1301 lines
56 KiB
C++
1301 lines
56 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_DoubleEdgeMaskOperation.h"
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#include "BLI_math.h"
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#include "DNA_node_types.h"
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#include "MEM_guardedalloc.h"
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// this part has been copied from the double edge mask
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// Contributor(s): Peter Larabell.
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static void do_adjacentKeepBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize)
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{
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int x;
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unsigned int isz = 0; // inner edge size
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unsigned int osz = 0; // outer edge size
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unsigned int gsz = 0; // gradient fill area size
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/* Test the four corners */
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/* upper left corner */
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x = t - rw + 1;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* upper right corner */
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x = t;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x - 1] && lomask[x - 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* lower left corner */
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x = 0;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel above, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x + rw] && lomask[x + rw]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* lower right corner */
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x = rw - 1;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel above, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x + rw] && lomask[x + rw]) || (!limask[x - 1] && lomask[x - 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* Test the TOP row of pixels in buffer, except corners */
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for (x = t - 1; x >= (t - rw) + 2; x--) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel to the right, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - 1] && lomask[x - 1]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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}
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/* Test the BOTTOM row of pixels in buffer, except corners */
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for (x = rw - 2; x; x--) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel to the right, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - 1] && lomask[x - 1]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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}
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/* Test the LEFT edge of pixels in buffer, except corners */
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for (x = t - (rw << 1) + 1; x >= rw; x -= rw) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or above, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + rw] && lomask[x + rw])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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}
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/* Test the RIGHT edge of pixels in buffer, except corners */
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for (x = t - rw; x > rw; x -= rw) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or above, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + rw] && lomask[x + rw])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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}
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rsize[0] = isz; // fill in our return sizes for edges + fill
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rsize[1] = osz;
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rsize[2] = gsz;
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}
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static void do_adjacentBleedBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize)
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{
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int x;
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unsigned int isz = 0; // inner edge size
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unsigned int osz = 0; // outer edge size
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unsigned int gsz = 0; // gradient fill area size
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/* Test the four corners */
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/* upper left corner */
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x = t - rw + 1;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - rw] || !lomask[x + 1]) { // test if outer mask is empty underneath or to the right
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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/* upper right corner */
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x = t;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x - 1] && lomask[x - 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - rw] || !lomask[x - 1]) { // test if outer mask is empty underneath or to the left
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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/* lower left corner */
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x = 0;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel above, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x + rw] && lomask[x + rw]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x + rw] || !lomask[x + 1]) { // test if outer mask is empty above or to the right
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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/* lower right corner */
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x = rw - 1;
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel above, or to the left, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x + rw] && lomask[x + rw]) || (!limask[x - 1] && lomask[x - 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x + rw] || !lomask[x - 1]) { // test if outer mask is empty above or to the left
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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/* Test the TOP row of pixels in buffer, except corners */
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for (x = t - 1; x >= (t - rw) + 2; x--) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel to the left, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - 1] && lomask[x - 1]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - 1] || !lomask[x + 1]) { // test if outer mask is empty to the left or to the right
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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}
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/* Test the BOTTOM row of pixels in buffer, except corners */
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for (x = rw - 2; x; x--) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel to the left, or to the right, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - 1] && lomask[x - 1]) || (!limask[x + 1] && lomask[x + 1])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - 1] || !lomask[x + 1]) { // test if outer mask is empty to the left or to the right
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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}
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/* Test the LEFT edge of pixels in buffer, except corners */
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for (x = t - (rw << 1) + 1; x >= rw; x -= rw) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or above, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + rw] && lomask[x + rw])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - rw] || !lomask[x + rw]) { // test if outer mask is empty underneath or above
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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}
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/* Test the RIGHT edge of pixels in buffer, except corners */
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for (x = t - rw; x > rw; x -= rw) {
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// test if inner mask is filled
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if (limask[x]) {
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// test if pixel underneath, or above, are empty in the inner mask,
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// but filled in the outer mask
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if ((!limask[x - rw] && lomask[x - rw]) || (!limask[x + rw] && lomask[x + rw])) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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if (!lomask[x - rw] || !lomask[x + rw]) { // test if outer mask is empty underneath or above
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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else {
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gsz++; // increment the gradient pixel count
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lres[x] = 2; // flag pixel as gradient
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}
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}
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}
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rsize[0] = isz; // fill in our return sizes for edges + fill
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rsize[1] = osz;
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rsize[2] = gsz;
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}
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static void do_allKeepBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize)
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{
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int x;
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unsigned int isz = 0; // inner edge size
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unsigned int osz = 0; // outer edge size
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unsigned int gsz = 0; // gradient fill area size
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/* Test the four corners */
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/* upper left corner */
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x = t - rw + 1;
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// test if inner mask is filled
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if (limask[x]) {
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// test if the inner mask is empty underneath or to the right
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if (!limask[x - rw] || !limask[x + 1]) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* upper right corner */
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x = t;
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// test if inner mask is filled
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if (limask[x]) {
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// test if the inner mask is empty underneath or to the left
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if (!limask[x - rw] || !limask[x - 1]) {
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isz++; // increment inner edge size
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lres[x] = 4; // flag pixel as inner edge
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}
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else {
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res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
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}
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}
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else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
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osz++; // increment outer edge size
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lres[x] = 3; // flag pixel as outer edge
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}
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/* lower left corner */
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x = 0;
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// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty above or to the right
|
|
if (!limask[x + rw] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
/* lower right corner */
|
|
x = rw - 1;
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty above or to the left
|
|
if (!limask[x + rw] || !limask[x - 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
|
|
/* Test the TOP row of pixels in buffer, except corners */
|
|
for (x = t - 1; x >= (t - rw) + 2; x--) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty to the left or to the right
|
|
if (!limask[x - 1] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
}
|
|
|
|
/* Test the BOTTOM row of pixels in buffer, except corners */
|
|
for (x = rw - 2; x; x--) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty to the left or to the right
|
|
if (!limask[x - 1] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
}
|
|
/* Test the LEFT edge of pixels in buffer, except corners */
|
|
for (x = t - (rw << 1) + 1; x >= rw; x -= rw) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty underneath or above
|
|
if (!limask[x - rw] || !limask[x + rw]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
}
|
|
|
|
/* Test the RIGHT edge of pixels in buffer, except corners */
|
|
for (x = t - rw; x > rw; x -= rw) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty underneath or above
|
|
if (!limask[x - rw] || !limask[x + rw]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
}
|
|
|
|
rsize[0] = isz; // fill in our return sizes for edges + fill
|
|
rsize[1] = osz;
|
|
rsize[2] = gsz;
|
|
}
|
|
|
|
static void do_allBleedBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize)
|
|
{
|
|
int x;
|
|
unsigned int isz = 0; // inner edge size
|
|
unsigned int osz = 0; // outer edge size
|
|
unsigned int gsz = 0; // gradient fill area size
|
|
/* Test the four corners */
|
|
/* upper left corner */
|
|
x = t - rw + 1;
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if the inner mask is empty underneath or to the right
|
|
if (!limask[x - rw] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - rw] || !lomask[x + 1]) { // test if outer mask is empty underneath or to the right
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
/* upper right corner */
|
|
x = t;
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if the inner mask is empty underneath or to the left
|
|
if (!limask[x - rw] || !limask[x - 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - rw] || !lomask[x - 1]) { // test if outer mask is empty above or to the left
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
/* lower left corner */
|
|
x = 0;
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty above or to the right
|
|
if (!limask[x + rw] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x + rw] || !lomask[x + 1]) { // test if outer mask is empty underneath or to the right
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
/* lower right corner */
|
|
x = rw - 1;
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty above or to the left
|
|
if (!limask[x + rw] || !limask[x - 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x + rw] || !lomask[x - 1]) { // test if outer mask is empty underneath or to the left
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
/* Test the TOP row of pixels in buffer, except corners */
|
|
for (x = t - 1; x >= (t - rw) + 2; x--) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty to the left or to the right
|
|
if (!limask[x - 1] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - 1] || !lomask[x + 1]) { // test if outer mask is empty to the left or to the right
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Test the BOTTOM row of pixels in buffer, except corners */
|
|
for (x = rw - 2; x; x--) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty to the left or to the right
|
|
if (!limask[x - 1] || !limask[x + 1]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - 1] || !lomask[x + 1]) { // test if outer mask is empty to the left or to the right
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
}
|
|
/* Test the LEFT edge of pixels in buffer, except corners */
|
|
for (x = t - (rw << 1) + 1; x >= rw; x -= rw) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty underneath or above
|
|
if (!limask[x - rw] || !limask[x + rw]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - rw] || !lomask[x + rw]) { // test if outer mask is empty underneath or above
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Test the RIGHT edge of pixels in buffer, except corners */
|
|
for (x = t - rw; x > rw; x -= rw) {
|
|
// test if inner mask is filled
|
|
if (limask[x]) {
|
|
// test if inner mask is empty underneath or above
|
|
if (!limask[x - rw] || !limask[x + rw]) {
|
|
isz++; // increment inner edge size
|
|
lres[x] = 4; // flag pixel as inner edge
|
|
}
|
|
else {
|
|
res[x] = 1.0f; // pixel is just part of inner mask, and it's not an edge
|
|
}
|
|
}
|
|
else if (lomask[x]) { // inner mask was empty, test if outer mask is filled
|
|
if (!lomask[x - rw] || !lomask[x + rw]) { // test if outer mask is empty underneath or above
|
|
osz++; // increment outer edge size
|
|
lres[x] = 3; // flag pixel as outer edge
|
|
}
|
|
else {
|
|
gsz++; // increment the gradient pixel count
|
|
lres[x] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
}
|
|
|
|
rsize[0] = isz; // fill in our return sizes for edges + fill
|
|
rsize[1] = osz;
|
|
rsize[2] = gsz;
|
|
}
|
|
|
|
static void do_allEdgeDetection(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize, unsigned int in_isz, unsigned int in_osz, unsigned int in_gsz)
|
|
{
|
|
int x; // x = pixel loop counter
|
|
int a; // a = pixel loop counter
|
|
int dx; // dx = delta x
|
|
int pix_prevRow; // pix_prevRow = pixel one row behind the one we are testing in a loop
|
|
int pix_nextRow; // pix_nextRow = pixel one row in front of the one we are testing in a loop
|
|
int pix_prevCol; // pix_prevCol = pixel one column behind the one we are testing in a loop
|
|
int pix_nextCol; // pix_nextCol = pixel one column in front of the one we are testing in a loop
|
|
/* Test all rows between the FIRST and LAST rows, excluding left and right edges */
|
|
for (x = (t - rw) + 1, dx = x - (rw - 2); dx > rw; x -= rw, dx -= rw) {
|
|
a = x - 2;
|
|
pix_prevRow = a + rw;
|
|
pix_nextRow = a - rw;
|
|
pix_prevCol = a + 1;
|
|
pix_nextCol = a - 1;
|
|
while (a > dx - 2) {
|
|
if (!limask[a]) { // if the inner mask is empty
|
|
if (lomask[a]) { // if the outer mask is full
|
|
/*
|
|
* Next we test all 4 directions around the current pixel: next/prev/up/down
|
|
* The test ensures that the outer mask is empty and that the inner mask
|
|
* is also empty. If both conditions are true for any one of the 4 adjacent pixels
|
|
* then the current pixel is counted as being a true outer edge pixel.
|
|
*/
|
|
if ((!lomask[pix_nextCol] && !limask[pix_nextCol]) ||
|
|
(!lomask[pix_prevCol] && !limask[pix_prevCol]) ||
|
|
(!lomask[pix_nextRow] && !limask[pix_nextRow]) ||
|
|
(!lomask[pix_prevRow] && !limask[pix_prevRow]))
|
|
{
|
|
in_osz++; // increment the outer boundary pixel count
|
|
lres[a] = 3; // flag pixel as part of outer edge
|
|
}
|
|
else { // it's not a boundary pixel, but it is a gradient pixel
|
|
in_gsz++; // increment the gradient pixel count
|
|
lres[a] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
|
|
}
|
|
else {
|
|
if (!limask[pix_nextCol] || !limask[pix_prevCol] || !limask[pix_nextRow] || !limask[pix_prevRow]) {
|
|
in_isz++; // increment the inner boundary pixel count
|
|
lres[a] = 4; // flag pixel as part of inner edge
|
|
}
|
|
else {
|
|
res[a] = 1.0f; // pixel is part of inner mask, but not at an edge
|
|
}
|
|
}
|
|
a--;
|
|
pix_prevRow--;
|
|
pix_nextRow--;
|
|
pix_prevCol--;
|
|
pix_nextCol--;
|
|
}
|
|
}
|
|
|
|
rsize[0] = in_isz; // fill in our return sizes for edges + fill
|
|
rsize[1] = in_osz;
|
|
rsize[2] = in_gsz;
|
|
}
|
|
|
|
static void do_adjacentEdgeDetection(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize, unsigned int in_isz, unsigned int in_osz, unsigned int in_gsz)
|
|
{
|
|
int x; // x = pixel loop counter
|
|
int a; // a = pixel loop counter
|
|
int dx; // dx = delta x
|
|
int pix_prevRow; // pix_prevRow = pixel one row behind the one we are testing in a loop
|
|
int pix_nextRow; // pix_nextRow = pixel one row in front of the one we are testing in a loop
|
|
int pix_prevCol; // pix_prevCol = pixel one column behind the one we are testing in a loop
|
|
int pix_nextCol; // pix_nextCol = pixel one column in front of the one we are testing in a loop
|
|
/* Test all rows between the FIRST and LAST rows, excluding left and right edges */
|
|
for (x = (t - rw) + 1, dx = x - (rw - 2); dx > rw; x -= rw, dx -= rw) {
|
|
a = x - 2;
|
|
pix_prevRow = a + rw;
|
|
pix_nextRow = a - rw;
|
|
pix_prevCol = a + 1;
|
|
pix_nextCol = a - 1;
|
|
while (a > dx - 2) {
|
|
if (!limask[a]) { // if the inner mask is empty
|
|
if (lomask[a]) { // if the outer mask is full
|
|
/*
|
|
* Next we test all 4 directions around the current pixel: next/prev/up/down
|
|
* The test ensures that the outer mask is empty and that the inner mask
|
|
* is also empty. If both conditions are true for any one of the 4 adjacent pixels
|
|
* then the current pixel is counted as being a true outer edge pixel.
|
|
*/
|
|
if ((!lomask[pix_nextCol] && !limask[pix_nextCol]) ||
|
|
(!lomask[pix_prevCol] && !limask[pix_prevCol]) ||
|
|
(!lomask[pix_nextRow] && !limask[pix_nextRow]) ||
|
|
(!lomask[pix_prevRow] && !limask[pix_prevRow]))
|
|
{
|
|
in_osz++; // increment the outer boundary pixel count
|
|
lres[a] = 3; // flag pixel as part of outer edge
|
|
}
|
|
else { // it's not a boundary pixel, but it is a gradient pixel
|
|
in_gsz++; // increment the gradient pixel count
|
|
lres[a] = 2; // flag pixel as gradient
|
|
}
|
|
}
|
|
|
|
}
|
|
else {
|
|
if ((!limask[pix_nextCol] && lomask[pix_nextCol]) ||
|
|
(!limask[pix_prevCol] && lomask[pix_prevCol]) ||
|
|
(!limask[pix_nextRow] && lomask[pix_nextRow]) ||
|
|
(!limask[pix_prevRow] && lomask[pix_prevRow]))
|
|
{
|
|
in_isz++; // increment the inner boundary pixel count
|
|
lres[a] = 4; // flag pixel as part of inner edge
|
|
}
|
|
else {
|
|
res[a] = 1.0f; // pixel is part of inner mask, but not at an edge
|
|
}
|
|
}
|
|
a--;
|
|
pix_prevRow--; // advance all four "surrounding" pixel pointers
|
|
pix_nextRow--;
|
|
pix_prevCol--;
|
|
pix_nextCol--;
|
|
}
|
|
}
|
|
|
|
rsize[0] = in_isz; // fill in our return sizes for edges + fill
|
|
rsize[1] = in_osz;
|
|
rsize[2] = in_gsz;
|
|
}
|
|
|
|
static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigned int *lres, float *res, unsigned short *gbuf, unsigned int *innerEdgeOffset, unsigned int *outerEdgeOffset, unsigned int isz, unsigned int gsz)
|
|
{
|
|
int x; // x = pixel loop counter
|
|
int a; // a = temporary pixel index buffer loop counter
|
|
unsigned int ud; // ud = unscaled edge distance
|
|
unsigned int dmin; // dmin = minimum edge distance
|
|
|
|
unsigned int rsl; // long used for finding fast 1.0/sqrt
|
|
unsigned int gradientFillOffset;
|
|
unsigned int innerAccum = 0; // for looping inner edge pixel indexes, represents current position from offset
|
|
unsigned int outerAccum = 0; // for looping outer edge pixel indexes, represents current position from offset
|
|
unsigned int gradientAccum = 0; // for looping gradient pixel indexes, represents current position from offset
|
|
/*
|
|
* Here we compute the size of buffer needed to hold (row,col) coordinates
|
|
* for each pixel previously determined to be either gradient, inner edge,
|
|
* or outer edge.
|
|
*
|
|
* Allocation is done by requesting 4 bytes "sizeof(int)" per pixel, even
|
|
* though gbuf[] is declared as unsigned short* (2 bytes) because we don't
|
|
* store the pixel indexes, we only store x,y location of pixel in buffer.
|
|
*
|
|
* This does make the assumption that x and y can fit in 16 unsigned bits
|
|
* so if Blender starts doing renders greater than 65536 in either direction
|
|
* this will need to allocate gbuf[] as unsigned int *and allocate 8 bytes
|
|
* per flagged pixel.
|
|
*
|
|
* In general, the buffer on-screen:
|
|
*
|
|
* Example: 9 by 9 pixel block
|
|
*
|
|
* . = pixel non-white in both outer and inner mask
|
|
* o = pixel white in outer, but not inner mask, adjacent to "." pixel
|
|
* g = pixel white in outer, but not inner mask, not adjacent to "." pixel
|
|
* i = pixel white in inner mask, adjacent to "g" or "." pixel
|
|
* F = pixel white in inner mask, only adjacent to other pixels white in the inner mask
|
|
*
|
|
*
|
|
* ......... <----- pixel #80
|
|
* ..oooo...
|
|
* .oggggo..
|
|
* .oggiggo.
|
|
* .ogiFigo.
|
|
* .oggiggo.
|
|
* .oggggo..
|
|
* ..oooo...
|
|
* pixel #00 -----> .........
|
|
*
|
|
* gsz = 18 (18 "g" pixels above)
|
|
* isz = 4 (4 "i" pixels above)
|
|
* osz = 18 (18 "o" pixels above)
|
|
*
|
|
*
|
|
* The memory in gbuf[] after filling will look like this:
|
|
*
|
|
* gradientFillOffset (0 pixels) innerEdgeOffset (18 pixels) outerEdgeOffset (22 pixels)
|
|
* / / /
|
|
* / / /
|
|
* |X Y X Y X Y X Y > <X Y X Y > <X Y X Y X Y > <X Y X Y | <- (x,y)
|
|
* +--------------------------------> <----------------> <------------------------> <----------------+
|
|
* |0 2 4 6 8 10 12 14 > ... <68 70 72 74 > ... <80 82 84 86 88 90 > ... <152 154 156 158 | <- bytes
|
|
* +--------------------------------> <----------------> <------------------------> <----------------+
|
|
* |g0 g0 g1 g1 g2 g2 g3 g3 > <g17 g17 i0 i0 > <i2 i2 i3 i3 o0 o0 > <o16 o16 o17 o17 | <- pixel
|
|
* / / /
|
|
* / / /
|
|
* / / /
|
|
* +---------- gradientAccum (18) ---------+ +--- innerAccum (22) ---+ +--- outerAccum (40) ---+
|
|
*
|
|
*
|
|
* Ultimately we do need the pixel's memory buffer index to set the output
|
|
* pixel color, but it's faster to reconstruct the memory buffer location
|
|
* each iteration of the final gradient calculation than it is to deconstruct
|
|
* a memory location into x,y pairs each round.
|
|
*/
|
|
|
|
|
|
gradientFillOffset = 0; // since there are likely "more" of these, put it first. :)
|
|
*innerEdgeOffset = gradientFillOffset + gsz; // set start of inner edge indexes
|
|
*outerEdgeOffset = (*innerEdgeOffset) + isz; // set start of outer edge indexes
|
|
/* set the accumulators to correct positions */ // set up some accumulator variables for loops
|
|
gradientAccum = gradientFillOffset; // each accumulator variable starts at its respective
|
|
innerAccum = *innerEdgeOffset; // section's offset so when we start filling, each
|
|
outerAccum = *outerEdgeOffset; // section fills up it's allocated space in gbuf
|
|
//uses dmin=row, rsl=col
|
|
for (x = 0, dmin = 0; x < t; x += rw, dmin++) {
|
|
for (rsl = 0; rsl < rw; rsl++) {
|
|
a = x + rsl;
|
|
if (lres[a] == 2) { // it is a gradient pixel flagged by 2
|
|
ud = gradientAccum << 1; // double the index to reach correct unsigned short location
|
|
gbuf[ud] = dmin; // insert pixel's row into gradient pixel location buffer
|
|
gbuf[ud + 1] = rsl; // insert pixel's column into gradient pixel location buffer
|
|
gradientAccum++; // increment gradient index buffer pointer
|
|
}
|
|
else if (lres[a] == 3) { // it is an outer edge pixel flagged by 3
|
|
ud = outerAccum << 1; // double the index to reach correct unsigned short location
|
|
gbuf[ud] = dmin; // insert pixel's row into outer edge pixel location buffer
|
|
gbuf[ud + 1] = rsl; // insert pixel's column into outer edge pixel location buffer
|
|
outerAccum++; // increment outer edge index buffer pointer
|
|
res[a] = 0.0f; // set output pixel intensity now since it won't change later
|
|
}
|
|
else if (lres[a] == 4) { // it is an inner edge pixel flagged by 4
|
|
ud = innerAccum << 1; // double int index to reach correct unsigned short location
|
|
gbuf[ud] = dmin; // insert pixel's row into inner edge pixel location buffer
|
|
gbuf[ud + 1] = rsl; // insert pixel's column into inner edge pixel location buffer
|
|
innerAccum++; // increment inner edge index buffer pointer
|
|
res[a] = 1.0f; // set output pixel intensity now since it won't change later
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *gbuf, unsigned int isz, unsigned int osz, unsigned int gsz, unsigned int innerEdgeOffset, unsigned int outerEdgeOffset)
|
|
{
|
|
int x; // x = pixel loop counter
|
|
int a; // a = temporary pixel index buffer loop counter
|
|
int fsz; // size of the frame
|
|
unsigned int rsl; // long used for finding fast 1.0/sqrt
|
|
float rsf; // float used for finding fast 1.0/sqrt
|
|
const float rsopf = 1.5f; // constant float used for finding fast 1.0/sqrt
|
|
|
|
unsigned int gradientFillOffset;
|
|
unsigned int t;
|
|
unsigned int ud; // ud = unscaled edge distance
|
|
unsigned int dmin; // dmin = minimum edge distance
|
|
float odist; // odist = current outer edge distance
|
|
float idist; // idist = current inner edge distance
|
|
int dx; // dx = X-delta (used for distance proportion calculation)
|
|
int dy; // dy = Y-delta (used for distance proportion calculation)
|
|
|
|
/*
|
|
* The general algorithm used to color each gradient pixel is:
|
|
*
|
|
* 1.) Loop through all gradient pixels.
|
|
* A.) For each gradient pixel:
|
|
* a.) Loop though all outside edge pixels, looking for closest one
|
|
* to the gradient pixel we are in.
|
|
* b.) Loop through all inside edge pixels, looking for closest one
|
|
* to the gradient pixel we are in.
|
|
* c.) Find proportion of distance from gradient pixel to inside edge
|
|
* pixel compared to sum of distance to inside edge and distance to
|
|
* outside edge.
|
|
*
|
|
* In an image where:
|
|
* . = blank (black) pixels, not covered by inner mask or outer mask
|
|
* + = desired gradient pixels, covered only by outer mask
|
|
* * = white full mask pixels, covered by at least inner mask
|
|
*
|
|
* ...............................
|
|
* ...............+++++++++++.....
|
|
* ...+O++++++..++++++++++++++....
|
|
* ..+++\++++++++++++++++++++.....
|
|
* .+++++G+++++++++*******+++.....
|
|
* .+++++|+++++++*********+++.....
|
|
* .++***I****************+++.....
|
|
* .++*******************+++......
|
|
* .+++*****************+++.......
|
|
* ..+++***************+++........
|
|
* ....+++**********+++...........
|
|
* ......++++++++++++.............
|
|
* ...............................
|
|
*
|
|
* O = outside edge pixel
|
|
* \
|
|
* G = gradient pixel
|
|
* |
|
|
* I = inside edge pixel
|
|
*
|
|
* __
|
|
* *note that IO does not need to be a straight line, in fact
|
|
* many cases can arise where straight lines do not work
|
|
* correctly.
|
|
*
|
|
* __ __ __
|
|
* d.) Pixel color is assigned as |GO| / ( |GI| + |GO| )
|
|
*
|
|
* The implementation does not compute distance, but the reciprocal of the
|
|
* distance. This is done to avoid having to compute a square root, as a
|
|
* reciprocal square root can be computed faster. Therefore, the code computes
|
|
* pixel color as |GI| / (|GI| + |GO|). Since these are reciprocals, GI serves the
|
|
* purpose of GO for the proportion calculation.
|
|
*
|
|
* For the purposes of the minimum distance comparisons, we only check
|
|
* the sums-of-squares against eachother, since they are in the same
|
|
* mathematical sort-order as if we did go ahead and take square roots
|
|
*
|
|
* Loop through all gradient pixels.
|
|
*/
|
|
|
|
for (x = gsz - 1; x >= 0; x--) {
|
|
gradientFillOffset = x << 1;
|
|
t = gbuf[gradientFillOffset]; // calculate column of pixel indexed by gbuf[x]
|
|
fsz = gbuf[gradientFillOffset + 1]; // calculate row of pixel indexed by gbuf[x]
|
|
dmin = 0xffffffff; // reset min distance to edge pixel
|
|
for (a = outerEdgeOffset + osz - 1; a >= outerEdgeOffset; a--) { // loop through all outer edge buffer pixels
|
|
ud = a << 1;
|
|
dy = t - gbuf[ud]; // set dx to gradient pixel column - outer edge pixel row
|
|
dx = fsz - gbuf[ud + 1]; // set dy to gradient pixel row - outer edge pixel column
|
|
ud = dx * dx + dy * dy; // compute sum of squares
|
|
if (ud < dmin) { // if our new sum of squares is less than the current minimum
|
|
dmin = ud; // set a new minimum equal to the new lower value
|
|
}
|
|
}
|
|
odist = (float)(dmin); // cast outer min to a float
|
|
rsf = odist * 0.5f; //
|
|
rsl = *(unsigned int *)&odist; // use some peculiar properties of the way bits are stored
|
|
rsl = 0x5f3759df - (rsl >> 1); // in floats vs. unsigned ints to compute an approximate
|
|
odist = *(float *)&rsl; // reciprocal square root
|
|
odist = odist * (rsopf - (rsf * odist * odist)); // -- ** this line can be iterated for more accuracy ** --
|
|
dmin = 0xffffffff; // reset min distance to edge pixel
|
|
for (a = innerEdgeOffset + isz - 1; a >= innerEdgeOffset; a--) { // loop through all inside edge pixels
|
|
ud = a << 1;
|
|
dy = t - gbuf[ud]; // compute delta in Y from gradient pixel to inside edge pixel
|
|
dx = fsz - gbuf[ud + 1]; // compute delta in X from gradient pixel to inside edge pixel
|
|
ud = dx * dx + dy * dy; // compute sum of squares
|
|
if (ud < dmin) { // if our new sum of squares is less than the current minimum we've found
|
|
dmin = ud; // set a new minimum equal to the new lower value
|
|
}
|
|
}
|
|
idist = (float)(dmin); // cast inner min to a float
|
|
rsf = idist * 0.5f; //
|
|
rsl = *(unsigned int *)&idist; //
|
|
rsl = 0x5f3759df - (rsl >> 1); // see notes above
|
|
idist = *(float *)&rsl; //
|
|
idist = idist * (rsopf - (rsf * idist * idist)); //
|
|
/*
|
|
* Note once again that since we are using reciprocals of distance values our
|
|
* proportion is already the correct intensity, and does not need to be
|
|
* subtracted from 1.0 like it would have if we used real distances.
|
|
*/
|
|
|
|
/*
|
|
* Here we reconstruct the pixel's memory location in the CompBuf by
|
|
* Pixel Index = Pixel Column + ( Pixel Row * Row Width )
|
|
*/
|
|
res[gbuf[gradientFillOffset + 1] + (gbuf[gradientFillOffset] * rw)] = (idist / (idist + odist)); //set intensity
|
|
}
|
|
|
|
}
|
|
|
|
// end of copy
|
|
|
|
void DoubleEdgeMaskOperation::doDoubleEdgeMask(float *imask, float *omask, float *res)
|
|
{
|
|
unsigned int *lres; // lres = unsigned int pointer to output pixel buffer (for bit operations)
|
|
unsigned int *limask; // limask = unsigned int pointer to inner mask (for bit operations)
|
|
unsigned int *lomask; // lomask = unsigned int pointer to outer mask (for bit operations)
|
|
|
|
int rw; // rw = pixel row width
|
|
int t; // t = total number of pixels in buffer - 1 (used for loop starts)
|
|
int fsz; // size of the frame
|
|
|
|
unsigned int isz = 0; // size (in pixels) of inside edge pixel index buffer
|
|
unsigned int osz = 0; // size (in pixels) of outside edge pixel index buffer
|
|
unsigned int gsz = 0; // size (in pixels) of gradient pixel index buffer
|
|
unsigned int rsize[3]; // size storage to pass to helper functions
|
|
unsigned int innerEdgeOffset = 0; // offset into final buffer where inner edge pixel indexes start
|
|
unsigned int outerEdgeOffset = 0; // offset into final buffer where outer edge pixel indexes start
|
|
|
|
unsigned short *gbuf; // gradient/inner/outer pixel location index buffer
|
|
|
|
if (true) { // if both input sockets have some data coming in...
|
|
|
|
t = (this->getWidth() * this->getHeight()) - 1; // determine size of the frame
|
|
|
|
lres = (unsigned int *)res; // unsigned int pointer to output buffer (for bit level ops)
|
|
limask = (unsigned int *)imask; // unsigned int pointer to input mask (for bit level ops)
|
|
lomask = (unsigned int *)omask; // unsigned int pointer to output mask (for bit level ops)
|
|
rw = this->getWidth(); // width of a row of pixels
|
|
|
|
|
|
/*
|
|
* The whole buffer is broken up into 4 parts. The four CORNERS, the FIRST and LAST rows, the
|
|
* LEFT and RIGHT edges (excluding the corner pixels), and all OTHER rows.
|
|
* This allows for quick computation of outer edge pixels where
|
|
* a screen edge pixel is marked to be gradient.
|
|
*
|
|
* The pixel type (gradient vs inner-edge vs outer-edge) tests change
|
|
* depending on the user selected "Inner Edge Mode" and the user selected
|
|
* "Buffer Edge Mode" on the node's GUI. There are 4 sets of basically the
|
|
* same algorithm:
|
|
*
|
|
* 1.) Inner Edge -> Adjacent Only
|
|
* Buffer Edge -> Keep Inside
|
|
*
|
|
* 2.) Inner Edge -> Adjacent Only
|
|
* Buffer Edge -> Bleed Out
|
|
*
|
|
* 3.) Inner Edge -> All
|
|
* Buffer Edge -> Keep Inside
|
|
*
|
|
* 4.) Inner Edge -> All
|
|
* Buffer Edge -> Bleed Out
|
|
*
|
|
* Each version has slightly different criteria for detecting an edge pixel.
|
|
*/
|
|
if (this->m_adjecentOnly) { // if "adjacent only" inner edge mode is turned on
|
|
if (this->m_keepInside) { // if "keep inside" buffer edge mode is turned on
|
|
do_adjacentKeepBorders(t, rw, limask, lomask, lres, res, rsize);
|
|
}
|
|
else { // "bleed out" buffer edge mode is turned on
|
|
do_adjacentBleedBorders(t, rw, limask, lomask, lres, res, rsize);
|
|
}
|
|
isz = rsize[0]; // set up inner edge, outer edge, and gradient buffer sizes after border pass
|
|
osz = rsize[1];
|
|
gsz = rsize[2];
|
|
// detect edges in all non-border pixels in the buffer
|
|
do_adjacentEdgeDetection(t, rw, limask, lomask, lres, res, rsize, isz, osz, gsz);
|
|
}
|
|
else { // "all" inner edge mode is turned on
|
|
if (this->m_keepInside) { // if "keep inside" buffer edge mode is turned on
|
|
do_allKeepBorders(t, rw, limask, lomask, lres, res, rsize);
|
|
}
|
|
else { // "bleed out" buffer edge mode is turned on
|
|
do_allBleedBorders(t, rw, limask, lomask, lres, res, rsize);
|
|
}
|
|
isz = rsize[0]; // set up inner edge, outer edge, and gradient buffer sizes after border pass
|
|
osz = rsize[1];
|
|
gsz = rsize[2];
|
|
// detect edges in all non-border pixels in the buffer
|
|
do_allEdgeDetection(t, rw, limask, lomask, lres, res, rsize, isz, osz, gsz);
|
|
}
|
|
|
|
isz = rsize[0]; // set edge and gradient buffer sizes once again...
|
|
osz = rsize[1]; // the sizes in rsize[] may have been modified
|
|
gsz = rsize[2]; // by the do_*EdgeDetection() function.
|
|
|
|
fsz = gsz + isz + osz; // calculate size of pixel index buffer needed
|
|
gbuf = (unsigned short *)MEM_callocN(sizeof(unsigned short) * fsz * 2, "DEM"); // allocate edge/gradient pixel index buffer
|
|
|
|
do_createEdgeLocationBuffer(t, rw, lres, res, gbuf, &innerEdgeOffset, &outerEdgeOffset, isz, gsz);
|
|
do_fillGradientBuffer(rw, res, gbuf, isz, osz, gsz, innerEdgeOffset, outerEdgeOffset);
|
|
|
|
MEM_freeN(gbuf); // free the gradient index buffer
|
|
}
|
|
}
|
|
|
|
DoubleEdgeMaskOperation::DoubleEdgeMaskOperation() : NodeOperation()
|
|
{
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addInputSocket(COM_DT_VALUE);
|
|
this->addOutputSocket(COM_DT_VALUE);
|
|
this->m_inputInnerMask = NULL;
|
|
this->m_inputOuterMask = NULL;
|
|
this->m_adjecentOnly = false;
|
|
this->m_keepInside = false;
|
|
this->setComplex(true);
|
|
}
|
|
|
|
bool DoubleEdgeMaskOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
|
|
{
|
|
if (this->m_cachedInstance == NULL) {
|
|
rcti newInput;
|
|
newInput.xmax = this->getWidth();
|
|
newInput.xmin = 0;
|
|
newInput.ymax = this->getHeight();
|
|
newInput.ymin = 0;
|
|
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
|
|
}
|
|
else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void DoubleEdgeMaskOperation::initExecution()
|
|
{
|
|
this->m_inputInnerMask = this->getInputSocketReader(0);
|
|
this->m_inputOuterMask = this->getInputSocketReader(1);
|
|
initMutex();
|
|
this->m_cachedInstance = NULL;
|
|
}
|
|
|
|
void *DoubleEdgeMaskOperation::initializeTileData(rcti *rect)
|
|
{
|
|
if (this->m_cachedInstance)
|
|
return this->m_cachedInstance;
|
|
|
|
lockMutex();
|
|
if (this->m_cachedInstance == NULL) {
|
|
MemoryBuffer *innerMask = (MemoryBuffer *)this->m_inputInnerMask->initializeTileData(rect);
|
|
MemoryBuffer *outerMask = (MemoryBuffer *)this->m_inputOuterMask->initializeTileData(rect);
|
|
float *data = new float[this->getWidth() * this->getHeight()];
|
|
float *imask = innerMask->convertToValueBuffer();
|
|
float *omask = outerMask->convertToValueBuffer();
|
|
doDoubleEdgeMask(imask, omask, data);
|
|
delete [] imask;
|
|
delete [] omask;
|
|
this->m_cachedInstance = data;
|
|
}
|
|
unlockMutex();
|
|
return this->m_cachedInstance;
|
|
}
|
|
void DoubleEdgeMaskOperation::executePixel(float *color, int x, int y, void *data)
|
|
{
|
|
float *buffer = (float *)data;
|
|
int index = (y * this->getWidth() + x);
|
|
copy_v4_v4(color, buffer + index);
|
|
}
|
|
|
|
void DoubleEdgeMaskOperation::deinitExecution()
|
|
{
|
|
this->m_inputInnerMask = NULL;
|
|
this->m_inputOuterMask = NULL;
|
|
deinitMutex();
|
|
if (this->m_cachedInstance) {
|
|
delete this->m_cachedInstance;
|
|
this->m_cachedInstance = NULL;
|
|
}
|
|
}
|
|
|