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blender-archive/source/blender/editors/include/UI_interface.h
Stefan Werner bdda0964e0 Compositor: Cryptomatte compositing node.
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00

1166 lines
57 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file UI_interface.h
* \ingroup editorui
*/
#ifndef __UI_INTERFACE_H__
#define __UI_INTERFACE_H__
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h" /* size_t */
#include "RNA_types.h"
/* Struct Declarations */
struct ID;
struct IDProperty;
struct ListBase;
struct ARegion;
struct ScrArea;
struct bScreen;
struct wmEvent;
struct wmWindow;
struct wmOperator;
struct AutoComplete;
struct bContext;
struct bContextStore;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct rcti;
struct uiList;
struct uiStyle;
struct uiFontStyle;
struct uiWidgetColors;
struct Image;
struct ImageUser;
struct wmKeyConfig;
struct wmOperatorType;
struct uiWidgetColors;
struct MTex;
struct ImBuf;
struct bNodeTree;
struct bNode;
struct bNodeSocket;
struct wmDropBox;
struct wmDrag;
struct wmEvent;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
typedef struct uiLayout uiLayout;
/* Defines */
/* char for splitting strings, aligning shortcuts in menus, users never see */
#define UI_SEP_CHAR '|'
#define UI_SEP_CHAR_S "|"
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
#define UI_MAX_SHORTCUT_STR 64
/* use for clamping popups within the screen */
#define UI_SCREEN_MARGIN 10
/* uiBlock->dt and uiBut->dt */
enum {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pulldown menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
};
/* uiBlock->direction */
enum {
UI_DIR_UP = (1 << 0),
UI_DIR_DOWN = (1 << 1),
UI_DIR_LEFT = (1 << 2),
UI_DIR_RIGHT = (1 << 3),
UI_DIR_CENTER_Y = (1 << 4),
UI_DIR_ALL = (UI_DIR_UP | UI_DIR_DOWN | UI_DIR_LEFT | UI_DIR_RIGHT),
};
#if 0
/* uiBlock->autofill (not yet used) */
#define UI_BLOCK_COLLUMNS 1
#define UI_BLOCK_ROWS 2
#endif
/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP (1 << 0)
#define UI_BLOCK_IS_FLIP (1 << 1)
#define UI_BLOCK_NO_FLIP (1 << 2)
#define UI_BLOCK_NUMSELECT (1 << 3)
#define UI_BLOCK_NO_WIN_CLIP (1 << 4) /* don't apply window clipping */ /* was UI_BLOCK_ENTER_OK */
#define UI_BLOCK_CLIPBOTTOM (1 << 5)
#define UI_BLOCK_CLIPTOP (1 << 6)
#define UI_BLOCK_MOVEMOUSE_QUIT (1 << 7)
#define UI_BLOCK_KEEP_OPEN (1 << 8)
#define UI_BLOCK_POPUP (1 << 9)
#define UI_BLOCK_OUT_1 (1 << 10)
#define UI_BLOCK_SEARCH_MENU (1 << 11)
#define UI_BLOCK_POPUP_MEMORY (1 << 12)
#define UI_BLOCK_CLIP_EVENTS (1 << 13) /* stop handling mouse events */
/* block->flag bits 14-17 are identical to but->drawflag bits */
#define UI_BLOCK_POPUP_HOLD (1 << 18)
#define UI_BLOCK_LIST_ITEM (1 << 19)
#define UI_BLOCK_RADIAL (1 << 20)
/* uiPopupBlockHandle->menuretval */
#define UI_RETURN_CANCEL (1 << 0) /* cancel all menus cascading */
#define UI_RETURN_OK (1 << 1) /* choice made */
#define UI_RETURN_OUT (1 << 2) /* left the menu */
#define UI_RETURN_OUT_PARENT (1 << 3) /* let the parent handle this event */
#define UI_RETURN_UPDATE (1 << 4) /* update the button that opened */
#define UI_RETURN_POPUP_OK (1 << 5) /* popup is ok to be handled */
/* panel controls */
#define UI_PNL_SOLID (1 << 1)
#define UI_PNL_CLOSE (1 << 5)
#define UI_PNL_SCALE (1 << 9)
/* but->flag - general state flags. */
enum {
/* warning, the first 6 flags are internal */
UI_BUT_ICON_SUBMENU = (1 << 6),
UI_BUT_ICON_PREVIEW = (1 << 7),
UI_BUT_NODE_LINK = (1 << 8),
UI_BUT_NODE_ACTIVE = (1 << 9),
UI_BUT_DRAG_LOCK = (1 << 10),
UI_BUT_DISABLED = (1 << 11), /* grayed out and uneditable */
UI_BUT_COLOR_LOCK = (1 << 12),
UI_BUT_ANIMATED = (1 << 13),
UI_BUT_ANIMATED_KEY = (1 << 14),
UI_BUT_DRIVEN = (1 << 15),
UI_BUT_REDALERT = (1 << 16),
UI_BUT_INACTIVE = (1 << 17), /* grayed out but still editable */
UI_BUT_LAST_ACTIVE = (1 << 18),
UI_BUT_UNDO = (1 << 19),
UI_BUT_IMMEDIATE = (1 << 20),
UI_BUT_NO_UTF8 = (1 << 21),
UI_BUT_VEC_SIZE_LOCK = (1 << 22), /* used to flag if color hsv-circle should keep luminance */
UI_BUT_COLOR_CUBIC = (1 << 23), /* cubic saturation for the color wheel */
UI_BUT_LIST_ITEM = (1 << 24), /* This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_DRAG_MULTI = (1 << 25), /* edit this button as well as the active button (not just dragging) */
UI_BUT_SCA_LINK_GREY = (1 << 26), /* used to flag if sca links shoud be gray out */
UI_BUT_HAS_SEP_CHAR = (1 << 27), /* but->str contains UI_SEP_CHAR, used for key shortcuts */
UI_BUT_UPDATE_DELAY = (1 << 28), /* don't run updates while dragging (needed in rare cases). */
UI_BUT_TEXTEDIT_UPDATE = (1 << 29), /* when widget is in textedit mode, update value on each char stroke */
UI_BUT_VALUE_CLEAR = (1 << 30), /* show 'x' icon to clear/unlink value of text or search button */
};
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
#define UI_PANEL_CATEGORY_MARGIN_WIDTH (U.widget_unit * 1.0f)
/* but->drawflag - these flags should only affect how the button is drawn. */
/* Note: currently, these flags _are not passed_ to the widget's state() or draw() functions
* (except for the 'align' ones)!
*/
enum {
/* Text and icon alignment (by default, they are centered). */
UI_BUT_TEXT_LEFT = (1 << 1),
UI_BUT_ICON_LEFT = (1 << 2),
UI_BUT_TEXT_RIGHT = (1 << 3),
/* Prevent the button to show any tooltip. */
UI_BUT_NO_TOOLTIP = (1 << 4),
/* Button align flag, for drawing groups together.
* Used in 'uiBlock.flag', take care! */
UI_BUT_ALIGN_TOP = (1 << 14),
UI_BUT_ALIGN_LEFT = (1 << 15),
UI_BUT_ALIGN_RIGHT = (1 << 16),
UI_BUT_ALIGN_DOWN = (1 << 17),
UI_BUT_ALIGN = (UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT | UI_BUT_ALIGN_DOWN),
/* end bits shared with 'uiBlock.flag' */
/* Warning - HACK! Needed for buttons which are not TOP/LEFT aligned, but have some top/left corner stitched to some
* other TOP/LEFT-aligned button, because of 'corrective' hack in widget_roundbox_set()... */
UI_BUT_ALIGN_STITCH_TOP = (1 << 18),
UI_BUT_ALIGN_STITCH_LEFT = (1 << 19),
UI_BUT_ALIGN_ALL = (UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT),
UI_BUT_BOX_ITEM = (1 << 20), /* This but is "inside" a box item (currently used to change theme colors). */
};
/* scale fixed button widths by this to account for DPI */
#define UI_DPI_FAC ((U.pixelsize * (float)U.dpi) / 72.0f)
/* 16 to copy ICON_DEFAULT_HEIGHT */
#define UI_DPI_ICON_SIZE ((float)16 * UI_DPI_FAC)
/* Button types, bits stored in 1 value... and a short even!
* - bits 0-4: bitnr (0-31)
* - bits 5-7: pointer type
* - bit 8: for 'bit'
* - bit 9-15: button type (now 6 bits, 64 types)
* */
typedef enum {
UI_BUT_POIN_CHAR = 32,
UI_BUT_POIN_SHORT = 64,
UI_BUT_POIN_INT = 96,
UI_BUT_POIN_FLOAT = 128,
/* UI_BUT_POIN_FUNCTION = 192, */ /*UNUSED*/
UI_BUT_POIN_BIT = 256 /* OR'd with a bit index*/
} eButPointerType;
/* requires (but->poin != NULL) */
#define UI_BUT_POIN_TYPES (UI_BUT_POIN_FLOAT | UI_BUT_POIN_SHORT | UI_BUT_POIN_CHAR)
/* assigned to but->type, OR'd with the flags above when passing args */
typedef enum {
UI_BTYPE_BUT = (1 << 9),
UI_BTYPE_ROW = (2 << 9),
UI_BTYPE_TEXT = (3 << 9),
UI_BTYPE_MENU = (4 << 9), /* dropdown list */
UI_BTYPE_BUT_MENU = (5 << 9),
UI_BTYPE_NUM = (6 << 9), /* number button */
UI_BTYPE_NUM_SLIDER = (7 << 9), /* number slider */
UI_BTYPE_TOGGLE = (8 << 9),
UI_BTYPE_TOGGLE_N = (9 << 9),
UI_BTYPE_ICON_TOGGLE = (10 << 9),
UI_BTYPE_ICON_TOGGLE_N = (11 << 9),
UI_BTYPE_BUT_TOGGLE = (12 << 9), /* same as regular toggle, but no on/off state displayed */
UI_BTYPE_CHECKBOX = (13 << 9), /* similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX_N = (14 << 9),
UI_BTYPE_COLOR = (15 << 9),
UI_BTYPE_SCROLL = (18 << 9),
UI_BTYPE_BLOCK = (19 << 9),
UI_BTYPE_LABEL = (20 << 9),
UI_BTYPE_LINK = (22 << 9),
UI_BTYPE_INLINK = (23 << 9),
UI_BTYPE_KEY_EVENT = (24 << 9),
UI_BTYPE_HSVCUBE = (26 << 9),
UI_BTYPE_PULLDOWN = (27 << 9), /* menu (often used in headers), **_MENU /w different draw-type */
UI_BTYPE_ROUNDBOX = (28 << 9),
UI_BTYPE_COLORBAND = (30 << 9),
UI_BTYPE_UNITVEC = (31 << 9), /* sphere widget (used to input a unit-vector, aka normal) */
UI_BTYPE_CURVE = (32 << 9),
UI_BTYPE_LISTBOX = (36 << 9),
UI_BTYPE_LISTROW = (37 << 9),
UI_BTYPE_HSVCIRCLE = (38 << 9),
UI_BTYPE_TRACK_PREVIEW = (40 << 9),
/* buttons with value >= UI_BTYPE_SEARCH_MENU don't get undo pushes */
UI_BTYPE_SEARCH_MENU = (41 << 9),
UI_BTYPE_EXTRA = (42 << 9),
UI_BTYPE_HOTKEY_EVENT = (46 << 9),
UI_BTYPE_IMAGE = (47 << 9), /* non-interactive image, used for splash screen */
UI_BTYPE_HISTOGRAM = (48 << 9),
UI_BTYPE_WAVEFORM = (49 << 9),
UI_BTYPE_VECTORSCOPE = (50 << 9),
UI_BTYPE_PROGRESS_BAR = (51 << 9),
UI_BTYPE_NODE_SOCKET = (53 << 9),
UI_BTYPE_SEPR = (54 << 9),
UI_BTYPE_SEPR_LINE = (55 << 9),
UI_BTYPE_GRIP = (56 << 9), /* resize handle (resize uilist) */
} eButType;
#define BUTTYPE (63 << 9)
/* gradient types, for color picker UI_BTYPE_HSVCUBE etc */
#define UI_GRAD_SV 0
#define UI_GRAD_HV 1
#define UI_GRAD_HS 2
#define UI_GRAD_H 3
#define UI_GRAD_S 4
#define UI_GRAD_V 5
#define UI_GRAD_V_ALT 9
#define UI_GRAD_L_ALT 10
#define UI_PALETTE_COLOR 20
/* Drawing
*
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad);
void UI_draw_roundbox_corner_set(int type);
int UI_draw_roundbox_corner_get(void);
void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad);
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad);
void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
void UI_draw_text_underline(int pos_x, int pos_y, int len, int height);
void UI_draw_safe_areas(
float x1, float x2, float y1, float y2,
const float title_aspect[2], const float action_aspect[2]);
/* state for scrolldrawing */
#define UI_SCROLL_PRESSED (1 << 0)
#define UI_SCROLL_ARROWS (1 << 1)
#define UI_SCROLL_NO_OUTLINE (1 << 2)
void UI_draw_widget_scroll(struct uiWidgetColors *wcol, const struct rcti *rect, const struct rcti *slider, int state);
/* Shortening string helper. */
float UI_text_clip_middle_ex(
struct uiFontStyle *fstyle, char *str, float okwidth, const float minwidth,
const size_t max_len, const char rpart_sep);
/* Callbacks
*
* UI_block_func_handle_set/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* UI_but_func_complete_set is for tab completion.
*
* uiButSearchFunc is for name buttons, showing a popup with matches
*
* UI_block_func_set and UI_but_func_set are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* UI_but_funcN_set will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButHandleHoldFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef int (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef struct ARegion *(*uiButSearchCreateFunc)(struct bContext *C, struct ARegion *butregion, uiBut *but);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
/* Must return allocated string. */
typedef char *(*uiButToolTipFunc)(struct bContext *C, void *argN, const char *tip);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);
/**
* Used for cycling menu values without opening the menu (Ctrl-Wheel).
* \param direction: forward or backwards [1 / -1].
* \param arg1: uiBut.poin (as with #uiMenuCreateFunc).
* \return true when the button was changed.
*/
typedef bool (*uiMenuStepFunc)(struct bContext *C, int direction, void *arg1);
/* interface_query.c */
bool UI_block_is_empty(const uiBlock *block);
/* interface_region_menu_popup.c */
/* Popup Menus
*
* Functions used to create popup menus. For more extended menus the
* UI_popup_menu_begin/End functions can be used to define own items with
* the uiItem functions in between. If it is a simple confirmation menu
* or similar, popups can be created with a single function call. */
typedef struct uiPopupMenu uiPopupMenu;
uiPopupMenu *UI_popup_menu_begin(
struct bContext *C, const char *title, int icon) ATTR_NONNULL();
uiPopupMenu *UI_popup_menu_begin_ex(
struct bContext *C, const char *title, const char *block_name,
int icon) ATTR_NONNULL();
void UI_popup_menu_end(struct bContext *C, struct uiPopupMenu *head);
bool UI_popup_menu_end_or_cancel(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *UI_popup_menu_layout(uiPopupMenu *head);
void UI_popup_menu_reports(struct bContext *C, struct ReportList *reports) ATTR_NONNULL();
int UI_popup_menu_invoke(struct bContext *C, const char *idname, struct ReportList *reports) ATTR_NONNULL(1, 2);
void UI_popup_menu_retval_set(const uiBlock *block, const int retval, const bool enable);
void UI_popup_menu_but_set(uiPopupMenu *pup, struct ARegion *butregion, uiBut *but);
/* interface_region_menu_pie.c */
/* Pie menus */
typedef struct uiPieMenu uiPieMenu;
int UI_pie_menu_invoke(struct bContext *C, const char *idname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_operator_enum(
struct bContext *C, const char *title, const char *opname,
const char *propname, const struct wmEvent *event);
int UI_pie_menu_invoke_from_rna_enum(
struct bContext *C, const char *title,
const char *path, const struct wmEvent *event);
struct uiPieMenu *UI_pie_menu_begin(
struct bContext *C, const char *title, int icon,
const struct wmEvent *event) ATTR_NONNULL();
void UI_pie_menu_end(struct bContext *C, uiPieMenu *pie);
struct uiLayout *UI_pie_menu_layout(struct uiPieMenu *pie);
/* interface_region_menu_popup.c */
/* Popup Blocks
*
* Functions used to create popup blocks. These are like popup menus
* but allow using all button types and creating an own layout. */
typedef uiBlock * (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);
typedef void (*uiBlockCancelFunc)(struct bContext *C, void *arg1);
void UI_popup_block_invoke(struct bContext *C, uiBlockCreateFunc func, void *arg);
void UI_popup_block_invoke_ex(struct bContext *C, uiBlockCreateFunc func, void *arg, const char *opname, int opcontext);
void UI_popup_block_ex(struct bContext *C, uiBlockCreateFunc func, uiBlockHandleFunc popup_func, uiBlockCancelFunc cancel_func, void *arg, struct wmOperator *op);
/* void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext); */ /* UNUSED */
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);
/* Blocks
*
* Functions for creating, drawing and freeing blocks. A Block is a
* container of buttons and used for various purposes.
*
* Begin/Define Buttons/End/Draw is the typical order in which these
* function should be called, though for popup blocks Draw is left out.
* Freeing blocks is done by the screen/ module automatically.
*
* */
uiBlock *UI_block_begin(const struct bContext *C, struct ARegion *region, const char *name, short dt);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block);
void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);
uiBlock *UI_block_find_in_region(const char *name, struct ARegion *ar);
void UI_block_emboss_set(uiBlock *block, char dt);
void UI_block_free(const struct bContext *C, uiBlock *block);
void UI_blocklist_free(const struct bContext *C, struct ListBase *lb);
void UI_blocklist_free_inactive(const struct bContext *C, struct ListBase *lb);
void UI_screen_free_active_but(const struct bContext *C, struct bScreen *screen);
void UI_block_region_set(uiBlock *block, struct ARegion *region);
void UI_block_lock_set(uiBlock *block, bool val, const char *lockstr);
void UI_block_lock_clear(uiBlock *block);
/* automatic aligning, horiz or verical */
void UI_block_align_begin(uiBlock *block);
void UI_block_align_end(uiBlock *block);
/* block bounds/position calculation */
typedef enum {
UI_BLOCK_BOUNDS_NONE = 0,
UI_BLOCK_BOUNDS = 1,
UI_BLOCK_BOUNDS_TEXT,
UI_BLOCK_BOUNDS_POPUP_MOUSE,
UI_BLOCK_BOUNDS_POPUP_MENU,
UI_BLOCK_BOUNDS_POPUP_CENTER,
UI_BLOCK_BOUNDS_PIE_CENTER,
} eBlockBoundsCalc;
void UI_block_bounds_set_normal(struct uiBlock *block, int addval);
void UI_block_bounds_set_text(uiBlock *block, int addval);
void UI_block_bounds_set_popup(uiBlock *block, int addval, int mx, int my);
void UI_block_bounds_set_menu(uiBlock *block, int addvall, int mx, int my);
void UI_block_bounds_set_centered(uiBlock *block, int addval);
void UI_block_bounds_set_explicit(uiBlock *block, int minx, int miny, int maxx, int maxy);
int UI_blocklist_min_y_get(struct ListBase *lb);
void UI_block_direction_set(uiBlock *block, char direction);
void UI_block_order_flip(uiBlock *block);
void UI_block_flag_enable(uiBlock *block, int flag);
void UI_block_flag_disable(uiBlock *block, int flag);
int UI_but_return_value_get(uiBut *but);
void UI_but_drag_set_id(uiBut *but, struct ID *id);
void UI_but_drag_set_rna(uiBut *but, struct PointerRNA *ptr);
void UI_but_drag_set_path(uiBut *but, const char *path, const bool use_free);
void UI_but_drag_set_name(uiBut *but, const char *name);
void UI_but_drag_set_value(uiBut *but);
void UI_but_drag_set_image(
uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale, const bool use_free);
bool UI_but_active_drop_name(struct bContext *C);
bool UI_but_active_drop_color(struct bContext *C);
void UI_but_flag_enable(uiBut *but, int flag);
void UI_but_flag_disable(uiBut *but, int flag);
bool UI_but_flag_is_set(uiBut *but, int flag);
void UI_but_drawflag_enable(uiBut *but, int flag);
void UI_but_drawflag_disable(uiBut *but, int flag);
void UI_but_type_set_menu_from_pulldown(uiBut *but);
/* special button case, only draw it when used actively, for outliner etc */
bool UI_but_active_only(const struct bContext *C, struct ARegion *ar, uiBlock *block, uiBut *but);
void UI_but_execute(const struct bContext *C, uiBut *but);
bool UI_but_online_manual_id(
const uiBut *but,
char *r_str, size_t maxlength)
ATTR_WARN_UNUSED_RESULT;
bool UI_but_online_manual_id_from_active(
const struct bContext *C,
char *r_str, size_t maxlength)
ATTR_WARN_UNUSED_RESULT;
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
* - F: float
* - I: int
* - S: short
* - C: char
* - R: RNA
* - O: operator */
uiBut *uiDefBut(
uiBlock *block,
int type, int retval, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButR_prop(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconBut(
uiBlock *block,
int type, int retval, int icon,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButR_prop(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, struct PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBut(
uiBlock *block,
int type, int retval, int icon, const char *str,
int x1, int y1,
short x2, short y2,
void *poin,
float min, float max,
float a1, float a2, const char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButR_prop(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextButO_ptr(uiBlock *block, int type, struct wmOperatorType *ot, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip);
/* for passing inputs to ButO buttons */
struct PointerRNA *UI_but_operator_ptr_get(uiBut *but);
void UI_but_unit_type_set(uiBut *but, const int unit_type);
int UI_but_unit_type_get(const uiBut *but);
enum {
BUT_GET_RNAPROP_IDENTIFIER = 1,
BUT_GET_RNASTRUCT_IDENTIFIER,
BUT_GET_RNAENUM_IDENTIFIER,
BUT_GET_LABEL,
BUT_GET_RNA_LABEL,
BUT_GET_RNAENUM_LABEL,
BUT_GET_RNA_LABEL_CONTEXT, /* Context specified in CTX_XXX_ macros are just unreachable! */
BUT_GET_TIP,
BUT_GET_RNA_TIP,
BUT_GET_RNAENUM_TIP,
BUT_GET_OP_KEYMAP,
BUT_GET_PROP_KEYMAP
};
typedef struct uiStringInfo {
int type;
char *strinfo;
} uiStringInfo;
/* Note: Expects pointers to uiStringInfo structs as parameters.
* Will fill them with translated strings, when possible.
* Strings in uiStringInfo must be MEM_freeN'ed by caller. */
void UI_but_string_info_get(struct bContext *C, uiBut *but, ...) ATTR_SENTINEL(0);
/* Edit i18n stuff. */
/* Name of the main py op from i18n addon. */
#define EDTSRC_I18N_OP_NAME "UI_OT_edittranslation"
/* Special Buttons
*
* Buttons with a more specific purpose:
* - MenuBut: buttons that popup a menu (in headers usually).
* - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
* - BlockBut: buttons that popup a block with more buttons.
* - KeyevtBut: buttons that can be used to turn key events into values.
* - PickerButtons: buttons like the color picker (for code sharing).
* - AutoButR: RNA property button with type automatically defined. */
#define UI_ID_RENAME (1 << 0)
#define UI_ID_BROWSE (1 << 1)
#define UI_ID_ADD_NEW (1 << 2)
#define UI_ID_OPEN (1 << 3)
#define UI_ID_ALONE (1 << 4)
#define UI_ID_DELETE (1 << 5)
#define UI_ID_LOCAL (1 << 6)
#define UI_ID_AUTO_NAME (1 << 7)
#define UI_ID_FAKE_USER (1 << 8)
#define UI_ID_PIN (1 << 9)
#define UI_ID_PREVIEWS (1 << 10)
#define UI_ID_FULL (UI_ID_RENAME | UI_ID_BROWSE | UI_ID_ADD_NEW | UI_ID_OPEN | UI_ID_ALONE | UI_ID_DELETE | UI_ID_LOCAL)
/**
* Ways to limit what is displayed in ID-search popup.
* \note We may want to add LOCAL, LIBRARY ... as needed.
*/
enum {
UI_TEMPLATE_ID_FILTER_ALL = 0,
UI_TEMPLATE_ID_FILTER_AVAILABLE = 1,
};
int UI_icon_from_id(struct ID *id);
int UI_icon_from_report_type(int type);
uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x, int y, short width, short height, const char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip);
uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *spoin, const char *tip);
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *keypoin, short *modkeypoin, const char *tip);
uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip);
uiBut *uiDefSearchButO_ptr(
uiBlock *block, struct wmOperatorType *ot, struct IDProperty *properties,
void *arg, int retval, int icon, int maxlen, int x, int y,
short width, short height, float a1, float a2, const char *tip);
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2);
int uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), const char label_align);
/* Links
*
* Game engine logic brick links. Non-functional currently in 2.5,
* code to handle and draw these is disabled internally. */
void UI_but_link_set(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
void UI_block_links_compose(uiBlock *block);
uiBut *UI_block_links_find_inlink(uiBlock *block, void *poin);
/* use inside searchfunc to add items */
bool UI_search_item_add(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */
void UI_but_func_search_set(
uiBut *but, uiButSearchCreateFunc cfunc, uiButSearchFunc sfunc,
void *arg1, uiButHandleFunc bfunc, void *active);
/* height in pixels, it's using hardcoded values still */
int UI_searchbox_size_y(void);
int UI_searchbox_size_x(void);
/* check if a string is in an existing search box */
int UI_search_items_find_index(uiSearchItems *items, const char *name);
void UI_block_func_handle_set(uiBlock *block, uiBlockHandleFunc func, void *arg);
void UI_block_func_butmenu_set(uiBlock *block, uiMenuHandleFunc func, void *arg);
void UI_block_func_set(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
void UI_block_funcN_set(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_rename_set(uiBut *but, uiButHandleRenameFunc func, void *arg1);
void UI_but_func_set(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void UI_but_funcN_set(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2);
void UI_but_func_complete_set(uiBut *but, uiButCompleteFunc func, void *arg);
void UI_but_func_drawextra_set(
uiBlock *block,
void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect),
void *arg1, void *arg2);
void UI_but_func_menu_step_set(uiBut *but, uiMenuStepFunc func);
void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN);
void UI_but_tooltip_refresh(struct bContext *C, uiBut *but);
void UI_but_tooltip_timer_remove(struct bContext *C, uiBut *but);
bool UI_textbutton_activate_rna(
const struct bContext *C, struct ARegion *ar,
const void *rna_poin_data, const char *rna_prop_id);
bool UI_textbutton_activate_but(const struct bContext *C, uiBut *but);
void UI_but_focus_on_enter_event(struct wmWindow *win, uiBut *but);
void UI_but_func_hold_set(uiBut *but, uiButHandleHoldFunc func, void *argN);
/* Autocomplete
*
* Tab complete helper functions, for use in uiButCompleteFunc callbacks.
* Call begin once, then multiple times do_name with all possibilities,
* and finally end to finish and get the completed name. */
typedef struct AutoComplete AutoComplete;
#define AUTOCOMPLETE_NO_MATCH 0
#define AUTOCOMPLETE_FULL_MATCH 1
#define AUTOCOMPLETE_PARTIAL_MATCH 2
AutoComplete *UI_autocomplete_begin(const char *startname, size_t maxlen);
void UI_autocomplete_update_name(AutoComplete *autocpl, const char *name);
int UI_autocomplete_end(AutoComplete *autocpl, char *autoname);
/* Panels
*
* Functions for creating, freeing and drawing panels. The API here
* could use a good cleanup, though how they will function in 2.5 is
* not clear yet so we postpone that. */
void UI_panels_begin(const struct bContext *C, struct ARegion *ar);
void UI_panels_end(const struct bContext *C, struct ARegion *ar, int *x, int *y);
void UI_panels_draw(const struct bContext *C, struct ARegion *ar);
struct Panel *UI_panel_find_by_type(struct ARegion *ar, struct PanelType *pt);
struct Panel *UI_panel_begin(
struct ScrArea *sa, struct ARegion *ar, uiBlock *block,
struct PanelType *pt, struct Panel *pa, bool *r_open);
void UI_panel_end(uiBlock *block, int width, int height);
void UI_panels_scale(struct ARegion *ar, float new_width);
bool UI_panel_category_is_visible(struct ARegion *ar);
void UI_panel_category_add(struct ARegion *ar, const char *name);
struct PanelCategoryDyn *UI_panel_category_find(struct ARegion *ar, const char *idname);
struct PanelCategoryStack *UI_panel_category_active_find(struct ARegion *ar, const char *idname);
const char *UI_panel_category_active_get(struct ARegion *ar, bool set_fallback);
void UI_panel_category_active_set(struct ARegion *ar, const char *idname);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over_ex(struct ARegion *ar, const int x, const int y);
struct PanelCategoryDyn *UI_panel_category_find_mouse_over(struct ARegion *ar, const struct wmEvent *event);
void UI_panel_category_clear_all(struct ARegion *ar);
void UI_panel_category_draw_all(struct ARegion *ar, const char *category_id_active);
/* Handlers
*
* Handlers that can be registered in regions, areas and windows for
* handling WM events. Mostly this is done automatic by modules such
* as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */
void UI_region_handlers_add(struct ListBase *handlers);
void UI_popup_handlers_add(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup, const char flag);
void UI_popup_handlers_remove(struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers);
/* Module
*
* init and exit should be called before using this module. init_userdef must
* be used to reinitialize some internal state if user preferences change. */
void UI_init(void);
void UI_init_userdef(struct Main *bmain);
void UI_reinit_font(void);
void UI_reinit_gl_state(void);
void UI_exit(void);
/* Layout
*
* More automated layout of buttons. Has three levels:
* - Layout: contains a number templates, within a bounded width or height.
* - Template: predefined layouts for buttons with a number of slots, each
* slot can contain multiple items.
* - Item: item to put in a template slot, being either an RNA property,
* operator, label or menu. Also regular buttons can be used when setting
* uiBlockCurLayout. */
/* layout */
#define UI_LAYOUT_HORIZONTAL 0
#define UI_LAYOUT_VERTICAL 1
#define UI_LAYOUT_PANEL 0
#define UI_LAYOUT_HEADER 1
#define UI_LAYOUT_MENU 2
#define UI_LAYOUT_TOOLBAR 3
#define UI_LAYOUT_PIEMENU 4
#define UI_UNIT_X ((void)0, U.widget_unit)
#define UI_UNIT_Y ((void)0, U.widget_unit)
#define UI_LAYOUT_ALIGN_EXPAND 0
#define UI_LAYOUT_ALIGN_LEFT 1
#define UI_LAYOUT_ALIGN_CENTER 2
#define UI_LAYOUT_ALIGN_RIGHT 3
#define UI_ITEM_R_EXPAND (1 << 1)
#define UI_ITEM_R_SLIDER (1 << 2)
#define UI_ITEM_R_TOGGLE (1 << 3)
#define UI_ITEM_R_ICON_ONLY (1 << 4)
#define UI_ITEM_R_EVENT (1 << 5)
#define UI_ITEM_R_FULL_EVENT (1 << 6)
#define UI_ITEM_R_NO_BG (1 << 7)
#define UI_ITEM_R_IMMEDIATE (1 << 8)
#define UI_ITEM_O_DEPRESS (1 << 9)
/* uiTemplateOperatorPropertyButs flags */
#define UI_TEMPLATE_OP_PROPS_SHOW_TITLE 1
#define UI_TEMPLATE_OP_PROPS_SHOW_EMPTY 2
/* used for transp checkers */
#define UI_ALPHA_CHECKER_DARK 100
#define UI_ALPHA_CHECKER_LIGHT 160
/* flags to set which corners will become rounded:
*
* 1------2
* | |
* 8------4 */
enum {
UI_CNR_TOP_LEFT = (1 << 0),
UI_CNR_TOP_RIGHT = (1 << 1),
UI_CNR_BOTTOM_RIGHT = (1 << 2),
UI_CNR_BOTTOM_LEFT = (1 << 3),
/* just for convenience */
UI_CNR_NONE = 0,
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)
};
/* not apart of the corner flags but mixed in some functions */
#define UI_RB_ALPHA (UI_CNR_ALL + 1)
uiLayout *UI_block_layout(uiBlock *block, int dir, int type, int x, int y, int size, int em, int padding, struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *x, int *y);
uiBlock *uiLayoutGetBlock(uiLayout *layout);
void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, const char *name, struct PointerRNA *ptr);
void uiLayoutContextCopy(uiLayout *layout, struct bContextStore *context);
struct MenuType *UI_but_menutype_get(uiBut *but);
void UI_menutype_draw(struct bContext *C, struct MenuType *mt, struct uiLayout *layout);
/* Only for convenience. */
void uiLayoutSetContextFromBut(uiLayout *layout, uiBut *but);
void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
void uiLayoutSetActive(uiLayout *layout, bool active);
void uiLayoutSetEnabled(uiLayout *layout, bool enabled);
void uiLayoutSetRedAlert(uiLayout *layout, bool redalert);
void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
int uiLayoutGetOperatorContext(uiLayout *layout);
bool uiLayoutGetActive(uiLayout *layout);
bool uiLayoutGetEnabled(uiLayout *layout);
bool uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
/* layout specifiers */
uiLayout *uiLayoutRow(uiLayout *layout, bool align);
uiLayout *uiLayoutColumn(uiLayout *layout, bool align);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, bool align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(
uiLayout *layout, struct uiList *ui_list, struct PointerRNA *ptr, struct PropertyRNA *prop,
struct PointerRNA *actptr, struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, bool align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, bool align);
uiLayout *uiLayoutOverlap(uiLayout *layout);
uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);
uiLayout *uiLayoutRadial(uiLayout *layout);
/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C);
void uiTemplateID(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int filter);
void uiTemplateIDBrowse(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int filter);
void uiTemplateIDPreview(
uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname,
const char *newop, const char *openop, const char *unlinkop, int rows, int cols, int filter);
void uiTemplateAnyID(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
const char *proptypename, const char *text);
void uiTemplatePathBuilder(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
struct PointerRNA *root_ptr, const char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(
uiLayout *layout, struct bContext *C, struct ID *id, bool show_buttons, struct ID *parent,
struct MTex *slot, const char *preview_id);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool expand);
void uiTemplateIconView(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool show_labels, float icon_scale);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateCurveMapping(
uiLayout *layout, struct PointerRNA *ptr, const char *propname, int type,
bool levels, bool brush, bool neg_slope);
void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool value_slider, bool lock, bool lock_luminosity, bool cubic);
void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, bool color);
void uiTemplateCryptoPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateLayers(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_layer);
void uiTemplateGameStates(
uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_state);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, bool compact, bool multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, bool color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imaptr);
void uiTemplateImageFormatViews(uiLayout *layout, PointerRNA *imfptr, PointerRNA *ptr);
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateImageInfo(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void UI_but_func_operator_search(uiBut *but);
void uiTemplateOperatorSearch(uiLayout *layout);
void uiTemplateOperatorPropertyButs(
const struct bContext *C, uiLayout *layout, struct wmOperator *op,
bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *),
const char label_align, const short flag);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
/* Default UIList class name, keep in sync with its declaration in bl_ui/__init__.py */
#define UI_UL_DEFAULT_CLASS_NAME "UI_UL_list"
void uiTemplateList(
uiLayout *layout, struct bContext *C, const char *listtype_name, const char *list_id,
struct PointerRNA *dataptr, const char *propname, struct PointerRNA *active_dataptr,
const char *active_propname, const char *item_dyntip_propname,
int rows, int maxrows, int layout_type, int columns);
void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
void uiTemplateTextureShow(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop);
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, bool compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateMarker(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *userptr, PointerRNA *trackptr, bool compact);
void uiTemplateMovieclipInformation(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr);
void uiTemplateColorspaceSettings(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
/* items */
void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
void uiItemEnumO_ptr(uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon, const char *propname, int value);
void uiItemEnumO(uiLayout *layout, const char *opname, const char *name, int icon, const char *propname, int value);
void uiItemEnumO_value(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
void uiItemsEnumO(uiLayout *layout, const char *opname, const char *propname);
void uiItemBooleanO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemIntO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, int value);
void uiItemFloatO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, float value);
void uiItemStringO(uiLayout *layout, const char *name, int icon, const char *opname, const char *propname, const char *value);
void uiItemFullO_ptr(
uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
PointerRNA *r_opptr);
void uiItemFullO(
uiLayout *layout, const char *idname, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
PointerRNA *r_opptr);
void uiItemFullOMenuHold_ptr(
uiLayout *layout, struct wmOperatorType *ot, const char *name, int icon,
struct IDProperty *properties, int context, int flag,
const char *menu_id, /* extra menu arg. */
PointerRNA *r_opptr);
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon);
void uiItemFullR(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag, const char *name, int icon);
void uiItemEnumR_prop(uiLayout *layout, const char *name, int icon, struct PointerRNA *ptr, PropertyRNA *prop, int value);
void uiItemEnumR(uiLayout *layout, const char *name, int icon, struct PointerRNA *ptr, const char *propname, int value);
void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *value, const char *name, int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *searchptr, const char *searchpropname, const char *name, int icon);
void uiItemsFullEnumO(
uiLayout *layout, const char *opname, const char *propname,
struct IDProperty *properties, int context, int flag);
void uiItemsFullEnumO_items(
uiLayout *layout, struct wmOperatorType *ot, PointerRNA ptr, PropertyRNA *prop,
struct IDProperty *properties, int context, int flag,
const EnumPropertyItem *item_array, int totitem);
void uiItemL(uiLayout *layout, const char *name, int icon); /* label */
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, const char *name, int icon); /* label icon for dragging */
void uiItemM(uiLayout *layout, const char *menuname, const char *name, int icon); /* menu */
void uiItemV(uiLayout *layout, const char *name, int icon, int argval); /* value */
void uiItemS(uiLayout *layout); /* separator */
void uiItemMenuF(uiLayout *layout, const char *name, int icon, uiMenuCreateFunc func, void *arg);
void uiItemMenuEnumO_ptr(uiLayout *layout, struct bContext *C, struct wmOperatorType *ot, const char *propname, const char *name, int icon);
void uiItemMenuEnumO(uiLayout *layout, struct bContext *C, const char *opname, const char *propname, const char *name, int icon);
void uiItemMenuEnumR_prop(uiLayout *layout, struct PointerRNA *ptr, PropertyRNA *prop, const char *name, int icon);
void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name, int icon);
/* UI Operators */
typedef struct uiDragColorHandle {
float color[3];
bool gamma_corrected;
} uiDragColorHandle;
void ED_operatortypes_ui(void);
void ED_keymap_ui(struct wmKeyConfig *keyconf);
void UI_drop_color_copy(struct wmDrag *drag, struct wmDropBox *drop);
bool UI_drop_color_poll(struct bContext *C, struct wmDrag *drag, const struct wmEvent *event);
bool UI_context_copy_to_selected_list(
struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop,
struct ListBase *r_lb, bool *r_use_path_from_id, char **r_path);
/* Helpers for Operators */
uiBut *UI_context_active_but_get(const struct bContext *C);
uiBut *UI_context_active_but_prop_get(
const struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop, int *r_index);
void UI_context_active_but_prop_handle(struct bContext *C);
struct wmOperator *UI_context_active_operator_get(const struct bContext *C);
void UI_context_update_anim_flag(const struct bContext *C);
void UI_context_active_but_prop_get_filebrowser(
const struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop, bool *r_is_undo);
void UI_context_active_but_prop_get_templateID(
struct bContext *C,
struct PointerRNA *r_ptr, struct PropertyRNA **r_prop);
uiBut *UI_region_active_but_get(struct ARegion *ar);
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
void UI_fontstyle_draw_ex(
const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
size_t len, float *r_xofs, float *r_yofs);
void UI_fontstyle_draw(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str);
void UI_fontstyle_draw_simple_backdrop(
const struct uiFontStyle *fs, float x, float y, const char *str,
const unsigned char fg[4], const unsigned char bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
void UI_draw_icon_tri(float x, float y, char dir);
struct uiStyle *UI_style_get(void); /* use for fonts etc */
struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
/* linker workaround ack! */
void UI_template_fix_linking(void);
/* UI_OT_editsource helpers */
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
/* UI_butstore_ helpers */
typedef struct uiButStore uiButStore;
typedef struct uiButStoreElem uiButStoreElem;
uiButStore *UI_butstore_create(uiBlock *block);
void UI_butstore_clear(uiBlock *block);
void UI_butstore_update(uiBlock *block);
void UI_butstore_free(uiBlock *block, uiButStore *bs);
bool UI_butstore_is_valid(uiButStore *bs);
bool UI_butstore_is_registered(uiBlock *block, uiBut *but);
void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p);
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src);
void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p);
/* ui_interface_region_tooltip.c */
struct ARegion *UI_tooltip_create_from_button(struct bContext *C, struct ARegion *butregion, uiBut *but);
void UI_tooltip_free(struct bContext *C, struct bScreen *sc, struct ARegion *ar);
/* How long before a tool-tip shows. */
#define UI_TOOLTIP_DELAY 0.5
/* Float precision helpers */
#define UI_PRECISION_FLOAT_MAX 6
/* For float buttons the 'step' (or a1), is scaled */
#define UI_PRECISION_FLOAT_SCALE 0.01f
/* Typical UI text */
#define UI_FSTYLE_WIDGET (const uiFontStyle *)&(UI_style_get()->widget)
int UI_calc_float_precision(int prec, double value);
#endif /* __UI_INTERFACE_H__ */