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blender-archive/source/blender/compositor/operations/COM_CompositorOperation.cpp

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CompositorOperation.h"
#include "COM_SocketConnection.h"
#include "BLI_listbase.h"
#include "BKE_image.h"
extern "C" {
#include "BLI_threads.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
#include "RE_render_ext.h"
#include "MEM_guardedalloc.h"
#include "render_types.h"
}
#include "PIL_time.h"
CompositorOperation::CompositorOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->setRenderData(NULL);
this->m_outputBuffer = NULL;
this->m_depthBuffer = NULL;
this->m_imageInput = NULL;
this->m_alphaInput = NULL;
this->m_depthInput = NULL;
this->m_sceneName[0] = '\0';
}
void CompositorOperation::initExecution()
{
// When initializing the tree during initial load the width and height can be zero.
this->m_imageInput = getInputSocketReader(0);
this->m_alphaInput = getInputSocketReader(1);
this->m_depthInput = getInputSocketReader(2);
if (this->getWidth() * this->getHeight() != 0) {
this->m_outputBuffer = (float *) MEM_callocN(this->getWidth() * this->getHeight() * 4 * sizeof(float), "CompositorOperation");
}
if (this->m_depthInput != NULL) {
this->m_depthBuffer = (float *) MEM_callocN(this->getWidth() * this->getHeight() * sizeof(float), "CompositorOperation");
}
}
void CompositorOperation::deinitExecution()
{
if (!isBreaked()) {
Render *re = RE_GetRender(this->m_sceneName);
RenderResult *rr = RE_AcquireResultWrite(re);
if (rr) {
if (rr->rectf != NULL) {
MEM_freeN(rr->rectf);
}
rr->rectf = this->m_outputBuffer;
if (rr->rectz != NULL) {
MEM_freeN(rr->rectz);
}
rr->rectz = this->m_depthBuffer;
}
else {
if (this->m_outputBuffer) {
MEM_freeN(this->m_outputBuffer);
}
if (this->m_depthBuffer) {
MEM_freeN(this->m_depthBuffer);
}
}
BLI_lock_thread(LOCK_DRAW_IMAGE);
BKE_image_signal(BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"), NULL, IMA_SIGNAL_FREE);
BLI_unlock_thread(LOCK_DRAW_IMAGE);
if (re) {
RE_ReleaseResult(re);
re = NULL;
}
}
else {
if (this->m_outputBuffer) {
MEM_freeN(this->m_outputBuffer);
}
if (this->m_depthBuffer) {
MEM_freeN(this->m_depthBuffer);
}
}
this->m_outputBuffer = NULL;
this->m_depthBuffer = NULL;
this->m_imageInput = NULL;
this->m_alphaInput = NULL;
this->m_depthInput = NULL;
}
void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber)
{
float color[8]; // 7 is enough
float *buffer = this->m_outputBuffer;
float *zbuffer = this->m_depthBuffer;
if (!buffer) return;
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset = (y1 * this->getWidth() + x1);
int add = (this->getWidth() - (x2 - x1));
int offset4 = offset * COM_NUMBER_OF_CHANNELS;
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2 && (!breaked); x++) {
this->m_imageInput->read(color, x, y, COM_PS_NEAREST);
if (this->m_alphaInput != NULL) {
this->m_alphaInput->read(&(color[3]), x, y, COM_PS_NEAREST);
}
copy_v4_v4(buffer + offset4, color);
if (this->m_depthInput != NULL) {
this->m_depthInput->read(color, x, y, COM_PS_NEAREST);
zbuffer[offset] = color[0];
}
offset4 += COM_NUMBER_OF_CHANNELS;
offset++;
if (isBreaked()) {
breaked = true;
}
}
offset += add;
offset4 += add * COM_NUMBER_OF_CHANNELS;
}
}
void CompositorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
int width = this->m_rd->xsch * this->m_rd->size / 100;
int height = this->m_rd->ysch * this->m_rd->size / 100;
// check actual render resolution with cropping it may differ with cropped border.rendering
// FIX for: [31777] Border Crop gives black (easy)
Render *re = RE_GetRender(this->m_sceneName);
if (re) {
RenderResult *rr = RE_AcquireResultRead(re);
if (rr) {
width = rr->rectx;
height = rr->recty;
}
RE_ReleaseResult(re);
}
preferredResolution[0] = width;
preferredResolution[1] = height;
NodeOperation::determineResolution(resolution, preferredResolution);
resolution[0] = width;
resolution[1] = height;
}