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blender-archive/source/blender/src/resources.c
Stephen Swaney c0f129d0be Add bracket matching to text editor.
#2437 from the Patch Tracker.
Contributed by Ricki Myers (themyers).  Thanks!

Highlight color is set in UserPref theme colors.
2005-04-28 15:41:06 +00:00

956 lines
26 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_resources.h"
#include "BLI_blenlib.h"
#include "blendef.h" // CLAMP
#include "datatoc.h"
/* global for themes */
static bTheme *theme_active=NULL;
static int theme_spacetype= SPACE_VIEW3D;
typedef struct {
unsigned char *data;
float uv[4][2];
GLuint texid;
int w, h;
} Icon;
static Icon *icon_from_data(unsigned char *rect, GLuint texid, int xofs, int yofs, int w, int h, int rowstride)
{
Icon *icon= MEM_mallocN(sizeof(*icon), "internicon");
int y;
icon->texid= texid;
icon->uv[0][0]= ((float)xofs)/512.0;
icon->uv[0][1]= ((float)yofs)/256.0;
icon->uv[1][0]= icon->uv[0][0] + ((float)w)/512.0;
icon->uv[1][1]= icon->uv[0][1];
icon->uv[2][0]= icon->uv[0][0] + ((float)w)/512.0;
icon->uv[2][1]= icon->uv[0][1] + ((float)w)/256.0;
icon->uv[3][0]= icon->uv[0][0];
icon->uv[3][1]= icon->uv[0][1] + ((float)w)/256.0;
icon->w= w;
icon->h= h;
icon->data= MEM_mallocN(w*h*4, "icon->data");
for (y=0; y<h; y++)
memcpy(&icon->data[y*w*4], &rect[y*rowstride], w*4);
return icon;
}
#if 0
static float icon_x=0.0, icon_y=0.0;
void BIF_icon_pos(float xs, float ys)
{
icon_x= xs; icon_y= ys;
}
static GLuint init_icon_texture(ImBuf *bbuf)
{
GLuint texid;
glGenTextures(1, &texid);
glBindTexture(GL_TEXTURE_2D, texid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
return texid;
}
/* texture version for drawpixels */
static void icon_draw_tex(Icon *icon)
{
glBindTexture(GL_TEXTURE_2D, icon->texid);
/* drawing it */
glColor3ub(255, 255, 255);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2fv(icon->uv[0]);
glVertex2f(icon_x, icon_y);
glTexCoord2fv(icon->uv[1]);
glVertex2f(icon_x+icon->w, icon_y);
glTexCoord2fv(icon->uv[2]);
glVertex2f(icon_x+icon->w, icon_y+icon->h);
glTexCoord2fv(icon->uv[3]);
glVertex2f(icon_x, icon_y+icon->h);
glEnd();
glDisable(GL_TEXTURE_2D);
}
#endif
static void icon_draw(Icon *icon)
{
glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, icon->data);
}
static void icon_draw_blended(Icon *icon, char *blendcol, int shade)
{
if(shade < 0) {
float r= (128+shade)/128.0;
glPixelTransferf(GL_ALPHA_SCALE, r);
}
glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, icon->data);
glPixelTransferf(GL_ALPHA_SCALE, 1.0);
}
static void icon_free(Icon *icon)
{
MEM_freeN(icon->data);
MEM_freeN(icon);
}
static Icon **common_icons_arr= NULL;
static Icon *get_icon(BIFIconID icon)
{
int iconidx= icon-BIFICONID_FIRST;
if (iconidx>=0 && iconidx<BIFNICONIDS) {
return common_icons_arr[iconidx];
} else {
return common_icons_arr[ICON_ERROR-BIFICONID_FIRST];
}
}
static void free_common_icons(void)
{
int i;
for (i=0; i<BIFNICONIDS; i++) {
icon_free(common_icons_arr[i+BIFICONID_FIRST]);
}
}
void BIF_draw_icon(BIFIconID icon)
{
icon_draw(get_icon(icon));
}
void BIF_draw_icon_blended(BIFIconID icon, int colorid, int shade)
{
char *cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
icon_draw_blended(get_icon(icon), cp, shade);
// icon_draw_tex(get_icon(icon));
}
int BIF_get_icon_width(BIFIconID icon)
{
return get_icon(icon)->w;
}
int BIF_get_icon_height(BIFIconID icon)
{
return get_icon(icon)->h;
}
static void def_icon(ImBuf *bbuf, GLuint texid, BIFIconID icon, int xidx, int yidx, int w, int h, int offsx, int offsy)
{
int iconidx= icon-BIFICONID_FIRST;
if (iconidx>=0 && iconidx<BIFNICONIDS) {
int rowstride= bbuf->x*4;
unsigned char *start= ((unsigned char*) bbuf->rect) + (yidx*21 + 3 + offsy)*rowstride + (xidx*20 + 3 + offsx)*4;
common_icons_arr[iconidx]=
icon_from_data(start, texid, (xidx*20 + 3 + offsx), (yidx*21 + 3 + offsy), w, h, rowstride);
} else {
printf("def_icon: Internal error, bad icon ID: %d\n", icon);
}
}
/***/
static void clear_transp_rect_soft(unsigned char *transp, unsigned char *rect, int w, int h, int rowstride)
{
int x,y;
for (y=0; y<h; y++) {
unsigned char *row= &rect[y*rowstride];
for (x=0; x<w; x++) {
unsigned char *pxl= &row[x*4];
if (*((unsigned int*) pxl)==*((unsigned int*) transp)) {
pxl[3]= 0;
}
else if( abs(pxl[0]-transp[0])<10 && abs(pxl[1]-transp[1])<10 && abs(pxl[2]-transp[2])<10) {
pxl[3]= 40;
}
}
}
}
static void clear_transp_rect(unsigned char *transp, unsigned char *rect, int w, int h, int rowstride)
{
int x,y;
for (y=0; y<h; y++) {
unsigned char *row= &rect[y*rowstride];
for (x=0; x<w; x++) {
unsigned char *pxl= &row[x*4];
if (*((unsigned int*) pxl)==*((unsigned int*) transp)) {
pxl[3]= 0;
}
}
}
}
void BIF_resources_init(void)
{
ImBuf *bbuf= IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
GLuint texid=0;
int x, y;
common_icons_arr= MEM_mallocN(sizeof(*common_icons_arr)*BIFNICONIDS, "common_icons");
/* hack! */
for (y=0; y<12; y++) {
for (x=0; x<21; x++) {
int rowstride= bbuf->x*4;
unsigned char *start= ((unsigned char*) bbuf->rect) + (y*21 + 3)*rowstride + (x*20 + 3)*4;
unsigned char transp[4];
/* this sets backdrop of icon to zero alpha */
transp[0]= start[0];
transp[1]= start[1];
transp[2]= start[2];
transp[3]= start[3];
clear_transp_rect_soft(transp, start, 20, 21, rowstride);
/* this sets outside of icon to zero alpha */
start= ((unsigned char*) bbuf->rect) + (y*21)*rowstride + (x*20)*4;
QUATCOPY(transp, start);
clear_transp_rect(transp, start, 20, 21, rowstride);
}
}
// disabled for now (ton)
// texid= init_icon_texture(bbuf);
/* hack! */
for (y=0; y<12; y++) {
for (x=0; x<21; x++) {
if (x==11 && y==6) {
def_icon(bbuf, texid, ICON_BEVELBUT_HLT, x, y, 7, 13, 4, 2);
} else if (x==12 && y==6) {
def_icon(bbuf, texid, ICON_BEVELBUT_DEHLT, x, y, 7, 13, 4, 2);
} else {
def_icon(bbuf, texid, BIFICONID_FIRST + y*21 + x, x, y, 15, 16, 0, 0);
}
}
}
IMB_freeImBuf(bbuf);
}
void BIF_resources_free(void)
{
free_common_icons();
MEM_freeN(common_icons_arr);
}
/* ******************************************************** */
/* THEMES */
/* ******************************************************** */
char *BIF_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
{
ThemeSpace *ts= NULL;
static char error[4]={240, 0, 240, 255};
static char alert[4]={240, 60, 60, 255};
static char headerdesel[4]={0,0,0,255};
static char custom[4]={0,0,0,255};
char *cp= error;
if(btheme) {
// first check for ui buttons theme
if(colorid < TH_THEMEUI) {
switch(colorid) {
case TH_BUT_OUTLINE:
cp= btheme->tui.outline; break;
case TH_BUT_NEUTRAL:
cp= btheme->tui.neutral; break;
case TH_BUT_ACTION:
cp= btheme->tui.action; break;
case TH_BUT_SETTING:
cp= btheme->tui.setting; break;
case TH_BUT_SETTING1:
cp= btheme->tui.setting1; break;
case TH_BUT_SETTING2:
cp= btheme->tui.setting2; break;
case TH_BUT_NUM:
cp= btheme->tui.num; break;
case TH_BUT_TEXTFIELD:
cp= btheme->tui.textfield; break;
case TH_BUT_POPUP:
cp= btheme->tui.popup; break;
case TH_BUT_TEXT:
cp= btheme->tui.text; break;
case TH_BUT_TEXT_HI:
cp= btheme->tui.text_hi; break;
case TH_MENU_BACK:
cp= btheme->tui.menu_back; break;
case TH_MENU_ITEM:
cp= btheme->tui.menu_item; break;
case TH_MENU_HILITE:
cp= btheme->tui.menu_hilite; break;
case TH_MENU_TEXT:
cp= btheme->tui.menu_text; break;
case TH_MENU_TEXT_HI:
cp= btheme->tui.menu_text_hi; break;
case TH_BUT_DRAWTYPE:
cp= &btheme->tui.but_drawtype; break;
case TH_REDALERT:
cp= alert; break;
case TH_CUSTOM:
cp= custom; break;
}
}
else {
switch(spacetype) {
case SPACE_BUTS:
ts= &btheme->tbuts;
break;
case SPACE_VIEW3D:
ts= &btheme->tv3d;
break;
case SPACE_IPO:
ts= &btheme->tipo;
break;
case SPACE_FILE:
ts= &btheme->tfile;
break;
case SPACE_NLA:
ts= &btheme->tnla;
break;
case SPACE_ACTION:
ts= &btheme->tact;
break;
case SPACE_SEQ:
ts= &btheme->tseq;
break;
case SPACE_IMAGE:
ts= &btheme->tima;
break;
case SPACE_IMASEL:
ts= &btheme->timasel;
break;
case SPACE_TEXT:
ts= &btheme->text;
break;
case SPACE_OOPS:
ts= &btheme->toops;
break;
case SPACE_SOUND:
ts= &btheme->tsnd;
break;
case SPACE_INFO:
ts= &btheme->tinfo;
break;
default:
ts= &btheme->tv3d;
break;
}
switch(colorid) {
case TH_BACK:
cp= ts->back; break;
case TH_TEXT:
cp= ts->text; break;
case TH_TEXT_HI:
cp= ts->text_hi; break;
case TH_HEADER:
cp= ts->header; break;
case TH_HEADERDESEL:
/* we calculate a dynamic builtin header deselect color, also for pulldowns... */
cp= ts->header;
headerdesel[0]= cp[0]>10?cp[0]-10:0;
headerdesel[1]= cp[1]>10?cp[1]-10:0;
headerdesel[2]= cp[2]>10?cp[2]-10:0;
cp= headerdesel;
break;
case TH_PANEL:
cp= ts->panel; break;
case TH_SHADE1:
cp= ts->shade1; break;
case TH_SHADE2:
cp= ts->shade2; break;
case TH_HILITE:
cp= ts->hilite; break;
case TH_GRID:
cp= ts->grid; break;
case TH_WIRE:
cp= ts->wire; break;
case TH_SELECT:
cp= ts->select; break;
case TH_ACTIVE:
cp= ts->active; break;
case TH_TRANSFORM:
cp= ts->transform; break;
case TH_VERTEX:
cp= ts->vertex; break;
case TH_VERTEX_SELECT:
cp= ts->vertex_select; break;
case TH_VERTEX_SIZE:
cp= &ts->vertex_size; break;
case TH_EDGE:
cp= ts->edge; break;
case TH_EDGE_SELECT:
cp= ts->edge_select; break;
case TH_EDGE_SEAM:
cp= ts->edge_seam; break;
case TH_EDGE_FACESEL:
cp= ts->edge_facesel; break;
case TH_FACE:
cp= ts->face; break;
case TH_FACE_SELECT:
cp= ts->face_select; break;
case TH_FACE_DOT:
cp= ts->face_dot; break;
case TH_FACEDOT_SIZE:
cp= &ts->facedot_size; break;
case TH_NORMAL:
cp= ts->normal; break;
case TH_BRACKET:
cp= ts->bracket; break;
}
}
}
return cp;
}
#define SETCOL(col, r, g, b, a) col[0]=r; col[1]=g; col[2]= b; col[3]= a;
/* initialize
Note: when you add new colors, created & saved themes need initialized
in usiblender.c, search for "versionfile"
*/
void BIF_InitTheme(void)
{
bTheme *btheme= U.themes.first;
/* we search for the theme with name Default */
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
if(strcmp("Default", btheme->name)==0) break;
}
if(btheme==NULL) {
btheme= MEM_callocN(sizeof(bTheme), "theme");
BLI_addtail(&U.themes, btheme);
strcpy(btheme->name, "Default");
}
BIF_SetTheme(NULL); // make sure the global used in this file is set
/* UI buttons (todo) */
SETCOL(btheme->tui.outline, 0xA0,0xA0,0xA0, 255);
SETCOL(btheme->tui.neutral, 0xA0,0xA0,0xA0, 255);
SETCOL(btheme->tui.action, 0xAD,0xA0,0x93, 255);
SETCOL(btheme->tui.setting, 0x8A,0x9E,0xA1, 255);
SETCOL(btheme->tui.setting1, 0xA1,0xA1,0xAE, 255);
SETCOL(btheme->tui.setting2, 0xA1,0x99,0xA7, 255);
SETCOL(btheme->tui.num, 0x90,0x90,0x90, 255);
SETCOL(btheme->tui.textfield, 0x90,0x90,0x90, 255);
SETCOL(btheme->tui.popup, 0xA0,0xA0,0xA0, 255);
SETCOL(btheme->tui.text, 0,0,0, 255);
SETCOL(btheme->tui.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tui.menu_back, 0xD2,0xD2,0xD2, 255);
SETCOL(btheme->tui.menu_item, 0xDA,0xDA,0xDA, 255);
SETCOL(btheme->tui.menu_hilite, 0x7F,0x7F,0x7F, 255);
SETCOL(btheme->tui.menu_text, 0, 0, 0, 255);
SETCOL(btheme->tui.menu_text_hi, 255, 255, 255, 255);
btheme->tui.but_drawtype= 1;
/* space view3d */
SETCOL(btheme->tv3d.back, 115, 115, 115, 255);
SETCOL(btheme->tv3d.text, 0, 0, 0, 255);
SETCOL(btheme->tv3d.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tv3d.header, 195, 195, 195, 255);
SETCOL(btheme->tv3d.panel, 165, 165, 165, 127);
SETCOL(btheme->tv3d.shade1, 160, 160, 160, 100);
SETCOL(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
SETCOL(btheme->tv3d.grid, 92, 92, 92, 255);
SETCOL(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.select, 0xff, 0x88, 0xff, 255);
SETCOL(btheme->tv3d.active, 0xff, 0xbb, 0xff, 255);
SETCOL(btheme->tv3d.transform, 0xff, 0xff, 0xff, 255);
SETCOL(btheme->tv3d.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tv3d.vertex_select, 0xff, 0xff, 0x70, 255);
btheme->tv3d.vertex_size= 2;
SETCOL(btheme->tv3d.edge, 0x0, 0x0, 0x0, 255);
SETCOL(btheme->tv3d.edge_select, 0xb0, 0xb0, 0x30, 255);
SETCOL(btheme->tv3d.edge_seam, 230, 150, 50, 255);
SETCOL(btheme->tv3d.edge_facesel, 75, 75, 75, 255);
SETCOL(btheme->tv3d.face, 0, 50, 150, 30);
SETCOL(btheme->tv3d.face_select, 200, 100, 200, 60);
SETCOL(btheme->tv3d.normal, 0x22, 0xDD, 0xDD, 255);
SETCOL(btheme->tv3d.face_dot, 255, 138, 48, 255);
btheme->tv3d.facedot_size= 4;
/* space buttons */
/* to have something initialized */
btheme->tbuts= btheme->tv3d;
SETCOL(btheme->tbuts.back, 180, 180, 180, 255);
SETCOL(btheme->tbuts.header, 195, 195, 195, 255);
SETCOL(btheme->tbuts.panel, 255, 255, 255, 40);
/* space ipo */
/* to have something initialized */
btheme->tipo= btheme->tv3d;
SETCOL(btheme->tipo.grid, 94, 94, 94, 255);
SETCOL(btheme->tipo.back, 120, 120, 120, 255);
SETCOL(btheme->tipo.header, 195, 195, 195, 255);
SETCOL(btheme->tipo.panel, 255, 255, 255, 150);
SETCOL(btheme->tipo.shade1, 172, 172, 172, 100);
SETCOL(btheme->tipo.shade2, 0x70, 0x70, 0x70, 100);
SETCOL(btheme->tipo.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tipo.vertex_select, 0xff, 0xff, 0x70, 255);
SETCOL(btheme->tipo.hilite, 0x60, 0xc0, 0x40, 255);
/* space file */
/* to have something initialized */
btheme->tfile= btheme->tv3d;
SETCOL(btheme->tfile.back, 128, 128, 128, 255);
SETCOL(btheme->tfile.text, 0, 0, 0, 255);
SETCOL(btheme->tfile.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tfile.header, 182, 182, 182, 255);
SETCOL(btheme->tfile.hilite, 0xA0, 0xA0, 0xD0, 255); // selected files
/* space action */
btheme->tact= btheme->tv3d;
SETCOL(btheme->tact.back, 116, 116, 116, 255);
SETCOL(btheme->tact.text, 0, 0, 0, 255);
SETCOL(btheme->tact.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tact.header, 182, 182, 182, 255);
SETCOL(btheme->tact.grid, 94, 94, 94, 255);
SETCOL(btheme->tact.face, 166, 166, 166, 255); // RVK
SETCOL(btheme->tact.shade1, 172, 172, 172, 255); // sliders
SETCOL(btheme->tact.shade2, 84, 44, 31, 100); // bar
SETCOL(btheme->tact.hilite, 17, 27, 60, 100); // bar
/* space nla */
btheme->tnla= btheme->tv3d;
SETCOL(btheme->tnla.back, 116, 116, 116, 255);
SETCOL(btheme->tnla.text, 0, 0, 0, 255);
SETCOL(btheme->tnla.text_hi, 255, 255, 255, 255);
SETCOL(btheme->tnla.header, 182, 182, 182, 255);
SETCOL(btheme->tnla.grid, 94, 94, 94, 255);
SETCOL(btheme->tnla.shade1, 172, 172, 172, 255); // sliders
SETCOL(btheme->tnla.shade2, 84, 44, 31, 100); // bar
SETCOL(btheme->tnla.hilite, 17, 27, 60, 100); // bar
/* space seq */
btheme->tseq= btheme->tv3d;
SETCOL(btheme->tnla.back, 116, 116, 116, 255);
/* space image */
btheme->tima= btheme->tv3d;
SETCOL(btheme->tima.back, 53, 53, 53, 255);
SETCOL(btheme->tima.vertex, 0xff, 0x70, 0xff, 255);
SETCOL(btheme->tima.vertex_select, 0xff, 0xff, 0x70, 255);
btheme->tima.vertex_size= 2;
SETCOL(btheme->tima.face, 0, 50, 150, 40);
SETCOL(btheme->tima.face_select, 200, 100, 200, 80);
/* space imageselect */
btheme->timasel= btheme->tv3d;
SETCOL(btheme->timasel.back, 110, 110, 110, 255);
SETCOL(btheme->timasel.shade1, 0xaa, 0xaa, 0xba, 255);
/* space text */
btheme->text= btheme->tv3d;
SETCOL(btheme->text.back, 153, 153, 153, 255);
SETCOL(btheme->text.shade1, 143, 143, 143, 255);
SETCOL(btheme->text.shade2, 0xc6, 0x77, 0x77, 255);
SETCOL(btheme->text.hilite, 255, 0, 0, 255);
/* Bracket matching */
SETCOL(btheme->text.bracket, 0xff, 0xff, 0x0, 100);
/* space oops */
btheme->toops= btheme->tv3d;
SETCOL(btheme->toops.back, 153, 153, 153, 255);
/* space info */
btheme->tinfo= btheme->tv3d;
SETCOL(btheme->tinfo.back, 153, 153, 153, 255);
/* space sound */
btheme->tsnd= btheme->tv3d;
SETCOL(btheme->tsnd.back, 153, 153, 153, 255);
SETCOL(btheme->tsnd.shade1, 173, 173, 173, 255); // sliders
SETCOL(btheme->tsnd.grid, 140, 140, 140, 255);
}
char *BIF_ThemeColorsPup(int spacetype)
{
char *cp= MEM_callocN(21*32, "theme pup");
char str[32];
if(spacetype==0) {
sprintf(str, "Outline %%x%d|", TH_BUT_OUTLINE); strcat(cp, str);
sprintf(str, "Neutral %%x%d|", TH_BUT_NEUTRAL); strcat(cp, str);
sprintf(str, "Action %%x%d|", TH_BUT_ACTION); strcat(cp, str);
sprintf(str, "Setting %%x%d|", TH_BUT_SETTING); strcat(cp, str);
sprintf(str, "Special Setting 1%%x%d|", TH_BUT_SETTING1); strcat(cp, str);
sprintf(str, "Special Setting 2 %%x%d|", TH_BUT_SETTING2); strcat(cp, str);
sprintf(str, "Number Input %%x%d|", TH_BUT_NUM); strcat(cp, str);
sprintf(str, "Text Input %%x%d|", TH_BUT_TEXTFIELD); strcat(cp, str);
sprintf(str, "Popup %%x%d|", TH_BUT_POPUP); strcat(cp, str);
sprintf(str, "Text %%x%d|", TH_BUT_TEXT); strcat(cp, str);
sprintf(str, "Text Highlight %%x%d|", TH_BUT_TEXT_HI); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Menu Background %%x%d|", TH_MENU_BACK); strcat(cp, str);
sprintf(str, "Menu Item %%x%d|", TH_MENU_ITEM); strcat(cp, str);
sprintf(str, "Menu Item Highlight %%x%d|", TH_MENU_HILITE); strcat(cp, str);
sprintf(str, "Menu Text %%x%d|", TH_MENU_TEXT); strcat(cp, str);
sprintf(str, "Menu Text Highlight %%x%d|", TH_MENU_TEXT_HI); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Drawtype %%x%d|", TH_BUT_DRAWTYPE); strcat(cp, str);
}
else {
// first defaults for each space
sprintf(str, "Background %%x%d|", TH_BACK); strcat(cp, str);
sprintf(str, "Text %%x%d|", TH_TEXT); strcat(cp, str);
sprintf(str, "Text Highlight %%x%d|", TH_TEXT_HI); strcat(cp, str);
sprintf(str, "Header %%x%d|", TH_HEADER); strcat(cp, str);
if(spacetype==SPACE_VIEW3D) {
sprintf(str, "Panel %%x%d|", TH_PANEL); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Grid %%x%d|", TH_GRID); strcat(cp, str);
sprintf(str, "Wire %%x%d|", TH_WIRE); strcat(cp, str);
sprintf(str, "Object Selected %%x%d|", TH_SELECT); strcat(cp, str);
sprintf(str, "Object Active %%x%d|", TH_ACTIVE); strcat(cp, str);
sprintf(str, "Transform %%x%d|", TH_TRANSFORM); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Vertex %%x%d|", TH_VERTEX); strcat(cp, str);
sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT); strcat(cp, str);
sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE); strcat(cp, str);
sprintf(str, "Edge Selected %%x%d|", TH_EDGE_SELECT); strcat(cp, str);
sprintf(str, "Edge Seam %%x%d|", TH_EDGE_SEAM); strcat(cp, str);
sprintf(str, "Edge UV Face Select %%x%d|", TH_EDGE_FACESEL); strcat(cp, str);
sprintf(str, "Face (transp) %%x%d|", TH_FACE); strcat(cp, str);
sprintf(str, "Face Selected (transp) %%x%d|", TH_FACE_SELECT); strcat(cp, str);
sprintf(str, "Face Dot Selected %%x%d|", TH_FACE_DOT); strcat(cp, str);
sprintf(str, "Face Dot Size %%x%d|", TH_FACEDOT_SIZE); strcat(cp, str);
sprintf(str, "Normal %%x%d", TH_NORMAL); strcat(cp, str);
}
else if(spacetype==SPACE_IPO) {
sprintf(str, "Panel %%x%d|", TH_PANEL); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Window Sliders %%x%d|", TH_SHADE1); strcat(cp, str);
sprintf(str, "Ipo Channels %%x%d|", TH_SHADE2); strcat(cp, str);
sprintf(str, "Vertex %%x%d|", TH_VERTEX); strcat(cp, str);
sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT); strcat(cp, str);
}
else if(spacetype==SPACE_FILE) {
sprintf(str, "Selected file %%x%d", TH_HILITE); strcat(cp, str);
}
else if(spacetype==SPACE_NLA) {
//sprintf(str, "Panel %%x%d|", TH_PANEL); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "View Sliders %%x%d|", TH_SHADE1); strcat(cp, str);
sprintf(str, "Bars %%x%d|", TH_SHADE2); strcat(cp, str);
sprintf(str, "Bars selected %%x%d|", TH_HILITE); strcat(cp, str);
}
else if(spacetype==SPACE_ACTION) {
//sprintf(str, "Panel %%x%d|", TH_PANEL); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "RVK Sliders %%x%d|", TH_FACE); strcat(cp, str);
sprintf(str, "View Sliders %%x%d|", TH_SHADE1); strcat(cp, str);
sprintf(str, "Channels %%x%d|", TH_SHADE2); strcat(cp, str);
sprintf(str, "Channels Selected %%x%d|", TH_HILITE); strcat(cp, str);
}
else if(spacetype==SPACE_IMAGE) {
strcat(cp,"%l|");
sprintf(str, "Vertex %%x%d|", TH_VERTEX); strcat(cp, str);
sprintf(str, "Vertex Selected %%x%d|", TH_VERTEX_SELECT); strcat(cp, str);
sprintf(str, "Vertex Size %%x%d|", TH_VERTEX_SIZE); strcat(cp, str);
sprintf(str, "Face %%x%d|", TH_FACE); strcat(cp, str);
sprintf(str, "Face Selected %%x%d", TH_FACE_SELECT); strcat(cp, str);
}
else if(spacetype==SPACE_SEQ) {
sprintf(str, "Window Sliders %%x%d|", TH_SHADE1); strcat(cp, str);
}
else if(spacetype==SPACE_SOUND) {
sprintf(str, "Window Slider %%x%d|", TH_SHADE1); strcat(cp, str);
}
else if(spacetype==SPACE_BUTS) {
sprintf(str, "Panel %%x%d|", TH_PANEL); strcat(cp, str);
}
else if(spacetype==SPACE_IMASEL) {
sprintf(str, "Main Shade %%x%d|", TH_SHADE1); strcat(cp, str);
}
else if(spacetype==SPACE_TEXT) {
sprintf(str, "Scroll Bar %%x%d|", TH_SHADE1); strcat(cp, str);
sprintf(str, "Selected Text %%x%d|", TH_SHADE2); strcat(cp, str);
sprintf(str, "Cursor %%x%d|", TH_HILITE); strcat(cp, str);
strcat(cp,"%l|");
sprintf(str, "Bracket Matching %%x%d|", TH_BRACKET); strcat(cp, str);
}
}
return cp;
}
void BIF_SetTheme(ScrArea *sa)
{
if(sa==NULL) { // called for safety, when delete themes
theme_active= U.themes.first;
theme_spacetype= SPACE_VIEW3D;
}
else {
// later on, a local theme can be found too
theme_active= U.themes.first;
theme_spacetype= sa->spacetype;
}
}
// for space windows only
void BIF_ThemeColor(int colorid)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor3ub(cp[0], cp[1], cp[2]);
}
// plus alpha
void BIF_ThemeColor4(int colorid)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
glColor4ub(cp[0], cp[1], cp[2], cp[3]);
}
// set the color with offset for shades
void BIF_ThemeColorShade(int colorid, int offset)
{
int r, g, b;
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= offset + (int) cp[0];
CLAMP(r, 0, 255);
g= offset + (int) cp[1];
CLAMP(g, 0, 255);
b= offset + (int) cp[2];
CLAMP(b, 0, 255);
//glColor3ub(r, g, b);
glColor4ub(r, g, b, cp[3]);
}
void BIF_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
{
int r, g, b, a;
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
r= coloffset + (int) cp[0];
CLAMP(r, 0, 255);
g= coloffset + (int) cp[1];
CLAMP(g, 0, 255);
b= coloffset + (int) cp[2];
CLAMP(b, 0, 255);
a= alphaoffset + (int) cp[3];
CLAMP(a, 0, 255);
glColor4ub(r, g, b, a);
}
// blend between to theme colors, and set it
void BIF_ThemeColorBlend(int colorid1, int colorid2, float fac)
{
int r, g, b;
char *cp1, *cp2;
cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= floor((1.0-fac)*cp1[2] + fac*cp2[2]);
glColor3ub(r, g, b);
}
// blend between to theme colors, shade it, and set it
void BIF_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset)
{
int r, g, b;
char *cp1, *cp2;
cp1= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
cp2= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
r= r<0?0:(r>255?255:r);
g= g<0?0:(g>255?255:g);
b= b<0?0:(b>255?255:b);
glColor3ub(r, g, b);
}
// get individual values, not scaled
float BIF_GetThemeValuef(int colorid)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((float)cp[0]);
}
// get individual values, not scaled
int BIF_GetThemeValue(int colorid)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
return ((int) cp[0]);
}
// get the color, range 0.0-1.0
void BIF_GetThemeColor3fv(int colorid, float *col)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= ((float)cp[0])/255.0;
col[1]= ((float)cp[1])/255.0;
col[2]= ((float)cp[2])/255.0;
}
// get the color, in char pointer
void BIF_GetThemeColor3ubv(int colorid, char *col)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
}
// get the color, in char pointer
void BIF_GetThemeColor4ubv(int colorid, char *col)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, theme_spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}
void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col)
{
char *cp;
cp= BIF_ThemeGetColorPtr(theme_active, spacetype, colorid);
col[0]= cp[0];
col[1]= cp[1];
col[2]= cp[2];
col[3]= cp[3];
}