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blender-archive/source/blender/modifiers/intern/MOD_simulation.cc
Hans Goudey ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00

209 lines
6.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include <iostream>
#include <string>
#include "MEM_guardedalloc.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_simulation_types.h"
#include "BKE_customdata.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
#include "BKE_screen.h"
#include "BKE_simulation.h"
#include "BLO_read_write.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
using blender::float3;
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
if (smd->simulation) {
DEG_add_simulation_relation(ctx->node, smd->simulation, "Accessed Simulation");
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
walk(userData, ob, (ID **)&smd->simulation, IDWALK_CB_USER);
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
return smd->simulation == nullptr;
}
static const ParticleSimulationState *find_particle_state(SimulationModifierData *smd)
{
return reinterpret_cast<const ParticleSimulationState *>(
BKE_simulation_state_try_find_by_name_and_type(
smd->simulation, smd->data_path, SIM_TYPE_NAME_PARTICLE_SIMULATION));
}
static PointCloud *modifyPointCloud(ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
PointCloud *input_pointcloud)
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
const ParticleSimulationState *state = find_particle_state(smd);
if (state == nullptr) {
return input_pointcloud;
}
PointCloud *pointcloud = BKE_pointcloud_new_for_eval(input_pointcloud, state->tot_particles);
if (state->tot_particles == 0) {
return pointcloud;
}
const float3 *positions = static_cast<const float3 *>(
CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position"));
const float *radii = static_cast<const float *>(
CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT, "Radius"));
memcpy(pointcloud->co, positions, sizeof(float3) * state->tot_particles);
for (int i = 0; i < state->tot_particles; i++) {
pointcloud->radius[i] = radii[i];
}
return pointcloud;
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, ptr, "simulation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "data_path", 0, NULL, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Simulation, panel_draw);
}
static void blendWrite(BlendWriter *writer, const ModifierData *md)
{
const SimulationModifierData *smd = reinterpret_cast<const SimulationModifierData *>(md);
BLO_write_string(writer, smd->data_path);
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
BLO_read_data_address(reader, &smd->data_path);
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const SimulationModifierData *smd = reinterpret_cast<const SimulationModifierData *>(md);
SimulationModifierData *tsmd = reinterpret_cast<SimulationModifierData *>(target);
BKE_modifier_copydata_generic(md, target, flag);
if (smd->data_path != nullptr) {
tsmd->data_path = BLI_strdup(smd->data_path);
}
}
static void freeData(ModifierData *md)
{
SimulationModifierData *smd = reinterpret_cast<SimulationModifierData *>(md);
if (smd->data_path) {
MEM_freeN(smd->data_path);
}
}
ModifierTypeInfo modifierType_Simulation = {
/* name */ "Simulation",
/* structName */ "SimulationModifierData",
/* structSize */ sizeof(SimulationModifierData),
/* type */ eModifierTypeType_None,
/* flags */ (ModifierTypeFlag)0,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ modifyPointCloud,
/* modifyVolume */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
/* freeData */ freeData,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ blendWrite,
/* blendRead */ blendRead,
};