It used to be a number of fixed full screen images where the responsibility was at image engine. Now moved the responsibility to the drawing mode to make sure we can allocate non-full region-size textures in a future refactoring.
It used to be a number of fixed full screen images where the responsibility was at image engine. Now moved the responsibility to the drawing mode to make sure we can allocate non-full region-size textures in a future refactoring.