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blender-archive/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.h
Jeroen Bakker a56f4fee38 Fix for
* [#32040] size-input of a blur-node is uniform for the whole picture
 * [#32062] Blur node Size input is not working with 
 * [#32140] Blur Node using a greyscale input as size multiplier fails
to work

Node now has a new option (new compositor cannot detect if the connected
part is a single value, or an image connected).

With this option the use of a reference image to multiply the size of
the blur per pixel can be enabled/disabled.

Regards, 
Jeroen
 - At Mind -
2012-07-19 11:05:18 +00:00

80 lines
2.1 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_BokehGaussianBokehBlurOperation_h
#define _COM_GaussianBokehBlurOperation_h
#include "COM_NodeOperation.h"
#include "COM_BlurBaseOperation.h"
#include "COM_QualityStepHelper.h"
class GaussianBokehBlurOperation : public BlurBaseOperation {
private:
float *m_gausstab;
int m_radx, m_rady;
void updateGauss();
public:
GaussianBokehBlurOperation();
void initExecution();
void *initializeTileData(rcti *rect);
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, void *data);
/**
* Deinitialize the execution
*/
void deinitExecution();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
};
class GaussianBlurReferenceOperation : public BlurBaseOperation {
private:
float **m_maintabs;
void updateGauss();
int m_radx;
int m_rady;
float m_radxf;
float m_radyf;
public:
GaussianBlurReferenceOperation();
void initExecution();
void *initializeTileData(rcti *rect);
/**
* the inner loop of this program
*/
void executePixel(float *color, int x, int y, void *data);
/**
* Deinitialize the execution
*/
void deinitExecution();
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
};
#endif