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blender-archive/source/blender/src/drawoops.c
Kent Mein 93a3b2b78a Some more coverity fixes.
This one moves some pointer checks up in the code 
(they were after the pointer was used, kind of useless at that point) ;)

Kent
2007-06-07 02:00:11 +00:00

522 lines
12 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_ID.h"
#include "DNA_object_types.h"
#include "DNA_oops_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_language.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_mywindow.h"
#include "BIF_outliner.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
/* #include "BIF_drawoops.h" bad name :(*/
#include "BIF_oops.h"
#include "BSE_drawipo.h"
#include "BSE_drawoops.h"
float aspect;
void *font;
static float icon_width();
float center_oops_text(char *str);
void boundbox_oops(short sel)
{
Oops *oops;
float min[2], max[2];
int ok= 0;
if(G.soops==0) return;
min[0]= 1000.0;
max[0]= -1000.0;
min[1]= 1000.0;
max[1]= -1000.0;
oops= G.soops->oops.first;
while(oops) {
if ((oops->hide==0 && !sel) || (sel && oops->flag & SELECT )) {
ok= 1;
min[0]= MIN2(min[0], oops->x);
max[0]= MAX2(max[0], oops->x+OOPSX);
min[1]= MIN2(min[1], oops->y);
max[1]= MAX2(max[1], oops->y+OOPSY);
}
oops= oops->next;
}
if(ok==0) return;
G.v2d->tot.xmin= min[0];
G.v2d->tot.xmax= max[0];
G.v2d->tot.ymin= min[1];
G.v2d->tot.ymax= max[1];
}
void give_oopslink_line(Oops *oops, OopsLink *ol, float *v1, float *v2)
{
if(ol->to && ol->to->hide==0) {
v1[0]= oops->x+ol->xof;
v1[1]= oops->y+ol->yof;
v2[0]= ol->to->x+OOPSX/2;
v2[1]= ol->to->y;
}
else if(ol->from && ol->from->hide==0) {
v1[0]= ol->from->x + ol->xof;
v1[1]= ol->from->y + ol->xof;
v2[0]= oops->x+OOPSX/2;
v2[1]= oops->y;
}
}
void draw_oopslink(Oops *oops)
{
OopsLink *ol;
float vec[4][3], dist, spline_step;
short curve_res;
if(oops->type==ID_SCE || oops->type==ID_GR) {
if(oops->flag & SELECT) {
/* when using python Mesh to make meshes a file was saved
that had an oops with no ID, stops a segfault when looking for lib */
if(oops->id && oops->id->lib) cpack(0x4080A0);
else cpack(0x808080);
}
else cpack(0x606060);
}
else {
if(oops->flag & SELECT) {
if(oops->id && oops->id->lib) cpack(0x11AAFF);
else cpack(0xFFFFFF);
}
else cpack(0x0);
}
glEnable(GL_MAP1_VERTEX_3);
vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
ol= oops->link.first;
while(ol) {
if(ol->to && ol->to->hide==0) {
give_oopslink_line(oops, ol, vec[0], vec[3]);
dist= 0.5*VecLenf(vec[0], vec[3]);
/* check ol->xof and yof for direction */
if(ol->xof == 0.0) {
vec[1][0]= vec[0][0]-dist;
vec[1][1]= vec[0][1];
}
else if(ol->xof==OOPSX) {
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
}
else {
vec[1][0]= vec[0][0];
vec[1][1]= vec[0][1]+dist;
}
/* v3 is always pointing down */
vec[2][0]= vec[3][0];
vec[2][1]= vec[3][1] - dist;
if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > G.v2d->cur.xmax); /* clipped */
else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < G.v2d->cur.xmin); /* clipped */
else {
/* calculate a curve resolution to use based on the length of the curve.*/
curve_res = MIN2(40, MAX2(2, 2*dist/aspect));
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = (float)1/curve_res;
spline_step = 0.0;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
while (spline_step < 1.000001) {
glEvalCoord1f(spline_step);
spline_step += dist;
}
glEnd();
}
}
ol= ol->next;
}
}
static float icon_width()
{
/* change it in *one place* when you mess around */
return 0.8*OOPSY;
}
void draw_icon_oops(float *co, short type)
{
BIFIconID icon;
float ofs;
switch(type) {
default: return;
case ID_OB: icon= ICON_OBJECT_HLT; break;
case ID_ME: icon= ICON_MESH_HLT; break;
case ID_CU: icon= ICON_CURVE_HLT; break;
case ID_MB: icon= ICON_MBALL_HLT; break;
case ID_LT: icon= ICON_LATTICE_HLT; break;
case ID_LA: icon= ICON_LAMP_HLT; break;
case ID_MA: icon= ICON_MATERIAL_HLT; break;
case ID_TE: icon= ICON_TEXTURE_HLT; break;
case ID_IP: icon= ICON_IPO_HLT; break;
case ID_LI: icon= ICON_LIBRARY_HLT; break;
case ID_IM: icon= ICON_IMAGE_HLT; break;
case ID_GR: icon= ICON_CIRCLE_DEHLT; break;
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* height of box is OOPSY...icon is centered vertically */
ofs = (OOPSY - icon_width())/2.0;
BIF_icon_draw_aspect(co[0], co[1]+ofs, icon, icon_width()*aspect*ICON_DEFAULT_HEIGHT/OOPSY);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
}
void mysbox(float x1, float y1, float x2, float y2)
{
float vec[2];
glBegin(GL_LINE_LOOP);
vec[0]= x1; vec[1]= y1;
glVertex2fv(vec);
vec[0]= x2;
glVertex2fv(vec);
vec[1]= y2;
glVertex2fv(vec);
vec[0]= x1;
glVertex2fv(vec);
glEnd();
}
unsigned int give_oops_color(short type, short sel, unsigned int *border)
{
unsigned int body;
/* also finds out if a dashed line should be drawn */
switch(type) {
case ID_OB:
body= 0x707070; break;
case ID_SCE:
body= 0x608060; break;
case ID_MA:
body= 0x808060; break;
case ID_TE:
body= 0x7080a0; break;
case ID_IP:
body= 0x906050; break;
case ID_LA:
body= 0x608080; break;
case ID_LI:
body= 0x2198DC; break;
case ID_IM:
body= 0x35659F; break;
case ID_GR:
body= 0x507050; break;
default:
body= 0x606070; break;
}
if(sel) {
if(G.moving) *border= 0xf0f0f0;
else *border= 0xc0c0c0;
}
else *border= 0x0;
return body;
}
float center_oops_text(char *str)
/* gives x offset at which to draw oops text -- takes icon into account */
{
int len;
float width;
len= strlen(str);
if(len < 1) return 0;
/* center at box width of OOPSX */
width= aspect*BIF_GetStringWidth(font, str, 0) + icon_width();
while(width > OOPSX && len >= 0) {
str[len] = 0;
width= aspect*BIF_GetStringWidth(font, str, 0) + icon_width();
len--;
}
return (OOPSX - width)/2;
}
void draw_oops(Oops *oops)
{
OopsLink *ol;
float v1[2], x1, y1, x2, y2, f1, f2;
unsigned int body, border;
short line= 0;
char str[FILE_MAXDIR+FILE_MAXFILE+5];
x1= oops->x;
x2= oops->x+OOPSX;
y1= oops->y;
y2= oops->y+OOPSY;
/* do clip */
if(x2 < G.v2d->cur.xmin || x1 > G.v2d->cur.xmax) return;
if(y2 < G.v2d->cur.ymin || y1 > G.v2d->cur.ymax) return;
body= give_oops_color(oops->type, oops->flag & SELECT, &border);
if(oops->id== (ID *)((G.scene->basact) ? (G.scene->basact->object) : 0)) line= 1;
else if(oops->id== (ID *)G.scene) line= 1;
if (!oops->id) return;
if(oops->id->us) {
cpack(body);
glRectf(x1, y1, x2, y2);
}
if(oops->id->lib) {
if(oops->id->flag & LIB_INDIRECT) cpack(0x1144FF);
else cpack(0x11AAFF);
glRectf(x2-0.2*OOPSX, y2-0.2*OOPSX, x2-0.1*OOPSX, y2-0.1*OOPSX);
}
v1[0]= x1;
v1[1] = y1;
if(oops->type==ID_LI) {
sprintf(str, " %s", ((Library *)oops->id)->name);
}
else {
sprintf(str, " %s", oops->id->name+2);
}
BIF_SetScale(aspect);
v1[0] += center_oops_text(str);
draw_icon_oops(v1, oops->type);
v1[0] += icon_width();
v1[1] = y1+(y2-y1)/3.0;
if(oops->flag & SELECT) BIF_ThemeColor(TH_TEXT_HI);
else BIF_ThemeColor(TH_TEXT);
glRasterPos2f(v1[0], v1[1]);
BIF_RasterPos(v1[0], v1[1]);
BIF_SetScale(aspect);
BIF_DrawString(font, str, 0);
if(line) setlinestyle(2);
cpack(border);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRectf(x1, y1, x2, y2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(line) setlinestyle(0);
/* connection blocks */
ol= oops->link.first;
while(ol) {
f1= x1+ol->xof;
f2= y1+ol->yof;
body= give_oops_color(ol->type, oops->flag & SELECT, &border);
cpack(body);
glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
cpack(border);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
ol= ol->next;
}
if(oops->flag & OOPS_REFER) {
/* Draw the little rounded connection point */
glColor3ub(0, 0, 0);
glPushMatrix();
glTranslatef(oops->x + 0.5*OOPSX, oops->y, 0.0);
glutil_draw_filled_arc(0.0, M_PI, 0.05*OOPSX, 7);
glPopMatrix();
}
}
void drawoopsspace(ScrArea *sa, void *spacedata)
{
SpaceOops *soops= spacedata;
Oops *oops;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
if(soops==0) return;
/* darker background for oops */
if(soops->type!=SO_OUTLINER) {
col[0] = col[0] * 0.75; col[1] = col[1] * 0.75; col[2] = col[2] * 0.75;
}
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
if(soops->type==SO_OUTLINER) draw_outliner(sa, soops);
else {
build_oops(); /* changed to become first call... */
boundbox_oops(0);
calc_scrollrcts(sa, G.v2d, curarea->winx, curarea->winy);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
aspect= (G.v2d->cur.xmax - G.v2d->cur.xmin)/((float)sa->winx);
font= uiSetCurFont_ext(30*aspect);
calc_ipogrid(); /* for scrollvariables */
/* drop shadow */
BIF_ThemeColorShade(TH_BACK, -96); /* drop shadow color */
glRectf(G.v2d->tot.xmin-1, G.v2d->tot.ymin-3, G.v2d->tot.xmax+3,
G.v2d->tot.ymax+1);
/* light square in the center */
BIF_GetThemeColor3fv(TH_BACK, col);
glColor3fv(col);
glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2,
G.v2d->tot.ymax+2);
/* box around the oops. */
cpack(0x0);
mysbox(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2,
G.v2d->tot.ymax+2);
/* Draw unselected oops links */
for(oops= soops->oops.first; oops; oops = oops->next) {
if(oops->hide==0 && (oops->flag & SELECT)); else {
draw_oopslink(oops);
}
}
/* Draw selected oops links */
for(oops= soops->oops.first; oops; oops = oops->next) {
if(oops->hide==0 && (oops->flag & SELECT)) {
draw_oopslink(oops);
}
}
for(oops= soops->oops.first; oops; oops = oops->next) {
if(oops->hide==0) {
if(oops->flag & SELECT); else draw_oops(oops);
}
}
for(oops= soops->oops.first; oops; oops = oops->next) {
if(oops->hide==0) {
if(oops->flag & SELECT) draw_oops(oops);
}
}
}
/* restore viewport */
mywinset(curarea->win);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
if(soops->type==SO_OUTLINER) {
if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) {
if(G.v2d->scroll) drawscroll(0);
}
}
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
}