285 lines
8.6 KiB
C++
285 lines
8.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ScaleOperation.h"
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#define USE_FORCE_BICUBIC
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/* XXX - ignore input and use default from old compositor,
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* could become an option like the transform node - campbell */
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ScaleOperation::ScaleOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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}
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void ScaleOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_inputXOperation = this->getInputSocketReader(1);
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this->m_inputYOperation = this->getInputSocketReader(2);
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this->m_centerX = this->getWidth() / 2.0;
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this->m_centerY = this->getHeight() / 2.0;
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}
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void ScaleOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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}
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void ScaleOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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#ifdef USE_FORCE_BICUBIC
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sampler = COM_PS_BICUBIC;
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#endif
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->read(scaleX, x, y, sampler);
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this->m_inputYOperation->read(scaleY, x, y, sampler);
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const float scx = scaleX[0];
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const float scy = scaleY[0];
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float nx = this->m_centerX + (x - this->m_centerX) / scx;
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float ny = this->m_centerY + (y - this->m_centerY) / scy;
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this->m_inputOperation->read(color, nx, ny, sampler);
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}
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bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST);
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this->m_inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST);
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const float scx = scaleX[0];
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const float scy = scaleY[0];
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newInput.xmax = this->m_centerX + (input->xmax - this->m_centerX) / scx;
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newInput.xmin = this->m_centerX + (input->xmin - this->m_centerX) / scx;
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newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / scy;
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newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / scy;
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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// SCALE ABSOLUTE
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ScaleAbsoluteOperation::ScaleAbsoluteOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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}
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void ScaleAbsoluteOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_inputXOperation = this->getInputSocketReader(1);
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this->m_inputYOperation = this->getInputSocketReader(2);
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this->m_centerX = this->getWidth() / 2.0;
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this->m_centerY = this->getHeight() / 2.0;
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}
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void ScaleAbsoluteOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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}
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void ScaleAbsoluteOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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#ifdef USE_FORCE_BICUBIC
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sampler = COM_PS_BICUBIC;
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#endif
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->read(scaleX, x, y, sampler);
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this->m_inputYOperation->read(scaleY, x, y, sampler);
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const float scx = scaleX[0]; // target absolute scale
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const float scy = scaleY[0]; // target absolute scale
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const float width = this->getWidth();
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const float height = this->getHeight();
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//div
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float relativeXScale = scx / width;
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float relativeYScale = scy / height;
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float nx = this->m_centerX + (x - this->m_centerX) / relativeXScale;
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float ny = this->m_centerY + (y - this->m_centerY) / relativeYScale;
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this->m_inputOperation->read(color, nx, ny, sampler);
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}
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bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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float scaleX[4];
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float scaleY[4];
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this->m_inputXOperation->read(scaleX, 0, 0, COM_PS_NEAREST);
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this->m_inputYOperation->read(scaleY, 0, 0, COM_PS_NEAREST);
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const float scx = scaleX[0];
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const float scy = scaleY[0];
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const float width = this->getWidth();
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const float height = this->getHeight();
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//div
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float relateveXScale = scx / width;
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float relateveYScale = scy / height;
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newInput.xmax = this->m_centerX + (input->xmax - this->m_centerX) / relateveXScale;
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newInput.xmin = this->m_centerX + (input->xmin - this->m_centerX) / relateveXScale;
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newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / relateveYScale;
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newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / relateveYScale;
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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// Absolute fixed siez
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ScaleFixedSizeOperation::ScaleFixedSizeOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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this->m_is_offset = false;
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}
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void ScaleFixedSizeOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_relX = this->m_inputOperation->getWidth() / (float)this->m_newWidth;
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this->m_relY = this->m_inputOperation->getHeight() / (float)this->m_newHeight;
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/* *** all the options below are for a fairly special case - camera framing *** */
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if (this->m_offsetX != 0.0f || this->m_offsetY != 0.0f) {
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this->m_is_offset = true;
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if (this->m_newWidth > this->m_newHeight) {
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this->m_offsetX *= this->m_newWidth;
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this->m_offsetY *= this->m_newWidth;
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}
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else {
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this->m_offsetX *= this->m_newHeight;
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this->m_offsetY *= this->m_newHeight;
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}
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}
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if (this->m_is_aspect) {
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/* apply aspect from clip */
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const float w_src = this->m_inputOperation->getWidth();
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const float h_src = this->m_inputOperation->getHeight();
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/* destination aspect is already applied from the camera frame */
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const float w_dst = this->m_newWidth;
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const float h_dst = this->m_newHeight;
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const float asp_src = w_src / h_src;
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const float asp_dst = w_dst / h_dst;
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if (fabsf(asp_src - asp_dst) >= FLT_EPSILON) {
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if ((asp_src > asp_dst) == (this->m_is_crop == true)) {
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/* fit X */
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const float div = asp_src / asp_dst;
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this->m_relX /= div;
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this->m_offsetX += ((w_src - (w_src * div)) / (w_src / w_dst)) / 2.0f;
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}
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else {
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/* fit Y */
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const float div = asp_dst / asp_src;
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this->m_relY /= div;
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this->m_offsetY += ((h_src - (h_src * div)) / (h_src / h_dst)) / 2.0f;
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}
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this->m_is_offset = true;
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}
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}
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/* *** end framing options *** */
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}
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void ScaleFixedSizeOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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}
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void ScaleFixedSizeOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
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{
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#ifdef USE_FORCE_BICUBIC
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sampler = COM_PS_BICUBIC;
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#endif
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if (this->m_is_offset) {
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float nx = ((x - this->m_offsetX) * this->m_relX);
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float ny = ((y - this->m_offsetY) * this->m_relY);
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this->m_inputOperation->read(color, nx, ny, sampler);
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}
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else {
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this->m_inputOperation->read(color, x * this->m_relX, y * this->m_relY, sampler);
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}
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}
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bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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newInput.xmax = input->xmax * this->m_relX;
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newInput.xmin = input->xmin * this->m_relX;
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newInput.ymax = input->ymax * this->m_relY;
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newInput.ymin = input->ymin * this->m_relY;
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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unsigned int nr[2];
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nr[0] = this->m_newWidth;
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nr[1] = this->m_newHeight;
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NodeOperation::determineResolution(resolution, nr);
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resolution[0] = this->m_newWidth;
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resolution[1] = this->m_newHeight;
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}
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