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blender-archive/source
Sergey Sharybin bffeab99ae Fix for fracture object crash
Issue was caused by incorrect resetting of tesselated fave data in copy_mesh:
- CustomData_free will free data from original mesh because layers in new mesh
  are pointing to the same memory just after copy. So it's needed only to
  set some pointers to NULL.
- It was incorrect filling fdata with zeroes because of incorrect structure size used.
2012-03-06 16:22:41 +00:00
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2012-03-06 16:22:41 +00:00
2011-05-09 08:15:38 +00:00