shape instead of a brush tool. The brush cutting tool for hair, while useful, is not very accurate and often requires rotating the model constantly to get the right trimming on every side. This makes adjustments to a hair shape a very tedious process. On the other hand, making proxy meshes for hair shapes is a common workflow. The new operator allows using such rough meshes as boundaries for hair. All hairs that are outside the shape mesh are removed, while those cutting it at some length are shortened accordingly. The operator can be accessed in the particle edit mode toolbar via the "Shape Cut" button. The "Shape Object" must be set first and stays selected as a tool setting for repeatedly applying the shape.
3989 lines
100 KiB
C
3989 lines
100 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
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|
|
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/** \file blender/blenkernel/intern/object.c
|
|
* \ingroup bke
|
|
*/
|
|
|
|
|
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#include <string.h>
|
|
#include <math.h>
|
|
#include <stdio.h>
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|
|
|
#include "MEM_guardedalloc.h"
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|
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_group_types.h"
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|
#include "DNA_key_types.h"
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|
#include "DNA_lamp_types.h"
|
|
#include "DNA_lattice_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_meta_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_movieclip_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_sequence_types.h"
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|
#include "DNA_smoke_types.h"
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|
#include "DNA_space_types.h"
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|
#include "DNA_view3d_types.h"
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|
#include "DNA_world_types.h"
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|
#include "DNA_object_types.h"
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|
#include "DNA_property_types.h"
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|
#include "DNA_rigidbody_types.h"
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|
|
|
#include "BLI_blenlib.h"
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|
#include "BLI_math.h"
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|
#include "BLI_threads.h"
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|
#include "BLI_utildefines.h"
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|
#include "BLI_linklist.h"
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|
#include "BLI_kdtree.h"
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|
|
|
#include "BLF_translation.h"
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|
|
|
#include "BKE_pbvh.h"
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|
#include "BKE_main.h"
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|
#include "BKE_global.h"
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|
#include "BKE_idprop.h"
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|
#include "BKE_armature.h"
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|
#include "BKE_action.h"
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|
#include "BKE_bullet.h"
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|
#include "BKE_deform.h"
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|
#include "BKE_depsgraph.h"
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|
#include "BKE_DerivedMesh.h"
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|
#include "BKE_animsys.h"
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|
#include "BKE_anim.h"
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|
#include "BKE_constraint.h"
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|
#include "BKE_curve.h"
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|
#include "BKE_displist.h"
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|
#include "BKE_effect.h"
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|
#include "BKE_fcurve.h"
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|
#include "BKE_group.h"
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|
#include "BKE_key.h"
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|
#include "BKE_lamp.h"
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|
#include "BKE_lattice.h"
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|
#include "BKE_library.h"
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|
#include "BKE_linestyle.h"
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|
#include "BKE_mesh.h"
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|
#include "BKE_editmesh.h"
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#include "BKE_mball.h"
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#include "BKE_modifier.h"
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|
#include "BKE_node.h"
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|
#include "BKE_object.h"
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|
#include "BKE_paint.h"
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|
#include "BKE_particle.h"
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|
#include "BKE_pointcache.h"
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|
#include "BKE_property.h"
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|
#include "BKE_rigidbody.h"
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|
#include "BKE_sca.h"
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|
#include "BKE_scene.h"
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|
#include "BKE_sequencer.h"
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|
#include "BKE_speaker.h"
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#include "BKE_softbody.h"
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|
#include "BKE_subsurf.h"
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|
#include "BKE_material.h"
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|
#include "BKE_camera.h"
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|
#include "BKE_image.h"
|
|
|
|
#ifdef WITH_MOD_FLUID
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#include "LBM_fluidsim.h"
|
|
#endif
|
|
|
|
#ifdef WITH_PYTHON
|
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#include "BPY_extern.h"
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|
#endif
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|
|
|
#include "CCGSubSurf.h"
|
|
|
|
#include "GPU_material.h"
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|
|
|
/* Vertex parent modifies original BMesh which is not safe for threading.
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* Ideally such a modification should be handled as a separate DAG update
|
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* callback for mesh datablock, but for until it is actually supported use
|
|
* simpler solution with a mutex lock.
|
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* - sergey -
|
|
*/
|
|
#define VPARENT_THREADING_HACK
|
|
|
|
#ifdef VPARENT_THREADING_HACK
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static ThreadMutex vparent_lock = BLI_MUTEX_INITIALIZER;
|
|
#endif
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|
|
|
void BKE_object_workob_clear(Object *workob)
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|
{
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memset(workob, 0, sizeof(Object));
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|
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workob->size[0] = workob->size[1] = workob->size[2] = 1.0f;
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workob->dscale[0] = workob->dscale[1] = workob->dscale[2] = 1.0f;
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workob->rotmode = ROT_MODE_EUL;
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|
}
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|
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void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
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{
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Base *base = scene->base.first;
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while (base) {
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if (base->object == ob) base->lay = ob->lay;
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base = base->next;
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}
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}
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void BKE_object_free_particlesystems(Object *ob)
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{
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ParticleSystem *psys;
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while ((psys = BLI_pophead(&ob->particlesystem))) {
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psys_free(ob, psys);
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|
}
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}
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|
|
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void BKE_object_free_softbody(Object *ob)
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{
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|
if (ob->soft) {
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sbFree(ob->soft);
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ob->soft = NULL;
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}
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}
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void BKE_object_free_bulletsoftbody(Object *ob)
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{
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if (ob->bsoft) {
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bsbFree(ob->bsoft);
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ob->bsoft = NULL;
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}
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}
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|
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void BKE_object_free_curve_cache(Object *ob)
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{
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if (ob->curve_cache) {
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BKE_displist_free(&ob->curve_cache->disp);
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BKE_curve_bevelList_free(&ob->curve_cache->bev);
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if (ob->curve_cache->path) {
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free_path(ob->curve_cache->path);
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}
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BKE_nurbList_free(&ob->curve_cache->deformed_nurbs);
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MEM_freeN(ob->curve_cache);
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ob->curve_cache = NULL;
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}
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}
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void BKE_object_free_modifiers(Object *ob)
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{
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|
ModifierData *md;
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while ((md = BLI_pophead(&ob->modifiers))) {
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modifier_free(md);
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}
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/* particle modifiers were freed, so free the particlesystems as well */
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BKE_object_free_particlesystems(ob);
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/* same for softbody */
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BKE_object_free_softbody(ob);
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}
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void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
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|
{
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/* reset functionality */
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if (hmd->object) {
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bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
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|
if (hmd->subtarget[0] && pchan) {
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float imat[4][4], mat[4][4];
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|
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/* calculate the world-space matrix for the pose-channel target first, then carry on as usual */
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mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
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invert_m4_m4(imat, mat);
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mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
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}
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else {
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invert_m4_m4(hmd->object->imat, hmd->object->obmat);
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mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
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}
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|
}
|
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}
|
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bool BKE_object_support_modifier_type_check(Object *ob, int modifier_type)
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|
{
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|
ModifierTypeInfo *mti;
|
|
|
|
mti = modifierType_getInfo(modifier_type);
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|
|
if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) ||
|
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(ob->type == OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh))))
|
|
{
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return false;
|
|
}
|
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|
|
return true;
|
|
}
|
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|
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void BKE_object_link_modifiers(struct Object *ob_dst, struct Object *ob_src)
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|
{
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|
ModifierData *md;
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BKE_object_free_modifiers(ob_dst);
|
|
|
|
if (!ELEM(ob_dst->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
|
|
/* only objects listed above can have modifiers and linking them to objects
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|
* which doesn't have modifiers stack is quite silly */
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|
return;
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|
}
|
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|
for (md = ob_src->modifiers.first; md; md = md->next) {
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|
ModifierData *nmd = NULL;
|
|
|
|
if (ELEM(md->type,
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eModifierType_Hook,
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eModifierType_Softbody,
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|
eModifierType_ParticleInstance,
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|
eModifierType_Collision))
|
|
{
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|
continue;
|
|
}
|
|
|
|
if (!BKE_object_support_modifier_type_check(ob_dst, md->type))
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continue;
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|
|
|
if (md->type == eModifierType_Skin) {
|
|
/* ensure skin-node customdata exists */
|
|
BKE_mesh_ensure_skin_customdata(ob_dst->data);
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|
}
|
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|
|
nmd = modifier_new(md->type);
|
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BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
|
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modifier_copyData(md, nmd);
|
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BLI_addtail(&ob_dst->modifiers, nmd);
|
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modifier_unique_name(&ob_dst->modifiers, nmd);
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}
|
|
|
|
BKE_object_copy_particlesystems(ob_dst, ob_src);
|
|
BKE_object_copy_softbody(ob_dst, ob_src);
|
|
|
|
/* TODO: smoke?, cloth? */
|
|
}
|
|
|
|
/* free data derived from mesh, called when mesh changes or is freed */
|
|
void BKE_object_free_derived_caches(Object *ob)
|
|
{
|
|
/* also serves as signal to remake texspace */
|
|
if (ob->type == OB_MESH) {
|
|
Mesh *me = ob->data;
|
|
|
|
if (me->bb) {
|
|
me->bb->flag |= BOUNDBOX_DIRTY;
|
|
}
|
|
}
|
|
else if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
|
|
Curve *cu = ob->data;
|
|
|
|
if (cu->bb) {
|
|
cu->bb->flag |= BOUNDBOX_DIRTY;
|
|
}
|
|
}
|
|
|
|
if (ob->bb) {
|
|
MEM_freeN(ob->bb);
|
|
ob->bb = NULL;
|
|
}
|
|
|
|
if (ob->derivedFinal) {
|
|
ob->derivedFinal->needsFree = 1;
|
|
ob->derivedFinal->release(ob->derivedFinal);
|
|
ob->derivedFinal = NULL;
|
|
}
|
|
if (ob->derivedDeform) {
|
|
ob->derivedDeform->needsFree = 1;
|
|
ob->derivedDeform->release(ob->derivedDeform);
|
|
ob->derivedDeform = NULL;
|
|
}
|
|
|
|
BKE_object_free_curve_cache(ob);
|
|
}
|
|
|
|
/* do not free object itself */
|
|
void BKE_object_free_ex(Object *ob, bool do_id_user)
|
|
{
|
|
int a;
|
|
|
|
BKE_object_free_derived_caches(ob);
|
|
|
|
/* disconnect specific data, but not for lib data (might be indirect data, can get relinked) */
|
|
if (ob->data) {
|
|
ID *id = ob->data;
|
|
id->us--;
|
|
if (id->us == 0 && id->lib == NULL) {
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
BKE_mesh_unlink((Mesh *)id);
|
|
break;
|
|
case OB_CURVE:
|
|
BKE_curve_unlink((Curve *)id);
|
|
break;
|
|
case OB_MBALL:
|
|
BKE_mball_unlink((MetaBall *)id);
|
|
break;
|
|
}
|
|
}
|
|
ob->data = NULL;
|
|
}
|
|
|
|
if (ob->mat) {
|
|
for (a = 0; a < ob->totcol; a++) {
|
|
if (ob->mat[a]) ob->mat[a]->id.us--;
|
|
}
|
|
MEM_freeN(ob->mat);
|
|
}
|
|
if (ob->matbits) MEM_freeN(ob->matbits);
|
|
ob->mat = NULL;
|
|
ob->matbits = NULL;
|
|
if (ob->iuser) MEM_freeN(ob->iuser);
|
|
ob->iuser = NULL;
|
|
if (ob->bb) MEM_freeN(ob->bb);
|
|
ob->bb = NULL;
|
|
if (ob->adt) BKE_free_animdata((ID *)ob);
|
|
if (ob->poselib) ob->poselib->id.us--;
|
|
if (ob->gpd) ((ID *)ob->gpd)->us--;
|
|
if (ob->defbase.first)
|
|
BLI_freelistN(&ob->defbase);
|
|
if (ob->pose)
|
|
BKE_pose_free_ex(ob->pose, do_id_user);
|
|
if (ob->mpath)
|
|
animviz_free_motionpath(ob->mpath);
|
|
BKE_bproperty_free_list(&ob->prop);
|
|
BKE_object_free_modifiers(ob);
|
|
|
|
free_sensors(&ob->sensors);
|
|
free_controllers(&ob->controllers);
|
|
free_actuators(&ob->actuators);
|
|
|
|
BKE_constraints_free(&ob->constraints);
|
|
|
|
free_partdeflect(ob->pd);
|
|
BKE_rigidbody_free_object(ob);
|
|
BKE_rigidbody_free_constraint(ob);
|
|
|
|
if (ob->soft) sbFree(ob->soft);
|
|
if (ob->bsoft) bsbFree(ob->bsoft);
|
|
if (ob->gpulamp.first) GPU_lamp_free(ob);
|
|
|
|
BKE_free_sculptsession(ob);
|
|
|
|
if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids);
|
|
|
|
BLI_freelistN(&ob->lodlevels);
|
|
|
|
/* Free runtime curves data. */
|
|
if (ob->curve_cache) {
|
|
BKE_curve_bevelList_free(&ob->curve_cache->bev);
|
|
if (ob->curve_cache->path)
|
|
free_path(ob->curve_cache->path);
|
|
MEM_freeN(ob->curve_cache);
|
|
}
|
|
}
|
|
|
|
void BKE_object_free(Object *ob)
|
|
{
|
|
BKE_object_free_ex(ob, true);
|
|
}
|
|
|
|
static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
|
|
{
|
|
Object *unlinkOb = userData;
|
|
|
|
if (*obpoin == unlinkOb) {
|
|
*obpoin = NULL;
|
|
// XXX: should this just be OB_RECALC_DATA?
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
}
|
|
}
|
|
|
|
void BKE_object_unlink(Object *ob)
|
|
{
|
|
Main *bmain = G.main;
|
|
Object *obt;
|
|
Material *mat;
|
|
World *wrld;
|
|
bScreen *sc;
|
|
Scene *sce;
|
|
SceneRenderLayer *srl;
|
|
FreestyleLineSet *lineset;
|
|
bNodeTree *ntree;
|
|
Curve *cu;
|
|
Tex *tex;
|
|
Group *group;
|
|
Camera *camera;
|
|
bConstraint *con;
|
|
//bActionStrip *strip; // XXX animsys
|
|
ModifierData *md;
|
|
ARegion *ar;
|
|
RegionView3D *rv3d;
|
|
LodLevel *lod;
|
|
int a, found;
|
|
|
|
unlink_controllers(&ob->controllers);
|
|
unlink_actuators(&ob->actuators);
|
|
|
|
/* check all objects: parents en bevels and fields, also from libraries */
|
|
/* FIXME: need to check all animation blocks (drivers) */
|
|
obt = bmain->object.first;
|
|
while (obt) {
|
|
if (obt->proxy == ob)
|
|
obt->proxy = NULL;
|
|
if (obt->proxy_from == ob) {
|
|
obt->proxy_from = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_OB);
|
|
}
|
|
if (obt->proxy_group == ob)
|
|
obt->proxy_group = NULL;
|
|
|
|
if (obt->parent == ob) {
|
|
obt->parent = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
}
|
|
|
|
modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
|
|
|
|
if (ELEM(obt->type, OB_CURVE, OB_FONT)) {
|
|
cu = obt->data;
|
|
|
|
if (cu->bevobj == ob) {
|
|
cu->bevobj = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
}
|
|
if (cu->taperobj == ob) {
|
|
cu->taperobj = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
}
|
|
if (cu->textoncurve == ob) {
|
|
cu->textoncurve = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
}
|
|
}
|
|
else if (obt->type == OB_ARMATURE && obt->pose) {
|
|
bPoseChannel *pchan;
|
|
for (pchan = obt->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
for (con = pchan->constraints.first; con; con = con->next) {
|
|
bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
|
|
ListBase targets = {NULL, NULL};
|
|
bConstraintTarget *ct;
|
|
|
|
if (cti && cti->get_constraint_targets) {
|
|
cti->get_constraint_targets(con, &targets);
|
|
|
|
for (ct = targets.first; ct; ct = ct->next) {
|
|
if (ct->tar == ob) {
|
|
ct->tar = NULL;
|
|
ct->subtarget[0] = '\0';
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
|
|
if (cti->flush_constraint_targets)
|
|
cti->flush_constraint_targets(con, &targets, 0);
|
|
}
|
|
}
|
|
if (pchan->custom == ob)
|
|
pchan->custom = NULL;
|
|
}
|
|
}
|
|
else if (ELEM(OB_MBALL, ob->type, obt->type)) {
|
|
if (BKE_mball_is_basis_for(obt, ob))
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
|
|
sca_remove_ob_poin(obt, ob);
|
|
|
|
for (con = obt->constraints.first; con; con = con->next) {
|
|
bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
|
|
ListBase targets = {NULL, NULL};
|
|
bConstraintTarget *ct;
|
|
|
|
if (cti && cti->get_constraint_targets) {
|
|
cti->get_constraint_targets(con, &targets);
|
|
|
|
for (ct = targets.first; ct; ct = ct->next) {
|
|
if (ct->tar == ob) {
|
|
ct->tar = NULL;
|
|
ct->subtarget[0] = '\0';
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
}
|
|
|
|
if (cti->flush_constraint_targets)
|
|
cti->flush_constraint_targets(con, &targets, 0);
|
|
}
|
|
}
|
|
|
|
/* object is deflector or field */
|
|
if (ob->pd) {
|
|
if (obt->soft)
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
|
|
/* cloth */
|
|
for (md = obt->modifiers.first; md; md = md->next)
|
|
if (md->type == eModifierType_Cloth)
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
|
|
/* strips */
|
|
#if 0 // XXX old animation system
|
|
for (strip = obt->nlastrips.first; strip; strip = strip->next) {
|
|
if (strip->object == ob)
|
|
strip->object = NULL;
|
|
|
|
if (strip->modifiers.first) {
|
|
bActionModifier *amod;
|
|
for (amod = strip->modifiers.first; amod; amod = amod->next)
|
|
if (amod->ob == ob)
|
|
amod->ob = NULL;
|
|
}
|
|
}
|
|
#endif // XXX old animation system
|
|
|
|
/* particle systems */
|
|
if (obt->particlesystem.first) {
|
|
ParticleSystem *tpsys = obt->particlesystem.first;
|
|
for (; tpsys; tpsys = tpsys->next) {
|
|
BoidState *state = NULL;
|
|
BoidRule *rule = NULL;
|
|
|
|
ParticleTarget *pt = tpsys->targets.first;
|
|
for (; pt; pt = pt->next) {
|
|
if (pt->ob == ob) {
|
|
pt->ob = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tpsys->target_ob == ob) {
|
|
tpsys->target_ob = NULL;
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
|
|
if (tpsys->part->dup_ob == ob)
|
|
tpsys->part->dup_ob = NULL;
|
|
|
|
if (tpsys->part->phystype == PART_PHYS_BOIDS) {
|
|
ParticleData *pa;
|
|
BoidParticle *bpa;
|
|
int p;
|
|
|
|
for (p = 0, pa = tpsys->particles; p < tpsys->totpart; p++, pa++) {
|
|
bpa = pa->boid;
|
|
if (bpa->ground == ob)
|
|
bpa->ground = NULL;
|
|
}
|
|
}
|
|
if (tpsys->part->boids) {
|
|
for (state = tpsys->part->boids->states.first; state; state = state->next) {
|
|
for (rule = state->rules.first; rule; rule = rule->next) {
|
|
if (rule->type == eBoidRuleType_Avoid) {
|
|
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
|
|
if (gabr->ob == ob)
|
|
gabr->ob = NULL;
|
|
}
|
|
else if (rule->type == eBoidRuleType_FollowLeader) {
|
|
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
|
|
if (flbr->ob == ob)
|
|
flbr->ob = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tpsys->parent == ob)
|
|
tpsys->parent = NULL;
|
|
}
|
|
if (ob->pd)
|
|
DAG_id_tag_update(&obt->id, OB_RECALC_DATA);
|
|
}
|
|
|
|
/* levels of detail */
|
|
for (lod = obt->lodlevels.first; lod; lod = lod->next) {
|
|
if (lod->source == ob)
|
|
lod->source = NULL;
|
|
}
|
|
|
|
obt = obt->id.next;
|
|
}
|
|
|
|
/* materials */
|
|
for (mat = bmain->mat.first; mat; mat = mat->id.next) {
|
|
if (mat->nodetree) {
|
|
ntreeSwitchID(mat->nodetree, &ob->id, NULL);
|
|
}
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (mat->mtex[a] && ob == mat->mtex[a]->object) {
|
|
/* actually, test for lib here... to do */
|
|
mat->mtex[a]->object = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* node trees */
|
|
for (ntree = bmain->nodetree.first; ntree; ntree = ntree->id.next) {
|
|
if (ntree->type == NTREE_SHADER)
|
|
ntreeSwitchID(ntree, &ob->id, NULL);
|
|
}
|
|
|
|
/* textures */
|
|
for (tex = bmain->tex.first; tex; tex = tex->id.next) {
|
|
if (tex->env && (ob == tex->env->object)) tex->env->object = NULL;
|
|
if (tex->pd && (ob == tex->pd->object)) tex->pd->object = NULL;
|
|
if (tex->vd && (ob == tex->vd->object)) tex->vd->object = NULL;
|
|
}
|
|
|
|
/* worlds */
|
|
wrld = bmain->world.first;
|
|
while (wrld) {
|
|
if (wrld->id.lib == NULL) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (wrld->mtex[a] && ob == wrld->mtex[a]->object)
|
|
wrld->mtex[a]->object = NULL;
|
|
}
|
|
}
|
|
|
|
wrld = wrld->id.next;
|
|
}
|
|
|
|
/* scenes */
|
|
sce = bmain->scene.first;
|
|
while (sce) {
|
|
if (sce->id.lib == NULL) {
|
|
if (sce->camera == ob) sce->camera = NULL;
|
|
if (sce->toolsettings->skgen_template == ob) sce->toolsettings->skgen_template = NULL;
|
|
if (sce->toolsettings->particle.object == ob) sce->toolsettings->particle.object = NULL;
|
|
if (sce->toolsettings->particle.shape_object == ob) sce->toolsettings->particle.shape_object = NULL;
|
|
|
|
#ifdef DURIAN_CAMERA_SWITCH
|
|
{
|
|
TimeMarker *m;
|
|
|
|
for (m = sce->markers.first; m; m = m->next) {
|
|
if (m->camera == ob)
|
|
m->camera = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
if (sce->ed) {
|
|
Sequence *seq;
|
|
SEQ_BEGIN(sce->ed, seq)
|
|
{
|
|
if (seq->scene_camera == ob) {
|
|
seq->scene_camera = NULL;
|
|
}
|
|
}
|
|
SEQ_END
|
|
}
|
|
|
|
for (srl = sce->r.layers.first; srl; srl = srl->next) {
|
|
for (lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first;
|
|
lineset; lineset = lineset->next)
|
|
{
|
|
if (lineset->linestyle) {
|
|
BKE_linestyle_target_object_unlink(lineset->linestyle, ob);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sce = sce->id.next;
|
|
}
|
|
|
|
/* screens */
|
|
sc = bmain->screen.first;
|
|
while (sc) {
|
|
ScrArea *sa = sc->areabase.first;
|
|
while (sa) {
|
|
SpaceLink *sl;
|
|
|
|
for (sl = sa->spacedata.first; sl; sl = sl->next) {
|
|
if (sl->spacetype == SPACE_VIEW3D) {
|
|
View3D *v3d = (View3D *) sl;
|
|
|
|
/* found doesn't need to be set here */
|
|
if (v3d->ob_centre == ob) {
|
|
v3d->ob_centre = NULL;
|
|
v3d->ob_centre_bone[0] = '\0';
|
|
}
|
|
if (v3d->localvd && v3d->localvd->ob_centre == ob) {
|
|
v3d->localvd->ob_centre = NULL;
|
|
v3d->localvd->ob_centre_bone[0] = '\0';
|
|
}
|
|
|
|
found = 0;
|
|
if (v3d->camera == ob) {
|
|
v3d->camera = NULL;
|
|
found = 1;
|
|
}
|
|
if (v3d->localvd && v3d->localvd->camera == ob) {
|
|
v3d->localvd->camera = NULL;
|
|
found += 2;
|
|
}
|
|
|
|
if (found) {
|
|
if (sa->spacetype == SPACE_VIEW3D) {
|
|
for (ar = sa->regionbase.first; ar; ar = ar->next) {
|
|
if (ar->regiontype == RGN_TYPE_WINDOW) {
|
|
rv3d = (RegionView3D *)ar->regiondata;
|
|
if (found == 1 || found == 3) {
|
|
if (rv3d->persp == RV3D_CAMOB)
|
|
rv3d->persp = RV3D_PERSP;
|
|
}
|
|
if (found == 2 || found == 3) {
|
|
if (rv3d->localvd && rv3d->localvd->persp == RV3D_CAMOB)
|
|
rv3d->localvd->persp = RV3D_PERSP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (sl->spacetype == SPACE_OUTLINER) {
|
|
SpaceOops *so = (SpaceOops *)sl;
|
|
|
|
if (so->treestore) {
|
|
TreeStoreElem *tselem;
|
|
BLI_mempool_iter iter;
|
|
BLI_mempool_iternew(so->treestore, &iter);
|
|
while ((tselem = BLI_mempool_iterstep(&iter))) {
|
|
if (tselem->id == (ID *)ob) tselem->id = NULL;
|
|
}
|
|
}
|
|
}
|
|
else if (sl->spacetype == SPACE_BUTS) {
|
|
SpaceButs *sbuts = (SpaceButs *)sl;
|
|
|
|
if (sbuts->pinid == (ID *)ob) {
|
|
sbuts->flag &= ~SB_PIN_CONTEXT;
|
|
sbuts->pinid = NULL;
|
|
}
|
|
}
|
|
else if (sl->spacetype == SPACE_NODE) {
|
|
SpaceNode *snode = (SpaceNode *)sl;
|
|
|
|
if (snode->from == (ID *)ob) {
|
|
snode->flag &= ~SNODE_PIN;
|
|
snode->from = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
sa = sa->next;
|
|
}
|
|
sc = sc->id.next;
|
|
}
|
|
|
|
/* groups */
|
|
group = bmain->group.first;
|
|
while (group) {
|
|
BKE_group_object_unlink(group, ob, NULL, NULL);
|
|
group = group->id.next;
|
|
}
|
|
|
|
/* cameras */
|
|
camera = bmain->camera.first;
|
|
while (camera) {
|
|
if (camera->dof_ob == ob) {
|
|
camera->dof_ob = NULL;
|
|
}
|
|
camera = camera->id.next;
|
|
}
|
|
}
|
|
|
|
/* actual check for internal data, not context or flags */
|
|
bool BKE_object_is_in_editmode(Object *ob)
|
|
{
|
|
if (ob->data == NULL)
|
|
return false;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
Mesh *me = ob->data;
|
|
if (me->edit_btmesh)
|
|
return true;
|
|
}
|
|
else if (ob->type == OB_ARMATURE) {
|
|
bArmature *arm = ob->data;
|
|
|
|
if (arm->edbo)
|
|
return true;
|
|
}
|
|
else if (ob->type == OB_FONT) {
|
|
Curve *cu = ob->data;
|
|
|
|
if (cu->editfont)
|
|
return true;
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
MetaBall *mb = ob->data;
|
|
|
|
if (mb->editelems)
|
|
return true;
|
|
}
|
|
else if (ob->type == OB_LATTICE) {
|
|
Lattice *lt = ob->data;
|
|
|
|
if (lt->editlatt)
|
|
return true;
|
|
}
|
|
else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
|
|
Curve *cu = ob->data;
|
|
|
|
if (cu->editnurb)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool BKE_object_is_in_editmode_vgroup(Object *ob)
|
|
{
|
|
return (OB_TYPE_SUPPORT_VGROUP(ob->type) &&
|
|
BKE_object_is_in_editmode(ob));
|
|
}
|
|
|
|
bool BKE_object_is_in_wpaint_select_vert(Object *ob)
|
|
{
|
|
if (ob->type == OB_MESH) {
|
|
Mesh *me = ob->data;
|
|
return ((ob->mode & OB_MODE_WEIGHT_PAINT) &&
|
|
(me->edit_btmesh == NULL) &&
|
|
(ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool BKE_object_exists_check(Object *obtest)
|
|
{
|
|
Object *ob;
|
|
|
|
if (obtest == NULL) return false;
|
|
|
|
ob = G.main->object.first;
|
|
while (ob) {
|
|
if (ob == obtest) return true;
|
|
ob = ob->id.next;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* *************************************************** */
|
|
|
|
void *BKE_object_obdata_add_from_type(Main *bmain, int type)
|
|
{
|
|
switch (type) {
|
|
case OB_MESH: return BKE_mesh_add(bmain, "Mesh");
|
|
case OB_CURVE: return BKE_curve_add(bmain, "Curve", OB_CURVE);
|
|
case OB_SURF: return BKE_curve_add(bmain, "Surf", OB_SURF);
|
|
case OB_FONT: return BKE_curve_add(bmain, "Text", OB_FONT);
|
|
case OB_MBALL: return BKE_mball_add(bmain, "Meta");
|
|
case OB_CAMERA: return BKE_camera_add(bmain, "Camera");
|
|
case OB_LAMP: return BKE_lamp_add(bmain, "Lamp");
|
|
case OB_LATTICE: return BKE_lattice_add(bmain, "Lattice");
|
|
case OB_ARMATURE: return BKE_armature_add(bmain, "Armature");
|
|
case OB_SPEAKER: return BKE_speaker_add(bmain, "Speaker");
|
|
case OB_EMPTY: return NULL;
|
|
default:
|
|
printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static const char *get_obdata_defname(int type)
|
|
{
|
|
switch (type) {
|
|
case OB_MESH: return DATA_("Mesh");
|
|
case OB_CURVE: return DATA_("Curve");
|
|
case OB_SURF: return DATA_("Surf");
|
|
case OB_FONT: return DATA_("Text");
|
|
case OB_MBALL: return DATA_("Mball");
|
|
case OB_CAMERA: return DATA_("Camera");
|
|
case OB_LAMP: return DATA_("Lamp");
|
|
case OB_LATTICE: return DATA_("Lattice");
|
|
case OB_ARMATURE: return DATA_("Armature");
|
|
case OB_SPEAKER: return DATA_("Speaker");
|
|
case OB_EMPTY: return DATA_("Empty");
|
|
default:
|
|
printf("get_obdata_defname: Internal error, bad type: %d\n", type);
|
|
return DATA_("Empty");
|
|
}
|
|
}
|
|
|
|
/* more general add: creates minimum required data, but without vertices etc. */
|
|
Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
|
|
{
|
|
Object *ob;
|
|
|
|
if (!name)
|
|
name = get_obdata_defname(type);
|
|
|
|
ob = BKE_libblock_alloc(bmain, ID_OB, name);
|
|
|
|
/* default object vars */
|
|
ob->type = type;
|
|
|
|
ob->col[0] = ob->col[1] = ob->col[2] = 1.0;
|
|
ob->col[3] = 1.0;
|
|
|
|
ob->size[0] = ob->size[1] = ob->size[2] = 1.0;
|
|
ob->dscale[0] = ob->dscale[1] = ob->dscale[2] = 1.0;
|
|
|
|
/* objects should default to having Euler XYZ rotations,
|
|
* but rotations default to quaternions
|
|
*/
|
|
ob->rotmode = ROT_MODE_EUL;
|
|
|
|
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
|
|
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
|
|
|
|
unit_qt(ob->quat);
|
|
unit_qt(ob->dquat);
|
|
|
|
/* rotation locks should be 4D for 4 component rotations by default... */
|
|
ob->protectflag = OB_LOCK_ROT4D;
|
|
|
|
unit_m4(ob->constinv);
|
|
unit_m4(ob->parentinv);
|
|
unit_m4(ob->obmat);
|
|
ob->dt = OB_TEXTURE;
|
|
ob->empty_drawtype = OB_PLAINAXES;
|
|
ob->empty_drawsize = 1.0;
|
|
|
|
if (ELEM(type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
|
|
ob->trackflag = OB_NEGZ;
|
|
ob->upflag = OB_POSY;
|
|
}
|
|
else {
|
|
ob->trackflag = OB_POSY;
|
|
ob->upflag = OB_POSZ;
|
|
}
|
|
|
|
ob->dupon = 1; ob->dupoff = 0;
|
|
ob->dupsta = 1; ob->dupend = 100;
|
|
ob->dupfacesca = 1.0;
|
|
|
|
/* Game engine defaults*/
|
|
ob->mass = ob->inertia = 1.0f;
|
|
ob->formfactor = 0.4f;
|
|
ob->damping = 0.04f;
|
|
ob->rdamping = 0.1f;
|
|
ob->anisotropicFriction[0] = 1.0f;
|
|
ob->anisotropicFriction[1] = 1.0f;
|
|
ob->anisotropicFriction[2] = 1.0f;
|
|
ob->gameflag = OB_PROP | OB_COLLISION;
|
|
ob->margin = 0.04f;
|
|
ob->init_state = 1;
|
|
ob->state = 1;
|
|
ob->obstacleRad = 1.0f;
|
|
ob->step_height = 0.15f;
|
|
ob->jump_speed = 10.0f;
|
|
ob->fall_speed = 55.0f;
|
|
ob->col_group = 0x01;
|
|
ob->col_mask = 0xff;
|
|
|
|
/* NT fluid sim defaults */
|
|
ob->fluidsimSettings = NULL;
|
|
|
|
BLI_listbase_clear(&ob->pc_ids);
|
|
|
|
/* Animation Visualization defaults */
|
|
animviz_settings_init(&ob->avs);
|
|
|
|
return ob;
|
|
}
|
|
|
|
/* general add: to scene, with layer from area and default name */
|
|
/* creates minimum required data, but without vertices etc. */
|
|
Object *BKE_object_add(Main *bmain, Scene *scene, int type)
|
|
{
|
|
Object *ob;
|
|
Base *base;
|
|
char name[MAX_ID_NAME];
|
|
|
|
BLI_strncpy(name, get_obdata_defname(type), sizeof(name));
|
|
ob = BKE_object_add_only_object(bmain, type, name);
|
|
|
|
ob->data = BKE_object_obdata_add_from_type(bmain, type);
|
|
|
|
ob->lay = scene->lay;
|
|
|
|
base = BKE_scene_base_add(scene, ob);
|
|
BKE_scene_base_deselect_all(scene);
|
|
BKE_scene_base_select(scene, base);
|
|
DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
|
|
return ob;
|
|
}
|
|
|
|
|
|
#ifdef WITH_GAMEENGINE
|
|
|
|
void BKE_object_lod_add(Object *ob)
|
|
{
|
|
LodLevel *lod = MEM_callocN(sizeof(LodLevel), "LoD Level");
|
|
LodLevel *last = ob->lodlevels.last;
|
|
|
|
/* If the lod list is empty, initialize it with the base lod level */
|
|
if (!last) {
|
|
LodLevel *base = MEM_callocN(sizeof(LodLevel), "Base LoD Level");
|
|
BLI_addtail(&ob->lodlevels, base);
|
|
base->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
|
|
base->source = ob;
|
|
last = ob->currentlod = base;
|
|
}
|
|
|
|
lod->distance = last->distance + 25.0f;
|
|
lod->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
|
|
|
|
BLI_addtail(&ob->lodlevels, lod);
|
|
}
|
|
|
|
static int lod_cmp(const void *a, const void *b)
|
|
{
|
|
const LodLevel *loda = a;
|
|
const LodLevel *lodb = b;
|
|
|
|
if (loda->distance < lodb->distance) return -1;
|
|
return loda->distance > lodb->distance;
|
|
}
|
|
|
|
void BKE_object_lod_sort(Object *ob)
|
|
{
|
|
BLI_listbase_sort(&ob->lodlevels, lod_cmp);
|
|
}
|
|
|
|
bool BKE_object_lod_remove(Object *ob, int level)
|
|
{
|
|
LodLevel *rem;
|
|
|
|
if (level < 1 || level > BLI_listbase_count(&ob->lodlevels) - 1)
|
|
return false;
|
|
|
|
rem = BLI_findlink(&ob->lodlevels, level);
|
|
|
|
if (rem == ob->currentlod) {
|
|
ob->currentlod = rem->prev;
|
|
}
|
|
|
|
BLI_remlink(&ob->lodlevels, rem);
|
|
MEM_freeN(rem);
|
|
|
|
/* If there are no user defined lods, remove the base lod as well */
|
|
if (BLI_listbase_is_single(&ob->lodlevels)) {
|
|
LodLevel *base = ob->lodlevels.first;
|
|
BLI_remlink(&ob->lodlevels, base);
|
|
MEM_freeN(base);
|
|
ob->currentlod = NULL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
|
|
{
|
|
LodLevel *current = ob->currentlod;
|
|
float dist_sq, dist_sq_curr;
|
|
|
|
if (!current) return NULL;
|
|
|
|
dist_sq = len_squared_v3v3(ob->obmat[3], camera_position);
|
|
dist_sq_curr = current->distance * current->distance;
|
|
|
|
if (dist_sq < dist_sq_curr) {
|
|
/* check for higher LoD */
|
|
while (current->prev && dist_sq < dist_sq_curr) {
|
|
current = current->prev;
|
|
}
|
|
}
|
|
else {
|
|
/* check for lower LoD */
|
|
while (current->next && dist_sq > SQUARE(current->next->distance)) {
|
|
current = current->next;
|
|
}
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
bool BKE_object_lod_is_usable(Object *ob, Scene *scene)
|
|
{
|
|
bool active = (scene) ? ob == OBACT : false;
|
|
return (ob->mode == OB_MODE_OBJECT || !active);
|
|
}
|
|
|
|
void BKE_object_lod_update(Object *ob, const float camera_position[3])
|
|
{
|
|
LodLevel *cur_level = ob->currentlod;
|
|
LodLevel *new_level = lod_level_select(ob, camera_position);
|
|
|
|
if (new_level != cur_level) {
|
|
ob->currentlod = new_level;
|
|
}
|
|
}
|
|
|
|
static Object *lod_ob_get(Object *ob, Scene *scene, int flag)
|
|
{
|
|
LodLevel *current = ob->currentlod;
|
|
|
|
if (!current || !BKE_object_lod_is_usable(ob, scene))
|
|
return ob;
|
|
|
|
while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) {
|
|
current = current->prev;
|
|
}
|
|
|
|
return current->source;
|
|
}
|
|
|
|
struct Object *BKE_object_lod_meshob_get(Object *ob, Scene *scene)
|
|
{
|
|
return lod_ob_get(ob, scene, OB_LOD_USE_MESH);
|
|
}
|
|
|
|
struct Object *BKE_object_lod_matob_get(Object *ob, Scene *scene)
|
|
{
|
|
return lod_ob_get(ob, scene, OB_LOD_USE_MAT);
|
|
}
|
|
|
|
#endif /* WITH_GAMEENGINE */
|
|
|
|
|
|
SoftBody *copy_softbody(SoftBody *sb, bool copy_caches)
|
|
{
|
|
SoftBody *sbn;
|
|
|
|
if (sb == NULL) return(NULL);
|
|
|
|
sbn = MEM_dupallocN(sb);
|
|
|
|
if (copy_caches == false) {
|
|
sbn->totspring = sbn->totpoint = 0;
|
|
sbn->bpoint = NULL;
|
|
sbn->bspring = NULL;
|
|
}
|
|
else {
|
|
sbn->totspring = sb->totspring;
|
|
sbn->totpoint = sb->totpoint;
|
|
|
|
if (sbn->bpoint) {
|
|
int i;
|
|
|
|
sbn->bpoint = MEM_dupallocN(sbn->bpoint);
|
|
|
|
for (i = 0; i < sbn->totpoint; i++) {
|
|
if (sbn->bpoint[i].springs)
|
|
sbn->bpoint[i].springs = MEM_dupallocN(sbn->bpoint[i].springs);
|
|
}
|
|
}
|
|
|
|
if (sb->bspring)
|
|
sbn->bspring = MEM_dupallocN(sb->bspring);
|
|
}
|
|
|
|
sbn->keys = NULL;
|
|
sbn->totkey = sbn->totpointkey = 0;
|
|
|
|
sbn->scratch = NULL;
|
|
|
|
sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, copy_caches);
|
|
|
|
if (sb->effector_weights)
|
|
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
|
|
|
|
return sbn;
|
|
}
|
|
|
|
BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
|
|
{
|
|
BulletSoftBody *bsbn;
|
|
|
|
if (bsb == NULL)
|
|
return NULL;
|
|
bsbn = MEM_dupallocN(bsb);
|
|
/* no pointer in this structure yet */
|
|
return bsbn;
|
|
}
|
|
|
|
static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
|
|
{
|
|
ParticleSystem *psysn;
|
|
ParticleData *pa;
|
|
int p;
|
|
|
|
psysn = MEM_dupallocN(psys);
|
|
psysn->particles = MEM_dupallocN(psys->particles);
|
|
psysn->child = MEM_dupallocN(psys->child);
|
|
|
|
if (psys->part->type == PART_HAIR) {
|
|
for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++)
|
|
pa->hair = MEM_dupallocN(pa->hair);
|
|
}
|
|
|
|
if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
|
|
ParticleKey *key = psysn->particles->keys;
|
|
BoidParticle *boid = psysn->particles->boid;
|
|
|
|
if (key)
|
|
key = MEM_dupallocN(key);
|
|
|
|
if (boid)
|
|
boid = MEM_dupallocN(boid);
|
|
|
|
for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) {
|
|
if (boid)
|
|
pa->boid = boid++;
|
|
if (key) {
|
|
pa->keys = key;
|
|
key += pa->totkey;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (psys->clmd) {
|
|
psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
|
|
modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd);
|
|
psys->hair_in_dm = psys->hair_out_dm = NULL;
|
|
}
|
|
|
|
BLI_duplicatelist(&psysn->targets, &psys->targets);
|
|
|
|
psysn->pathcache = NULL;
|
|
psysn->childcache = NULL;
|
|
psysn->edit = NULL;
|
|
psysn->pdd = NULL;
|
|
psysn->effectors = NULL;
|
|
psysn->tree = NULL;
|
|
psysn->bvhtree = NULL;
|
|
|
|
BLI_listbase_clear(&psysn->pathcachebufs);
|
|
BLI_listbase_clear(&psysn->childcachebufs);
|
|
psysn->renderdata = NULL;
|
|
|
|
psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, false);
|
|
|
|
/* XXX - from reading existing code this seems correct but intended usage of
|
|
* pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
|
|
if (psysn->clmd) {
|
|
psysn->clmd->point_cache = psysn->pointcache;
|
|
}
|
|
|
|
id_us_plus((ID *)psysn->part);
|
|
|
|
return psysn;
|
|
}
|
|
|
|
void BKE_object_copy_particlesystems(Object *obn, Object *ob)
|
|
{
|
|
ParticleSystem *psys, *npsys;
|
|
ModifierData *md;
|
|
|
|
if (obn->type != OB_MESH) {
|
|
/* currently only mesh objects can have soft body */
|
|
return;
|
|
}
|
|
|
|
BLI_listbase_clear(&obn->particlesystem);
|
|
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
|
|
npsys = copy_particlesystem(psys);
|
|
|
|
BLI_addtail(&obn->particlesystem, npsys);
|
|
|
|
/* need to update particle modifiers too */
|
|
for (md = obn->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_ParticleSystem) {
|
|
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
|
|
if (psmd->psys == psys)
|
|
psmd->psys = npsys;
|
|
}
|
|
else if (md->type == eModifierType_DynamicPaint) {
|
|
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
|
|
if (pmd->brush) {
|
|
if (pmd->brush->psys == psys) {
|
|
pmd->brush->psys = npsys;
|
|
}
|
|
}
|
|
}
|
|
else if (md->type == eModifierType_Smoke) {
|
|
SmokeModifierData *smd = (SmokeModifierData *) md;
|
|
|
|
if (smd->type == MOD_SMOKE_TYPE_FLOW) {
|
|
if (smd->flow) {
|
|
if (smd->flow->psys == psys)
|
|
smd->flow->psys = npsys;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_object_copy_softbody(Object *obn, Object *ob)
|
|
{
|
|
if (ob->soft)
|
|
obn->soft = copy_softbody(ob->soft, false);
|
|
}
|
|
|
|
static void copy_object_pose(Object *obn, Object *ob)
|
|
{
|
|
bPoseChannel *chan;
|
|
|
|
/* note: need to clear obn->pose pointer first, so that BKE_pose_copy_data works (otherwise there's a crash) */
|
|
obn->pose = NULL;
|
|
BKE_pose_copy_data(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
|
|
|
|
for (chan = obn->pose->chanbase.first; chan; chan = chan->next) {
|
|
bConstraint *con;
|
|
|
|
chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
|
|
|
|
for (con = chan->constraints.first; con; con = con->next) {
|
|
bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
|
|
ListBase targets = {NULL, NULL};
|
|
bConstraintTarget *ct;
|
|
|
|
if (cti && cti->get_constraint_targets) {
|
|
cti->get_constraint_targets(con, &targets);
|
|
|
|
for (ct = targets.first; ct; ct = ct->next) {
|
|
if (ct->tar == ob)
|
|
ct->tar = obn;
|
|
}
|
|
|
|
if (cti->flush_constraint_targets)
|
|
cti->flush_constraint_targets(con, &targets, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void copy_object_lod(Object *obn, Object *ob)
|
|
{
|
|
BLI_duplicatelist(&obn->lodlevels, &ob->lodlevels);
|
|
|
|
if (obn->lodlevels.first)
|
|
((LodLevel *)obn->lodlevels.first)->source = obn;
|
|
|
|
obn->currentlod = (LodLevel *)obn->lodlevels.first;
|
|
}
|
|
|
|
bool BKE_object_pose_context_check(Object *ob)
|
|
{
|
|
if ((ob) &&
|
|
(ob->type == OB_ARMATURE) &&
|
|
(ob->pose) &&
|
|
(ob->mode & OB_MODE_POSE))
|
|
{
|
|
return true;
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Object *BKE_object_pose_armature_get(Object *ob)
|
|
{
|
|
if (ob == NULL)
|
|
return NULL;
|
|
|
|
if (BKE_object_pose_context_check(ob))
|
|
return ob;
|
|
|
|
ob = modifiers_isDeformedByArmature(ob);
|
|
|
|
if (BKE_object_pose_context_check(ob))
|
|
return ob;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
|
|
{
|
|
copy_v3_v3(ob_tar->loc, ob_src->loc);
|
|
copy_v3_v3(ob_tar->rot, ob_src->rot);
|
|
copy_v3_v3(ob_tar->quat, ob_src->quat);
|
|
copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
|
|
ob_tar->rotAngle = ob_src->rotAngle;
|
|
ob_tar->rotmode = ob_src->rotmode;
|
|
copy_v3_v3(ob_tar->size, ob_src->size);
|
|
}
|
|
|
|
Object *BKE_object_copy_ex(Main *bmain, Object *ob, bool copy_caches)
|
|
{
|
|
Object *obn;
|
|
ModifierData *md;
|
|
int a;
|
|
|
|
obn = BKE_libblock_copy_ex(bmain, &ob->id);
|
|
|
|
if (ob->totcol) {
|
|
obn->mat = MEM_dupallocN(ob->mat);
|
|
obn->matbits = MEM_dupallocN(ob->matbits);
|
|
obn->totcol = ob->totcol;
|
|
}
|
|
|
|
if (ob->iuser) obn->iuser = MEM_dupallocN(ob->iuser);
|
|
|
|
if (ob->bb) obn->bb = MEM_dupallocN(ob->bb);
|
|
obn->flag &= ~OB_FROMGROUP;
|
|
|
|
BLI_listbase_clear(&obn->modifiers);
|
|
|
|
for (md = ob->modifiers.first; md; md = md->next) {
|
|
ModifierData *nmd = modifier_new(md->type);
|
|
BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
|
|
modifier_copyData(md, nmd);
|
|
BLI_addtail(&obn->modifiers, nmd);
|
|
}
|
|
|
|
BLI_listbase_clear(&obn->prop);
|
|
BKE_bproperty_copy_list(&obn->prop, &ob->prop);
|
|
|
|
copy_sensors(&obn->sensors, &ob->sensors);
|
|
copy_controllers(&obn->controllers, &ob->controllers);
|
|
copy_actuators(&obn->actuators, &ob->actuators);
|
|
|
|
if (ob->pose) {
|
|
copy_object_pose(obn, ob);
|
|
/* backwards compat... non-armatures can get poses in older files? */
|
|
if (ob->type == OB_ARMATURE)
|
|
BKE_pose_rebuild(obn, obn->data);
|
|
}
|
|
defgroup_copy_list(&obn->defbase, &ob->defbase);
|
|
BKE_constraints_copy(&obn->constraints, &ob->constraints, true);
|
|
|
|
obn->mode = OB_MODE_OBJECT;
|
|
obn->sculpt = NULL;
|
|
|
|
/* increase user numbers */
|
|
id_us_plus((ID *)obn->data);
|
|
id_us_plus((ID *)obn->gpd);
|
|
id_lib_extern((ID *)obn->dup_group);
|
|
|
|
for (a = 0; a < obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
|
|
|
|
if (ob->pd) {
|
|
obn->pd = MEM_dupallocN(ob->pd);
|
|
if (obn->pd->tex)
|
|
id_us_plus(&(obn->pd->tex->id));
|
|
if (obn->pd->rng)
|
|
obn->pd->rng = MEM_dupallocN(ob->pd->rng);
|
|
}
|
|
obn->soft = copy_softbody(ob->soft, copy_caches);
|
|
obn->bsoft = copy_bulletsoftbody(ob->bsoft);
|
|
obn->rigidbody_object = BKE_rigidbody_copy_object(ob);
|
|
obn->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob);
|
|
|
|
BKE_object_copy_particlesystems(obn, ob);
|
|
|
|
obn->derivedDeform = NULL;
|
|
obn->derivedFinal = NULL;
|
|
|
|
BLI_listbase_clear(&obn->gpulamp);
|
|
BLI_listbase_clear(&obn->pc_ids);
|
|
|
|
obn->mpath = NULL;
|
|
|
|
copy_object_lod(obn, ob);
|
|
|
|
|
|
/* Copy runtime surve data. */
|
|
obn->curve_cache = NULL;
|
|
|
|
if (ob->id.lib) {
|
|
BKE_id_lib_local_paths(bmain, ob->id.lib, &obn->id);
|
|
}
|
|
|
|
return obn;
|
|
}
|
|
|
|
/* copy objects, will re-initialize cached simulation data */
|
|
Object *BKE_object_copy(Object *ob)
|
|
{
|
|
return BKE_object_copy_ex(G.main, ob, false);
|
|
}
|
|
|
|
static void extern_local_object__modifiersForeachIDLink(
|
|
void *UNUSED(userData), Object *UNUSED(ob),
|
|
ID **idpoin)
|
|
{
|
|
if (*idpoin) {
|
|
/* intentionally omit ID_OB */
|
|
if (ELEM(GS((*idpoin)->name), ID_IM, ID_TE)) {
|
|
id_lib_extern(*idpoin);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void extern_local_object(Object *ob)
|
|
{
|
|
ParticleSystem *psys;
|
|
|
|
id_lib_extern((ID *)ob->data);
|
|
id_lib_extern((ID *)ob->dup_group);
|
|
id_lib_extern((ID *)ob->poselib);
|
|
id_lib_extern((ID *)ob->gpd);
|
|
|
|
extern_local_matarar(ob->mat, ob->totcol);
|
|
|
|
for (psys = ob->particlesystem.first; psys; psys = psys->next)
|
|
id_lib_extern((ID *)psys->part);
|
|
|
|
modifiers_foreachIDLink(ob, extern_local_object__modifiersForeachIDLink, NULL);
|
|
}
|
|
|
|
void BKE_object_make_local(Object *ob)
|
|
{
|
|
Main *bmain = G.main;
|
|
Scene *sce;
|
|
Base *base;
|
|
bool is_local = false, is_lib = false;
|
|
|
|
/* - only lib users: do nothing
|
|
* - only local users: set flag
|
|
* - mixed: make copy
|
|
*/
|
|
|
|
if (ob->id.lib == NULL) return;
|
|
|
|
ob->proxy = ob->proxy_from = NULL;
|
|
|
|
if (ob->id.us == 1) {
|
|
id_clear_lib_data(bmain, &ob->id);
|
|
extern_local_object(ob);
|
|
}
|
|
else {
|
|
for (sce = bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce = sce->id.next) {
|
|
if (BKE_scene_base_find(sce, ob)) {
|
|
if (sce->id.lib) is_lib = true;
|
|
else is_local = true;
|
|
}
|
|
}
|
|
|
|
if (is_local && is_lib == false) {
|
|
id_clear_lib_data(bmain, &ob->id);
|
|
extern_local_object(ob);
|
|
}
|
|
else if (is_local && is_lib) {
|
|
Object *ob_new = BKE_object_copy(ob);
|
|
|
|
ob_new->id.us = 0;
|
|
|
|
/* Remap paths of new ID using old library as base. */
|
|
BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id);
|
|
|
|
sce = bmain->scene.first;
|
|
while (sce) {
|
|
if (sce->id.lib == NULL) {
|
|
base = sce->base.first;
|
|
while (base) {
|
|
if (base->object == ob) {
|
|
base->object = ob_new;
|
|
ob_new->id.us++;
|
|
ob->id.us--;
|
|
}
|
|
base = base->next;
|
|
}
|
|
}
|
|
sce = sce->id.next;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Returns true if the Object is a from an external blend file (libdata)
|
|
*/
|
|
bool BKE_object_is_libdata(Object *ob)
|
|
{
|
|
if (!ob) return false;
|
|
if (ob->proxy) return false;
|
|
if (ob->id.lib) return true;
|
|
return false;
|
|
}
|
|
|
|
/* Returns true if the Object data is a from an external blend file (libdata) */
|
|
bool BKE_object_obdata_is_libdata(Object *ob)
|
|
{
|
|
if (!ob) return false;
|
|
if (ob->proxy && (ob->data == NULL || ((ID *)ob->data)->lib == NULL)) return false;
|
|
if (ob->id.lib) return true;
|
|
if (ob->data == NULL) return false;
|
|
if (((ID *)ob->data)->lib) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/* *************** PROXY **************** */
|
|
|
|
/* when you make proxy, ensure the exposed layers are extern */
|
|
static void armature_set_id_extern(Object *ob)
|
|
{
|
|
bArmature *arm = ob->data;
|
|
bPoseChannel *pchan;
|
|
unsigned int lay = arm->layer_protected;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
if (!(pchan->bone->layer & lay))
|
|
id_lib_extern((ID *)pchan->custom);
|
|
}
|
|
|
|
}
|
|
|
|
void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
|
|
{
|
|
if ((target->adt) && (target->adt->drivers.first)) {
|
|
FCurve *fcu;
|
|
|
|
/* add new animdata block */
|
|
if (!ob->adt)
|
|
ob->adt = BKE_id_add_animdata(&ob->id);
|
|
|
|
/* make a copy of all the drivers (for now), then correct any links that need fixing */
|
|
free_fcurves(&ob->adt->drivers);
|
|
copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
|
|
|
|
for (fcu = ob->adt->drivers.first; fcu; fcu = fcu->next) {
|
|
ChannelDriver *driver = fcu->driver;
|
|
DriverVar *dvar;
|
|
|
|
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
|
|
/* all drivers */
|
|
DRIVER_TARGETS_LOOPER(dvar)
|
|
{
|
|
if (dtar->id) {
|
|
if ((Object *)dtar->id == target)
|
|
dtar->id = (ID *)ob;
|
|
else {
|
|
/* only on local objects because this causes indirect links
|
|
* 'a -> b -> c', blend to point directly to a.blend
|
|
* when a.blend has a proxy thats linked into c.blend */
|
|
if (ob->id.lib == NULL)
|
|
id_lib_extern((ID *)dtar->id);
|
|
}
|
|
}
|
|
}
|
|
DRIVER_TARGETS_LOOPER_END
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
|
|
/* local_object->proxy == pointer to library object, saved in files and read */
|
|
/* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
|
|
|
|
void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
|
|
{
|
|
/* paranoia checks */
|
|
if (ob->id.lib || target->id.lib == NULL) {
|
|
printf("cannot make proxy\n");
|
|
return;
|
|
}
|
|
|
|
ob->proxy = target;
|
|
ob->proxy_group = gob;
|
|
id_lib_extern(&target->id);
|
|
|
|
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
DAG_id_tag_update(&target->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
|
|
|
|
/* copy transform
|
|
* - gob means this proxy comes from a group, just apply the matrix
|
|
* so the object wont move from its dupli-transform.
|
|
*
|
|
* - no gob means this is being made from a linked object,
|
|
* this is closer to making a copy of the object - in-place. */
|
|
if (gob) {
|
|
ob->rotmode = target->rotmode;
|
|
mul_m4_m4m4(ob->obmat, gob->obmat, target->obmat);
|
|
if (gob->dup_group) { /* should always be true */
|
|
float tvec[3];
|
|
copy_v3_v3(tvec, gob->dup_group->dupli_ofs);
|
|
mul_mat3_m4_v3(ob->obmat, tvec);
|
|
sub_v3_v3(ob->obmat[3], tvec);
|
|
}
|
|
BKE_object_apply_mat4(ob, ob->obmat, false, true);
|
|
}
|
|
else {
|
|
BKE_object_transform_copy(ob, target);
|
|
ob->parent = target->parent; /* libdata */
|
|
copy_m4_m4(ob->parentinv, target->parentinv);
|
|
}
|
|
|
|
/* copy animdata stuff - drivers only for now... */
|
|
BKE_object_copy_proxy_drivers(ob, target);
|
|
|
|
/* skip constraints? */
|
|
/* FIXME: this is considered by many as a bug */
|
|
|
|
/* set object type and link to data */
|
|
ob->type = target->type;
|
|
ob->data = target->data;
|
|
id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
|
|
|
|
/* copy material and index information */
|
|
ob->actcol = ob->totcol = 0;
|
|
if (ob->mat) MEM_freeN(ob->mat);
|
|
if (ob->matbits) MEM_freeN(ob->matbits);
|
|
ob->mat = NULL;
|
|
ob->matbits = NULL;
|
|
if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
|
|
int i;
|
|
|
|
ob->actcol = target->actcol;
|
|
ob->totcol = target->totcol;
|
|
|
|
ob->mat = MEM_dupallocN(target->mat);
|
|
ob->matbits = MEM_dupallocN(target->matbits);
|
|
for (i = 0; i < target->totcol; i++) {
|
|
/* don't need to run test_object_materials since we know this object is new and not used elsewhere */
|
|
id_us_plus((ID *)ob->mat[i]);
|
|
}
|
|
}
|
|
|
|
/* type conversions */
|
|
if (target->type == OB_ARMATURE) {
|
|
copy_object_pose(ob, target); /* data copy, object pointers in constraints */
|
|
BKE_pose_rest(ob->pose); /* clear all transforms in channels */
|
|
BKE_pose_rebuild(ob, ob->data); /* set all internal links */
|
|
|
|
armature_set_id_extern(ob);
|
|
}
|
|
else if (target->type == OB_EMPTY) {
|
|
ob->empty_drawtype = target->empty_drawtype;
|
|
ob->empty_drawsize = target->empty_drawsize;
|
|
}
|
|
|
|
/* copy IDProperties */
|
|
if (ob->id.properties) {
|
|
IDP_FreeProperty(ob->id.properties);
|
|
MEM_freeN(ob->id.properties);
|
|
ob->id.properties = NULL;
|
|
}
|
|
if (target->id.properties) {
|
|
ob->id.properties = IDP_CopyProperty(target->id.properties);
|
|
}
|
|
|
|
/* copy drawtype info */
|
|
ob->dt = target->dt;
|
|
}
|
|
|
|
/**
|
|
* Use with newly created objects to set their size
|
|
* (used to apply scene-scale).
|
|
*/
|
|
void BKE_object_obdata_size_init(struct Object *ob, const float size)
|
|
{
|
|
/* apply radius as a scale to types that support it */
|
|
switch (ob->type) {
|
|
case OB_EMPTY:
|
|
{
|
|
ob->empty_drawsize *= size;
|
|
break;
|
|
}
|
|
case OB_FONT:
|
|
{
|
|
Curve *cu = ob->data;
|
|
cu->fsize *= size;
|
|
break;
|
|
}
|
|
case OB_CAMERA:
|
|
{
|
|
Camera *cam = ob->data;
|
|
cam->drawsize *= size;
|
|
break;
|
|
}
|
|
case OB_LAMP:
|
|
{
|
|
Lamp *lamp = ob->data;
|
|
lamp->dist *= size;
|
|
lamp->area_size *= size;
|
|
lamp->area_sizey *= size;
|
|
lamp->area_sizez *= size;
|
|
break;
|
|
}
|
|
/* Only lattice (not mesh, curve, mball...),
|
|
* because its got data when newly added */
|
|
case OB_LATTICE:
|
|
{
|
|
struct Lattice *lt = ob->data;
|
|
float mat[4][4];
|
|
|
|
unit_m4(mat);
|
|
scale_m4_fl(mat, size);
|
|
|
|
BKE_lattice_transform(lt, (float (*)[4])mat, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* *************** CALC ****************** */
|
|
|
|
void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
|
|
{
|
|
float vec[3];
|
|
mul_v3_v3v3(vec, ob->size, ob->dscale);
|
|
size_to_mat3(mat, vec);
|
|
}
|
|
|
|
void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], bool use_drot)
|
|
{
|
|
float rmat[3][3], dmat[3][3];
|
|
|
|
/* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied
|
|
* with the rotation matrix to yield the appropriate rotation
|
|
*/
|
|
|
|
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
|
|
if (ob->rotmode > 0) {
|
|
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
|
|
eulO_to_mat3(rmat, ob->rot, ob->rotmode);
|
|
eulO_to_mat3(dmat, ob->drot, ob->rotmode);
|
|
}
|
|
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
|
|
/* axis-angle - not really that great for 3D-changing orientations */
|
|
axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle);
|
|
axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
|
|
}
|
|
else {
|
|
/* quats are normalized before use to eliminate scaling issues */
|
|
float tquat[4];
|
|
|
|
normalize_qt_qt(tquat, ob->quat);
|
|
quat_to_mat3(rmat, tquat);
|
|
|
|
normalize_qt_qt(tquat, ob->dquat);
|
|
quat_to_mat3(dmat, tquat);
|
|
}
|
|
|
|
/* combine these rotations */
|
|
if (use_drot)
|
|
mul_m3_m3m3(mat, dmat, rmat);
|
|
else
|
|
copy_m3_m3(mat, rmat);
|
|
}
|
|
|
|
void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat)
|
|
{
|
|
switch (ob->rotmode) {
|
|
case ROT_MODE_QUAT:
|
|
{
|
|
float dquat[4];
|
|
mat3_to_quat(ob->quat, mat);
|
|
normalize_qt_qt(dquat, ob->dquat);
|
|
invert_qt(dquat);
|
|
mul_qt_qtqt(ob->quat, dquat, ob->quat);
|
|
break;
|
|
}
|
|
case ROT_MODE_AXISANGLE:
|
|
{
|
|
mat3_to_axis_angle(ob->rotAxis, &ob->rotAngle, mat);
|
|
sub_v3_v3(ob->rotAxis, ob->drotAxis);
|
|
ob->rotAngle -= ob->drotAngle;
|
|
break;
|
|
}
|
|
default: /* euler */
|
|
{
|
|
float quat[4];
|
|
float dquat[4];
|
|
float tmat[3][3];
|
|
|
|
/* without drot we could apply 'mat' directly */
|
|
mat3_to_quat(quat, mat);
|
|
eulO_to_quat(dquat, ob->drot, ob->rotmode);
|
|
invert_qt(dquat);
|
|
mul_qt_qtqt(quat, dquat, quat);
|
|
quat_to_mat3(tmat, quat);
|
|
/* end drot correction */
|
|
|
|
if (use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat);
|
|
else mat3_to_eulO(ob->rot, ob->rotmode, tmat);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_object_tfm_protected_backup(const Object *ob,
|
|
ObjectTfmProtectedChannels *obtfm)
|
|
{
|
|
|
|
#define TFMCPY(_v) (obtfm->_v = ob->_v)
|
|
#define TFMCPY3D(_v) copy_v3_v3(obtfm->_v, ob->_v)
|
|
#define TFMCPY4D(_v) copy_v4_v4(obtfm->_v, ob->_v)
|
|
|
|
TFMCPY3D(loc);
|
|
TFMCPY3D(dloc);
|
|
TFMCPY3D(size);
|
|
TFMCPY3D(dscale);
|
|
TFMCPY3D(rot);
|
|
TFMCPY3D(drot);
|
|
TFMCPY4D(quat);
|
|
TFMCPY4D(dquat);
|
|
TFMCPY3D(rotAxis);
|
|
TFMCPY3D(drotAxis);
|
|
TFMCPY(rotAngle);
|
|
TFMCPY(drotAngle);
|
|
|
|
#undef TFMCPY
|
|
#undef TFMCPY3D
|
|
#undef TFMCPY4D
|
|
|
|
}
|
|
|
|
void BKE_object_tfm_protected_restore(Object *ob,
|
|
const ObjectTfmProtectedChannels *obtfm,
|
|
const short protectflag)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (protectflag & (OB_LOCK_LOCX << i)) {
|
|
ob->loc[i] = obtfm->loc[i];
|
|
ob->dloc[i] = obtfm->dloc[i];
|
|
}
|
|
|
|
if (protectflag & (OB_LOCK_SCALEX << i)) {
|
|
ob->size[i] = obtfm->size[i];
|
|
ob->dscale[i] = obtfm->dscale[i];
|
|
}
|
|
|
|
if (protectflag & (OB_LOCK_ROTX << i)) {
|
|
ob->rot[i] = obtfm->rot[i];
|
|
ob->drot[i] = obtfm->drot[i];
|
|
|
|
ob->quat[i + 1] = obtfm->quat[i + 1];
|
|
ob->dquat[i + 1] = obtfm->dquat[i + 1];
|
|
|
|
ob->rotAxis[i] = obtfm->rotAxis[i];
|
|
ob->drotAxis[i] = obtfm->drotAxis[i];
|
|
}
|
|
}
|
|
|
|
if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
|
|
ob->quat[0] = obtfm->quat[0];
|
|
ob->dquat[0] = obtfm->dquat[0];
|
|
|
|
ob->rotAngle = obtfm->rotAngle;
|
|
ob->drotAngle = obtfm->drotAngle;
|
|
}
|
|
}
|
|
|
|
void BKE_object_to_mat3(Object *ob, float mat[3][3]) /* no parent */
|
|
{
|
|
float smat[3][3];
|
|
float rmat[3][3];
|
|
/*float q1[4];*/
|
|
|
|
/* size */
|
|
BKE_object_scale_to_mat3(ob, smat);
|
|
|
|
/* rot */
|
|
BKE_object_rot_to_mat3(ob, rmat, true);
|
|
mul_m3_m3m3(mat, rmat, smat);
|
|
}
|
|
|
|
void BKE_object_to_mat4(Object *ob, float mat[4][4])
|
|
{
|
|
float tmat[3][3];
|
|
|
|
BKE_object_to_mat3(ob, tmat);
|
|
|
|
copy_m4_m3(mat, tmat);
|
|
|
|
add_v3_v3v3(mat[3], ob->loc, ob->dloc);
|
|
}
|
|
|
|
static void ob_get_parent_matrix(Scene *scene, Object *ob, Object *par, float parentmat[4][4]);
|
|
|
|
void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4])
|
|
{
|
|
if (ob->parent) {
|
|
float par_imat[4][4];
|
|
|
|
ob_get_parent_matrix(NULL, ob, ob->parent, par_imat);
|
|
invert_m4(par_imat);
|
|
mul_m4_m4m4(mat, par_imat, ob->obmat);
|
|
}
|
|
else {
|
|
copy_m4_m4(mat, ob->obmat);
|
|
}
|
|
}
|
|
|
|
/* extern */
|
|
int enable_cu_speed = 1;
|
|
|
|
static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4])
|
|
{
|
|
Curve *cu;
|
|
float vec[4], dir[3], quat[4], radius, ctime;
|
|
|
|
unit_m4(mat);
|
|
|
|
cu = par->data;
|
|
if (ELEM(NULL, par->curve_cache, par->curve_cache->path, par->curve_cache->path->data)) /* only happens on reload file, but violates depsgraph still... fix! */
|
|
BKE_displist_make_curveTypes(scene, par, 0);
|
|
if (par->curve_cache->path == NULL) return;
|
|
|
|
/* catch exceptions: feature for nla stride editing */
|
|
if (ob->ipoflag & OB_DISABLE_PATH) {
|
|
ctime = 0.0f;
|
|
}
|
|
/* catch exceptions: curve paths used as a duplicator */
|
|
else if (enable_cu_speed) {
|
|
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
|
|
* but this will only work if it actually is animated...
|
|
*
|
|
* we divide the curvetime calculated in the previous step by the length of the path, to get a time
|
|
* factor, which then gets clamped to lie within 0.0 - 1.0 range
|
|
*/
|
|
if (cu->pathlen) {
|
|
ctime = cu->ctime / cu->pathlen;
|
|
}
|
|
else {
|
|
ctime = cu->ctime;
|
|
}
|
|
|
|
CLAMP(ctime, 0.0f, 1.0f);
|
|
}
|
|
else {
|
|
ctime = BKE_scene_frame_get(scene);
|
|
if (cu->pathlen) {
|
|
ctime /= cu->pathlen;
|
|
}
|
|
|
|
CLAMP(ctime, 0.0f, 1.0f);
|
|
}
|
|
|
|
/* vec: 4 items! */
|
|
if (where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat : NULL, &radius, NULL)) {
|
|
|
|
if (cu->flag & CU_FOLLOW) {
|
|
#if 0
|
|
float si, q[4];
|
|
vec_to_quat(quat, dir, ob->trackflag, ob->upflag);
|
|
|
|
/* the tilt */
|
|
normalize_v3(dir);
|
|
q[0] = cosf(0.5 * vec[3]);
|
|
si = sinf(0.5 * vec[3]);
|
|
q[1] = -si * dir[0];
|
|
q[2] = -si * dir[1];
|
|
q[3] = -si * dir[2];
|
|
mul_qt_qtqt(quat, q, quat);
|
|
#else
|
|
quat_apply_track(quat, ob->trackflag, ob->upflag);
|
|
#endif
|
|
normalize_qt(quat);
|
|
quat_to_mat4(mat, quat);
|
|
}
|
|
|
|
if (cu->flag & CU_PATH_RADIUS) {
|
|
float tmat[4][4], rmat[4][4];
|
|
scale_m4_fl(tmat, radius);
|
|
mul_m4_m4m4(rmat, tmat, mat);
|
|
copy_m4_m4(mat, rmat);
|
|
}
|
|
|
|
copy_v3_v3(mat[3], vec);
|
|
|
|
}
|
|
}
|
|
|
|
static void ob_parbone(Object *ob, Object *par, float mat[4][4])
|
|
{
|
|
bPoseChannel *pchan;
|
|
float vec[3];
|
|
|
|
if (par->type != OB_ARMATURE) {
|
|
unit_m4(mat);
|
|
return;
|
|
}
|
|
|
|
/* Make sure the bone is still valid */
|
|
pchan = BKE_pose_channel_find_name(par->pose, ob->parsubstr);
|
|
if (!pchan || !pchan->bone) {
|
|
printf("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name + 2, ob->parsubstr);
|
|
unit_m4(mat);
|
|
return;
|
|
}
|
|
|
|
/* get bone transform */
|
|
if (pchan->bone->flag & BONE_RELATIVE_PARENTING) {
|
|
/* the new option uses the root - expected bahaviour, but differs from old... */
|
|
/* XXX check on version patching? */
|
|
copy_m4_m4(mat, pchan->chan_mat);
|
|
}
|
|
else {
|
|
copy_m4_m4(mat, pchan->pose_mat);
|
|
|
|
/* but for backwards compatibility, the child has to move to the tail */
|
|
copy_v3_v3(vec, mat[1]);
|
|
mul_v3_fl(vec, pchan->bone->length);
|
|
add_v3_v3(mat[3], vec);
|
|
}
|
|
}
|
|
|
|
static void give_parvert(Object *par, int nr, float vec[3])
|
|
{
|
|
zero_v3(vec);
|
|
|
|
if (par->type == OB_MESH) {
|
|
Mesh *me = par->data;
|
|
BMEditMesh *em = me->edit_btmesh;
|
|
DerivedMesh *dm;
|
|
|
|
dm = (em) ? em->derivedFinal : par->derivedFinal;
|
|
|
|
if (dm) {
|
|
int count = 0;
|
|
int numVerts = dm->getNumVerts(dm);
|
|
|
|
if (nr < numVerts) {
|
|
bool use_special_ss_case = false;
|
|
|
|
if (dm->type == DM_TYPE_CCGDM) {
|
|
ModifierData *md;
|
|
VirtualModifierData virtualModifierData;
|
|
use_special_ss_case = true;
|
|
for (md = modifiers_getVirtualModifierList(par, &virtualModifierData);
|
|
md != NULL;
|
|
md = md->next)
|
|
{
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
/* TODO(sergey): Check for disabled modifiers. */
|
|
if (mti->type != eModifierTypeType_OnlyDeform && md->next != NULL) {
|
|
use_special_ss_case = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!use_special_ss_case) {
|
|
/* avoid dm->getVertDataArray() since it allocates arrays in the dm (not thread safe) */
|
|
if (em && dm->type == DM_TYPE_EDITBMESH) {
|
|
if (em->bm->elem_table_dirty & BM_VERT) {
|
|
#ifdef VPARENT_THREADING_HACK
|
|
BLI_mutex_lock(&vparent_lock);
|
|
if (em->bm->elem_table_dirty & BM_VERT) {
|
|
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
|
|
}
|
|
BLI_mutex_unlock(&vparent_lock);
|
|
#else
|
|
BLI_assert(!"Not safe for threading");
|
|
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
if (use_special_ss_case) {
|
|
/* Special case if the last modifier is SS and no constructive modifier are in front of it. */
|
|
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
|
|
CCGVert *ccg_vert = ccgSubSurf_getVert(ccgdm->ss, SET_INT_IN_POINTER(nr));
|
|
/* In case we deleted some verts, nr may refer to inexistent one now, see T42557. */
|
|
if (ccg_vert) {
|
|
float *co = ccgSubSurf_getVertData(ccgdm->ss, ccg_vert);
|
|
add_v3_v3(vec, co);
|
|
count++;
|
|
}
|
|
}
|
|
else if (CustomData_has_layer(&dm->vertData, CD_ORIGINDEX) &&
|
|
!(em && dm->type == DM_TYPE_EDITBMESH))
|
|
{
|
|
int i;
|
|
|
|
/* Get the average of all verts with (original index == nr). */
|
|
for (i = 0; i < numVerts; i++) {
|
|
const int *index = dm->getVertData(dm, i, CD_ORIGINDEX);
|
|
if (*index == nr) {
|
|
float co[3];
|
|
dm->getVertCo(dm, i, co);
|
|
add_v3_v3(vec, co);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (nr < numVerts) {
|
|
float co[3];
|
|
dm->getVertCo(dm, nr, co);
|
|
add_v3_v3(vec, co);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count == 0) {
|
|
/* keep as 0, 0, 0 */
|
|
}
|
|
else if (count > 0) {
|
|
mul_v3_fl(vec, 1.0f / count);
|
|
}
|
|
else {
|
|
/* use first index if its out of range */
|
|
dm->getVertCo(dm, 0, vec);
|
|
}
|
|
}
|
|
else {
|
|
fprintf(stderr,
|
|
"%s: DerivedMesh is needed to solve parenting, "
|
|
"object position can be wrong now\n", __func__);
|
|
}
|
|
}
|
|
else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
|
|
ListBase *nurb;
|
|
|
|
/* Unless there's some weird depsgraph failure the cache should exist. */
|
|
BLI_assert(par->curve_cache != NULL);
|
|
|
|
if (par->curve_cache->deformed_nurbs.first != NULL) {
|
|
nurb = &par->curve_cache->deformed_nurbs;
|
|
}
|
|
else {
|
|
Curve *cu = par->data;
|
|
nurb = BKE_curve_nurbs_get(cu);
|
|
}
|
|
|
|
BKE_nurbList_index_get_co(nurb, nr, vec);
|
|
}
|
|
else if (par->type == OB_LATTICE) {
|
|
Lattice *latt = par->data;
|
|
DispList *dl = par->curve_cache ? BKE_displist_find(&par->curve_cache->disp, DL_VERTS) : NULL;
|
|
float (*co)[3] = dl ? (float (*)[3])dl->verts : NULL;
|
|
int tot;
|
|
|
|
if (latt->editlatt) latt = latt->editlatt->latt;
|
|
|
|
tot = latt->pntsu * latt->pntsv * latt->pntsw;
|
|
|
|
/* ensure dl is correct size */
|
|
BLI_assert(dl == NULL || dl->nr == tot);
|
|
|
|
if (nr < tot) {
|
|
if (co) {
|
|
copy_v3_v3(vec, co[nr]);
|
|
}
|
|
else {
|
|
copy_v3_v3(vec, latt->def[nr].vec);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ob_parvert3(Object *ob, Object *par, float mat[4][4])
|
|
{
|
|
|
|
/* in local ob space */
|
|
if (OB_TYPE_SUPPORT_PARVERT(par->type)) {
|
|
float cmat[3][3], v1[3], v2[3], v3[3], q[4];
|
|
|
|
give_parvert(par, ob->par1, v1);
|
|
give_parvert(par, ob->par2, v2);
|
|
give_parvert(par, ob->par3, v3);
|
|
|
|
tri_to_quat(q, v1, v2, v3);
|
|
quat_to_mat3(cmat, q);
|
|
copy_m4_m3(mat, cmat);
|
|
|
|
mid_v3_v3v3v3(mat[3], v1, v2, v3);
|
|
}
|
|
else {
|
|
unit_m4(mat);
|
|
}
|
|
}
|
|
|
|
static void ob_get_parent_matrix(Scene *scene, Object *ob, Object *par, float parentmat[4][4])
|
|
{
|
|
float tmat[4][4];
|
|
float vec[3];
|
|
bool ok;
|
|
|
|
switch (ob->partype & PARTYPE) {
|
|
case PAROBJECT:
|
|
ok = 0;
|
|
if (par->type == OB_CURVE) {
|
|
if (scene && ((Curve *)par->data)->flag & CU_PATH) {
|
|
ob_parcurve(scene, ob, par, tmat);
|
|
ok = 1;
|
|
}
|
|
}
|
|
|
|
if (ok) mul_m4_m4m4(parentmat, par->obmat, tmat);
|
|
else copy_m4_m4(parentmat, par->obmat);
|
|
|
|
break;
|
|
case PARBONE:
|
|
ob_parbone(ob, par, tmat);
|
|
mul_m4_m4m4(parentmat, par->obmat, tmat);
|
|
break;
|
|
|
|
case PARVERT1:
|
|
unit_m4(parentmat);
|
|
give_parvert(par, ob->par1, vec);
|
|
mul_v3_m4v3(parentmat[3], par->obmat, vec);
|
|
break;
|
|
case PARVERT3:
|
|
ob_parvert3(ob, par, tmat);
|
|
|
|
mul_m4_m4m4(parentmat, par->obmat, tmat);
|
|
break;
|
|
|
|
case PARSKEL:
|
|
copy_m4_m4(parentmat, par->obmat);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* \param r_originmat Optional matrix that stores the space the object is in (without its own matrix applied)
|
|
*/
|
|
static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[4][4], float slowmat[4][4],
|
|
float r_originmat[3][3], const bool set_origin)
|
|
{
|
|
float totmat[4][4];
|
|
float tmat[4][4];
|
|
float locmat[4][4];
|
|
|
|
BKE_object_to_mat4(ob, locmat);
|
|
|
|
if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
|
|
|
|
ob_get_parent_matrix(scene, ob, par, totmat);
|
|
|
|
/* total */
|
|
mul_m4_m4m4(tmat, totmat, ob->parentinv);
|
|
mul_m4_m4m4(obmat, tmat, locmat);
|
|
|
|
if (r_originmat) {
|
|
/* usable originmat */
|
|
copy_m3_m4(r_originmat, tmat);
|
|
}
|
|
|
|
/* origin, for help line */
|
|
if (set_origin) {
|
|
if ((ob->partype & PARTYPE) == PARSKEL) {
|
|
copy_v3_v3(ob->orig, par->obmat[3]);
|
|
}
|
|
else {
|
|
copy_v3_v3(ob->orig, totmat[3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4])
|
|
{
|
|
float *fp1, *fp2;
|
|
float fac1, fac2;
|
|
int a;
|
|
|
|
/* include framerate */
|
|
fac1 = (1.0f / (1.0f + fabsf(ob->sf)));
|
|
if (fac1 >= 1.0f) return false;
|
|
fac2 = 1.0f - fac1;
|
|
|
|
fp1 = obmat[0];
|
|
fp2 = slowmat[0];
|
|
for (a = 0; a < 16; a++, fp1++, fp2++) {
|
|
fp1[0] = fac1 * fp1[0] + fac2 * fp2[0];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* note, scene is the active scene while actual_scene is the scene the object resides in */
|
|
void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
|
|
RigidBodyWorld *rbw, float r_originmat[3][3])
|
|
{
|
|
if (ob == NULL) return;
|
|
|
|
/* execute drivers only, as animation has already been done */
|
|
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
|
|
|
|
if (ob->parent) {
|
|
Object *par = ob->parent;
|
|
float slowmat[4][4];
|
|
|
|
/* calculate parent matrix */
|
|
solve_parenting(scene, ob, par, ob->obmat, slowmat, r_originmat, true);
|
|
|
|
/* "slow parent" is definitely not threadsafe, and may also give bad results jumping around
|
|
* An old-fashioned hack which probably doesn't really cut it anymore
|
|
*/
|
|
if (ob->partype & PARSLOW) {
|
|
if (!where_is_object_parslow(ob, ob->obmat, slowmat))
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
BKE_object_to_mat4(ob, ob->obmat);
|
|
}
|
|
|
|
/* try to fall back to the scene rigid body world if none given */
|
|
rbw = rbw ? rbw : scene->rigidbody_world;
|
|
/* read values pushed into RBO from sim/cache... */
|
|
BKE_rigidbody_sync_transforms(rbw, ob, ctime);
|
|
|
|
/* solve constraints */
|
|
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
|
|
bConstraintOb *cob;
|
|
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
|
|
BKE_constraints_solve(&ob->constraints, cob, ctime);
|
|
BKE_constraints_clear_evalob(cob);
|
|
}
|
|
|
|
/* set negative scale flag in object */
|
|
if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE;
|
|
else ob->transflag &= ~OB_NEG_SCALE;
|
|
}
|
|
|
|
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
|
|
{
|
|
BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL, NULL);
|
|
}
|
|
|
|
/* get object transformation matrix without recalculating dependencies and
|
|
* constraints -- assume dependencies are already solved by depsgraph.
|
|
* no changes to object and it's parent would be done.
|
|
* used for bundles orientation in 3d space relative to parented blender camera */
|
|
void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
|
|
{
|
|
|
|
if (ob->parent) {
|
|
float slowmat[4][4];
|
|
|
|
Object *par = ob->parent;
|
|
|
|
solve_parenting(scene, ob, par, obmat, slowmat, NULL, false);
|
|
|
|
if (ob->partype & PARSLOW)
|
|
where_is_object_parslow(ob, obmat, slowmat);
|
|
}
|
|
else {
|
|
BKE_object_to_mat4(ob, obmat);
|
|
}
|
|
}
|
|
|
|
void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
|
|
{
|
|
BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
|
|
}
|
|
void BKE_object_where_is_calc(Scene *scene, Object *ob)
|
|
{
|
|
BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
|
|
}
|
|
|
|
/* for calculation of the inverse parent transform, only used for editor */
|
|
void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob)
|
|
{
|
|
BKE_object_workob_clear(workob);
|
|
|
|
unit_m4(workob->obmat);
|
|
unit_m4(workob->parentinv);
|
|
unit_m4(workob->constinv);
|
|
workob->parent = ob->parent;
|
|
|
|
workob->trackflag = ob->trackflag;
|
|
workob->upflag = ob->upflag;
|
|
|
|
workob->partype = ob->partype;
|
|
workob->par1 = ob->par1;
|
|
workob->par2 = ob->par2;
|
|
workob->par3 = ob->par3;
|
|
|
|
workob->constraints.first = ob->constraints.first;
|
|
workob->constraints.last = ob->constraints.last;
|
|
|
|
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
|
|
|
|
BKE_object_where_is_calc(scene, workob);
|
|
}
|
|
|
|
/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
|
|
void BKE_object_apply_mat4(Object *ob, float mat[4][4], const bool use_compat, const bool use_parent)
|
|
{
|
|
float rot[3][3];
|
|
|
|
if (use_parent && ob->parent) {
|
|
float rmat[4][4], diff_mat[4][4], imat[4][4], parent_mat[4][4];
|
|
|
|
ob_get_parent_matrix(NULL, ob, ob->parent, parent_mat);
|
|
|
|
mul_m4_m4m4(diff_mat, parent_mat, ob->parentinv);
|
|
invert_m4_m4(imat, diff_mat);
|
|
mul_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
|
|
|
|
/* same as below, use rmat rather than mat */
|
|
mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat);
|
|
}
|
|
else {
|
|
mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat);
|
|
}
|
|
|
|
BKE_object_mat3_to_rot(ob, rot, use_compat);
|
|
|
|
sub_v3_v3(ob->loc, ob->dloc);
|
|
|
|
if (ob->dscale[0] != 0.0f) ob->size[0] /= ob->dscale[0];
|
|
if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1];
|
|
if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2];
|
|
|
|
/* BKE_object_mat3_to_rot handles delta rotations */
|
|
}
|
|
|
|
BoundBox *BKE_boundbox_alloc_unit(void)
|
|
{
|
|
BoundBox *bb;
|
|
const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {-1.0f, -1.0f, -1.0f};
|
|
|
|
bb = MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
|
|
BKE_boundbox_init_from_minmax(bb, min, max);
|
|
|
|
return bb;
|
|
}
|
|
|
|
void BKE_boundbox_init_from_minmax(BoundBox *bb, const float min[3], const float max[3])
|
|
{
|
|
bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = min[0];
|
|
bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = max[0];
|
|
|
|
bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = min[1];
|
|
bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = max[1];
|
|
|
|
bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = min[2];
|
|
bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = max[2];
|
|
}
|
|
|
|
void BKE_boundbox_calc_center_aabb(const BoundBox *bb, float r_cent[3])
|
|
{
|
|
r_cent[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
|
|
r_cent[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
|
|
r_cent[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
|
|
}
|
|
|
|
void BKE_boundbox_calc_size_aabb(const BoundBox *bb, float r_size[3])
|
|
{
|
|
r_size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
|
|
r_size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
|
|
r_size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
|
|
}
|
|
|
|
BoundBox *BKE_object_boundbox_get(Object *ob)
|
|
{
|
|
BoundBox *bb = NULL;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
bb = BKE_mesh_boundbox_get(ob);
|
|
}
|
|
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
bb = BKE_curve_boundbox_get(ob);
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
bb = ob->bb;
|
|
}
|
|
return bb;
|
|
}
|
|
|
|
/* used to temporally disable/enable boundbox */
|
|
void BKE_object_boundbox_flag(Object *ob, int flag, const bool set)
|
|
{
|
|
BoundBox *bb = BKE_object_boundbox_get(ob);
|
|
if (bb) {
|
|
if (set) bb->flag |= flag;
|
|
else bb->flag &= ~flag;
|
|
}
|
|
}
|
|
|
|
void BKE_object_dimensions_get(Object *ob, float vec[3])
|
|
{
|
|
BoundBox *bb = NULL;
|
|
|
|
bb = BKE_object_boundbox_get(ob);
|
|
if (bb) {
|
|
float scale[3];
|
|
|
|
mat4_to_size(scale, ob->obmat);
|
|
|
|
vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
|
|
vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
|
|
vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
|
|
}
|
|
else {
|
|
zero_v3(vec);
|
|
}
|
|
}
|
|
|
|
void BKE_object_dimensions_set(Object *ob, const float value[3])
|
|
{
|
|
BoundBox *bb = NULL;
|
|
|
|
bb = BKE_object_boundbox_get(ob);
|
|
if (bb) {
|
|
float scale[3], len[3];
|
|
|
|
mat4_to_size(scale, ob->obmat);
|
|
|
|
len[0] = bb->vec[4][0] - bb->vec[0][0];
|
|
len[1] = bb->vec[2][1] - bb->vec[0][1];
|
|
len[2] = bb->vec[1][2] - bb->vec[0][2];
|
|
|
|
if (len[0] > 0.f) ob->size[0] = value[0] / len[0];
|
|
if (len[1] > 0.f) ob->size[1] = value[1] / len[1];
|
|
if (len[2] > 0.f) ob->size[2] = value[2] / len[2];
|
|
}
|
|
}
|
|
|
|
void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool use_hidden)
|
|
{
|
|
BoundBox bb;
|
|
float vec[3];
|
|
int a;
|
|
bool changed = false;
|
|
|
|
switch (ob->type) {
|
|
case OB_CURVE:
|
|
case OB_FONT:
|
|
case OB_SURF:
|
|
{
|
|
bb = *BKE_curve_boundbox_get(ob);
|
|
|
|
for (a = 0; a < 8; a++) {
|
|
mul_m4_v3(ob->obmat, bb.vec[a]);
|
|
minmax_v3v3_v3(min_r, max_r, bb.vec[a]);
|
|
}
|
|
changed = true;
|
|
break;
|
|
}
|
|
case OB_LATTICE:
|
|
{
|
|
Lattice *lt = ob->data;
|
|
BPoint *bp = lt->def;
|
|
int u, v, w;
|
|
|
|
for (w = 0; w < lt->pntsw; w++) {
|
|
for (v = 0; v < lt->pntsv; v++) {
|
|
for (u = 0; u < lt->pntsu; u++, bp++) {
|
|
mul_v3_m4v3(vec, ob->obmat, bp->vec);
|
|
minmax_v3v3_v3(min_r, max_r, vec);
|
|
}
|
|
}
|
|
}
|
|
changed = true;
|
|
break;
|
|
}
|
|
case OB_ARMATURE:
|
|
{
|
|
if (ob->pose) {
|
|
bArmature *arm = ob->data;
|
|
bPoseChannel *pchan;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
|
|
/* XXX pchan->bone may be NULL for duplicated bones, see duplicateEditBoneObjects() comment
|
|
* (editarmature.c:2592)... Skip in this case too! */
|
|
if (pchan->bone && !((use_hidden == false) && (PBONE_VISIBLE(arm, pchan->bone) == false))) {
|
|
mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
|
|
minmax_v3v3_v3(min_r, max_r, vec);
|
|
mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
|
|
minmax_v3v3_v3(min_r, max_r, vec);
|
|
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OB_MESH:
|
|
{
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
|
|
if (me) {
|
|
bb = *BKE_mesh_boundbox_get(ob);
|
|
|
|
for (a = 0; a < 8; a++) {
|
|
mul_m4_v3(ob->obmat, bb.vec[a]);
|
|
minmax_v3v3_v3(min_r, max_r, bb.vec[a]);
|
|
}
|
|
changed = true;
|
|
}
|
|
break;
|
|
}
|
|
case OB_MBALL:
|
|
{
|
|
float ob_min[3], ob_max[3];
|
|
|
|
changed = BKE_mball_minmax_ex(ob->data, ob_min, ob_max, ob->obmat, 0);
|
|
if (changed) {
|
|
minmax_v3v3_v3(min_r, max_r, ob_min);
|
|
minmax_v3v3_v3(min_r, max_r, ob_max);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (changed == false) {
|
|
float size[3];
|
|
|
|
copy_v3_v3(size, ob->size);
|
|
if (ob->type == OB_EMPTY) {
|
|
mul_v3_fl(size, ob->empty_drawsize);
|
|
}
|
|
|
|
minmax_v3v3_v3(min_r, max_r, ob->obmat[3]);
|
|
|
|
copy_v3_v3(vec, ob->obmat[3]);
|
|
add_v3_v3(vec, size);
|
|
minmax_v3v3_v3(min_r, max_r, vec);
|
|
|
|
copy_v3_v3(vec, ob->obmat[3]);
|
|
sub_v3_v3(vec, size);
|
|
minmax_v3v3_v3(min_r, max_r, vec);
|
|
}
|
|
}
|
|
|
|
void BKE_object_empty_draw_type_set(Object *ob, const int value)
|
|
{
|
|
ob->empty_drawtype = value;
|
|
|
|
if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
|
|
if (!ob->iuser) {
|
|
ob->iuser = MEM_callocN(sizeof(ImageUser), "image user");
|
|
ob->iuser->ok = 1;
|
|
ob->iuser->frames = 100;
|
|
ob->iuser->sfra = 1;
|
|
ob->iuser->fie_ima = 2;
|
|
}
|
|
}
|
|
else {
|
|
if (ob->iuser) {
|
|
MEM_freeN(ob->iuser);
|
|
ob->iuser = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
|
|
{
|
|
bool ok = false;
|
|
if ((ob->transflag & OB_DUPLI) == 0) {
|
|
return ok;
|
|
}
|
|
else {
|
|
ListBase *lb;
|
|
DupliObject *dob;
|
|
lb = object_duplilist(G.main->eval_ctx, scene, ob);
|
|
for (dob = lb->first; dob; dob = dob->next) {
|
|
if ((use_hidden == false) && (dob->no_draw != 0)) {
|
|
/* pass */
|
|
}
|
|
else {
|
|
BoundBox *bb = BKE_object_boundbox_get(dob->ob);
|
|
|
|
if (bb) {
|
|
int i;
|
|
for (i = 0; i < 8; i++) {
|
|
float vec[3];
|
|
mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
|
|
minmax_v3v3_v3(r_min, r_max, vec);
|
|
}
|
|
|
|
ok = true;
|
|
}
|
|
}
|
|
}
|
|
free_object_duplilist(lb); /* does restore */
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
void BKE_object_foreach_display_point(
|
|
Object *ob, float obmat[4][4],
|
|
void (*func_cb)(const float[3], void *), void *user_data)
|
|
{
|
|
float co[3];
|
|
|
|
if (ob->derivedFinal) {
|
|
DerivedMesh *dm = ob->derivedFinal;
|
|
MVert *mv = dm->getVertArray(dm);
|
|
int totvert = dm->getNumVerts(dm);
|
|
int i;
|
|
|
|
for (i = 0; i < totvert; i++, mv++) {
|
|
mul_v3_m4v3(co, obmat, mv->co);
|
|
func_cb(co, user_data);
|
|
}
|
|
}
|
|
else if (ob->curve_cache && ob->curve_cache->disp.first) {
|
|
DispList *dl;
|
|
|
|
for (dl = ob->curve_cache->disp.first; dl; dl = dl->next) {
|
|
const float *v3 = dl->verts;
|
|
int totvert = dl->nr;
|
|
int i;
|
|
|
|
for (i = 0; i < totvert; i++, v3 += 3) {
|
|
mul_v3_m4v3(co, obmat, v3);
|
|
func_cb(co, user_data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_foreach_display_point(
|
|
Scene *scene, View3D *v3d, const short flag,
|
|
void (*func_cb)(const float[3], void *), void *user_data)
|
|
{
|
|
Base *base;
|
|
Object *ob;
|
|
|
|
for (base = FIRSTBASE; base; base = base->next) {
|
|
if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag & flag) == flag) {
|
|
ob = base->object;
|
|
|
|
if ((ob->transflag & OB_DUPLI) == 0) {
|
|
BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
|
|
}
|
|
else {
|
|
ListBase *lb;
|
|
DupliObject *dob;
|
|
|
|
lb = object_duplilist(G.main->eval_ctx, scene, ob);
|
|
for (dob = lb->first; dob; dob = dob->next) {
|
|
if (dob->no_draw == 0) {
|
|
BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
|
|
}
|
|
}
|
|
free_object_duplilist(lb); /* does restore */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* copied from DNA_object_types.h */
|
|
typedef struct ObTfmBack {
|
|
float loc[3], dloc[3], orig[3];
|
|
float size[3], dscale[3]; /* scale and delta scale */
|
|
float rot[3], drot[3]; /* euler rotation */
|
|
float quat[4], dquat[4]; /* quaternion rotation */
|
|
float rotAxis[3], drotAxis[3]; /* axis angle rotation - axis part */
|
|
float rotAngle, drotAngle; /* axis angle rotation - angle part */
|
|
float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */
|
|
float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
|
|
float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
|
|
float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */
|
|
} ObTfmBack;
|
|
|
|
void *BKE_object_tfm_backup(Object *ob)
|
|
{
|
|
ObTfmBack *obtfm = MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
|
|
copy_v3_v3(obtfm->loc, ob->loc);
|
|
copy_v3_v3(obtfm->dloc, ob->dloc);
|
|
copy_v3_v3(obtfm->orig, ob->orig);
|
|
copy_v3_v3(obtfm->size, ob->size);
|
|
copy_v3_v3(obtfm->dscale, ob->dscale);
|
|
copy_v3_v3(obtfm->rot, ob->rot);
|
|
copy_v3_v3(obtfm->drot, ob->drot);
|
|
copy_qt_qt(obtfm->quat, ob->quat);
|
|
copy_qt_qt(obtfm->dquat, ob->dquat);
|
|
copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
|
|
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
|
|
obtfm->rotAngle = ob->rotAngle;
|
|
obtfm->drotAngle = ob->drotAngle;
|
|
copy_m4_m4(obtfm->obmat, ob->obmat);
|
|
copy_m4_m4(obtfm->parentinv, ob->parentinv);
|
|
copy_m4_m4(obtfm->constinv, ob->constinv);
|
|
copy_m4_m4(obtfm->imat, ob->imat);
|
|
|
|
return (void *)obtfm;
|
|
}
|
|
|
|
void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
|
|
{
|
|
ObTfmBack *obtfm = (ObTfmBack *)obtfm_pt;
|
|
copy_v3_v3(ob->loc, obtfm->loc);
|
|
copy_v3_v3(ob->dloc, obtfm->dloc);
|
|
copy_v3_v3(ob->orig, obtfm->orig);
|
|
copy_v3_v3(ob->size, obtfm->size);
|
|
copy_v3_v3(ob->dscale, obtfm->dscale);
|
|
copy_v3_v3(ob->rot, obtfm->rot);
|
|
copy_v3_v3(ob->drot, obtfm->drot);
|
|
copy_qt_qt(ob->quat, obtfm->quat);
|
|
copy_qt_qt(ob->dquat, obtfm->dquat);
|
|
copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
|
|
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
|
|
ob->rotAngle = obtfm->rotAngle;
|
|
ob->drotAngle = obtfm->drotAngle;
|
|
copy_m4_m4(ob->obmat, obtfm->obmat);
|
|
copy_m4_m4(ob->parentinv, obtfm->parentinv);
|
|
copy_m4_m4(ob->constinv, obtfm->constinv);
|
|
copy_m4_m4(ob->imat, obtfm->imat);
|
|
}
|
|
|
|
bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
|
|
{
|
|
/* test if 'ob' is a parent somewhere in par's parents */
|
|
if (par == NULL) return false;
|
|
if (ob == par) return true;
|
|
return BKE_object_parent_loop_check(par->parent, ob);
|
|
}
|
|
|
|
/* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
|
|
/* local_object->proxy == pointer to library object, saved in files and read */
|
|
|
|
/* function below is polluted with proxy exceptions, cleanup will follow! */
|
|
|
|
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
|
|
/* requires flags to be set! */
|
|
/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
|
|
void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
|
|
Scene *scene, Object *ob,
|
|
RigidBodyWorld *rbw,
|
|
const bool do_proxy_update)
|
|
{
|
|
if (ob->recalc & OB_RECALC_ALL) {
|
|
/* speed optimization for animation lookups */
|
|
if (ob->pose)
|
|
BKE_pose_channels_hash_make(ob->pose);
|
|
|
|
if (ob->recalc & OB_RECALC_DATA) {
|
|
if (ob->type == OB_ARMATURE) {
|
|
/* this happens for reading old files and to match library armatures
|
|
* with poses we do it ahead of BKE_object_where_is_calc to ensure animation
|
|
* is evaluated on the rebuilt pose, otherwise we get incorrect poses
|
|
* on file load */
|
|
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC))
|
|
BKE_pose_rebuild(ob, ob->data);
|
|
}
|
|
}
|
|
|
|
/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
|
|
* which is only in BKE_object_where_is_calc now */
|
|
/* XXX: should this case be OB_RECALC_OB instead? */
|
|
if (ob->recalc & OB_RECALC_ALL) {
|
|
|
|
if (G.debug & G_DEBUG_DEPSGRAPH)
|
|
printf("recalcob %s\n", ob->id.name + 2);
|
|
|
|
/* handle proxy copy for target */
|
|
if (ob->id.lib && ob->proxy_from) {
|
|
// printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
|
|
if (ob->proxy_from->proxy_group) { /* transform proxy into group space */
|
|
Object *obg = ob->proxy_from->proxy_group;
|
|
invert_m4_m4(obg->imat, obg->obmat);
|
|
mul_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat);
|
|
if (obg->dup_group) { /* should always be true */
|
|
add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs);
|
|
}
|
|
}
|
|
else
|
|
copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
|
|
}
|
|
else
|
|
BKE_object_where_is_calc_ex(scene, rbw, ob, NULL);
|
|
}
|
|
|
|
if (ob->recalc & OB_RECALC_DATA) {
|
|
ID *data_id = (ID *)ob->data;
|
|
AnimData *adt = BKE_animdata_from_id(data_id);
|
|
Key *key;
|
|
float ctime = BKE_scene_frame_get(scene);
|
|
|
|
if (G.debug & G_DEBUG_DEPSGRAPH)
|
|
printf("recalcdata %s\n", ob->id.name + 2);
|
|
|
|
if (adt) {
|
|
/* evaluate drivers - datalevel */
|
|
/* XXX: for mesh types, should we push this to derivedmesh instead? */
|
|
BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
|
|
}
|
|
|
|
key = BKE_key_from_object(ob);
|
|
if (key && key->block.first) {
|
|
if (!(ob->shapeflag & OB_SHAPE_LOCK))
|
|
BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
|
|
}
|
|
|
|
/* includes all keys and modifiers */
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
{
|
|
BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
|
|
uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
|
|
#ifdef WITH_FREESTYLE
|
|
/* make sure Freestyle edge/face marks appear in DM for render (see T40315) */
|
|
if (eval_ctx->mode != DAG_EVAL_VIEWPORT) {
|
|
data_mask |= CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
|
|
}
|
|
#endif
|
|
if (em) {
|
|
makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */
|
|
}
|
|
else {
|
|
makeDerivedMesh(scene, ob, NULL, data_mask, 0);
|
|
}
|
|
break;
|
|
}
|
|
case OB_ARMATURE:
|
|
if (ob->id.lib && ob->proxy_from) {
|
|
if (BKE_pose_copy_result(ob->pose, ob->proxy_from->pose) == false) {
|
|
printf("Proxy copy error, lib Object: %s proxy Object: %s\n",
|
|
ob->id.name + 2, ob->proxy_from->id.name + 2);
|
|
}
|
|
}
|
|
else {
|
|
BKE_pose_where_is(scene, ob);
|
|
}
|
|
break;
|
|
|
|
case OB_MBALL:
|
|
BKE_displist_make_mball(eval_ctx, scene, ob);
|
|
break;
|
|
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
case OB_FONT:
|
|
BKE_displist_make_curveTypes(scene, ob, 0);
|
|
break;
|
|
|
|
case OB_LATTICE:
|
|
BKE_lattice_modifiers_calc(scene, ob);
|
|
break;
|
|
|
|
case OB_EMPTY:
|
|
if (ob->empty_drawtype == OB_EMPTY_IMAGE && ob->data)
|
|
if (BKE_image_is_animated(ob->data))
|
|
BKE_image_user_check_frame_calc(ob->iuser, (int)ctime, 0);
|
|
break;
|
|
}
|
|
|
|
/* related materials */
|
|
/* XXX: without depsgraph tagging, this will always need to be run, which will be slow!
|
|
* However, not doing anything (or trying to hack around this lack) is not an option
|
|
* anymore, especially due to Cycles [#31834]
|
|
*/
|
|
if (ob->totcol) {
|
|
int a;
|
|
|
|
for (a = 1; a <= ob->totcol; a++) {
|
|
Material *ma = give_current_material(ob, a);
|
|
|
|
if (ma) {
|
|
/* recursively update drivers for this material */
|
|
material_drivers_update(scene, ma, ctime);
|
|
}
|
|
}
|
|
}
|
|
else if (ob->type == OB_LAMP)
|
|
lamp_drivers_update(scene, ob->data, ctime);
|
|
|
|
/* particles */
|
|
if (ob != scene->obedit && ob->particlesystem.first) {
|
|
ParticleSystem *tpsys, *psys;
|
|
DerivedMesh *dm;
|
|
ob->transflag &= ~OB_DUPLIPARTS;
|
|
|
|
psys = ob->particlesystem.first;
|
|
while (psys) {
|
|
/* ensure this update always happens even if psys is disabled */
|
|
if (psys->recalc & PSYS_RECALC_TYPE) {
|
|
psys_changed_type(ob, psys);
|
|
}
|
|
|
|
if (psys_check_enabled(ob, psys)) {
|
|
/* check use of dupli objects here */
|
|
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
|
|
((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
|
|
(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
|
|
{
|
|
ob->transflag |= OB_DUPLIPARTS;
|
|
}
|
|
|
|
particle_system_update(scene, ob, psys);
|
|
psys = psys->next;
|
|
}
|
|
else if (psys->flag & PSYS_DELETE) {
|
|
tpsys = psys->next;
|
|
BLI_remlink(&ob->particlesystem, psys);
|
|
psys_free(ob, psys);
|
|
psys = tpsys;
|
|
}
|
|
else
|
|
psys = psys->next;
|
|
}
|
|
|
|
if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
|
|
/* this is to make sure we get render level duplis in groups:
|
|
* the derivedmesh must be created before init_render_mesh,
|
|
* since object_duplilist does dupliparticles before that */
|
|
dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
|
|
dm->release(dm);
|
|
|
|
for (psys = ob->particlesystem.first; psys; psys = psys->next)
|
|
psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
|
|
}
|
|
}
|
|
|
|
/* quick cache removed */
|
|
}
|
|
|
|
ob->recalc &= ~OB_RECALC_ALL;
|
|
}
|
|
|
|
/* the case when this is a group proxy, object_update is called in group.c */
|
|
if (ob->proxy) {
|
|
/* set pointer in library proxy target, for copying, but restore it */
|
|
ob->proxy->proxy_from = ob;
|
|
// printf("set proxy pointer for later group stuff %s\n", ob->id.name);
|
|
|
|
/* the no-group proxy case, we call update */
|
|
if (ob->proxy_group == NULL) {
|
|
if (do_proxy_update) {
|
|
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
|
|
BKE_object_handle_update(eval_ctx, scene, ob->proxy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* WARNING: "scene" here may not be the scene object actually resides in.
|
|
* When dealing with background-sets, "scene" is actually the active scene.
|
|
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
|
|
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
|
|
*/
|
|
void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
|
|
{
|
|
BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL, true);
|
|
}
|
|
|
|
void BKE_object_sculpt_modifiers_changed(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
if (ss) {
|
|
if (!ss->cache) {
|
|
/* we free pbvh on changes, except during sculpt since it can't deal with
|
|
* changing PVBH node organization, we hope topology does not change in
|
|
* the meantime .. weak */
|
|
if (ss->pbvh) {
|
|
BKE_pbvh_free(ss->pbvh);
|
|
ss->pbvh = NULL;
|
|
}
|
|
|
|
BKE_free_sculptsession_deformMats(ob->sculpt);
|
|
}
|
|
else {
|
|
PBVHNode **nodes;
|
|
int n, totnode;
|
|
|
|
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
|
|
|
|
for (n = 0; n < totnode; n++)
|
|
BKE_pbvh_node_mark_update(nodes[n]);
|
|
|
|
MEM_freeN(nodes);
|
|
}
|
|
}
|
|
}
|
|
|
|
int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot)
|
|
{
|
|
|
|
if (ob->data == NULL)
|
|
return 0;
|
|
|
|
switch (GS(((ID *)ob->data)->name)) {
|
|
case ID_ME:
|
|
{
|
|
Mesh *me = ob->data;
|
|
if (r_texflag) *r_texflag = &me->texflag;
|
|
if (r_loc) *r_loc = me->loc;
|
|
if (r_size) *r_size = me->size;
|
|
if (r_rot) *r_rot = me->rot;
|
|
break;
|
|
}
|
|
case ID_CU:
|
|
{
|
|
Curve *cu = ob->data;
|
|
if (r_texflag) *r_texflag = &cu->texflag;
|
|
if (r_loc) *r_loc = cu->loc;
|
|
if (r_size) *r_size = cu->size;
|
|
if (r_rot) *r_rot = cu->rot;
|
|
break;
|
|
}
|
|
case ID_MB:
|
|
{
|
|
MetaBall *mb = ob->data;
|
|
if (r_texflag) *r_texflag = &mb->texflag;
|
|
if (r_loc) *r_loc = mb->loc;
|
|
if (r_size) *r_size = mb->size;
|
|
if (r_rot) *r_rot = mb->rot;
|
|
break;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Test a bounding box for ray intersection
|
|
* assumes the ray is already local to the boundbox space
|
|
*/
|
|
bool BKE_boundbox_ray_hit_check(
|
|
const struct BoundBox *bb,
|
|
const float ray_start[3], const float ray_normal[3],
|
|
float *r_lambda)
|
|
{
|
|
const int triangle_indexes[12][3] = {
|
|
{0, 1, 2}, {0, 2, 3},
|
|
{3, 2, 6}, {3, 6, 7},
|
|
{1, 2, 6}, {1, 6, 5},
|
|
{5, 6, 7}, {4, 5, 7},
|
|
{0, 3, 7}, {0, 4, 7},
|
|
{0, 1, 5}, {0, 4, 5}};
|
|
|
|
bool result = false;
|
|
int i;
|
|
|
|
for (i = 0; i < 12 && (!result || r_lambda); i++) {
|
|
float lambda;
|
|
int v1, v2, v3;
|
|
v1 = triangle_indexes[i][0];
|
|
v2 = triangle_indexes[i][1];
|
|
v3 = triangle_indexes[i][2];
|
|
if (isect_ray_tri_v3(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL) &&
|
|
(!r_lambda || *r_lambda > lambda))
|
|
{
|
|
result = true;
|
|
if (r_lambda) {
|
|
*r_lambda = lambda;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static int pc_cmp(const void *a, const void *b)
|
|
{
|
|
const LinkData *ad = a, *bd = b;
|
|
if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data))
|
|
return 1;
|
|
else return 0;
|
|
}
|
|
|
|
int BKE_object_insert_ptcache(Object *ob)
|
|
{
|
|
LinkData *link = NULL;
|
|
int i = 0;
|
|
|
|
BLI_listbase_sort(&ob->pc_ids, pc_cmp);
|
|
|
|
for (link = ob->pc_ids.first, i = 0; link; link = link->next, i++) {
|
|
int index = GET_INT_FROM_POINTER(link->data);
|
|
|
|
if (i < index)
|
|
break;
|
|
}
|
|
|
|
link = MEM_callocN(sizeof(LinkData), "PCLink");
|
|
link->data = SET_INT_IN_POINTER(i);
|
|
BLI_addtail(&ob->pc_ids, link);
|
|
|
|
return i;
|
|
}
|
|
|
|
static int pc_findindex(ListBase *listbase, int index)
|
|
{
|
|
LinkData *link = NULL;
|
|
int number = 0;
|
|
|
|
if (listbase == NULL) return -1;
|
|
|
|
link = listbase->first;
|
|
while (link) {
|
|
if (GET_INT_FROM_POINTER(link->data) == index)
|
|
return number;
|
|
|
|
number++;
|
|
link = link->next;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void BKE_object_delete_ptcache(Object *ob, int index)
|
|
{
|
|
int list_index = pc_findindex(&ob->pc_ids, index);
|
|
LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
|
|
BLI_freelinkN(&ob->pc_ids, link);
|
|
}
|
|
|
|
/* shape key utility function */
|
|
|
|
/************************* Mesh ************************/
|
|
static KeyBlock *insert_meshkey(Object *ob, const char *name, const bool from_mix)
|
|
{
|
|
Mesh *me = ob->data;
|
|
Key *key = me->key;
|
|
KeyBlock *kb;
|
|
int newkey = 0;
|
|
|
|
if (key == NULL) {
|
|
key = me->key = BKE_key_add((ID *)me);
|
|
key->type = KEY_RELATIVE;
|
|
newkey = 1;
|
|
}
|
|
|
|
if (newkey || from_mix == false) {
|
|
/* create from mesh */
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
BKE_keyblock_convert_from_mesh(me, kb);
|
|
}
|
|
else {
|
|
/* copy from current values */
|
|
int totelem;
|
|
float *data = BKE_key_evaluate_object(ob, &totelem);
|
|
|
|
/* create new block with prepared data */
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
kb->data = data;
|
|
kb->totelem = totelem;
|
|
}
|
|
|
|
return kb;
|
|
}
|
|
/************************* Lattice ************************/
|
|
static KeyBlock *insert_lattkey(Object *ob, const char *name, const bool from_mix)
|
|
{
|
|
Lattice *lt = ob->data;
|
|
Key *key = lt->key;
|
|
KeyBlock *kb;
|
|
int newkey = 0;
|
|
|
|
if (key == NULL) {
|
|
key = lt->key = BKE_key_add((ID *)lt);
|
|
key->type = KEY_RELATIVE;
|
|
newkey = 1;
|
|
}
|
|
|
|
if (newkey || from_mix == false) {
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
if (!newkey) {
|
|
KeyBlock *basekb = (KeyBlock *)key->block.first;
|
|
kb->data = MEM_dupallocN(basekb->data);
|
|
kb->totelem = basekb->totelem;
|
|
}
|
|
else {
|
|
BKE_keyblock_convert_from_lattice(lt, kb);
|
|
}
|
|
}
|
|
else {
|
|
/* copy from current values */
|
|
int totelem;
|
|
float *data = BKE_key_evaluate_object(ob, &totelem);
|
|
|
|
/* create new block with prepared data */
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
kb->totelem = totelem;
|
|
kb->data = data;
|
|
}
|
|
|
|
return kb;
|
|
}
|
|
/************************* Curve ************************/
|
|
static KeyBlock *insert_curvekey(Object *ob, const char *name, const bool from_mix)
|
|
{
|
|
Curve *cu = ob->data;
|
|
Key *key = cu->key;
|
|
KeyBlock *kb;
|
|
ListBase *lb = BKE_curve_nurbs_get(cu);
|
|
int newkey = 0;
|
|
|
|
if (key == NULL) {
|
|
key = cu->key = BKE_key_add((ID *)cu);
|
|
key->type = KEY_RELATIVE;
|
|
newkey = 1;
|
|
}
|
|
|
|
if (newkey || from_mix == false) {
|
|
/* create from curve */
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
if (!newkey) {
|
|
KeyBlock *basekb = (KeyBlock *)key->block.first;
|
|
kb->data = MEM_dupallocN(basekb->data);
|
|
kb->totelem = basekb->totelem;
|
|
}
|
|
else {
|
|
BKE_keyblock_convert_from_curve(cu, kb, lb);
|
|
}
|
|
}
|
|
else {
|
|
/* copy from current values */
|
|
int totelem;
|
|
float *data = BKE_key_evaluate_object(ob, &totelem);
|
|
|
|
/* create new block with prepared data */
|
|
kb = BKE_keyblock_add_ctime(key, name, false);
|
|
kb->totelem = totelem;
|
|
kb->data = data;
|
|
}
|
|
|
|
return kb;
|
|
}
|
|
|
|
KeyBlock *BKE_object_insert_shape_key(Object *ob, const char *name, const bool from_mix)
|
|
{
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
return insert_meshkey(ob, name, from_mix);
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
return insert_curvekey(ob, name, from_mix);
|
|
case OB_LATTICE:
|
|
return insert_lattkey(ob, name, from_mix);
|
|
default:
|
|
return NULL;
|
|
}
|
|
|
|
}
|
|
|
|
bool BKE_object_is_child_recursive(Object *ob_parent, Object *ob_child)
|
|
{
|
|
for (ob_child = ob_child->parent; ob_child; ob_child = ob_child->parent) {
|
|
if (ob_child == ob_parent) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* most important if this is modified it should _always_ return True, in certain
|
|
* cases false positives are hard to avoid (shape keys for example) */
|
|
int BKE_object_is_modified(Scene *scene, Object *ob)
|
|
{
|
|
int flag = 0;
|
|
|
|
if (BKE_key_from_object(ob)) {
|
|
flag |= eModifierMode_Render | eModifierMode_Realtime;
|
|
}
|
|
else {
|
|
ModifierData *md;
|
|
VirtualModifierData virtualModifierData;
|
|
/* cloth */
|
|
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
|
|
md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
|
|
md = md->next)
|
|
{
|
|
if ((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render))
|
|
flag |= eModifierMode_Render;
|
|
|
|
if ((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime))
|
|
flag |= eModifierMode_Realtime;
|
|
}
|
|
}
|
|
|
|
return flag;
|
|
}
|
|
|
|
/* Check of objects moves in time. */
|
|
/* NOTE: This function is currently optimized for usage in combination
|
|
* with mti->canDeform, so modifiers can quickly check if their target
|
|
* objects moves (causing deformation motion blur) or not.
|
|
*
|
|
* This makes it possible to give some degree of false-positives here,
|
|
* but it's currently an acceptable tradeoff between complexity and check
|
|
* speed. In combination with checks of modifier stack and real life usage
|
|
* percentage of false-positives shouldn't be that hight.
|
|
*/
|
|
static bool object_moves_in_time(Object *object)
|
|
{
|
|
AnimData *adt = object->adt;
|
|
if (adt != NULL) {
|
|
/* If object has any sort of animation data assume it is moving. */
|
|
if (adt->action != NULL ||
|
|
!BLI_listbase_is_empty(&adt->nla_tracks) ||
|
|
!BLI_listbase_is_empty(&adt->drivers) ||
|
|
!BLI_listbase_is_empty(&adt->overrides))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
if (!BLI_listbase_is_empty(&object->constraints)) {
|
|
return true;
|
|
}
|
|
if (object->parent != NULL) {
|
|
/* TODO(sergey): Do recursive check here? */
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool constructive_modifier_is_deform_modified(ModifierData *md)
|
|
{
|
|
/* TODO(sergey): Consider generalizing this a bit so all modifier logic
|
|
* is concentrated in MOD_{modifier}.c file,
|
|
*/
|
|
if (md->type == eModifierType_Array) {
|
|
ArrayModifierData *amd = (ArrayModifierData *)md;
|
|
/* TODO(sergey): Check if curve is deformed. */
|
|
return (amd->start_cap != NULL && object_moves_in_time(amd->start_cap)) ||
|
|
(amd->end_cap != NULL && object_moves_in_time(amd->end_cap)) ||
|
|
(amd->curve_ob != NULL && object_moves_in_time(amd->curve_ob)) ||
|
|
(amd->offset_ob != NULL && object_moves_in_time(amd->offset_ob));
|
|
}
|
|
else if (md->type == eModifierType_Mirror) {
|
|
MirrorModifierData *mmd = (MirrorModifierData *)md;
|
|
return mmd->mirror_ob != NULL && object_moves_in_time(mmd->mirror_ob);
|
|
}
|
|
else if (md->type == eModifierType_Screw) {
|
|
ScrewModifierData *smd = (ScrewModifierData *)md;
|
|
return smd->ob_axis != NULL && object_moves_in_time(smd->ob_axis);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool modifiers_has_animation_check(Object *ob)
|
|
{
|
|
/* TODO(sergey): This is a bit code duplication with depsgraph, but
|
|
* would be nicer to solve this as a part of new dependency graph
|
|
* work, so we avoid conflicts and so.
|
|
*/
|
|
if (ob->adt != NULL) {
|
|
AnimData *adt = ob->adt;
|
|
FCurve *fcu;
|
|
if (adt->action != NULL) {
|
|
for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) {
|
|
if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
|
|
if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* test if object is affected by deforming modifiers (for motion blur). again
|
|
* most important is to avoid false positives, this is to skip computations
|
|
* and we can still if there was actual deformation afterwards */
|
|
int BKE_object_is_deform_modified(Scene *scene, Object *ob)
|
|
{
|
|
ModifierData *md;
|
|
VirtualModifierData virtualModifierData;
|
|
int flag = 0;
|
|
const bool is_modifier_animated = modifiers_has_animation_check(ob);
|
|
|
|
if (BKE_key_from_object(ob))
|
|
flag |= eModifierMode_Realtime | eModifierMode_Render;
|
|
|
|
/* cloth */
|
|
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
|
|
md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
|
|
md = md->next)
|
|
{
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
bool can_deform = mti->type == eModifierTypeType_OnlyDeform ||
|
|
is_modifier_animated;
|
|
|
|
if (!can_deform) {
|
|
can_deform = constructive_modifier_is_deform_modified(md);
|
|
}
|
|
|
|
if (can_deform) {
|
|
if (!(flag & eModifierMode_Render) && modifier_isEnabled(scene, md, eModifierMode_Render))
|
|
flag |= eModifierMode_Render;
|
|
|
|
if (!(flag & eModifierMode_Realtime) && modifier_isEnabled(scene, md, eModifierMode_Realtime))
|
|
flag |= eModifierMode_Realtime;
|
|
}
|
|
}
|
|
|
|
return flag;
|
|
}
|
|
|
|
/* See if an object is using an animated modifier */
|
|
bool BKE_object_is_animated(Scene *scene, Object *ob)
|
|
{
|
|
ModifierData *md;
|
|
VirtualModifierData virtualModifierData;
|
|
|
|
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next)
|
|
if (modifier_dependsOnTime(md) &&
|
|
(modifier_isEnabled(scene, md, eModifierMode_Realtime) ||
|
|
modifier_isEnabled(scene, md, eModifierMode_Render)))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin)
|
|
{
|
|
/* this is copied from ID_NEW; it might be better to have a macro */
|
|
if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
|
|
}
|
|
|
|
void BKE_object_relink(Object *ob)
|
|
{
|
|
if (ob->id.lib)
|
|
return;
|
|
|
|
BKE_constraints_relink(&ob->constraints);
|
|
if (ob->pose) {
|
|
bPoseChannel *chan;
|
|
for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
|
|
BKE_constraints_relink(&chan->constraints);
|
|
}
|
|
}
|
|
modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
|
|
|
|
if (ob->adt)
|
|
BKE_relink_animdata(ob->adt);
|
|
|
|
if (ob->rigidbody_constraint)
|
|
BKE_rigidbody_relink_constraint(ob->rigidbody_constraint);
|
|
|
|
ID_NEW(ob->parent);
|
|
|
|
ID_NEW(ob->proxy);
|
|
ID_NEW(ob->proxy_group);
|
|
}
|
|
|
|
MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, bool use_default)
|
|
{
|
|
MovieClip *clip = use_default ? scene->clip : NULL;
|
|
bConstraint *con = ob->constraints.first, *scon = NULL;
|
|
|
|
while (con) {
|
|
if (con->type == CONSTRAINT_TYPE_CAMERASOLVER) {
|
|
if (scon == NULL || (scon->flag & CONSTRAINT_OFF))
|
|
scon = con;
|
|
}
|
|
|
|
con = con->next;
|
|
}
|
|
|
|
if (scon) {
|
|
bCameraSolverConstraint *solver = scon->data;
|
|
if ((solver->flag & CAMERASOLVER_ACTIVECLIP) == 0)
|
|
clip = solver->clip;
|
|
else
|
|
clip = scene->clip;
|
|
}
|
|
|
|
return clip;
|
|
}
|
|
|
|
|
|
/*
|
|
* Find an associated Armature object
|
|
*/
|
|
static Object *obrel_armature_find(Object *ob)
|
|
{
|
|
Object *ob_arm = NULL;
|
|
|
|
if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
|
|
ob_arm = ob->parent;
|
|
}
|
|
else {
|
|
ModifierData *mod;
|
|
for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
|
|
if (mod->type == eModifierType_Armature) {
|
|
ob_arm = ((ArmatureModifierData *)mod)->object;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ob_arm;
|
|
}
|
|
|
|
static bool obrel_list_test(Object *ob)
|
|
{
|
|
return ob && !(ob->id.flag & LIB_DOIT);
|
|
}
|
|
|
|
static void obrel_list_add(LinkNode **links, Object *ob)
|
|
{
|
|
BLI_linklist_prepend(links, ob);
|
|
ob->id.flag |= LIB_DOIT;
|
|
}
|
|
|
|
/*
|
|
* Iterates over all objects of the given scene.
|
|
* Depending on the eObjectSet flag:
|
|
* collect either OB_SET_ALL, OB_SET_VISIBLE or OB_SET_SELECTED objects.
|
|
* If OB_SET_VISIBLE or OB_SET_SELECTED are collected,
|
|
* then also add related objects according to the given includeFilters.
|
|
*/
|
|
LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter)
|
|
{
|
|
LinkNode *links = NULL;
|
|
|
|
Base *base;
|
|
|
|
/* Remove markers from all objects */
|
|
for (base = scene->base.first; base; base = base->next) {
|
|
base->object->id.flag &= ~LIB_DOIT;
|
|
}
|
|
|
|
/* iterate over all selected and visible objects */
|
|
for (base = scene->base.first; base; base = base->next) {
|
|
if (objectSet == OB_SET_ALL) {
|
|
/* as we get all anyways just add it */
|
|
Object *ob = base->object;
|
|
obrel_list_add(&links, ob);
|
|
}
|
|
else {
|
|
if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(((View3D *)NULL), scene, base)) ||
|
|
(objectSet == OB_SET_VISIBLE && BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, base)))
|
|
{
|
|
Object *ob = base->object;
|
|
|
|
if (obrel_list_test(ob))
|
|
obrel_list_add(&links, ob);
|
|
|
|
/* parent relationship */
|
|
if (includeFilter & (OB_REL_PARENT | OB_REL_PARENT_RECURSIVE)) {
|
|
Object *parent = ob->parent;
|
|
if (obrel_list_test(parent)) {
|
|
|
|
obrel_list_add(&links, parent);
|
|
|
|
/* recursive parent relationship */
|
|
if (includeFilter & OB_REL_PARENT_RECURSIVE) {
|
|
parent = parent->parent;
|
|
while (obrel_list_test(parent)) {
|
|
|
|
obrel_list_add(&links, parent);
|
|
parent = parent->parent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* child relationship */
|
|
if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
|
|
Base *local_base;
|
|
for (local_base = scene->base.first; local_base; local_base = local_base->next) {
|
|
if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) {
|
|
|
|
Object *child = local_base->object;
|
|
if (obrel_list_test(child)) {
|
|
if ((includeFilter & OB_REL_CHILDREN_RECURSIVE && BKE_object_is_child_recursive(ob, child)) ||
|
|
(includeFilter & OB_REL_CHILDREN && child->parent && child->parent == ob))
|
|
{
|
|
obrel_list_add(&links, child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* include related armatures */
|
|
if (includeFilter & OB_REL_MOD_ARMATURE) {
|
|
Object *arm = obrel_armature_find(ob);
|
|
if (obrel_list_test(arm)) {
|
|
obrel_list_add(&links, arm);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return links;
|
|
}
|
|
|
|
/**
|
|
* return all groups this object is apart of, caller must free.
|
|
*/
|
|
struct LinkNode *BKE_object_groups(Object *ob)
|
|
{
|
|
LinkNode *group_linknode = NULL;
|
|
Group *group = NULL;
|
|
while ((group = BKE_group_object_find(group, ob))) {
|
|
BLI_linklist_prepend(&group_linknode, group);
|
|
}
|
|
|
|
return group_linknode;
|
|
}
|
|
|
|
void BKE_object_groups_clear(Scene *scene, Base *base, Object *object)
|
|
{
|
|
Group *group = NULL;
|
|
|
|
BLI_assert((base == NULL) || (base->object == object));
|
|
|
|
if (scene && base == NULL) {
|
|
base = BKE_scene_base_find(scene, object);
|
|
}
|
|
|
|
while ((group = BKE_group_object_find(group, base->object))) {
|
|
BKE_group_object_unlink(group, object, scene, base);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return a KDTree from the deformed object (in worldspace)
|
|
*
|
|
* \note Only mesh objects currently support deforming, others are TODO.
|
|
*
|
|
* \param ob
|
|
* \param r_tot
|
|
* \return The kdtree or NULL if it can't be created.
|
|
*/
|
|
KDTree *BKE_object_as_kdtree(Object *ob, int *r_tot)
|
|
{
|
|
KDTree *tree = NULL;
|
|
unsigned int tot = 0;
|
|
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
{
|
|
Mesh *me = ob->data;
|
|
unsigned int i;
|
|
|
|
DerivedMesh *dm = ob->derivedDeform ? ob->derivedDeform : ob->derivedFinal;
|
|
const int *index;
|
|
|
|
if (dm && (index = CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))) {
|
|
MVert *mvert = dm->getVertArray(dm);
|
|
unsigned int totvert = dm->getNumVerts(dm);
|
|
|
|
/* tree over-allocs in case where some verts have ORIGINDEX_NONE */
|
|
tot = 0;
|
|
tree = BLI_kdtree_new(totvert);
|
|
|
|
/* we don't how how many verts from the DM we can use */
|
|
for (i = 0; i < totvert; i++) {
|
|
if (index[i] != ORIGINDEX_NONE) {
|
|
float co[3];
|
|
mul_v3_m4v3(co, ob->obmat, mvert[i].co);
|
|
BLI_kdtree_insert(tree, index[i], co);
|
|
tot++;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
MVert *mvert = me->mvert;
|
|
|
|
tot = me->totvert;
|
|
tree = BLI_kdtree_new(tot);
|
|
|
|
for (i = 0; i < tot; i++) {
|
|
float co[3];
|
|
mul_v3_m4v3(co, ob->obmat, mvert[i].co);
|
|
BLI_kdtree_insert(tree, i, co);
|
|
}
|
|
}
|
|
|
|
BLI_kdtree_balance(tree);
|
|
break;
|
|
}
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
{
|
|
/* TODO: take deformation into account */
|
|
Curve *cu = ob->data;
|
|
unsigned int i, a;
|
|
|
|
Nurb *nu;
|
|
|
|
tot = BKE_nurbList_verts_count_without_handles(&cu->nurb);
|
|
tree = BLI_kdtree_new(tot);
|
|
i = 0;
|
|
|
|
nu = cu->nurb.first;
|
|
while (nu) {
|
|
if (nu->bezt) {
|
|
BezTriple *bezt;
|
|
|
|
bezt = nu->bezt;
|
|
a = nu->pntsu;
|
|
while (a--) {
|
|
float co[3];
|
|
mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
|
|
BLI_kdtree_insert(tree, i++, co);
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
BPoint *bp;
|
|
|
|
bp = nu->bp;
|
|
a = nu->pntsu * nu->pntsv;
|
|
while (a--) {
|
|
float co[3];
|
|
mul_v3_m4v3(co, ob->obmat, bp->vec);
|
|
BLI_kdtree_insert(tree, i++, co);
|
|
bp++;
|
|
}
|
|
}
|
|
nu = nu->next;
|
|
}
|
|
|
|
BLI_kdtree_balance(tree);
|
|
break;
|
|
}
|
|
case OB_LATTICE:
|
|
{
|
|
/* TODO: take deformation into account */
|
|
Lattice *lt = ob->data;
|
|
BPoint *bp;
|
|
unsigned int i;
|
|
|
|
tot = lt->pntsu * lt->pntsv * lt->pntsw;
|
|
tree = BLI_kdtree_new(tot);
|
|
i = 0;
|
|
|
|
for (bp = lt->def; i < tot; bp++) {
|
|
float co[3];
|
|
mul_v3_m4v3(co, ob->obmat, bp->vec);
|
|
BLI_kdtree_insert(tree, i++, co);
|
|
}
|
|
|
|
BLI_kdtree_balance(tree);
|
|
break;
|
|
}
|
|
}
|
|
|
|
*r_tot = tot;
|
|
return tree;
|
|
}
|