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blender-archive/source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cpp
Jeroen Bakker be1b5f82ce * optimized threading
* break out with glare node
 * Added OpenCL kernels compatible with AMD still need some testing.
2012-06-13 12:34:56 +00:00

98 lines
2.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CalculateStandardDeviationOperation.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
CalculateStandardDeviationOperation::CalculateStandardDeviationOperation(): CalculateMeanOperation()
{
}
void CalculateStandardDeviationOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data)
{
color[0] = this->standardDeviation;
}
void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
lockMutex();
if (!this->iscalculated) {
MemoryBuffer *tile = (MemoryBuffer*)imageReader->initializeTileData(rect, memoryBuffers);
CalculateMeanOperation::calculateMean(tile);
this->standardDeviation = 0.0f;
float *buffer = tile->getBuffer();
int size = tile->getWidth()*tile->getHeight();
int pixels = 0;
float sum;
float mean = this->result;
for (int i = 0, offset = 0 ; i < size ; i ++, offset +=4) {
if (buffer[offset+3] > 0) {
pixels ++;
switch (this->setting)
{
case 1:
{
float value = buffer[offset]*0.35f + buffer[offset+1]*0.45f + buffer[offset+2]*0.2f;
sum+=(value-mean)*(value-mean);
break;
}
case 2:
{
float value = buffer[offset];
sum+=value;
sum+=(value-mean)*(value-mean);
break;
}
case 3:
{
float value = buffer[offset+1];
sum+=value;
sum+=(value-mean)*(value-mean);
break;
}
case 4:
{
float value = buffer[offset+2];
sum+=value;
sum+=(value-mean)*(value-mean);
}
case 5:
{
float yuv[3];
rgb_to_yuv(buffer[offset], buffer[offset+1], buffer[offset+2], &yuv[0], &yuv[1], &yuv[2]);
sum+=(yuv[0]-mean)*(yuv[0]-mean);
break;
}
}
}
}
this->standardDeviation = sqrt(sum / (float)(pixels-1));
this->iscalculated = true;
}
unlockMutex();
return NULL;
}