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blender-archive/release/scripts
Campbell Barton c03179c9b3 Added a script that makes an image from vertex colors using UV coords. the advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors.
usefull for baking radiosity back into an image (with non overlapping UV's) and also has an option for including the texface image, and using normals (instead of colors)

Added BPyRender with a utility function to render off an ortho image from a number of objects.
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