* OneAPI: remove separate float3 definition * OneAPI: disable operator[] to match other GPUs * OneAPI: make int3 compact to match other GPUs * Use #pragma once * Add __KERNEL_NATIVE_VECTOR_TYPES__ to simplify checks * Remove unused vector3
145 lines
1.9 KiB
CMake
145 lines
1.9 KiB
CMake
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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set(INC
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..
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../../glew-mx
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)
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set(INC_SYS
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)
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set(SRC
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aligned_malloc.cpp
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debug.cpp
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ies.cpp
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log.cpp
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math_cdf.cpp
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md5.cpp
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murmurhash.cpp
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path.cpp
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profiling.cpp
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string.cpp
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simd.cpp
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system.cpp
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task.cpp
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thread.cpp
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time.cpp
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transform.cpp
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windows.cpp
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)
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set(LIB
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${TBB_LIBRARIES}
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)
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set(SRC_HEADERS
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algorithm.h
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aligned_malloc.h
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args.h
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array.h
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atomic.h
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boundbox.h
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debug.h
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defines.h
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deque.h
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disjoint_set.h
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guarded_allocator.cpp
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foreach.h
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function.h
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guarded_allocator.h
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half.h
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hash.h
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ies.h
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image.h
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image_impl.h
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list.h
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log.h
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map.h
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math.h
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math_cdf.h
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math_fast.h
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math_intersect.h
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math_float2.h
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math_float3.h
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math_float4.h
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math_float8.h
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math_int2.h
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math_int3.h
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math_int4.h
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math_matrix.h
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md5.h
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murmurhash.h
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openimagedenoise.h
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opengl.h
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openvdb.h
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optimization.h
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param.h
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path.h
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profiling.h
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progress.h
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projection.h
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queue.h
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rect.h
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set.h
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simd.h
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avxf.h
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avxb.h
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avxi.h
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semaphore.h
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sseb.h
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ssef.h
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ssei.h
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stack_allocator.h
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static_assert.h
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stats.h
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string.h
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system.h
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task.h
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tbb.h
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texture.h
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thread.h
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time.h
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transform.h
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types.h
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types_float2.h
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types_float2_impl.h
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types_float3.h
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types_float3_impl.h
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types_float4.h
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types_float4_impl.h
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types_float8.h
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types_float8_impl.h
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types_int2.h
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types_int2_impl.h
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types_int3.h
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types_int3_impl.h
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types_int4.h
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types_int4_impl.h
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types_uchar2.h
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types_uchar2_impl.h
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types_uchar3.h
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types_uchar3_impl.h
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types_uchar4.h
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types_uchar4_impl.h
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types_uint2.h
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types_uint2_impl.h
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types_uint3.h
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types_uint3_impl.h
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types_uint4.h
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types_uint4_impl.h
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types_ushort4.h
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unique_ptr.h
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vector.h
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version.h
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windows.h
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xml.h
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)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})
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