This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup DNA
|
|
*/
|
|
|
|
#ifndef __DNA_VIEW3D_DEFAULTS_H__
|
|
#define __DNA_VIEW3D_DEFAULTS_H__
|
|
|
|
/* Struct members on own line. */
|
|
/* clang-format off */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Viewport Struct
|
|
* \{ */
|
|
|
|
#define _DNA_DEFAULT_View3DShading \
|
|
{ \
|
|
.type = OB_SOLID, \
|
|
.prev_type = OB_SOLID, \
|
|
.flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME | \
|
|
V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER, \
|
|
.light = V3D_LIGHTING_STUDIO, \
|
|
.shadow_intensity = 0.5f, \
|
|
.xray_alpha = 0.5f, \
|
|
.xray_alpha_wire = 0.5f, \
|
|
.cavity_valley_factor = 1.0f, \
|
|
.cavity_ridge_factor = 1.0f, \
|
|
.cavity_type = V3D_SHADING_CAVITY_CURVATURE, \
|
|
.curvature_ridge_factor = 1.0f, \
|
|
.curvature_valley_factor = 1.0f, \
|
|
.single_color = {0.8f, 0.8f, 0.8f}, \
|
|
.background_color = {0.05f, 0.05f, 0.05f}, \
|
|
.studiolight_intensity = 1.0f, \
|
|
}
|
|
|
|
#define _DNA_DEFAULT_View3DCursor \
|
|
{ \
|
|
.rotation_mode = ROT_MODE_XYZ, \
|
|
.rotation_quaternion = {1, 0, 0, 0}, \
|
|
.rotation_axis = {0, 1, 0}, \
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* clang-format on */
|
|
|
|
#endif /* __DNA_VIEW3D_DEFAULTS_H__ */
|