164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ImageOperation.h"
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#include "BLI_listbase.h"
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#include "DNA_image_types.h"
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#include "BKE_image.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "RE_render_ext.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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}
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BaseImageOperation::BaseImageOperation() : NodeOperation()
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{
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this->m_image = NULL;
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this->m_buffer = NULL;
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this->m_imageBuffer = NULL;
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this->m_imageUser = NULL;
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this->m_imagewidth = 0;
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this->m_imageheight = 0;
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this->m_framenumber = 0;
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this->m_depthBuffer = NULL;
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this->m_numberOfChannels = 0;
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}
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ImageOperation::ImageOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_COLOR);
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}
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ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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ImBuf *BaseImageOperation::getImBuf()
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{
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ImBuf *ibuf;
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ibuf = BKE_image_get_ibuf(this->m_image, this->m_imageUser);
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if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
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return NULL;
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}
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if (ibuf->rect_float == NULL) {
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IMB_float_from_rect(ibuf);
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}
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return ibuf;
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}
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void BaseImageOperation::initExecution()
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{
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ImBuf *stackbuf = getImBuf();
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this->m_buffer = stackbuf;
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if (stackbuf) {
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this->m_imageBuffer = stackbuf->rect_float;
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this->m_depthBuffer = stackbuf->zbuf_float;
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this->m_imagewidth = stackbuf->x;
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this->m_imageheight = stackbuf->y;
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this->m_numberOfChannels = stackbuf->channels;
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}
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}
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void BaseImageOperation::deinitExecution()
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{
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this->m_imageBuffer = NULL;
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}
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void BaseImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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ImBuf *stackbuf = getImBuf();
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resolution[0] = 0;
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resolution[1] = 0;
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if (stackbuf) {
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resolution[0] = stackbuf->x;
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resolution[1] = stackbuf->y;
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}
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}
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void ImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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if (this->m_imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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zero_v4(color);
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}
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else {
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switch (sampler) {
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case COM_PS_NEAREST:
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neareast_interpolation_color(this->m_buffer, NULL, color, x, y);
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break;
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case COM_PS_BILINEAR:
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bilinear_interpolation_color(this->m_buffer, NULL, color, x, y);
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break;
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case COM_PS_BICUBIC:
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bicubic_interpolation_color(this->m_buffer, NULL, color, x, y);
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break;
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}
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}
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}
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void ImageAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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float tempcolor[4];
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if (this->m_imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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color[0] = 0.0f;
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}
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else {
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tempcolor[3] = 1.0f;
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switch (sampler) {
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case COM_PS_NEAREST:
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neareast_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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case COM_PS_BILINEAR:
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bilinear_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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case COM_PS_BICUBIC:
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bicubic_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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}
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color[0] = tempcolor[3];
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}
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}
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void ImageDepthOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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if (this->m_depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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color[0] = 0.0f;
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}
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else {
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int offset = y * this->m_width + x;
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color[0] = this->m_depthBuffer[offset];
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}
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}
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