147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_GaussianXBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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}
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GaussianXBlurOperation::GaussianXBlurOperation() : BlurBaseOperation(COM_DT_COLOR)
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{
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this->m_gausstab = NULL;
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this->m_rad = 0;
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}
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void *GaussianXBlurOperation::initializeTileData(rcti *rect)
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{
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lockMutex();
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if (!this->m_sizeavailable) {
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updateGauss();
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}
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void *buffer = getInputOperation(0)->initializeTileData(NULL);
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unlockMutex();
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return buffer;
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}
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void GaussianXBlurOperation::initExecution()
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{
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BlurBaseOperation::initExecution();
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initMutex();
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if (this->m_sizeavailable) {
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float rad = this->m_size * this->m_data->sizex;
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if (rad < 1)
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rad = 1;
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this->m_rad = rad;
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this->m_gausstab = BlurBaseOperation::make_gausstab(rad);
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}
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}
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void GaussianXBlurOperation::updateGauss()
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{
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if (this->m_gausstab == NULL) {
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updateSize();
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float rad = this->m_size * this->m_data->sizex;
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if (rad < 1)
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rad = 1;
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this->m_rad = rad;
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this->m_gausstab = BlurBaseOperation::make_gausstab(rad);
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}
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}
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void GaussianXBlurOperation::executePixel(float *color, int x, int y, void *data)
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{
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float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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float multiplier_accum = 0.0f;
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MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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float *buffer = inputBuffer->getBuffer();
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int bufferwidth = inputBuffer->getWidth();
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int bufferstartx = inputBuffer->getRect()->xmin;
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int bufferstarty = inputBuffer->getRect()->ymin;
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int miny = y;
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int maxy = y;
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int minx = x - this->m_rad;
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int maxx = x + this->m_rad;
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxy = min(maxy, inputBuffer->getRect()->ymax);
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maxx = min(maxx, inputBuffer->getRect()->xmax);
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int step = getStep();
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int offsetadd = getOffsetAdd();
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int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth);
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for (int nx = minx, index = (minx - x) + this->m_rad; nx < maxx; nx += step, index += step) {
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const float multiplier = this->m_gausstab[index];
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madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier);
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multiplier_accum += multiplier;
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bufferindex += offsetadd;
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}
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mul_v4_v4fl(color, color_accum, 1.0f / multiplier_accum);
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}
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void GaussianXBlurOperation::deinitExecution()
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{
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BlurBaseOperation::deinitExecution();
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delete [] this->m_gausstab;
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this->m_gausstab = NULL;
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deinitMutex();
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}
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bool GaussianXBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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if (!this->m_sizeavailable) {
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rcti sizeInput;
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sizeInput.xmin = 0;
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sizeInput.ymin = 0;
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sizeInput.xmax = 5;
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sizeInput.ymax = 5;
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NodeOperation *operation = this->getInputOperation(1);
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if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
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return true;
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}
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}
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{
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if (this->m_sizeavailable && this->m_gausstab != NULL) {
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newInput.xmax = input->xmax + this->m_rad;
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newInput.xmin = input->xmin - this->m_rad;
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newInput.ymax = input->ymax;
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newInput.ymin = input->ymin;
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}
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else {
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newInput.xmax = this->getWidth();
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newInput.xmin = 0;
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newInput.ymax = this->getHeight();
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newInput.ymin = 0;
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}
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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}
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