106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_OutputSocket_h
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#define _COM_OutputSocket_h
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#include <vector>
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#include "COM_Socket.h"
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#include "COM_ChannelInfo.h"
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using namespace std;
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class SocketConnection;
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class Node;
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class InputSocket;
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class WriteBufferOperation;
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//#define COM_ST_INPUT 0
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//#define COM_ST_OUTPUT 1
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/**
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* @brief OutputSocket are sockets that can send data/input
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* @ingroup Model
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*/
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class OutputSocket : public Socket {
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private:
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vector<SocketConnection *> connections;
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/**
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* @brief index of the inputsocket that determines the datatype of this outputsocket
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* -1 will not use any inputsocket to determine the datatype, but use the outputsocket
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* default datatype.
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*/
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int inputSocketDataTypeDeterminatorIndex;
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ChannelInfo channelinfo[4];
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void removeFirstConnection();
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public:
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OutputSocket(DataType datatype);
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OutputSocket(DataType datatype, int inputSocketDataTypeDeterminatorIndex);
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OutputSocket(OutputSocket *from);
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void addConnection(SocketConnection *connection);
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SocketConnection *getConnection(unsigned int index) { return this->connections[index]; }
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const int isConnected() const;
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int isOutputSocket() const;
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/**
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* @brief determine the resolution of this socket
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* @param resolution the result of this operation
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* @param preferredResolution the preferrable resolution as no resolution could be determined
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*/
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void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
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/**
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* @brief determine the actual data type and channel info.
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*/
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void determineActualDataType();
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void relinkConnections(OutputSocket *relinkToSocket) { this->relinkConnections(relinkToSocket, false); };
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void relinkConnections(OutputSocket *relinkToSocket, bool single);
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bool isActualDataTypeDeterminedByInputSocket() {
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return this->inputSocketDataTypeDeterminatorIndex > -1;
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}
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const int getNumberOfConnections() { return connections.size(); }
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/**
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* @brief get the index of the inputsocket that determines the datatype of this outputsocket
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*/
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int getInputSocketDataTypeDeterminatorIndex() { return this->inputSocketDataTypeDeterminatorIndex; }
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void clearConnections();
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/**
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* @brief find a connected write buffer operation to this OutputSocket
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* @return WriteBufferOperation or NULL
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*/
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WriteBufferOperation *findAttachedWriteBufferOperation() const;
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ChannelInfo *getChannelInfo(const int channelnumber);
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/**
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* @brief trigger determine actual data type to all connected sockets
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* @note will only be triggered just after the actual data type is set.
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*/
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void fireActualDataType();
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private:
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};
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#endif
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