags & OB_FSBND_NOSLIP) fsset->domainobsType = FLUIDSIM_OBSTACLE_NOSLIP;
else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP) fsset->domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if (domainSettings->typeFlags&OB_FSBND_FREESLIP) fsset->domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
fsset->domainobsPartslip = domainSettings->partSlipValue;
/* use domainobsType also for surface generation flag (bit: >=64) */
if(domainSettings->typeFlags & OB_FSSG_NOOBS)
fsset->mFsSurfGenSetting = FLUIDSIM_FSSG_NOOBS;
else
fsset->mFsSurfGenSetting = 0; // "normal" mode
fsset->generateVertexVectors = (domainSettings->domainNovecgen==0);
// init blender domain transform matrix
{ int j;
for(i=0; i<4; i++) {
for(j=0; j<4; j++) {
fsset->surfaceTrafo[i*4+j] = invDomMat[j][i];
}
} }
/* ******** init solver with settings ******** */
elbeemInit();
elbeemAddDomain(fsset);
/* ******** export all fluid objects to elbeem ******** */
export_fluid_objects(fobjects, scene, channels->length);
/* custom data for fluid bake job */
fb->settings = fsset;
if(do_job) {
wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Fluid Simulation", WM_JOB_PROGRESS);
/* setup job */
WM_jobs_customdata(steve, fb, fluidbake_free);
WM_jobs_timer(steve, 0.1, NC_SCENE|ND_FRAME, NC_SCENE|ND_FRAME);
WM_jobs_callbacks(steve, fluidbake_startjob, NULL, NULL, fluidbake_endjob);
WM_jobs_start(CTX_wm_manager(C), steve);
}
else {
short dummy_stop, dummy_do_update;
float dummy_progress;
/* blocking, use with exec() */
fluidbake_startjob((void *)fb, &dummy_stop, &dummy_do_update, &dummy_progress);
fluidbake_endjob((void *)fb);
fluidbake_free((void *)fb);
}
/* ******** free stored animation data ******** */
fluidbake_free_data(channels, fobjects, NULL, NULL);
// elbeemFree();
return 1;
}
void fluidsimFreeBake(Object *UNUSED(ob))
{
/* not implemented yet */
}
#else /* WITH_MOD_FLUID */
/* compile dummy functions for disabled fluid sim */
FluidsimSettings *fluidsimSettingsNew(Object *UNUSED(srcob))
{
return NULL;
}
void fluidsimSettingsFree(FluidsimSettings *UNUSED(fss))
{
}
FluidsimSettings* fluidsimSettingsCopy(FluidsimSettings *UNUSED(fss))
{
return NULL;
}
/* only compile dummy functions */
static int fluidsimBake(bContext *UNUSED(C), ReportList *UNUSED(reports), Object *UNUSED(ob), short UNUSED(do_job))
{
return 0;
}
#endif /* WITH_MOD_FLUID */
/***************************** Operators ******************************/
static int fluid_bake_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
/* only one bake job at a time */
if(WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C)))
return OPERATOR_CANCELLED;
if(!fluidsimBake(C, op->reports, CTX_data_active_object(C), TRUE))
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
static int fluid_bake_exec(bContext *C, wmOperator *op)
{
if(!fluidsimBake(C, op->reports, CTX_data_active_object(C), FALSE))
return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
void FLUID_OT_bake(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Fluid Simulation Bake";
ot->description= "Bake fluid simulation";
ot->idname= "FLUID_OT_bake";
/* api callbacks */
ot->invoke= fluid_bake_invoke;
ot->exec= fluid_bake_exec;
ot->poll= ED_operator_object_active_editable;
}