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blender-archive/source/blender/compositor/operations/COM_ViewerOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_ViewerOperation.h"
#include "COM_SocketConnection.h"
#include "BLI_listbase.h"
#include "BKE_image.h"
#include "WM_api.h"
#include "WM_types.h"
#include "PIL_time.h"
#include "BLI_utildefines.h"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"
extern "C" {
#include "MEM_guardedalloc.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
}
ViewerOperation::ViewerOperation() : ViewerBaseOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->m_imageInput = NULL;
this->m_alphaInput = NULL;
this->m_depthInput = NULL;
}
void ViewerOperation::initExecution()
{
// When initializing the tree during initial load the width and height can be zero.
this->m_imageInput = getInputSocketReader(0);
this->m_alphaInput = getInputSocketReader(1);
this->m_depthInput = getInputSocketReader(2);
this->m_doDepthBuffer = (this->m_depthInput != NULL);
ViewerBaseOperation::initExecution();
}
void ViewerOperation::deinitExecution()
{
this->m_imageInput = NULL;
this->m_alphaInput = NULL;
this->m_depthInput = NULL;
ViewerBaseOperation::deinitExecution();
}
void ViewerOperation::executeRegion(rcti *rect, unsigned int tileNumber)
{
float *buffer = this->m_outputBuffer;
float *depthbuffer = this->m_depthBuffer;
unsigned char *bufferDisplay = this->m_outputBufferDisplay;
if (!buffer) return;
const int x1 = rect->xmin;
const int y1 = rect->ymin;
const int x2 = rect->xmax;
const int y2 = rect->ymax;
const int offsetadd = (this->getWidth() - (x2 - x1));
const int offsetadd4 = offsetadd * 4;
int offset = (y1 * this->getWidth() + x1);
int offset4 = offset * 4;
float alpha[4], srgb[4], depth[4];
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2; x++) {
this->m_imageInput->read(&(buffer[offset4]), x, y, COM_PS_NEAREST);
if (this->m_alphaInput != NULL) {
this->m_alphaInput->read(alpha, x, y, COM_PS_NEAREST);
buffer[offset4 + 3] = alpha[0];
}
if (m_depthInput) {
this->m_depthInput->read(depth, x, y, COM_PS_NEAREST);
depthbuffer[offset] = depth[0];
}
if (this->m_doColorManagement) {
if (this->m_doColorPredivide) {
linearrgb_to_srgb_predivide_v4(srgb, buffer + offset4);
}
else {
linearrgb_to_srgb_v4(srgb, buffer + offset4);
}
}
else {
copy_v4_v4(srgb, buffer + offset4);
}
rgba_float_to_uchar(bufferDisplay + offset4, srgb);
offset ++;
offset4 += 4;
}
if (isBreaked()) {
breaked = true;
}
offset += offsetadd;
offset4 += offsetadd4;
}
updateImage(rect);
}