============================= - In textured drawmode it now draws the texture, with solid mode lighting. - UVs and vertex colors for subsurf are not computed incremental yet, so editing in textured drawmode then may not be as fast as the other modes. Implementation Notes: - Added textured drawing functions to the editmesh and subsurf derivedmeshes. - Removed some unused, legacy subsurf code that directly used Mesh. - Restructured texture drawing a bit to make it more clear and allow for editmode drawing. (Peach feature request)
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BDR_DRAWMESH_H
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#define BDR_DRAWMESH_H
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struct Image;
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struct MTFace;
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struct Object;
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struct DerivedMesh;
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struct Mesh;
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struct EdgeHash;
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/**
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* Enables or disable mipmapping for realtime images (textures).
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* Note that this will will destroy all texture bindings in OpenGL.
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* @see free_realtime_image()
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* @param mipmap Turn mipmapping on (mipmap!=0) or off (mipmap==0).
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*/
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void set_mipmap(int mipmap);
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/**
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* Enables or disable linear mipmap setting for realtime images (textures).
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* Note that this will will destroy all texture bindings in OpenGL.
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* @see free_realtime_image()
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* @param mipmap Turn linear mipmapping on (linear!=0) or off (linear==0).
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*/
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void set_linear_mipmap(int linear);
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/**
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* Returns the current setting for linear mipmapping.
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*/
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int get_linear_mipmap(void);
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/**
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* Resets the realtime image cache variables.
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*/
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void clear_realtime_image_cache(void);
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void update_realtime_image(struct Image *ima, int x, int y, int w, int h);
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void free_realtime_image(struct Image *ima);
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void free_all_realtime_images(void);
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void make_repbind(struct Image *ima);
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int set_tpage(struct MTFace *tface);
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void texpaint_enable_mipmap(void);
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void texpaint_disable_mipmap(void);
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void draw_mesh_textured(struct Object *ob, struct DerivedMesh *dm, int facesel);
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struct EdgeHash *get_tface_mesh_marked_edge_info(struct Mesh *me);
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void init_realtime_GL(void);
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#endif /* BDR_DRAWMESH_H */
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