weird disabled code that was hanging out there for ages. Also cleaned up NLA blending itself, it was copying far too much data around. Should be three times faster or so... need good test! And restored Action Baking.
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/* nla.h May 2001
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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* Use this to turn experimental options on
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* or off with the #define flags. Please do not
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* put other includes, typdefs etc in this file.
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* ===========================================
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*
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* __NLA
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* This encompasses the new armature object, the
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* action datablock and the action window-type.
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*
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* __CON_IPO
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* Support for constraint ipo keys
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*
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* __NLA_ACTION_BY_MOTION_ACTUATOR
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* New action actuator playback type
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*
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* $Id$
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*/
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#ifndef NLA_H
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#define NLA_H
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#define __NLA
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#define __CON_IPO // Not for Release: Not yet fully implemented
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//#define __NLA_ACTION_BY_MOTION_ACTUATOR // Not for release: Not yet fully implemented
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#endif
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