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blender-archive/release/scripts/startup/bl_ui/properties_collection.py
Brecht Van Lommel e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00

70 lines
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Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class CollectionButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "collection"
def get_collection_from_context(context):
active_object = context.active_object
if active_object and active_object.dupli_group and context.space_data.collection_context == 'GROUP':
group = active_object.dupli_group
return group.view_layer.collections.active
else:
return context.layer_collection
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
space = context.space_data
active_object = context.active_object
if active_object and active_object.dupli_group:
split = layout.split(percentage=0.2)
split.row().prop(space, "collection_context", expand=True)
layout = split
collection = get_collection_from_context(context)
name = collection.name
if name == 'Master Collection':
layout.label(text=name, icon='COLLAPSEMENU')
else:
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
classes = (
COLLECTION_PT_context_collection,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)