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blender-archive/source/blender/nodes/SConscript
Ton Roosendaal 8030cb03fd Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him
as a member in the svn committers team to maintain it!

I do the first commit with some minor fixes:
- get Makefiles work
- fix rounding issue with tiles on unit faces
- removed UI includes from tex node

A nice doc in wiki is here:
http://wiki.blender.org/index.php/User:Frr/TexnodeManual

On the todo for Robin is:
- When using one or more Texture-input nodes, you cannot edit them by activating
  (as works now for Material nodes).
- The new "output node" option fails on the default case, when only one
  output node is active. It then shows often a blank menu. Will get fixed asap.
- When using a NodeTree-Texture as input node, the menu for 'active output'
  should not show. NodeTree should ignore other nodetrees to keep things sane
  for now.
- On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for
  superior antialising of checkers/bricks.

General note; I know people are dying to get a full integrated shader system
with nodes. In theory we could merge this with Material Nodetrees... but I 
rather wait for a solid and very well thought out design proposal for this, 
also including design ideas for unifying with a shader language (GPU, CPU).
For the time being this is a nice extension of current textures. :)
2008-11-12 19:03:50 +00:00

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1.3 KiB
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('intern/CMP_nodes/*.c')
sources += env.Glob('intern/SHD_nodes/*.c')
sources += env.Glob('intern/TEX_nodes/*.c')
incs = '. ./intern '
incs += '#/intern/guardedalloc ../include ../blenlib ../makesdna'
incs += ' ../render/extern/include '
incs += ' ../imbuf ../avi '
incs += ' ../blenloader'
incs += ' ../blenkernel ../renderconverter '
incs += ' ../gpu #/extern/glew/include '
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
defs = ''
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ../python'
else:
defs += 'DISABLE_PYTHON'
if env['WITH_BF_INTERNATIONAL']:
defs += ' WITH_FREETYPE2'
if env['WITH_BF_VERSE']:
defs += ' WITH_VERSE'
incs += ' ' + env['BF_VERSE_INCLUDE']
if env['WITH_BF_VERSE']:
defs += ' WITH_VERSE'
if env['WITH_BF_OPENEXR']:
defs += ' WITH_OPENEXR'
if env['WITH_BF_FFMPEG']:
defs += ' WITH_FFMPEG'
incs += ' ' + env['BF_FFMPEG_INC']
if env['WITH_BF_QUICKTIME']:
defs += ' WITH_QUICKTIME'
incs += ' ' + env['BF_QUICKTIME_INC']
defs += ' WITH_CCGSUBSURF '
env.BlenderLib ( libname = 'nodes', sources = sources, includes = Split(incs), defines = Split(defs), libtype=['core','player'], priority = [65, 20] )