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blender-archive/source/blender/editors/mesh/editmesh_utils.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BLI_alloca.h"
#include "BLI_buffer.h"
#include "BLI_kdtree.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_bvh.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "BKE_object.h" /* XXX. only for EDBM_mesh_load(). */
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "mesh_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Redo API
* \{ */
/* Mesh backup implementation.
* This would greatly benefit from some sort of binary diffing
* just as the undo stack would.
* So leaving this as an interface for further work */
BMBackup EDBM_redo_state_store(BMEditMesh *em)
{
BMBackup backup;
backup.bmcopy = BM_mesh_copy(em->bm);
return backup;
}
void EDBM_redo_state_restore(BMBackup backup, BMEditMesh *em, int recalctess)
{
BMesh *tmpbm;
if (!em || !backup.bmcopy) {
return;
}
BM_mesh_data_free(em->bm);
tmpbm = BM_mesh_copy(backup.bmcopy);
*em->bm = *tmpbm;
MEM_freeN(tmpbm);
tmpbm = NULL;
if (recalctess) {
BKE_editmesh_looptri_calc(em);
}
}
void EDBM_redo_state_free(BMBackup *backup, BMEditMesh *em, int recalctess)
{
if (em && backup->bmcopy) {
BM_mesh_data_free(em->bm);
*em->bm = *backup->bmcopy;
}
else if (backup->bmcopy) {
BM_mesh_data_free(backup->bmcopy);
}
if (backup->bmcopy) {
MEM_freeN(backup->bmcopy);
}
backup->bmcopy = NULL;
if (recalctess && em) {
BKE_editmesh_looptri_calc(em);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Operator (BMO) API Wrapper
* \{ */
bool EDBM_op_init(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const char *fmt, ...)
{
BMesh *bm = em->bm;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
if (!em->emcopy) {
em->emcopy = BKE_editmesh_copy(em);
}
em->emcopyusers++;
va_end(list);
return true;
}
/* returns 0 on error, 1 on success. executes and finishes a bmesh operator */
bool EDBM_op_finish(BMEditMesh *em, BMOperator *bmop, wmOperator *op, const bool do_report)
{
const char *errmsg;
BMO_op_finish(em->bm, bmop);
if (BMO_error_get(em->bm, &errmsg, NULL)) {
BMEditMesh *emcopy = em->emcopy;
if (do_report) {
BKE_report(op->reports, RPT_ERROR, errmsg);
}
EDBM_mesh_free(em);
*em = *emcopy;
MEM_freeN(emcopy);
em->emcopyusers = 0;
em->emcopy = NULL;
/**
* Note, we could pass in the mesh, however this is an exceptional case, allow a slow lookup.
*
* This is needed because the COW mesh makes a full copy of the #BMEditMesh
* instead of sharing the pointer, tagging since this has been freed above,
* the #BMEditMesh.emcopy needs to be flushed to the COW edit-mesh, see T55457.
*/
{
Main *bmain = G_MAIN;
for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
if (mesh->edit_mesh == em) {
DEG_id_tag_update(&mesh->id, ID_RECALC_COPY_ON_WRITE);
break;
}
}
}
/* when copying, tessellation isn't to for faster copying,
* but means we need to re-tessellate here */
if (em->looptris == NULL) {
BKE_editmesh_looptri_calc(em);
}
return false;
}
em->emcopyusers--;
if (em->emcopyusers < 0) {
printf("warning: em->emcopyusers was less than zero.\n");
}
if (em->emcopyusers <= 0) {
BKE_editmesh_free(em->emcopy);
MEM_freeN(em->emcopy);
em->emcopy = NULL;
}
return true;
}
bool EDBM_op_callf(BMEditMesh *em, wmOperator *op, const char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
if (!em->emcopy) {
em->emcopy = BKE_editmesh_copy(em);
}
em->emcopyusers++;
BMO_op_exec(bm, &bmop);
va_end(list);
return EDBM_op_finish(em, &bmop, op, true);
}
bool EDBM_op_call_and_selectf(BMEditMesh *em,
wmOperator *op,
const char *select_slot_out,
const bool select_extend,
const char *fmt,
...)
{
BMOpSlot *slot_select_out;
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
char hflag;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
BKE_reportf(op->reports, RPT_ERROR, "Parse error in %s", __func__);
va_end(list);
return false;
}
if (!em->emcopy) {
em->emcopy = BKE_editmesh_copy(em);
}
em->emcopyusers++;
BMO_op_exec(bm, &bmop);
slot_select_out = BMO_slot_get(bmop.slots_out, select_slot_out);
hflag = slot_select_out->slot_subtype.elem & BM_ALL_NOLOOP;
BLI_assert(hflag != 0);
if (select_extend == false) {
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
}
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, select_slot_out, hflag, BM_ELEM_SELECT, true);
va_end(list);
return EDBM_op_finish(em, &bmop, op, true);
}
bool EDBM_op_call_silentf(BMEditMesh *em, const char *fmt, ...)
{
BMesh *bm = em->bm;
BMOperator bmop;
va_list list;
va_start(list, fmt);
if (!BMO_op_vinitf(bm, &bmop, BMO_FLAG_DEFAULTS, fmt, list)) {
va_end(list);
return false;
}
if (!em->emcopy) {
em->emcopy = BKE_editmesh_copy(em);
}
em->emcopyusers++;
BMO_op_exec(bm, &bmop);
va_end(list);
return EDBM_op_finish(em, &bmop, NULL, false);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit BMesh API
*
* Make/Clear/Free functions.
* \{ */
void EDBM_mesh_make(Object *ob, const int select_mode, const bool add_key_index)
{
Mesh *me = ob->data;
BMesh *bm;
bm = BKE_mesh_to_bmesh(me,
ob,
add_key_index,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
if (me->edit_mesh) {
/* this happens when switching shape keys */
EDBM_mesh_free(me->edit_mesh);
MEM_freeN(me->edit_mesh);
}
/* currently executing operators re-tessellates, so we can avoid doing here
* but at some point it may need to be added back. */
#if 0
me->edit_mesh = BKE_editmesh_create(bm, true);
#else
me->edit_mesh = BKE_editmesh_create(bm, false);
#endif
me->edit_mesh->selectmode = me->edit_mesh->bm->selectmode = select_mode;
me->edit_mesh->mat_nr = (ob->actcol > 0) ? ob->actcol - 1 : 0;
/* we need to flush selection because the mode may have changed from when last in editmode */
EDBM_selectmode_flush(me->edit_mesh);
}
/**
* \warning This can invalidate the #Mesh runtime cache of other objects (for linked duplicates).
* Most callers should run #DEG_id_tag_update on \a ob->data, see: T46738, T46913
*/
void EDBM_mesh_load_ex(Main *bmain, Object *ob, bool free_data)
{
Mesh *me = ob->data;
BMesh *bm = me->edit_mesh->bm;
/* Workaround for T42360, 'ob->shapenr' should be 1 in this case.
* however this isn't synchronized between objects at the moment. */
if (UNLIKELY((ob->shapenr == 0) && (me->key && !BLI_listbase_is_empty(&me->key->block)))) {
bm->shapenr = 1;
}
BM_mesh_bm_to_me(bmain,
bm,
me,
(&(struct BMeshToMeshParams){
.calc_object_remap = true,
.update_shapekey_indices = !free_data,
}));
/* Free derived mesh. usually this would happen through depsgraph but there
* are exceptions like file save that will not cause this, and we want to
* avoid ending up with an invalid derived mesh then.
*
* Do it for all objects which shares the same mesh datablock, since their
* derived meshes might also be referencing data which was just freed,
*
* Annoying enough, but currently seems most efficient way to avoid access
* of freed data on scene update, especially in cases when there are dependency
* cycles.
*/
#if 0
for (Object *other_object = bmain->objects.first; other_object != NULL; other_object = other_object->id.next) {
if (other_object->data == ob->data) {
BKE_object_free_derived_caches(other_object);
}
}
#endif
}
void EDBM_mesh_clear(BMEditMesh *em)
{
/* clear bmesh */
BM_mesh_clear(em->bm);
/* free derived meshes */
BKE_editmesh_free_derivedmesh(em);
/* free tessellation data */
em->tottri = 0;
if (em->looptris) {
MEM_freeN(em->looptris);
em->looptris = NULL;
}
}
void EDBM_mesh_load(Main *bmain, Object *ob)
{
EDBM_mesh_load_ex(bmain, ob, true);
}
/**
* Should only be called on the active editmesh, otherwise call #BKE_editmesh_free
*/
void EDBM_mesh_free(BMEditMesh *em)
{
/* These tables aren't used yet, so it's not strictly necessary
* to 'end' them but if someone tries to start using them,
* having these in place will save a lot of pain. */
ED_mesh_mirror_spatial_table_end(NULL);
ED_mesh_mirror_topo_table_end(NULL);
BKE_editmesh_free(em);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Selection Utilities
* \{ */
void EDBM_selectmode_to_scene(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (!em) {
return;
}
scene->toolsettings->selectmode = em->selectmode;
/* Request redraw of header buttons (to show new select mode) */
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, scene);
}
void EDBM_selectmode_flush_ex(BMEditMesh *em, const short selectmode)
{
BM_mesh_select_mode_flush_ex(em->bm, selectmode);
}
void EDBM_selectmode_flush(BMEditMesh *em)
{
EDBM_selectmode_flush_ex(em, em->selectmode);
}
void EDBM_deselect_flush(BMEditMesh *em)
{
/* function below doesn't use. just do this to keep the values in sync */
em->bm->selectmode = em->selectmode;
BM_mesh_deselect_flush(em->bm);
}
void EDBM_select_flush(BMEditMesh *em)
{
/* function below doesn't use. just do this to keep the values in sync */
em->bm->selectmode = em->selectmode;
BM_mesh_select_flush(em->bm);
}
void EDBM_select_more(BMEditMesh *em, const bool use_face_step)
{
BMOperator bmop;
const bool use_faces = (em->selectmode == SCE_SELECT_FACE);
BMO_op_initf(em->bm,
&bmop,
BMO_FLAG_DEFAULTS,
"region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b",
BM_ELEM_SELECT,
false,
use_faces,
use_face_step);
BMO_op_exec(em->bm, &bmop);
/* don't flush selection in edge/vertex mode */
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false);
BMO_op_finish(em->bm, &bmop);
EDBM_selectmode_flush(em);
}
void EDBM_select_less(BMEditMesh *em, const bool use_face_step)
{
BMOperator bmop;
const bool use_faces = (em->selectmode == SCE_SELECT_FACE);
BMO_op_initf(em->bm,
&bmop,
BMO_FLAG_DEFAULTS,
"region_extend geom=%hvef use_contract=%b use_faces=%b use_face_step=%b",
BM_ELEM_SELECT,
true,
use_faces,
use_face_step);
BMO_op_exec(em->bm, &bmop);
/* don't flush selection in edge/vertex mode */
BMO_slot_buffer_hflag_disable(
em->bm, bmop.slots_out, "geom.out", BM_ALL_NOLOOP, BM_ELEM_SELECT, use_faces ? true : false);
BMO_op_finish(em->bm, &bmop);
EDBM_selectmode_flush(em);
/* only needed for select less, ensure we don't have isolated elements remaining */
BM_mesh_select_mode_clean(em->bm);
}
void EDBM_flag_disable_all(BMEditMesh *em, const char hflag)
{
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, false);
}
void EDBM_flag_enable_all(BMEditMesh *em, const char hflag)
{
BM_mesh_elem_hflag_enable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, hflag, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Vertex Map API
* \{ */
/**
* Return a new #UvVertMap from the edit-mesh.
*/
UvVertMap *BM_uv_vert_map_create(BMesh *bm, const bool use_select, const bool use_winding)
{
BMVert *ev;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
/* vars from original func */
UvVertMap *vmap;
UvMapVert *buf;
const MLoopUV *luv;
uint a;
int totverts, i, totuv, totfaces;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
bool *winding = NULL;
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
totfaces = bm->totface;
totverts = bm->totvert;
totuv = 0;
/* generate UvMapVert array */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
totuv += efa->len;
}
}
if (totuv == 0) {
return NULL;
}
vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
if (!vmap) {
return NULL;
}
vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totverts, "UvMapVert_pt");
buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * totuv, "UvMapVert");
if (use_winding) {
winding = MEM_callocN(sizeof(*winding) * totfaces, "winding");
}
if (!vmap->vert || !vmap->buf) {
BKE_mesh_uv_vert_map_free(vmap);
return NULL;
}
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, a) {
if ((use_select == false) || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
float(*tf_uv)[2] = NULL;
if (use_winding) {
tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len);
}
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
buf->loop_of_poly_index = i;
buf->poly_index = a;
buf->separate = 0;
buf->next = vmap->vert[BM_elem_index_get(l->v)];
vmap->vert[BM_elem_index_get(l->v)] = buf;
buf++;
if (use_winding) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(tf_uv[i], luv->uv);
}
}
if (use_winding) {
winding[a] = cross_poly_v2(tf_uv, efa->len) > 0;
}
}
}
/* sort individual uvs for each vert */
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, a) {
UvMapVert *newvlist = NULL, *vlist = vmap->vert[a];
UvMapVert *iterv, *v, *lastv, *next;
const float *uv, *uv2;
while (vlist) {
v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
efa = BM_face_at_index(bm, v->poly_index);
l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, v->loop_of_poly_index);
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv = luv->uv;
lastv = NULL;
iterv = vlist;
while (iterv) {
next = iterv->next;
efa = BM_face_at_index(bm, iterv->poly_index);
l = BM_iter_at_index(bm, BM_LOOPS_OF_FACE, efa, iterv->loop_of_poly_index);
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv2 = luv->uv;
if (compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT) &&
(!use_winding || winding[iterv->poly_index] == winding[v->poly_index])) {
if (lastv) {
lastv->next = next;
}
else {
vlist = next;
}
iterv->next = newvlist;
newvlist = iterv;
}
else {
lastv = iterv;
}
iterv = next;
}
newvlist->separate = 1;
}
vmap->vert[a] = newvlist;
}
if (use_winding) {
MEM_freeN(winding);
}
BLI_buffer_free(&tf_uv_buf);
return vmap;
}
UvMapVert *BM_uv_vert_map_at_index(UvVertMap *vmap, uint v)
{
return vmap->vert[v];
}
/* A specialized vert map used by stitch operator */
UvElementMap *BM_uv_element_map_create(BMesh *bm,
const Scene *scene,
const bool face_selected,
const bool uv_selected,
const bool use_winding,
const bool do_islands)
{
BMVert *ev;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
/* vars from original func */
UvElementMap *element_map;
UvElement *buf;
bool *winding = NULL;
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
MLoopUV *luv;
int totverts, totfaces, i, totuv, j;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
totfaces = bm->totface;
totverts = bm->totvert;
totuv = 0;
/* generate UvElement array */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!face_selected || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
if (!uv_selected) {
totuv += efa->len;
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
totuv++;
}
}
}
}
}
if (totuv == 0) {
return NULL;
}
element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
element_map->totalUVs = totuv;
element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts,
"UvElementVerts");
buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv,
"UvElement");
if (use_winding) {
winding = MEM_mallocN(sizeof(*winding) * totfaces, "winding");
}
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) {
if (use_winding) {
winding[j] = false;
}
if (!face_selected || BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
float(*tf_uv)[2] = NULL;
if (use_winding) {
tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len);
}
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
buf->l = l;
buf->separate = 0;
buf->island = INVALID_ISLAND;
buf->loop_of_poly_index = i;
buf->next = element_map->vert[BM_elem_index_get(l->v)];
element_map->vert[BM_elem_index_get(l->v)] = buf;
if (use_winding) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(tf_uv[i], luv->uv);
}
buf++;
}
if (use_winding) {
winding[j] = cross_poly_v2(tf_uv, efa->len) > 0;
}
}
}
/* sort individual uvs for each vert */
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
UvElement *newvlist = NULL, *vlist = element_map->vert[i];
UvElement *iterv, *v, *lastv, *next;
const float *uv, *uv2;
bool uv_vert_sel, uv2_vert_sel;
while (vlist) {
v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
l = v->l;
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv = luv->uv;
uv_vert_sel = luv->flag & MLOOPUV_VERTSEL;
lastv = NULL;
iterv = vlist;
while (iterv) {
next = iterv->next;
l = iterv->l;
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv2 = luv->uv;
uv2_vert_sel = luv->flag & MLOOPUV_VERTSEL;
/* Check if the uv loops share the same selection state (if not, they are not connected as
* they have been ripped or other edit commands have separated them). */
const bool connected = (uv_vert_sel == uv2_vert_sel) &&
compare_v2v2(uv2, uv, STD_UV_CONNECT_LIMIT);
if (connected && (!use_winding || winding[BM_elem_index_get(iterv->l->f)] ==
winding[BM_elem_index_get(v->l->f)])) {
if (lastv) {
lastv->next = next;
}
else {
vlist = next;
}
iterv->next = newvlist;
newvlist = iterv;
}
else {
lastv = iterv;
}
iterv = next;
}
newvlist->separate = 1;
}
element_map->vert[i] = newvlist;
}
if (use_winding) {
MEM_freeN(winding);
}
if (do_islands) {
uint *map;
BMFace **stack;
int stacksize = 0;
UvElement *islandbuf;
/* island number for faces */
int *island_number = NULL;
int nislands = 0, islandbufsize = 0;
/* map holds the map from current vmap->buf to the new, sorted map */
map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face");
copy_vn_i(island_number, totfaces, INVALID_ISLAND);
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
if (element_map->buf[i].island == INVALID_ISLAND) {
element_map->buf[i].island = nislands;
stack[0] = element_map->buf[i].l->f;
island_number[BM_elem_index_get(stack[0])] = nislands;
stacksize = 1;
while (stacksize > 0) {
efa = stack[--stacksize];
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)];
for (element = initelement; element; element = element->next) {
if (element->separate) {
initelement = element;
}
if (element->l->f == efa) {
/* found the uv corresponding to our face and vertex.
* Now fill it to the buffer */
element->island = nislands;
map[element - element_map->buf] = islandbufsize;
islandbuf[islandbufsize].l = element->l;
islandbuf[islandbufsize].separate = element->separate;
islandbuf[islandbufsize].loop_of_poly_index = element->loop_of_poly_index;
islandbuf[islandbufsize].island = nislands;
islandbufsize++;
for (element = initelement; element; element = element->next) {
if (element->separate && element != initelement) {
break;
}
if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
stack[stacksize++] = element->l->f;
island_number[BM_elem_index_get(element->l->f)] = nislands;
}
}
break;
}
}
}
}
nislands++;
}
}
MEM_freeN(island_number);
/* remap */
for (i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
if (element_map->vert[i]) {
element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]];
}
}
element_map->islandIndices = MEM_callocN(sizeof(*element_map->islandIndices) * nislands,
"UvElementMap_island_indices");
j = 0;
for (i = 0; i < totuv; i++) {
UvElement *element = element_map->buf[i].next;
if (element == NULL) {
islandbuf[map[i]].next = NULL;
}
else {
islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]];
}
if (islandbuf[i].island != j) {
j++;
element_map->islandIndices[j] = i;
}
}
MEM_freeN(element_map->buf);
element_map->buf = islandbuf;
element_map->totalIslands = nislands;
MEM_freeN(stack);
MEM_freeN(map);
}
BLI_buffer_free(&tf_uv_buf);
return element_map;
}
void BM_uv_vert_map_free(UvVertMap *vmap)
{
if (vmap) {
if (vmap->vert) {
MEM_freeN(vmap->vert);
}
if (vmap->buf) {
MEM_freeN(vmap->buf);
}
MEM_freeN(vmap);
}
}
void BM_uv_element_map_free(UvElementMap *element_map)
{
if (element_map) {
if (element_map->vert) {
MEM_freeN(element_map->vert);
}
if (element_map->buf) {
MEM_freeN(element_map->buf);
}
if (element_map->islandIndices) {
MEM_freeN(element_map->islandIndices);
}
MEM_freeN(element_map);
}
}
UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
{
for (UvElement *element = map->vert[BM_elem_index_get(l->v)]; element; element = element->next) {
if (element->l->f == efa) {
return element;
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Data Layer Checks
* \{ */
/**
* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for making sure the space image doesn't flicker.
*/
BMFace *EDBM_uv_active_face_get(BMEditMesh *em, const bool sloppy, const bool selected)
{
BMFace *efa = NULL;
if (!EDBM_uv_check(em)) {
return NULL;
}
efa = BM_mesh_active_face_get(em->bm, sloppy, selected);
if (efa) {
return efa;
}
return NULL;
}
/* can we edit UV's for this mesh?*/
bool EDBM_uv_check(BMEditMesh *em)
{
/* some of these checks could be a touch overkill */
return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPUV);
}
bool EDBM_vert_color_check(BMEditMesh *em)
{
/* some of these checks could be a touch overkill */
return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mirror Cache API
* \{ */
static BMVert *cache_mirr_intptr_as_bmvert(const intptr_t *index_lookup, int index)
{
intptr_t eve_i = index_lookup[index];
return (eve_i == -1) ? NULL : (BMVert *)eve_i;
}
/**
* Mirror editing API, usage:
*
* \code{.c}
* EDBM_verts_mirror_cache_begin(em, ...);
*
* BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
* v_mirror = EDBM_verts_mirror_get(em, v);
* e_mirror = EDBM_verts_mirror_get_edge(em, e);
* f_mirror = EDBM_verts_mirror_get_face(em, f);
* }
*
* EDBM_verts_mirror_cache_end(em);
* \endcode
*/
/* BM_SEARCH_MAXDIST is too big, copied from 2.6x MOC_THRESH, should become a
* preference */
#define BM_SEARCH_MAXDIST_MIRR 0.00002f
#define BM_CD_LAYER_ID "__mirror_index"
/**
* \param em: Editmesh.
* \param use_self: Allow a vertex to point to its self (middle verts).
* \param use_select: Restrict to selected verts.
* \param respecthide: Skip hidden vertices.
* \param use_topology: Use topology mirror.
* \param maxdist: Distance for close point test.
* \param r_index: Optional array to write into, as an alternative to a customdata layer
* (length of total verts).
*/
void EDBM_verts_mirror_cache_begin_ex(BMEditMesh *em,
const int axis,
const bool use_self,
const bool use_select,
const bool respecthide,
/* extra args */
const bool use_topology,
float maxdist,
int *r_index)
{
BMesh *bm = em->bm;
BMIter iter;
BMVert *v;
int cd_vmirr_offset = 0;
int i;
const float maxdist_sq = square_f(maxdist);
/* one or the other is used depending if topo is enabled */
KDTree_3d *tree = NULL;
MirrTopoStore_t mesh_topo_store = {NULL, -1, -1, -1};
BM_mesh_elem_table_ensure(bm, BM_VERT);
if (r_index == NULL) {
const char *layer_id = BM_CD_LAYER_ID;
em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id);
if (em->mirror_cdlayer == -1) {
BM_data_layer_add_named(bm, &bm->vdata, CD_PROP_INT32, layer_id);
em->mirror_cdlayer = CustomData_get_named_layer_index(&bm->vdata, CD_PROP_INT32, layer_id);
}
cd_vmirr_offset = CustomData_get_n_offset(
&bm->vdata,
CD_PROP_INT32,
em->mirror_cdlayer - CustomData_get_layer_index(&bm->vdata, CD_PROP_INT32));
bm->vdata.layers[em->mirror_cdlayer].flag |= CD_FLAG_TEMPORARY;
}
BM_mesh_elem_index_ensure(bm, BM_VERT);
if (use_topology) {
ED_mesh_mirrtopo_init(em, NULL, &mesh_topo_store, true);
}
else {
tree = BLI_kdtree_3d_new(bm->totvert);
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
continue;
}
BLI_kdtree_3d_insert(tree, i, v->co);
}
BLI_kdtree_3d_balance(tree);
}
#define VERT_INTPTR(_v, _i) (r_index ? &r_index[_i] : BM_ELEM_CD_GET_VOID_P(_v, cd_vmirr_offset))
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
if (respecthide && BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
continue;
}
if (use_select && !BM_elem_flag_test(v, BM_ELEM_SELECT)) {
continue;
}
BLI_assert(BM_elem_index_get(v) == i);
BMVert *v_mirr;
int *idx = VERT_INTPTR(v, i);
if (use_topology) {
v_mirr = cache_mirr_intptr_as_bmvert(mesh_topo_store.index_lookup, i);
if (v_mirr != NULL) {
if (respecthide && BM_elem_flag_test(v_mirr, BM_ELEM_HIDDEN)) {
v_mirr = NULL;
}
}
}
else {
int i_mirr;
float co[3];
copy_v3_v3(co, v->co);
co[axis] *= -1.0f;
v_mirr = NULL;
i_mirr = BLI_kdtree_3d_find_nearest(tree, co, NULL);
if (i_mirr != -1) {
BMVert *v_test = BM_vert_at_index(bm, i_mirr);
if (len_squared_v3v3(co, v_test->co) < maxdist_sq) {
v_mirr = v_test;
}
}
}
if (v_mirr && (use_self || (v_mirr != v))) {
const int i_mirr = BM_elem_index_get(v_mirr);
*idx = i_mirr;
idx = VERT_INTPTR(v_mirr, i_mirr);
*idx = i;
}
else {
*idx = -1;
}
}
#undef VERT_INTPTR
if (use_topology) {
ED_mesh_mirrtopo_free(&mesh_topo_store);
}
else {
BLI_kdtree_3d_free(tree);
}
}
void EDBM_verts_mirror_cache_begin(BMEditMesh *em,
const int axis,
const bool use_self,
const bool use_select,
const bool respecthide,
const bool use_topology)
{
EDBM_verts_mirror_cache_begin_ex(em,
axis,
use_self,
use_select,
respecthide,
/* extra args */
use_topology,
BM_SEARCH_MAXDIST_MIRR,
NULL);
}
BMVert *EDBM_verts_mirror_get(BMEditMesh *em, BMVert *v)
{
const int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer);
BLI_assert(em->mirror_cdlayer != -1); /* invalid use */
if (mirr && *mirr >= 0 && *mirr < em->bm->totvert) {
if (!em->bm->vtable) {
printf(
"err: should only be called between "
"EDBM_verts_mirror_cache_begin and EDBM_verts_mirror_cache_end");
return NULL;
}
return em->bm->vtable[*mirr];
}
return NULL;
}
BMEdge *EDBM_verts_mirror_get_edge(BMEditMesh *em, BMEdge *e)
{
BMVert *v1_mirr = EDBM_verts_mirror_get(em, e->v1);
if (v1_mirr) {
BMVert *v2_mirr = EDBM_verts_mirror_get(em, e->v2);
if (v2_mirr) {
return BM_edge_exists(v1_mirr, v2_mirr);
}
}
return NULL;
}
BMFace *EDBM_verts_mirror_get_face(BMEditMesh *em, BMFace *f)
{
BMVert **v_mirr_arr = BLI_array_alloca(v_mirr_arr, f->len);
BMLoop *l_iter, *l_first;
uint i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if ((v_mirr_arr[i++] = EDBM_verts_mirror_get(em, l_iter->v)) == NULL) {
return NULL;
}
} while ((l_iter = l_iter->next) != l_first);
return BM_face_exists(v_mirr_arr, f->len);
}
void EDBM_verts_mirror_cache_clear(BMEditMesh *em, BMVert *v)
{
int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer);
BLI_assert(em->mirror_cdlayer != -1); /* invalid use */
if (mirr) {
*mirr = -1;
}
}
void EDBM_verts_mirror_cache_end(BMEditMesh *em)
{
em->mirror_cdlayer = -1;
}
void EDBM_verts_mirror_apply(BMEditMesh *em, const int sel_from, const int sel_to)
{
BMIter iter;
BMVert *v;
BLI_assert((em->bm->vtable != NULL) && ((em->bm->elem_table_dirty & BM_VERT) == 0));
BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT) == sel_from) {
BMVert *mirr = EDBM_verts_mirror_get(em, v);
if (mirr) {
if (BM_elem_flag_test(mirr, BM_ELEM_SELECT) == sel_to) {
copy_v3_v3(mirr->co, v->co);
mirr->co[0] *= -1.0f;
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide/Reveal API
* \{ */
/* swap is 0 or 1, if 1 it hides not selected */
bool EDBM_mesh_hide(BMEditMesh *em, bool swap)
{
BMIter iter;
BMElem *ele;
int itermode;
char hflag_swap = swap ? BM_ELEM_SELECT : 0;
bool changed = true;
if (em->selectmode & SCE_SELECT_VERTEX) {
itermode = BM_VERTS_OF_MESH;
}
else if (em->selectmode & SCE_SELECT_EDGE) {
itermode = BM_EDGES_OF_MESH;
}
else {
itermode = BM_FACES_OF_MESH;
}
BM_ITER_MESH (ele, &iter, em->bm, itermode) {
if (!BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT) ^ hflag_swap) {
BM_elem_hide_set(em->bm, ele, true);
changed = true;
}
}
}
if (changed) {
EDBM_selectmode_flush(em);
}
return changed;
/* original hide flushing comment (OUTDATED):
* hide happens on least dominant select mode, and flushes up, not down!
* (helps preventing errors in subsurf) */
/* - vertex hidden, always means edge is hidden too
* - edge hidden, always means face is hidden too
* - face hidden, only set face hide
* - then only flush back down what's absolute hidden
*/
}
bool EDBM_mesh_reveal(BMEditMesh *em, bool select)
{
const char iter_types[3] = {
BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH,
};
const bool sels[3] = {
(em->selectmode & SCE_SELECT_VERTEX) != 0,
(em->selectmode & SCE_SELECT_EDGE) != 0,
(em->selectmode & SCE_SELECT_FACE) != 0,
};
int i;
bool changed = false;
/* Use tag flag to remember what was hidden before all is revealed.
* BM_ELEM_HIDDEN --> BM_ELEM_TAG */
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) {
if (BM_elem_flag_test(ele, BM_ELEM_HIDDEN)) {
BM_elem_flag_enable(ele, BM_ELEM_TAG);
changed = true;
}
else {
BM_elem_flag_disable(ele, BM_ELEM_TAG);
}
}
}
if (!changed) {
return false;
}
/* Reveal everything */
EDBM_flag_disable_all(em, BM_ELEM_HIDDEN);
/* Select relevant just-revealed elements */
for (i = 0; i < 3; i++) {
BMIter iter;
BMElem *ele;
if (!sels[i]) {
continue;
}
BM_ITER_MESH (ele, &iter, em->bm, iter_types[i]) {
if (BM_elem_flag_test(ele, BM_ELEM_TAG)) {
BM_elem_select_set(em->bm, ele, select);
}
}
}
EDBM_selectmode_flush(em);
/* hidden faces can have invalid normals */
EDBM_mesh_normals_update(em);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Update API
* \{ */
void EDBM_mesh_normals_update(BMEditMesh *em)
{
BM_mesh_normals_update(em->bm);
}
void EDBM_stats_update(BMEditMesh *em)
{
const char iter_types[3] = {
BM_VERTS_OF_MESH,
BM_EDGES_OF_MESH,
BM_FACES_OF_MESH,
};
BMIter iter;
BMElem *ele;
int *tots[3];
int i;
tots[0] = &em->bm->totvertsel;
tots[1] = &em->bm->totedgesel;
tots[2] = &em->bm->totfacesel;
em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0;
for (i = 0; i < 3; i++) {
ele = BM_iter_new(&iter, em->bm, iter_types[i], NULL);
for (; ele; ele = BM_iter_step(&iter)) {
if (BM_elem_flag_test(ele, BM_ELEM_SELECT)) {
(*tots[i])++;
}
}
}
}
/* so many tools call these that we better make it a generic function.
*/
void EDBM_update_generic(Mesh *mesh, const bool do_tessellation, const bool is_destructive)
{
BMEditMesh *em = mesh->edit_mesh;
/* Order of calling isn't important. */
DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, &mesh->id);
if (do_tessellation) {
BKE_editmesh_looptri_calc(em);
}
if (is_destructive) {
/* TODO. we may be able to remove this now! - Campbell */
// BM_mesh_elem_table_free(em->bm, BM_ALL_NOLOOP);
}
else {
/* in debug mode double check we didn't need to recalculate */
BLI_assert(BM_mesh_elem_table_check(em->bm) == true);
}
if (em->bm->spacearr_dirty & BM_SPACEARR_BMO_SET) {
BM_lnorspace_invalidate(em->bm, false);
em->bm->spacearr_dirty &= ~BM_SPACEARR_BMO_SET;
}
/* don't keep stale derivedMesh data around, see: T38872. */
BKE_editmesh_free_derivedmesh(em);
#ifdef DEBUG
{
BMEditSelection *ese;
for (ese = em->bm->selected.first; ese; ese = ese->next) {
BLI_assert(BM_elem_flag_test(ese->ele, BM_ELEM_SELECT));
}
}
#endif
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operator Helpers
* \{ */
/* poll call for mesh operators requiring a view3d context */
bool EDBM_view3d_poll(bContext *C)
{
if (ED_operator_editmesh(C) && ED_operator_view3d_active(C)) {
return 1;
}
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Element API
* \{ */
BMElem *EDBM_elem_from_selectmode(BMEditMesh *em, BMVert *eve, BMEdge *eed, BMFace *efa)
{
BMElem *ele = NULL;
if ((em->selectmode & SCE_SELECT_VERTEX) && eve) {
ele = (BMElem *)eve;
}
else if ((em->selectmode & SCE_SELECT_EDGE) && eed) {
ele = (BMElem *)eed;
}
else if ((em->selectmode & SCE_SELECT_FACE) && efa) {
ele = (BMElem *)efa;
}
return ele;
}
/**
* Used when we want to store a single index for any vert/edge/face.
*
* Intended for use with operators.
*/
int EDBM_elem_to_index_any(BMEditMesh *em, BMElem *ele)
{
BMesh *bm = em->bm;
int index = BM_elem_index_get(ele);
if (ele->head.htype == BM_VERT) {
BLI_assert(!(bm->elem_index_dirty & BM_VERT));
}
else if (ele->head.htype == BM_EDGE) {
BLI_assert(!(bm->elem_index_dirty & BM_EDGE));
index += bm->totvert;
}
else if (ele->head.htype == BM_FACE) {
BLI_assert(!(bm->elem_index_dirty & BM_FACE));
index += bm->totvert + bm->totedge;
}
else {
BLI_assert(0);
}
return index;
}
BMElem *EDBM_elem_from_index_any(BMEditMesh *em, int index)
{
BMesh *bm = em->bm;
if (index < bm->totvert) {
return (BMElem *)BM_vert_at_index_find_or_table(bm, index);
}
index -= bm->totvert;
if (index < bm->totedge) {
return (BMElem *)BM_edge_at_index_find_or_table(bm, index);
}
index -= bm->totedge;
if (index < bm->totface) {
return (BMElem *)BM_face_at_index_find_or_table(bm, index);
}
return NULL;
}
int EDBM_elem_to_index_any_multi(ViewLayer *view_layer,
BMEditMesh *em,
BMElem *ele,
int *r_object_index)
{
uint bases_len;
int elem_index = -1;
*r_object_index = -1;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(view_layer, NULL, &bases_len);
for (uint base_index = 0; base_index < bases_len; base_index++) {
Base *base_iter = bases[base_index];
if (BKE_editmesh_from_object(base_iter->object) == em) {
*r_object_index = base_index;
elem_index = EDBM_elem_to_index_any(em, ele);
break;
}
}
MEM_freeN(bases);
return elem_index;
}
BMElem *EDBM_elem_from_index_any_multi(ViewLayer *view_layer,
int object_index,
int elem_index,
Object **r_obedit)
{
uint bases_len;
Base **bases = BKE_view_layer_array_from_bases_in_edit_mode(view_layer, NULL, &bases_len);
*r_obedit = NULL;
Object *obedit = ((uint)object_index < bases_len) ? bases[object_index]->object : NULL;
MEM_freeN(bases);
if (obedit != NULL) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMElem *ele = EDBM_elem_from_index_any(em, elem_index);
if (ele != NULL) {
*r_obedit = obedit;
return ele;
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh BVH API
* \{ */
static BMFace *edge_ray_cast(
struct BMBVHTree *tree, const float co[3], const float dir[3], float *r_hitout, BMEdge *e)
{
BMFace *f = BKE_bmbvh_ray_cast(tree, co, dir, 0.0f, NULL, r_hitout, NULL);
if (f && BM_edge_in_face(e, f)) {
return NULL;
}
return f;
}
static void scale_point(float c1[3], const float p[3], const float s)
{
sub_v3_v3(c1, p);
mul_v3_fl(c1, s);
add_v3_v3(c1, p);
}
bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
BMEdge *e,
struct Depsgraph *depsgraph,
ARegion *region,
View3D *v3d,
Object *obedit)
{
BMFace *f;
float co1[3], co2[3], co3[3], dir1[3], dir2[3], dir3[3];
float origin[3], invmat[4][4];
float epsilon = 0.01f;
float end[3];
const float mval_f[2] = {
region->winx / 2.0f,
region->winy / 2.0f,
};
ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false);
invert_m4_m4(invmat, obedit->obmat);
mul_m4_v3(invmat, origin);
copy_v3_v3(co1, e->v1->co);
mid_v3_v3v3(co2, e->v1->co, e->v2->co);
copy_v3_v3(co3, e->v2->co);
scale_point(co1, co2, 0.99);
scale_point(co3, co2, 0.99);
/* ok, idea is to generate rays going from the camera origin to the
* three points on the edge (v1, mid, v2)*/
sub_v3_v3v3(dir1, origin, co1);
sub_v3_v3v3(dir2, origin, co2);
sub_v3_v3v3(dir3, origin, co3);
normalize_v3_length(dir1, epsilon);
normalize_v3_length(dir2, epsilon);
normalize_v3_length(dir3, epsilon);
/* offset coordinates slightly along view vectors, to avoid
* hitting the faces that own the edge.*/
add_v3_v3v3(co1, co1, dir1);
add_v3_v3v3(co2, co2, dir2);
add_v3_v3v3(co3, co3, dir3);
normalize_v3(dir1);
normalize_v3(dir2);
normalize_v3(dir3);
/* do three samplings: left, middle, right */
f = edge_ray_cast(tree, co1, dir1, NULL, e);
if (f && !edge_ray_cast(tree, co2, dir2, NULL, e)) {
return true;
}
if (f && !edge_ray_cast(tree, co3, dir3, NULL, e)) {
return true;
}
if (!f) {
return true;
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Vertex Projection API
* \{ */
void EDBM_project_snap_verts(
bContext *C, Depsgraph *depsgraph, ARegion *region, Object *obedit, BMEditMesh *em)
{
BMIter iter;
BMVert *eve;
ED_view3d_init_mats_rv3d(obedit, region->regiondata);
struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d(
CTX_data_scene(C), 0, region, CTX_wm_view3d(C));
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(region, eve->co, mval, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d(snap_context,
depsgraph,
SCE_SNAP_MODE_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_NOT_ACTIVE,
.use_object_edit_cage = false,
.use_occlusion_test = true,
},
mval,
NULL,
NULL,
co_proj,
NULL)) {
mul_v3_m4v3(eve->co, obedit->imat, co_proj);
}
}
}
}
ED_transform_snap_object_context_destroy(snap_context);
}
/** \} */