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blender-archive/release/scripts/startup/bl_ui/properties_material_gpencil.py
Antonio Vazquez 98ff6cfa57 GPencil: Add Opacity y Onion switch to Dopesheet
Add new icons and panels Grease Pencil Dopesheet to manage layers without having the properties panel visible.

Also, the icons are in the same order in Dopesheet, Layers and Material list to keep consistency.

As the number of columns for icons is limited to 3 and we also need use a factor, I have impleted the change using slider area. Also, the slider option is enabled by default for 2D Template.

See T72026 for more info.

Reviewed By: mendio, pepeland, billreynish

Differential Revision: https://developer.blender.org/D6328
2019-12-04 14:17:08 +01:00

296 lines
10 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
from bl_ui.properties_grease_pencil_common import (
GreasePencilMaterialsPanel,
)
class GPENCIL_MT_color_context_menu(Menu):
bl_label = "Material Specials"
def draw(self, _context):
layout = self.layout
layout.operator("gpencil.color_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("gpencil.color_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").unselected = True
layout.separator()
layout.operator("gpencil.color_lock_all", icon='LOCKED', text="Lock All")
layout.operator("gpencil.color_unlock_all", icon='UNLOCKED', text="UnLock All")
layout.operator("gpencil.stroke_lock_color", text="Lock Unselected")
layout.operator("gpencil.lock_layer", text="Lock Unused")
layout.separator()
layout.operator("object.material_slot_remove_unused")
class GPENCIL_UL_matslots(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
slot = item
ma = slot.material
if (ma is not None) and (ma.grease_pencil is not None):
gpcolor = ma.grease_pencil
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if gpcolor.lock:
layout.active = False
row = layout.row(align=True)
row.enabled = not gpcolor.lock
row.prop(ma, "name", text="", emboss=False, icon_value=icon)
row = layout.row(align=True)
if gpcolor.ghost is True:
icon = 'ONIONSKIN_OFF'
else:
icon = 'ONIONSKIN_ON'
row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
row.prop(gpcolor, "hide", text="", emboss=False)
row.prop(gpcolor, "lock", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class GPMaterialButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
ma = context.material
return ma and ma.grease_pencil
class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
bl_label = "Grease Pencil Material Slots"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
ob = context.object
ma = context.material
return (ma and ma.grease_pencil) or (ob and ob.type == 'GPENCIL')
# Used as parent for "Stroke" and "Fill" panels
class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
bl_label = "Surface"
def draw_header_preset(self, _context):
MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
bl_label = "Stroke"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
def draw_header(self, context):
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
self.layout.enabled = not gpcolor.lock
self.layout.prop(gpcolor, "show_stroke", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
col = layout.column()
col.enabled = not gpcolor.lock
col.prop(gpcolor, "mode")
col.prop(gpcolor, "stroke_style", text="Style")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.enabled = not gpcolor.lock
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "pixel_size", text="UV Factor")
col.prop(gpcolor, "use_stroke_pattern", text="Use As Stencil Mask")
if gpcolor.use_stroke_pattern is False:
col.prop(gpcolor, "use_stroke_texture_mix", text="Mix Color")
if gpcolor.use_stroke_texture_mix is True:
col.prop(gpcolor, "mix_stroke_factor", text="Factor")
if (gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern or gpcolor.use_stroke_texture_mix):
col.prop(gpcolor, "color", text="Color")
if gpcolor.mode in {'DOTS', 'BOX'}:
col.prop(gpcolor, "alignment_mode")
if gpcolor.mode == 'LINE' and gpcolor.stroke_style != 'TEXTURE':
col.prop(gpcolor, "use_overlap_strokes")
class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
bl_label = "Fill"
bl_parent_id = 'MATERIAL_PT_gpencil_surface'
def draw_header(self, context):
ma = context.material
gpcolor = ma.grease_pencil
self.layout.enabled = not gpcolor.lock
self.layout.prop(gpcolor, "show_fill", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
# color settings
col = layout.column()
col.enabled = not gpcolor.lock
col.prop(gpcolor, "fill_style", text="Style")
if gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "gradient_type")
if gpcolor.fill_style != 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Color")
if gpcolor.fill_style in {'GRADIENT', 'CHECKER'}:
col.prop(gpcolor, "mix_color", text="Secondary Color")
if gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
if gpcolor.fill_style in {'GRADIENT', 'CHECKER'}:
col.prop(gpcolor, "flip", text="Flip Colors")
col.prop(gpcolor, "pattern_shift", text="Location")
col.prop(gpcolor, "pattern_scale", text="Scale")
if gpcolor.gradient_type == 'RADIAL' and gpcolor.fill_style not in {'SOLID', 'CHECKER'}:
col.prop(gpcolor, "pattern_radius", text="Radius")
else:
if gpcolor.fill_style != 'SOLID':
col.prop(gpcolor, "pattern_angle", text="Angle")
if gpcolor.fill_style == 'CHECKER':
col.prop(gpcolor, "pattern_gridsize", text="Box Size")
# Texture
if gpcolor.fill_style == 'TEXTURE' or (gpcolor.use_fill_texture_mix is True and gpcolor.fill_style == 'SOLID'):
col.template_ID(gpcolor, "fill_image", open="image.open")
if gpcolor.fill_style == 'TEXTURE':
col.prop(gpcolor, "use_fill_pattern", text="Use as Stencil Mask")
if gpcolor.use_fill_pattern is True:
col.prop(gpcolor, "fill_color", text="Color")
col.prop(gpcolor, "texture_offset", text="Offset")
col.prop(gpcolor, "texture_scale", text="Scale")
col.prop(gpcolor, "texture_angle")
col.prop(gpcolor, "texture_opacity")
col.prop(gpcolor, "texture_clamp", text="Clip Image")
if gpcolor.use_fill_pattern is False:
col.prop(gpcolor, "use_fill_texture_mix", text="Mix with Color")
if gpcolor.use_fill_texture_mix is True:
col.prop(gpcolor, "fill_color", text="Mix Color")
col.prop(gpcolor, "mix_factor", text="Mix Factor", slider=True)
class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
ma = context.material
self.layout.label(text=ma.name)
self.layout.template_preview(ma)
class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.active_material"
_property_type = bpy.types.Material
class MATERIAL_PT_gpencil_options(GPMaterialButtonsPanel, Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
"""Material settings"""
bl_label = "Material Presets"
preset_subdir = "gpencil_material"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_material_preset_add"
classes = (
GPENCIL_UL_matslots,
GPENCIL_MT_color_context_menu,
MATERIAL_PT_gpencil_slots,
MATERIAL_PT_gpencil_preview,
MATERIAL_PT_gpencil_material_presets,
MATERIAL_PT_gpencil_surface,
MATERIAL_PT_gpencil_strokecolor,
MATERIAL_PT_gpencil_fillcolor,
MATERIAL_PT_gpencil_options,
MATERIAL_PT_gpencil_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)