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blender-archive/source/blender/compositor/operations/COM_MultilayerImageOperation.h

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#ifndef _COM_MultilayerImageOperation_h
#define _COM_MultilayerImageOperation_h
#include "COM_ImageOperation.h"
class MultilayerBaseOperation : public BaseImageOperation {
private:
int m_passId;
RenderLayer *m_renderlayer;
protected:
ImBuf *getImBuf();
public:
/**
* Constructor
*/
MultilayerBaseOperation(int pass);
void setRenderLayer(RenderLayer *renderlayer) { this->m_renderlayer = renderlayer; }
};
class MultilayerColorOperation : public MultilayerBaseOperation {
public:
MultilayerColorOperation(int pass) : MultilayerBaseOperation(pass) {
this->addOutputSocket(COM_DT_COLOR);
}
void executePixel(float *color, float x, float y, PixelSampler sampler);
};
class MultilayerValueOperation : public MultilayerBaseOperation {
public:
MultilayerValueOperation(int pass) : MultilayerBaseOperation(pass) {
this->addOutputSocket(COM_DT_VALUE);
}
void executePixel(float *color, float x, float y, PixelSampler sampler);
};
class MultilayerVectorOperation : public MultilayerBaseOperation {
public:
MultilayerVectorOperation(int pass) : MultilayerBaseOperation(pass) {
this->addOutputSocket(COM_DT_VECTOR);
}
void executePixel(float *color, float x, float y, PixelSampler sampler);
};
#endif