This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/compositor/operations/COM_MixDodgeOperation.cpp

95 lines
2.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MixDodgeOperation.h"
MixDodgeOperation::MixDodgeOperation() : MixBaseOperation()
{
/* pass */
}
void MixDodgeOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputColor1[4];
float inputColor2[4];
float value;
float tmp;
this->m_inputValueOperation->read(&value, x, y, sampler);
this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler);
this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler);
if (this->useValueAlphaMultiply()) {
value *= inputColor2[3];
}
if (inputColor1[0] != 0.0f) {
tmp = 1.0f - value * inputColor2[0];
if (tmp <= 0.0f)
outputValue[0] = 1.0f;
else {
tmp = inputColor1[0] / tmp;
if (tmp > 1.0f)
outputValue[0] = 1.0f;
else
outputValue[0] = tmp;
}
}
else
outputValue[0] = 0.0f;
if (inputColor1[1] != 0.0f) {
tmp = 1.0f - value * inputColor2[1];
if (tmp <= 0.0f)
outputValue[1] = 1.0f;
else {
tmp = inputColor1[1] / tmp;
if (tmp > 1.0f)
outputValue[1] = 1.0f;
else
outputValue[1] = tmp;
}
}
else
outputValue[1] = 0.0f;
if (inputColor1[2] != 0.0f) {
tmp = 1.0f - value * inputColor2[2];
if (tmp <= 0.0f)
outputValue[2] = 1.0f;
else {
tmp = inputColor1[2] / tmp;
if (tmp > 1.0f)
outputValue[2] = 1.0f;
else
outputValue[2] = tmp;
}
}
else
outputValue[2] = 0.0f;
outputValue[3] = inputColor1[3];
clampIfNeeded(outputValue);
}