* break out with glare node * Added OpenCL kernels compatible with AMD still need some testing.
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_GlareBaseOperation_h
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#define _COM_GlareBaseOperation_h
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#include "COM_SingleThreadedNodeOperation.h"
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#include "DNA_node_types.h"
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/* utility functions used by glare, tonemap and lens distortion */
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/* soms macros for color handling */
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typedef float fRGB[4];
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/* clear color */
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#define fRGB_clear(c) { c[0]=c[1]=c[2]=0.f; } (void)0
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/* copy c2 to c1 */
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#define fRGB_copy(c1, c2) { c1[0]=c2[0]; c1[1]=c2[1]; c1[2]=c2[2]; c1[3]=c2[3]; } (void)0
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/* add c2 to c1 */
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#define fRGB_add(c1, c2) { c1[0]+=c2[0]; c1[1]+=c2[1]; c1[2]+=c2[2]; } (void)0
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/* subtract c2 from c1 */
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#define fRGB_sub(c1, c2) { c1[0]-=c2[0]; c1[1]-=c2[1]; c1[2]-=c2[2]; } (void)0
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/* multiply c by float value s */
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#define fRGB_mult(c, s) { c[0]*=s; c[1]*=s; c[2]*=s; } (void)0
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/* multiply c2 by s and add to c1 */
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#define fRGB_madd(c1, c2, s) { c1[0]+=c2[0]*s; c1[1]+=c2[1]*s; c1[2]+=c2[2]*s; } (void)0
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/* multiply c2 by color c1 */
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#define fRGB_colormult(c, cs) { c[0]*=cs[0]; c[1]*=cs[1]; c[2]*=cs[2]; } (void)0
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/* multiply c2 by color c3 and add to c1 */
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#define fRGB_colormadd(c1, c2, c3) { c1[0]+=c2[0]*c3[0]; c1[1]+=c2[1]*c3[1]; c1[2]+=c2[2]*c3[2]; } (void)0
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/* multiply c2 by color rgb, rgb as separate arguments */
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#define fRGB_rgbmult(c, r, g, b) { c[0]*=(r); c[1]*=(g); c[2]*=(b); } (void)0
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/* swap colors c1 & c2 */
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#define fRGB_swap(c1, c2) { float _t=c1[0]; c1[0]=c2[0]; c2[0]=_t;\
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_t=c1[1]; c1[1]=c2[1]; c2[1]=_t;\
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_t=c1[2]; c1[2]=c2[2]; c2[2]=_t;\
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_t=c1[3]; c1[3]=c2[3]; c3[3]=_t;\
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} (void)0
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class GlareBaseOperation : public SingleThreadedNodeOperation {
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private:
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/**
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* @brief Cached reference to the inputProgram
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*/
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SocketReader * inputProgram;
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/**
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* @brief settings of the glare node.
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*/
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NodeGlare * settings;
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public:
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/**
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* Initialize the execution
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*/
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void initExecution();
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/**
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* Deinitialize the execution
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*/
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void deinitExecution();
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void setGlareSettings(NodeGlare * settings) {this->settings = settings;}
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bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
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protected:
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GlareBaseOperation();
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virtual void generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) = 0;
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MemoryBuffer *createMemoryBuffer(rcti *rect, MemoryBuffer **memoryBuffers);
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};
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#endif
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