Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
12 lines
168 B
GLSL
12 lines
168 B
GLSL
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in float colorGradient;
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in vec4 finalColor;
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out vec4 fragColor;
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void main()
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{
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fragColor = finalColor;
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fragColor.a *= smoothstep(1.0, 0.1, abs(colorGradient));
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}
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