71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_Converter_h
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#define _COM_Converter_h
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#include "DNA_node_types.h"
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#include "COM_Node.h"
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/**
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* @brief Conversion methods for the compositor
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*/
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class Converter {
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public:
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/**
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* @brief Convert/wraps a bNode in its Node instance.
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*
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* For all nodetypes a wrapper class is created.
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* Muted nodes are wrapped with MuteNode.
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*
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* @note When adding a new node to blender, this method needs to be changed to return the correct Node instance.
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*
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* @see Node
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* @see MuteNode
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*/
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static Node *convert(bNode *bNode);
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/**
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* @brief This method will add a datetype conversion rule when the to-socket does not support the from-socket actual data type.
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*
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* @note this method is called when conversion is needed.
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*
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* @param connection the SocketConnection what needs conversion
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* @param system the ExecutionSystem to add the conversion to.
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* @see SocketConnection - a link between two sockets
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*/
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static void convertDataType(SocketConnection *connection, ExecutionSystem *system);
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/**
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* @brief This method will add a resolution rule based on the settings of the InputSocket.
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*
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* @note Conversion logic is implemented in this method
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* @see InputSocketResizeMode for the possible conversions.
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* @param connection the SocketConnection what needs conversion
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* @param system the ExecutionSystem to add the conversion to.
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* @see SocketConnection - a link between two sockets
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*/
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static void convertResolution(SocketConnection *connection, ExecutionSystem *system);
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};
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#endif
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