76 lines
1.5 KiB
GLSL
76 lines
1.5 KiB
GLSL
|
|
uniform mat4 ModelViewMatrix;
|
|
uniform mat4 ProjectionMatrix;
|
|
uniform mat3 NormalMatrix;
|
|
|
|
#if defined(USE_SOLID_LIGHTING) || defined(USE_SCENE_LIGHTING)
|
|
#if defined(USE_FLAT_NORMAL)
|
|
varying vec3 eyespace_vert_pos;
|
|
#else
|
|
varying vec3 varying_normal;
|
|
#endif
|
|
|
|
#ifndef USE_SOLID_LIGHTING
|
|
varying vec3 varying_position;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef USE_COLOR
|
|
#ifdef DRAW_LINE
|
|
varying vec4 varying_vertex_color_line;
|
|
#else
|
|
varying vec4 varying_vertex_color;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef USE_TEXTURE
|
|
varying vec2 varying_texture_coord;
|
|
#endif
|
|
|
|
#ifdef CLIP_WORKAROUND
|
|
varying float gl_ClipDistance[6];
|
|
#endif
|
|
|
|
void main()
|
|
{
|
|
vec4 co = ModelViewMatrix * gl_Vertex;
|
|
|
|
#if defined(USE_SOLID_LIGHTING) || defined(USE_SCENE_LIGHTING)
|
|
#if !defined(USE_FLAT_NORMAL)
|
|
varying_normal = normalize(NormalMatrix * gl_Normal);
|
|
#endif
|
|
#if defined(USE_FLAT_NORMAL)
|
|
/* transform vertex into eyespace */
|
|
eyespace_vert_pos = (ModelViewMatrix * gl_Vertex).xyz;
|
|
#endif
|
|
|
|
#ifndef USE_SOLID_LIGHTING
|
|
varying_position = co.xyz;
|
|
#endif
|
|
#endif
|
|
|
|
gl_Position = ProjectionMatrix * co;
|
|
|
|
#ifdef CLIP_WORKAROUND
|
|
int i;
|
|
for (i = 0; i < 6; i++)
|
|
gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
|
|
#elif !defined(GPU_ATI)
|
|
// Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
|
|
// graphic cards, while on ATI it can cause a software fallback.
|
|
gl_ClipVertex = co;
|
|
#endif
|
|
|
|
#ifdef USE_COLOR
|
|
#ifdef DRAW_LINE
|
|
varying_vertex_color_line = gl_Color;
|
|
#else
|
|
varying_vertex_color = gl_Color;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef USE_TEXTURE
|
|
varying_texture_coord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).st;
|
|
#endif
|
|
}
|