409 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include <stdlib.h>
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#include <math.h>
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#include "DNA_screen_types.h"
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#include "BLI_math.h"
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#include "WM_types.h"
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#include "transform.h"
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#include "MEM_guardedalloc.h" 
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/* ************************** INPUT FROM MOUSE *************************** */
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void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	float vec[3], dvec[3];
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	if(mi->precision)
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	{
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		/* calculate the main translation and the precise one separate */
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		convertViewVec(t, dvec, (short)(mval[0] - mi->precision_mval[0]), (short)(mval[1] - mi->precision_mval[1]));
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		mul_v3_fl(dvec, 0.1f);
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		convertViewVec(t, vec, (short)(mi->precision_mval[0] - t->imval[0]), (short)(mi->precision_mval[1] - t->imval[1]));
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		add_v3_v3v3(output, vec, dvec);
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	}
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	else
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	{
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		convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
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	}
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}
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void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	float ratio, precise_ratio, dx, dy;
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	if(mi->precision)
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	{
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		/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
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		dx = (float)(mi->center[0] - mi->precision_mval[0]);
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		dy = (float)(mi->center[1] - mi->precision_mval[1]);
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		ratio = (float)sqrt( dx*dx + dy*dy);
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		dx= (float)(mi->center[0] - mval[0]);
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		dy= (float)(mi->center[1] - mval[1]);
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		precise_ratio = (float)sqrt( dx*dx + dy*dy);
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		ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
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	}
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	else
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	{
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		dx = (float)(mi->center[0] - mval[0]);
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		dy = (float)(mi->center[1] - mval[1]);
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		ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
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	}
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	output[0] = ratio;
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}
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void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	InputSpring(t, mi, mval, output);
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	/* flip scale */
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	if	((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
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		 (mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
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	 {
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		output[0] *= -1.0f;
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	 }
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}
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void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	if(mi->precision)
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	{
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		output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
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		output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f;
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	}
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	else
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	{
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		output[0] = (float)( mi->imval[1] - mval[1] );
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		output[1] = (float)( mval[0] - mi->imval[0] );
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	}
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	output[0] *= mi->factor;
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	output[1] *= mi->factor;
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}
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void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
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	float x, pad;
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	pad = t->ar->winx / 10;
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	if (mi->precision)
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	{
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		/* deal with Shift key by adding motion / 10 to motion before shift press */
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		x = mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f;
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	}
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	else {
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		x = mval[0];
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	}
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	output[0] = (x - pad) / (t->ar->winx - 2 * pad);
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}
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void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
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	float vec[3];
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	InputVector(t, mi, mval, vec);
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	project_v3_v3v3(vec, vec, t->viewinv[0]);
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	output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f;
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}
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void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
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	float y, pad;
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	pad = t->ar->winy / 10;
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	if (mi->precision) {
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		/* deal with Shift key by adding motion / 10 to motion before shift press */
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		y = mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f;
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	}
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	else {
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		y = mval[0];
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	}
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	output[0] = (y - pad) / (t->ar->winy - 2 * pad);
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}
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void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) {
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	float vec[3];
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	InputVector(t, mi, mval, vec);
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	project_v3_v3v3(vec, vec, t->viewinv[1]);
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	output[0] = dot_v3v3(t->viewinv[1], vec) * 2.0f;
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}
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void setCustomPoints(TransInfo *t, MouseInput *mi, short start[2], short end[2])
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{
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	short *data;
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	if (mi->data == NULL) {
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		mi->data = MEM_callocN(sizeof(short) * 4, "custom points");
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	}
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	data = mi->data;
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	data[0] = start[0];
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	data[1] = start[1];
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	data[2] = end[0];
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	data[3] = end[1];
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}
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void InputCustomRatio(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	float length;
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	float distance;
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	short *data = mi->data;
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	short dx, dy;
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	if (data) {
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		dx = data[2] - data[0];
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		dy = data[3] - data[1];
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		length = (float)sqrtf(dx*dx + dy*dy);
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		if (mi->precision) {
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			/* deal with Shift key by adding motion / 10 to motion before shift press */
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			short mdx, mdy;
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			mdx = (mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f) - data[2];
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			mdy = (mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f) - data[3];
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			distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
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		}
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		else {
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			short mdx, mdy;
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			mdx = mval[0] - data[2];
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			mdy = mval[1] - data[3];
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			distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
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		}
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		output[0] = (length != 0.0f)? distance / length: 0.0f;
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	}
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}
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void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	double dx2 = mval[0] - mi->center[0];
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	double dy2 = mval[1] - mi->center[1];
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	double B = sqrt(dx2*dx2+dy2*dy2);
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	double dx1 = mi->imval[0] - mi->center[0];
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	double dy1 = mi->imval[1] - mi->center[1];
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	double A = sqrt(dx1*dx1+dy1*dy1);
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	double dx3 = mval[0] - mi->imval[0];
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	double dy3 = mval[1] - mi->imval[1];
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	double *angle = mi->data;
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	/* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
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	double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
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		/ (2.0 * (A*B?A*B:1.0));
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	/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
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	float dphi;
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	dphi = saacos((float)deler);
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	if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
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	/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
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	 * approximate the angle with the opposite side of the normalized triangle
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	 * This is a good approximation here since the smallest acos value seems to be around
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	 * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
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	 * */
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	if (dphi == 0)
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	{
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		double dx, dy;
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		dx2 /= A;
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		dy2 /= A;
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		dx1 /= B;
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		dy1 /= B;
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		dx = dx1 - dx2;
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		dy = dy1 - dy2;
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		dphi = sqrt(dx*dx + dy*dy);
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		if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
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	}
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	if(mi->precision) dphi = dphi/30.0f;
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	/* if no delta angle, don't update initial position */
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	if (dphi != 0)
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	{
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		mi->imval[0] = mval[0];
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		mi->imval[1] = mval[1];
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	}
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	*angle += dphi;
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	output[0] = *angle;
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}
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void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
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{
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	mi->factor = 0;
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	mi->precision = 0;
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	mi->center[0] = center[0];
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	mi->center[1] = center[1];
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	mi->imval[0] = mval[0];
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	mi->imval[1] = mval[1];
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	mi->post = NULL;
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}
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static void calcSpringFactor(MouseInput *mi)
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{
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	mi->factor = (float)sqrt(
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		(
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			((float)(mi->center[1] - mi->imval[1]))*((float)(mi->center[1] - mi->imval[1]))
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		+
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			((float)(mi->center[0] - mi->imval[0]))*((float)(mi->center[0] - mi->imval[0]))
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		) );
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	if (mi->factor==0.0f)
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		mi->factor= 1.0f; /* prevent Inf */
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}
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void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
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{
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	switch(mode)
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	{
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	case INPUT_VECTOR:
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		mi->apply = InputVector;
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		t->helpline = HLP_NONE;
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		break;
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	case INPUT_SPRING:
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		calcSpringFactor(mi);
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		mi->apply = InputSpring;
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		t->helpline = HLP_SPRING;
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		break;
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	case INPUT_SPRING_FLIP:
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		calcSpringFactor(mi);
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		mi->apply = InputSpringFlip;
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		t->helpline = HLP_SPRING;
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		break;
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	case INPUT_ANGLE:
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		mi->data = MEM_callocN(sizeof(double), "angle accumulator");
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		mi->apply = InputAngle;
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		t->helpline = HLP_ANGLE;
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		break;
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	case INPUT_TRACKBALL:
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		/* factor has to become setting or so */
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		mi->factor = 0.01f;
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		mi->apply = InputTrackBall;
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		t->helpline = HLP_TRACKBALL;
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		break;
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	case INPUT_HORIZONTAL_RATIO:
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		mi->factor = (float)(mi->center[0] - mi->imval[0]);
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		mi->apply = InputHorizontalRatio;
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		t->helpline = HLP_HARROW;
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		break;
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	case INPUT_HORIZONTAL_ABSOLUTE:
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		mi->apply = InputHorizontalAbsolute;
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		t->helpline = HLP_HARROW;
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		break;
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	case INPUT_VERTICAL_RATIO:
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		mi->apply = InputVerticalRatio;
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		t->helpline = HLP_VARROW;
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		break;
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	case INPUT_VERTICAL_ABSOLUTE:
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		mi->apply = InputVerticalAbsolute;
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		t->helpline = HLP_VARROW;
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		break;
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	case INPUT_CUSTOM_RATIO:
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		mi->apply = InputCustomRatio;
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		t->helpline = HLP_NONE;
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		break;
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	case INPUT_NONE:
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	default:
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		mi->apply = NULL;
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		break;
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	}
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	/* bootstrap mouse input with initial values */
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	applyMouseInput(t, mi, mi->imval, t->values);
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}
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void setInputPostFct(MouseInput *mi, void	(*post)(struct TransInfo *, float [3]))
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{
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	mi->post = post;
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}
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void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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	if (mi->apply != NULL)
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	{
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		mi->apply(t, mi, mval, output);
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	}
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	if (mi->post)
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	{
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		mi->post(t, output);
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	}
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}
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int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
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{
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	int redraw = TREDRAW_NOTHING;
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	switch (event->type)
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	{
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	case LEFTSHIFTKEY:
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	case RIGHTSHIFTKEY:
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		if (event->val==KM_PRESS)
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		{
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			t->modifiers |= MOD_PRECISION;
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			/* shift is modifier for higher precision transform
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			 * store the mouse position where the normal movement ended */
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			mi->precision_mval[0] = event->x - t->ar->winrct.xmin;
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			mi->precision_mval[1] = event->y - t->ar->winrct.ymin;
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			mi->precision = 1;
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		}
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		else
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		{
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			t->modifiers &= ~MOD_PRECISION;
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			mi->precision = 0;
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		}
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		redraw = TREDRAW_HARD;
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		break;
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	}
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	return redraw;
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}
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