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blender-archive/source/blender/draw/intern
Clément Foucault ba75ea8012 EEVEE: Use Fullscreen maxZBuffer instead of halfres
This removes the need for per mipmap scalling factor and trilinear interpolation
issues. We pad the texture so that all mipmaps have pixels in the next mip.

This simplifies the downsampling shader too.

This also change the SSR radiance buffer as well in the same fashion.
2021-03-08 17:25:16 +01:00
..
2021-02-14 11:19:06 +11:00
2021-02-14 11:19:06 +11:00
2021-02-20 15:35:00 +11:00
2021-02-20 15:35:00 +11:00