Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_WRITEFFMPEG_H
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#define BKE_WRITEFFMPEG_H
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#ifdef WITH_FFMPEG
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FFMPEG_MPEG1 0
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#define FFMPEG_MPEG2 1
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#define FFMPEG_MPEG4 2
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#define FFMPEG_AVI 3
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#define FFMPEG_MOV 4
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#define FFMPEG_DV 5
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#define FFMPEG_H264 6
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#define FFMPEG_XVID 7
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#define FFMPEG_FLV 8
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#define FFMPEG_MKV 9
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#define FFMPEG_OGG 10
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#define FFMPEG_PRESET_NONE 0
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#define FFMPEG_PRESET_DVD 1
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#define FFMPEG_PRESET_SVCD 2
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#define FFMPEG_PRESET_VCD 3
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#define FFMPEG_PRESET_DV 4
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#define FFMPEG_PRESET_H264 5
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struct RenderData;
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extern void start_ffmpeg(struct RenderData *rd, int rectx, int recty);
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extern void end_ffmpeg(void);
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extern void append_ffmpeg(struct RenderData *rd, int frame, int *pixels, int rectx, int recty);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#endif
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