186 lines
4.9 KiB
C++
186 lines
4.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_CompositorOperation.h"
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#include "COM_SocketConnection.h"
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#include "BLI_listbase.h"
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#include "BKE_image.h"
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extern "C" {
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#include "BLI_threads.h"
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "RE_render_ext.h"
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#include "MEM_guardedalloc.h"
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#include "render_types.h"
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}
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#include "PIL_time.h"
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CompositorOperation::CompositorOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->setRenderData(NULL);
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this->m_outputBuffer = NULL;
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this->m_depthBuffer = NULL;
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this->m_imageInput = NULL;
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this->m_alphaInput = NULL;
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this->m_depthInput = NULL;
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this->m_sceneName[0] = '\0';
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}
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void CompositorOperation::initExecution()
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{
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// When initializing the tree during initial load the width and height can be zero.
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this->m_imageInput = getInputSocketReader(0);
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this->m_alphaInput = getInputSocketReader(1);
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this->m_depthInput = getInputSocketReader(2);
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if (this->getWidth() * this->getHeight() != 0) {
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this->m_outputBuffer = (float *) MEM_callocN(this->getWidth() * this->getHeight() * 4 * sizeof(float), "CompositorOperation");
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}
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if (this->m_depthInput != NULL) {
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this->m_depthBuffer = (float *) MEM_callocN(this->getWidth() * this->getHeight() * sizeof(float), "CompositorOperation");
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}
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}
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void CompositorOperation::deinitExecution()
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{
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if (!isBreaked()) {
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Render *re = RE_GetRender(this->m_sceneName);
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RenderResult *rr = RE_AcquireResultWrite(re);
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if (rr) {
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if (rr->rectf != NULL) {
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MEM_freeN(rr->rectf);
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}
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rr->rectf = this->m_outputBuffer;
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if (rr->rectz != NULL) {
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MEM_freeN(rr->rectz);
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}
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rr->rectz = this->m_depthBuffer;
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}
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else {
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if (this->m_outputBuffer) {
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MEM_freeN(this->m_outputBuffer);
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}
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if (this->m_depthBuffer) {
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MEM_freeN(this->m_depthBuffer);
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}
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}
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BLI_lock_thread(LOCK_DRAW_IMAGE);
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BKE_image_signal(BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"), NULL, IMA_SIGNAL_FREE);
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BLI_unlock_thread(LOCK_DRAW_IMAGE);
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if (re) {
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RE_ReleaseResult(re);
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re = NULL;
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}
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}
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else {
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if (this->m_outputBuffer) {
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MEM_freeN(this->m_outputBuffer);
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}
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if (this->m_depthBuffer) {
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MEM_freeN(this->m_depthBuffer);
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}
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}
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this->m_outputBuffer = NULL;
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this->m_depthBuffer = NULL;
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this->m_imageInput = NULL;
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this->m_alphaInput = NULL;
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this->m_depthInput = NULL;
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}
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void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber)
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{
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float color[8]; // 7 is enough
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float *buffer = this->m_outputBuffer;
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float *zbuffer = this->m_depthBuffer;
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if (!buffer) return;
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int x1 = rect->xmin;
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int y1 = rect->ymin;
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int x2 = rect->xmax;
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int y2 = rect->ymax;
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int offset = (y1 * this->getWidth() + x1);
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int add = (this->getWidth() - (x2 - x1));
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int offset4 = offset * COM_NUMBER_OF_CHANNELS;
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2 && (!breaked); x++) {
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this->m_imageInput->read(color, x, y, COM_PS_NEAREST);
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if (this->m_alphaInput != NULL) {
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this->m_alphaInput->read(&(color[3]), x, y, COM_PS_NEAREST);
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}
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copy_v4_v4(buffer + offset4, color);
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if (this->m_depthInput != NULL) {
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this->m_depthInput->read(color, x, y, COM_PS_NEAREST);
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zbuffer[offset] = color[0];
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}
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offset4 += COM_NUMBER_OF_CHANNELS;
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offset++;
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if (isBreaked()) {
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breaked = true;
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}
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}
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offset += add;
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offset4 += add * COM_NUMBER_OF_CHANNELS;
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}
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}
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void CompositorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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int width = this->m_rd->xsch * this->m_rd->size / 100;
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int height = this->m_rd->ysch * this->m_rd->size / 100;
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// check actual render resolution with cropping it may differ with cropped border.rendering
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// FIX for: [31777] Border Crop gives black (easy)
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Render *re = RE_GetRender(this->m_sceneName);
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if (re) {
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr) {
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width = rr->rectx;
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height = rr->recty;
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}
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RE_ReleaseResult(re);
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}
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preferredResolution[0] = width;
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preferredResolution[1] = height;
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NodeOperation::determineResolution(resolution, preferredResolution);
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resolution[0] = width;
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resolution[1] = height;
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}
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