smooth view now works for change between cameras, smooth view now blends the lens angle too.
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_DRAWVIEW_H
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#define BSE_DRAWVIEW_H
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struct Object;
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struct BGpic;
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struct rctf;
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struct ScrArea;
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struct ImBuf;
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void default_gl_light(void);
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void init_gl_stuff(void);
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void circf(float x, float y, float rad);
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void circ(float x, float y, float rad);
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void do_viewbuts(unsigned short event);
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/* View3DAfter->type */
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#define V3D_XRAY 1
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#define V3D_TRANSP 2
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void add_view3d_after(struct View3D *v3d, struct Base *base, int type);
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void backdrawview3d(int test);
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void check_backbuf(void);
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unsigned int sample_backbuf(int x, int y);
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struct ImBuf *read_backbuf(short xmin, short ymin, short xmax, short ymax);
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unsigned int sample_backbuf_rect(short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index));
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void drawview3dspace(struct ScrArea *sa, void *spacedata);
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void drawview3d_render(struct View3D *v3d, int winx, int winy);
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int update_time(void);
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void calc_viewborder(struct View3D *v3d, struct rctf *viewborder_r);
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void view3d_set_1_to_1_viewborder(struct View3D *v3d);
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int view3d_test_clipping(struct View3D *v3d, float *vec);
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void view3d_set_clipping(struct View3D *v3d);
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void view3d_clr_clipping(void);
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void sumo_callback(void *obp);
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void init_anim_sumo(void);
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void update_anim_sumo(void);
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void end_anim_sumo(void);
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void inner_play_anim_loop(int init, int mode);
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int play_anim(int mode);
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void make_axis_color(char *col, char *col2, char axis);
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/* SMOOTHVIEW */
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void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist, float *lens);
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void smooth_view_to_camera(struct View3D *v3d);
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void view_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens);
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void object_view_settings(struct Object *ob, float *lens, float *clipsta, float *clipend);
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#endif /* BSE_DRAWVIEW_H */
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