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blender-archive/source/blender/nodes/CMakeLists.txt

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CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
add_subdirectory(geometry)
add_subdirectory(shader)
set(INC
.
composite
function
geometry
intern
shader
texture
../editors/include
../blenkernel
../blenlib
../blentranslation
../bmesh
../depsgraph
../functions
../geometry
../gpu
../imbuf
../makesdna
../makesrna
../render
../windowmanager
../../../intern/glew-mx
../../../intern/guardedalloc
)
set(SRC
composite/nodes/node_composite_alphaOver.cc
composite/nodes/node_composite_antialiasing.cc
composite/nodes/node_composite_bilateralblur.cc
composite/nodes/node_composite_blur.cc
composite/nodes/node_composite_bokehblur.cc
composite/nodes/node_composite_bokehimage.cc
composite/nodes/node_composite_boxmask.cc
composite/nodes/node_composite_brightness.cc
composite/nodes/node_composite_channelMatte.cc
composite/nodes/node_composite_chromaMatte.cc
composite/nodes/node_composite_colorMatte.cc
composite/nodes/node_composite_colorSpill.cc
composite/nodes/node_composite_colorbalance.cc
composite/nodes/node_composite_colorcorrection.cc
composite/nodes/node_composite_common.cc
composite/nodes/node_composite_composite.cc
composite/nodes/node_composite_cornerpin.cc
composite/nodes/node_composite_crop.cc
composite/nodes/node_composite_cryptomatte.cc
composite/nodes/node_composite_curves.cc
composite/nodes/node_composite_defocus.cc
composite/nodes/node_composite_denoise.cc
composite/nodes/node_composite_despeckle.cc
composite/nodes/node_composite_diffMatte.cc
composite/nodes/node_composite_dilate.cc
composite/nodes/node_composite_directionalblur.cc
composite/nodes/node_composite_displace.cc
composite/nodes/node_composite_distanceMatte.cc
composite/nodes/node_composite_doubleEdgeMask.cc
composite/nodes/node_composite_ellipsemask.cc
composite/nodes/node_composite_exposure.cc
composite/nodes/node_composite_filter.cc
composite/nodes/node_composite_flip.cc
composite/nodes/node_composite_gamma.cc
composite/nodes/node_composite_glare.cc
composite/nodes/node_composite_hueSatVal.cc
composite/nodes/node_composite_huecorrect.cc
composite/nodes/node_composite_idMask.cc
composite/nodes/node_composite_image.cc
composite/nodes/node_composite_inpaint.cc
composite/nodes/node_composite_invert.cc
composite/nodes/node_composite_keying.cc
composite/nodes/node_composite_keyingscreen.cc
composite/nodes/node_composite_lensdist.cc
composite/nodes/node_composite_levels.cc
composite/nodes/node_composite_lummaMatte.cc
composite/nodes/node_composite_mapRange.cc
composite/nodes/node_composite_mapUV.cc
composite/nodes/node_composite_mapValue.cc
composite/nodes/node_composite_mask.cc
composite/nodes/node_composite_math.cc
composite/nodes/node_composite_mixrgb.cc
composite/nodes/node_composite_movieclip.cc
composite/nodes/node_composite_moviedistortion.cc
composite/nodes/node_composite_normal.cc
composite/nodes/node_composite_normalize.cc
composite/nodes/node_composite_outputFile.cc
composite/nodes/node_composite_pixelate.cc
composite/nodes/node_composite_planetrackdeform.cc
composite/nodes/node_composite_posterize.cc
composite/nodes/node_composite_premulkey.cc
composite/nodes/node_composite_rgb.cc
composite/nodes/node_composite_rotate.cc
composite/nodes/node_composite_scale.cc
composite/nodes/node_composite_sepcombHSVA.cc
composite/nodes/node_composite_sepcombRGBA.cc
composite/nodes/node_composite_sepcombYCCA.cc
composite/nodes/node_composite_sepcombYUVA.cc
composite/nodes/node_composite_setalpha.cc
composite/nodes/node_composite_splitViewer.cc
composite/nodes/node_composite_stabilize2d.cc
composite/nodes/node_composite_sunbeams.cc
composite/nodes/node_composite_switch.cc
composite/nodes/node_composite_switchview.cc
composite/nodes/node_composite_texture.cc
composite/nodes/node_composite_tonemap.cc
composite/nodes/node_composite_trackpos.cc
composite/nodes/node_composite_transform.cc
composite/nodes/node_composite_translate.cc
composite/nodes/node_composite_valToRgb.cc
composite/nodes/node_composite_value.cc
composite/nodes/node_composite_vecBlur.cc
composite/nodes/node_composite_viewer.cc
composite/nodes/node_composite_zcombine.cc
composite/node_composite_tree.cc
composite/node_composite_util.cc
function/nodes/legacy/node_fn_random_float.cc
function/nodes/node_fn_align_euler_to_vector.cc
function/nodes/node_fn_boolean_math.cc
function/nodes/node_fn_compare.cc
function/nodes/node_fn_float_to_int.cc
function/nodes/node_fn_input_bool.cc
function/nodes/node_fn_input_color.cc
function/nodes/node_fn_input_int.cc
function/nodes/node_fn_input_special_characters.cc
function/nodes/node_fn_input_string.cc
function/nodes/node_fn_input_vector.cc
function/nodes/node_fn_random_value.cc
function/nodes/node_fn_replace_string.cc
function/nodes/node_fn_rotate_euler.cc
function/nodes/node_fn_slice_string.cc
function/nodes/node_fn_string_length.cc
function/nodes/node_fn_value_to_string.cc
function/node_function_util.cc
texture/nodes/node_texture_at.c
texture/nodes/node_texture_bricks.c
texture/nodes/node_texture_checker.c
texture/nodes/node_texture_common.c
texture/nodes/node_texture_compose.c
texture/nodes/node_texture_coord.c
texture/nodes/node_texture_curves.c
texture/nodes/node_texture_decompose.c
texture/nodes/node_texture_distance.c
texture/nodes/node_texture_hueSatVal.c
texture/nodes/node_texture_image.c
texture/nodes/node_texture_invert.c
texture/nodes/node_texture_math.c
texture/nodes/node_texture_mixRgb.c
texture/nodes/node_texture_output.c
texture/nodes/node_texture_proc.c
texture/nodes/node_texture_rotate.c
texture/nodes/node_texture_scale.c
texture/nodes/node_texture_texture.c
texture/nodes/node_texture_translate.c
texture/nodes/node_texture_valToNor.c
texture/nodes/node_texture_valToRgb.c
texture/nodes/node_texture_viewer.c
texture/node_texture_tree.c
texture/node_texture_util.c
intern/derived_node_tree.cc
intern/geometry_nodes_eval_log.cc
intern/math_functions.cc
intern/node_common.cc
intern/node_declaration.cc
intern/node_exec.cc
intern/node_geometry_exec.cc
intern/node_multi_function.cc
intern/node_socket.cc
intern/node_socket_declarations.cc
intern/socket_search_link.cc
intern/node_tree_ref.cc
intern/node_util.c
composite/node_composite_util.hh
function/node_function_util.hh
texture/node_texture_util.h
NOD_common.h
NOD_composite.h
NOD_derived_node_tree.hh
NOD_function.h
NOD_geometry.h
NOD_geometry_exec.hh
NOD_geometry_nodes_eval_log.hh
NOD_math_functions.hh
NOD_multi_function.hh
NOD_node_declaration.hh
NOD_node_tree_ref.hh
NOD_shader.h
NOD_socket.h
NOD_socket_declarations.hh
NOD_socket_search_link.hh
NOD_socket_declarations_geometry.hh
NOD_static_types.h
NOD_texture.h
intern/node_common.h
intern/node_exec.h
intern/node_util.h
)
set(LIB
bf_bmesh
bf_functions
bf_nodes_geometry
bf_nodes_shader
)
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
"../../../intern/rigidbody/"
)
if(NOT WITH_SYSTEM_BULLET)
list(APPEND LIB
extern_bullet
)
endif()
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
list(APPEND LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_TBB)
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_COMPOSITOR)
list(APPEND INC
../compositor
)
add_definitions(-DWITH_COMPOSITOR)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
if(WITH_OPENIMAGEDENOISE)
add_definitions(-DWITH_OPENIMAGEDENOISE)
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")