Own error in GPU_batch_wire_from_poly_2d_encoded Wasn't correctly filling in the VBO with edges.
		
			
				
	
	
		
			278 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2016 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * The Original Code is: all of this file.
 | |
|  *
 | |
|  * Contributor(s): Mike Erwin
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file blender/gpu/intern/gpu_basic_shader.c
 | |
|  *  \ingroup gpu
 | |
|  */
 | |
| 
 | |
| #include "MEM_guardedalloc.h"
 | |
| 
 | |
| #include "BLI_utildefines.h"
 | |
| #include "BLI_rect.h"
 | |
| #include "BLI_math.h"
 | |
| #include "BLI_polyfill2d.h"
 | |
| #include "BLI_sort_utils.h"
 | |
| 
 | |
| 
 | |
| #include "GPU_batch.h"  /* own include */
 | |
| #include "gpu_shader_private.h"
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Utilities
 | |
|  * \{ */
 | |
| 
 | |
| void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
 | |
| {
 | |
| 	GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
 | |
| 	GWN_batch_program_set(batch, shader->program, shader->interface);
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| 
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Batch Creation
 | |
|  * \{ */
 | |
| 
 | |
| /**
 | |
|  * Creates triangles from a byte-array of polygons.
 | |
|  *
 | |
|  * See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
 | |
|  *
 | |
|  * \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
 | |
|  * \param polys_flat_len: Length of the array (must be an even number).
 | |
|  * \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
 | |
|  */
 | |
| Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
 | |
|         const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
 | |
| {
 | |
| 	const uchar (*polys)[2] = (const void *)polys_flat;
 | |
| 	const uint polys_len = polys_flat_len / 2;
 | |
| 	BLI_assert(polys_flat_len == polys_len * 2);
 | |
| 
 | |
| 	/* Over alloc in both cases */
 | |
| 	float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
 | |
| 	float (*verts_step)[2] = verts;
 | |
| 	uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
 | |
| 	uint (*tris_step)[3] = tris;
 | |
| 
 | |
| 	const float range_uchar[2] = {
 | |
| 		(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
 | |
| 		(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
 | |
| 	};
 | |
| 	const float min_uchar[2] = {
 | |
| 		(rect ? rect->xmin : -1.0f),
 | |
| 		(rect ? rect->ymin : -1.0f),
 | |
| 	};
 | |
| 
 | |
| 	uint i_poly = 0;
 | |
| 	uint i_vert = 0;
 | |
| 	while (i_poly != polys_len) {
 | |
| 		for (uint j = 0; j < 2; j++) {
 | |
| 			verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
 | |
| 		}
 | |
| 		i_vert++;
 | |
| 		i_poly++;
 | |
| 		if (polys[i_poly - 1][0] == polys[i_poly][0] &&
 | |
| 		    polys[i_poly - 1][1] == polys[i_poly][1])
 | |
| 		{
 | |
| 			const uint verts_step_len = (&verts[i_vert]) - verts_step;
 | |
| 			BLI_assert(verts_step_len >= 3);
 | |
| 			const uint tris_len = (verts_step_len - 2);
 | |
| 			BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
 | |
| 			/* offset indices */
 | |
| 			if (verts_step != verts) {
 | |
| 				uint *t = tris_step[0];
 | |
| 				const uint offset = (verts_step - verts);
 | |
| 				uint tot = tris_len * 3;
 | |
| 				while (tot--) {
 | |
| 					*t += offset;
 | |
| 					t++;
 | |
| 				}
 | |
| 				BLI_assert(t == tris_step[tris_len]);
 | |
| 			}
 | |
| 			verts_step += verts_step_len;
 | |
| 			tris_step += tris_len;
 | |
| 			i_poly++;
 | |
| 			/* ignore the duplicate point */
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* We have vertices and tris, make a batch from this. */
 | |
| 	static Gwn_VertFormat format = {0};
 | |
| 	static struct { uint pos; } attr_id;
 | |
| 	if (format.attrib_ct == 0) {
 | |
| 		attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 | |
| 	}
 | |
| 
 | |
| 	const uint verts_len = (verts_step - verts);
 | |
| 	const uint tris_len = (tris_step - tris);
 | |
| 	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
 | |
| 	GWN_vertbuf_data_alloc(vbo, verts_len);
 | |
| 
 | |
| 	Gwn_VertBufRaw pos_step;
 | |
| 	GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
 | |
| 
 | |
| 	for (uint i = 0; i < verts_len; i++) {
 | |
| 		copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
 | |
| 	}
 | |
| 
 | |
| 	Gwn_IndexBufBuilder elb;
 | |
| 	GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
 | |
| 	for (uint i = 0; i < tris_len; i++) {
 | |
| 		GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
 | |
| 	}
 | |
| 	Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
 | |
| 
 | |
| 	MEM_freeN(tris);
 | |
| 	MEM_freeN(verts);
 | |
| 
 | |
| 	return GWN_batch_create_ex(
 | |
| 	        GWN_PRIM_TRIS, vbo,
 | |
| 	        indexbuf,
 | |
| 	        GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
 | |
| }
 | |
| 
 | |
| Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
 | |
|         const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
 | |
| {
 | |
| 	const uchar (*polys)[2] = (const void *)polys_flat;
 | |
| 	const uint polys_len = polys_flat_len / 2;
 | |
| 	BLI_assert(polys_flat_len == polys_len * 2);
 | |
| 
 | |
| 	/* Over alloc */
 | |
| 	/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
 | |
| 	int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
 | |
| 	int32_t *lines_step = lines;
 | |
| 
 | |
| 	const float range_uchar[2] = {
 | |
| 		(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
 | |
| 		(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
 | |
| 	};
 | |
| 	const float min_uchar[2] = {
 | |
| 		(rect ? rect->xmin : -1.0f),
 | |
| 		(rect ? rect->ymin : -1.0f),
 | |
| 	};
 | |
| 
 | |
| 	uint i_poly_prev = 0;
 | |
| 	uint i_poly = 0;
 | |
| 	while (i_poly != polys_len) {
 | |
| 		i_poly++;
 | |
| 		if (polys[i_poly - 1][0] == polys[i_poly][0] &&
 | |
| 		    polys[i_poly - 1][1] == polys[i_poly][1])
 | |
| 		{
 | |
| 			const uchar (*polys_step)[2] = polys + i_poly_prev;
 | |
| 			const uint polys_step_len = i_poly - i_poly_prev;
 | |
| 			BLI_assert(polys_step_len >= 2);
 | |
| 			for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
 | |
| 				union {
 | |
| 					uint8_t  as_u8[4];
 | |
| 					uint16_t as_u16[2];
 | |
| 					uint32_t as_u32;
 | |
| 				} data;
 | |
| 				data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
 | |
| 				data.as_u16[1] = *((const uint16_t *)polys_step[i]);
 | |
| 				if (data.as_u16[0] > data.as_u16[1]) {
 | |
| 					SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
 | |
| 				}
 | |
| 				*lines_step = data.as_u32;
 | |
| 				lines_step++;
 | |
| 			}
 | |
| 			i_poly++;
 | |
| 			i_poly_prev = i_poly;
 | |
| 			/* ignore the duplicate point */
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	uint lines_len = lines_step - lines;
 | |
| 
 | |
| 	/* Hide Lines (we could make optional) */
 | |
| 	{
 | |
| 		qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
 | |
| 		lines_step = lines;
 | |
| 		for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
 | |
| 			if ((lines[i] != lines[i_prev])) {
 | |
| 				*lines_step++ = lines[i];
 | |
| 			}
 | |
| 		}
 | |
| 		lines_len = lines_step - lines;
 | |
| 	}
 | |
| 
 | |
| 	/* We have vertices and tris, make a batch from this. */
 | |
| 	static Gwn_VertFormat format = {0};
 | |
| 	static struct { uint pos; } attr_id;
 | |
| 	if (format.attrib_ct == 0) {
 | |
| 		attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 | |
| 	}
 | |
| 
 | |
| 	Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
 | |
| 	const uint vbo_len_capacity = lines_len * 2;
 | |
| 	GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
 | |
| 
 | |
| 	Gwn_VertBufRaw pos_step;
 | |
| 	GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
 | |
| 
 | |
| 	for (uint i = 0; i < lines_len; i++) {
 | |
| 		union {
 | |
| 			uint8_t  as_u8_pair[2][2];
 | |
| 			uint32_t as_u32;
 | |
| 		} data;
 | |
| 		data.as_u32 = lines[i];
 | |
| 		for (uint k = 0; k < 2; k++) {
 | |
| 			float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
 | |
| 			for (uint j = 0; j < 2; j++) {
 | |
| 				pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
 | |
| 	MEM_freeN(lines);
 | |
| 	return GWN_batch_create_ex(
 | |
| 	        GWN_PRIM_LINES, vbo,
 | |
| 	        NULL,
 | |
| 	        GWN_BATCH_OWNS_VBO);
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Init/Exit
 | |
|  * \{ */
 | |
| 
 | |
| void gpu_batch_init(void)
 | |
| {
 | |
| 	gpu_batch_presets_init();
 | |
| }
 | |
| 
 | |
| void gpu_batch_exit(void)
 | |
| {
 | |
| 	gpu_batch_presets_exit();
 | |
| }
 | |
| 
 | |
| /** \} */
 |